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I. Hate. Scizor.

The team to end all teams. Literally. The only point of this team is to have a response to everything and anything I might encounter in battle. I'm tired of being stalled out and I'm tired of being baton-pass swept and I'm especially tired of Scizor and Tar. So I made this team, completely based on foiling everything. This is my first RMT, so bear with me if I sound stupid.

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Hariyama (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk/200 Def/56 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Close Combat
- Ice Punch
- Whirlwind

Very similar to the new UU Hariyama lead, but I adapted it for OU. Guts and burn give the attacks some extra kick, and can really help out late game if I need a status absorber.

Bullet punch is simply a priority to help me deal with the faster leads like Aerodactyl Ninjask. Ice Punch takes out dragons, flyers, Celebi. I generally don't use it on other leads, but Hariyama's bulk allows it to take a beating from a Mence or Flygon and then Ice punch it in the face. Whirlwind is good for messing with Baton pass teams (although not my only method for dealing with them), or blowing away a match up that I don't like. Last of all, we have close combat, which shreds Tar and Cripples anything that doesn't resist it.

All in all, this isn't the speedy rocks and suicide lead that I'm used to, but more geared toward messing up a baton pass, wrecking fast leads, and scouting. Fun to use and wicked powerful. However, it doesn't like other anti lead sets. I think it's worth it.

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Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/168 Atk/88 Def
Impish nature (+Def, -SAtk)
- Ice Punch
- Earthquake
- Explosion
- Stealth Rock

I'm not one for nicknames, so sue me ¬_¬. Again we have ice punch. Unlike Hariyama, I can switch into a rampaging dragon, take the attack on the way in, and then return the damage with an ice punch to the face. EQ is fun for other steels that think that I have nothing to deal with them (Magnezone, I mean you). I've seen Jolteons try to set up on me as well, only to die when I click EQ. Stealth rock, because it's necessary. Sorry I don't have a better explanation, but is one really needed? Lastly, I have explosion. If I feel that I don't need the hunk of metal, I'll have it blow up and leave my enemies full of shrapnel. It does nice damage to anything not named registeel or regirock.

Just a wall really, hard to break, good type coverage, lays of rocks, that's all there is to it.

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Roserade (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/120 Spd/136 SDef
Calm nature (+SDef, -Atk)
- Spikes
- Grass Knot
- Hidden Power [Fire]
- Synthesis

Oh Roserade. I've never used spikes before this, and I personally don't like them. It's fun to do 25% HP to most enemies, but with so many flyers and levitaters, it's not the greatest move ever. Grassknot for STAB and a way to kill swampert and Tar (yes, more swamp and tar counter) and HP fire to deal with Scizor and forretress (DIE DIE DIE). Synthesis helps me go the extra mile, and that's that.

Tanking and spike laying makes Roserade a luxery, but not a necessity. If I lose it to a foolish slip-up, not the end of the world. meh.

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Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Def/252 SDef
Bold nature (+Atk, -Def)
- Wish
- Reflect
- Dragon Pulse
- Roar

OH EM GEE W TEE EFF WHAT!!??!? WHORE ALERT! w/e. It's just a latias. I like it. In my defense, this is NOT the scarf or calm mind variety. The main point of it is to set wish support the team and roar out baton passers (in case Hariyama has been put in the ground). Reflect is to give trouble to Tars that come in (I HATE THEM SO MUCH), then roar it out or survive the pursuit.

Other than that, just a special wall that isn't arnal raped by fighters.

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Suicune @ Leftovers
Ability: Pressure
EVs: 228 HP/216 Spd/64 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Substitute

Two things that I can't stand, even if they're not too common anymore: crocune and sporesubpunchloom. Both of them deserve to not exist, but this particular set is my personal declaration of war against crocunes everywhere.

Not much to explain here. It's my only set up sweeper, it's good at it, it's kind of fast, Bulky waters FTW, takes care of swampert, tyrantitar, scizor, dragons, heatran, and some other stuff I can't remember off of the top of my head.

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Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Hydro Pump
- Shadow Ball

Originally I had a scarf Rotom-C in this slot, but Tar kept coming in and eating it for an afternoon snack. I'm not as fond of this set, but it gets the job done.

Thunderbolt and Shadowball do neutral damage to almost everything (of that I'm greatful), and I have Hydro pump for all the rest. Will-o-wisp is fun for screwing physical attackers, and the EV spread allows me to survive anything you'd normally think to trow at a rotom.

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Well that's my first RMT. Hope you like it. If you don't, I'd like to know why. Not my favorite team I've ever made, (it feels cheap) but it got me about 100 rating points, so I'm not complaining.
 
I have to say I really do like your team. It seems well balanced but you have to ask yourself if it can survive the onslaught of all those sweeper combinations that can exist in one team (salamence, lucario, latias, etc) if they got a chance to set up. I really like the roar on latias and whirlwind on hariyama- hail teams with walrein are taken care of. My only concern is rapid spin support for stall teams especially those with choice banded scizor that use u-turn- which might make it difficult for your roserade to do any damage with hp fire. I think if you switch your team around too much it wouldn't work out as well as it does now. Just do what you feel comfortable with.
 
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