I guess I don't know what I should improve on.

So this is my first thread. I got to high 1300s and the battles are starting to get to be closer.

I guess the things that really causes me pain are special attackers, pranksters and, scarfs. I used all my pokemon knowledge to make this.
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Substitute
- Roost
- Toxic

I just like this guy a lot because a lot because he can take a few hits, and if you let make the mistake of letting him get toxic on your pokemon with a substitute up it's pretty much done. It's been on my team since I first started battling.

I suppose you all know how a toxic stall works, so I'll just say I really want to run Ice Fang because I have lost a couple times because it was down to just Gliscor and something that was immune to poison and EQ (Air Balloon Excadrill for example), but I don't think it's worth giving up Roost.
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Greninja @ Expert Belt
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Hidden Power [Fire]
- Ice Beam
- Dark Pulse

Greninja is my Janitor. I run Expert Belt because I don't think the Life Orb health damage is worth it just to OHKO Multiscale Dragonite. I always switch between Dark Pulse and Extrasensory. Maybe I could run U-Turn, but I haven't tested it/calculated damages.

HP Fire with Expert Belt OHKOs Ferrothorn and Aegislash if I catch him in Blade Form. Lately I have been just using Dark Pulse on Aegislash though since it gives me resist against shadow sneak on the next turn if he was in Shield Form, and it can't Sacred Sword next because that doesn't have priority.
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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Magma Storm
- Will-O-Wisp
- Stealth Rock
- Roar

Hetran sets up rocks while the opponent sets up on me. If it's a physical sweeper I burn it while it dances, then phaze with Roar after it pops the balloon. If it's a support mon I use Magma Miss, and if it does hit I take my time setting up rocks, maybe burn them, then Roar and hope it doesn't go to their Rotom. If it's Rotom-W I rock first then switch because

252 SpA Rotom-W Hydro Pump vs. 252 HP / 252+ SpD Heatran: 216-254 (55.9 - 65.8%) -- guaranteed 2HKO

If it sets up Rocks and burns whatever I'll bring it back to hassle any fire pokemon, things weak to fire, and Special Attackers. I want to run Leftovers, but too many things use Earthquake.
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Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 HP / 96 Def / 156 SDef
Calm Nature
- Hyper Voice
- Will-O-Wisp
- Wish
- Heal Bell

I trace Espeon if they have it. Hyper Voice to break through substitutes. Will-O-Wisp to burn any physical counters I predict they'll switch in sometimes I like T-wave too though. Wish passing almost never works, actually. Heal Bell is nice sometimes when I go against someone big on inflicting status conditions like I am.
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Breloom @ Choice Scarf
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Drain Punch
- Bullet Seed
- Mach Punch
- Spore

This is my newest member. I start using it because

1. Sticky Web
I freaking dare you to lead with Sashed Smeargle. The problem is, this won't stop a Galvantula. Currently, I Spore then go to Heatran. I almost always lose when Sticky Web gets set up.

2. Genesect got beatified to Ubers so I didn't have any priority moves anymore.

3. Rotom-W
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Zen Headbutt
- Iron Head
- Thunder Wave
- Substitute

This is where Genesect used to be, but I guess Jirachi is doing different things. I really need it here because Mega Venusaur would wreak havoc if I didn't have Jirachi's Zen Headbutt. Also, as you know this set is pretty hard to handle if it gets going. Leftovers instead of King's Rock (which I'm not sure stacks with Serene Grace) just because I want it to be healing while the foe is just sitting there getting smashed in the face.
 
Before I start I would just like to say. Love your Smogon name, one of my favourite Spongebob episodes!
heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Protect
- Stealth Rock/Toxic/Earth Power
- Roar
Lava Plume on Heatran is much better than Magma Storm. Lava Plume has 100% accuracy, 30% chance to burn(Which is why I took off Will-O-Wisp), 24 PP and still has a nice power for 80. Magma Storm on the other hand has 100 power but 75% accuracy and no chance to burn your opponents. Fair enough that is traps them for a couple turns but that accuracy just really lets it down. Also only has 8 PP and most of that I can guarantee is going to be gone from you missing. The reason I replaced Will-O-Wisp with Protect is simply to scout what move your opponent may go for. Roar is to stop yourself getting swept so that is fine. As for the last slot, Earth Power = More coverage. Toxic = Protect/Toxic stall. Stealth Rock = Entry hazard damage is always good. Up to you. You don't need the Air Balloon. Gliscor covers it pretty well.
breloom.gif

Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance/Rock Tomb
- Bullet Seed
- Mach Punch
- Spore
Breloom with a Choice Scarf + Spore = No. Go for the Focus Sash so you are sure to be putting at least one Pokemon to sleep unless there is entry hazards on your side. Pretty much disappointing if there is. If you really find Smeargle to be a problem, lead with Greninja and replace one of the moves with U-turn. Hopefully the opponent will go for Spore, you U-turn and bring in Breloom and there you have it. All your Pokemon at max health + no entry hazard from Smeargle and a Breloom ready to take out it out as its sash has already been broken by U-turn. As for Drain Punch, there is really no need. Technician + STAB Mach Punch is enough. Either go for Rock Tomb to hit Flying-types or Swords dance because which Pokemon doesn't want to be at +2?
greninja.gif

Greninja @ Expert Belt
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Hidden Power [Fire]
- Ice Beam
- Dark Pulse/U-turn
U-turn has already been explained and its always good to use it as your opponent brings out a Specially defensive wall such as Blissey/Goodra/Florges to get switch initiative. Surf over Scald. With Greninja I understand burn is always nice but you want to be getting of as much damage as possible and Surf therefore fits the role as it has more power.
 
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