Overview:
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Infernape@Choice Scarf
Rash Nature/Blaze
36 Atk / 252 SpA / 220 Spe
~Overheat
~Hidden Power(Ice)
~Close Combat
~U-Turn/Thunder Punch
My Starter. Out speeds most other starters. Overheat blasts Bronzong leads with tons of SpA+STAB goodness. Hidden Power(Ice) is for the Salamence leads that occasionally comes up. Close Combat for Physical attack and Blisseys. U-Turn would be good to scout, but ThunderPunch can deal with the Gyara's that switch in, thinking they can counter you.
Tyranitar@Choice Band
Adamant Nature/Sand Stream
60 HP / 252 Atk / 196 Spe
~Crunch
~Stone Edge
~Earthquake
~Pursuit
Well, this basically laughs at Cresselia coming in on Infernape. Crunch can basically OHKO it, assuming Reflect isn't up, and Cress doesn't have Max Hp/Def. Stone Edge+Massive Attack+STAB=Disaster for the victim. Earthquake is kinda' obvious for it's coverage, and Pursuit can destroy Cress switching out, or anything switching out.
Magnezone@Leftovers
Modest Nature/Magnet Pull
172 HP / 252 SpA / 84 Spe
~Thunderbolt
~Hidden Power(Ice)
~Substitute
~Explosion/Magnet Rise
Skarmory and Bronzong can give my Team some problems, so this came in. Bolt-Beam is necessary with Thunderbolt getting STAB, and it's poopy coverage with out Bolt-Beam. Substitute can deal with Hypnosis, and Explosion on Bronzong, and I can get a free Sub in on Skarm. I really want Explosion for the last move, since it can seriously destroy something, but Magnet Rise is suggested.
Gyrados@Leftovers
Adamant Nature/Intimidate
212 HP / 16 Atk / 180 Def / 100 Spe
~Dragon Dance
~Earthquake/Taunt
~Waterfall/Taunt
~Ice Fang/Taunt
As soon as you saw Gyrados, you knew this was coming. :p This Bulky set is self explanatory, but I'm having trouble with Taunt. Without taunt, this can rip through many things. Skarm is the only thing that can basically wall this and Roar/Whirlwind, but I already have Magnezone. Meh, it's up to you guys and your advice. This also helps with this team's Ground weakness, and Fighting weakness, but to a lesser extent.
Cresselia@Leftovers/Chesto Berry
Bold Nature/Levitate
252 HP / 108 Def / 148 SpD
~Light Screen/Relflect
~Psychic
~Charge Beam
~Rest/Moonlight
Well, this is supposed to be my Mixed-Wall. Counters Mix-Ape very well. Psychic is for STAB and Mixape, and Charge Beam is for Gyara, which could give this team some problems. Light Screen/Reflect is always nice to have, and provides support for Gyara setting up. Rest would work better than moonlight because of SandStream, but Moonlight doesn't cause sleep. This may seem too problematic, but Cresselia helps my team's fighting weakness very nicely.
Gliscor@Leftovers
Impish Nature/Hyper Cutter
252 HP / 4 Atk / 252 Def
~Aerial Ace
~Earthquake/Ice Fang
~Stealth Rock
~Knock Off/Ice Fang
My Hera Counter. Gyrados can't really take a SD version of Hera too well, so this comes in. I guess this also doubles as a Physical Wall. I can get rocks out, and Knock off Bliss's Lefties, Garchomp's Life Orb, and a lot of other things. Aerial Ace has to be there because of Hera, but EQ is not really a Must Have. Ice Fang could be more useful in a situation. Knock off is always really nice to have, but again, it's not a necessity.
This is my Second RMT on Smogon, so I guess I'm still a newbie. Don't flame please.:naughty:
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Infernape@Choice Scarf
Rash Nature/Blaze
36 Atk / 252 SpA / 220 Spe
~Overheat
~Hidden Power(Ice)
~Close Combat
~U-Turn/Thunder Punch
My Starter. Out speeds most other starters. Overheat blasts Bronzong leads with tons of SpA+STAB goodness. Hidden Power(Ice) is for the Salamence leads that occasionally comes up. Close Combat for Physical attack and Blisseys. U-Turn would be good to scout, but ThunderPunch can deal with the Gyara's that switch in, thinking they can counter you.

Tyranitar@Choice Band
Adamant Nature/Sand Stream
60 HP / 252 Atk / 196 Spe
~Crunch
~Stone Edge
~Earthquake
~Pursuit
Well, this basically laughs at Cresselia coming in on Infernape. Crunch can basically OHKO it, assuming Reflect isn't up, and Cress doesn't have Max Hp/Def. Stone Edge+Massive Attack+STAB=Disaster for the victim. Earthquake is kinda' obvious for it's coverage, and Pursuit can destroy Cress switching out, or anything switching out.

Magnezone@Leftovers
Modest Nature/Magnet Pull
172 HP / 252 SpA / 84 Spe
~Thunderbolt
~Hidden Power(Ice)
~Substitute
~Explosion/Magnet Rise
Skarmory and Bronzong can give my Team some problems, so this came in. Bolt-Beam is necessary with Thunderbolt getting STAB, and it's poopy coverage with out Bolt-Beam. Substitute can deal with Hypnosis, and Explosion on Bronzong, and I can get a free Sub in on Skarm. I really want Explosion for the last move, since it can seriously destroy something, but Magnet Rise is suggested.

Gyrados@Leftovers
Adamant Nature/Intimidate
212 HP / 16 Atk / 180 Def / 100 Spe
~Dragon Dance
~Earthquake/Taunt
~Waterfall/Taunt
~Ice Fang/Taunt
As soon as you saw Gyrados, you knew this was coming. :p This Bulky set is self explanatory, but I'm having trouble with Taunt. Without taunt, this can rip through many things. Skarm is the only thing that can basically wall this and Roar/Whirlwind, but I already have Magnezone. Meh, it's up to you guys and your advice. This also helps with this team's Ground weakness, and Fighting weakness, but to a lesser extent.

Cresselia@Leftovers/Chesto Berry
Bold Nature/Levitate
252 HP / 108 Def / 148 SpD
~Light Screen/Relflect
~Psychic
~Charge Beam
~Rest/Moonlight
Well, this is supposed to be my Mixed-Wall. Counters Mix-Ape very well. Psychic is for STAB and Mixape, and Charge Beam is for Gyara, which could give this team some problems. Light Screen/Reflect is always nice to have, and provides support for Gyara setting up. Rest would work better than moonlight because of SandStream, but Moonlight doesn't cause sleep. This may seem too problematic, but Cresselia helps my team's fighting weakness very nicely.

Gliscor@Leftovers
Impish Nature/Hyper Cutter
252 HP / 4 Atk / 252 Def
~Aerial Ace
~Earthquake/Ice Fang
~Stealth Rock
~Knock Off/Ice Fang
My Hera Counter. Gyrados can't really take a SD version of Hera too well, so this comes in. I guess this also doubles as a Physical Wall. I can get rocks out, and Knock off Bliss's Lefties, Garchomp's Life Orb, and a lot of other things. Aerial Ace has to be there because of Hera, but EQ is not really a Must Have. Ice Fang could be more useful in a situation. Knock off is always really nice to have, but again, it's not a necessity.
This is my Second RMT on Smogon, so I guess I'm still a newbie. Don't flame please.:naughty: