I have no idea for a good title.. (UU RMT)

To be honest I haven’t played in a very long time and I have no idea if all your threats are countered but I’m sure my prior knowledge is good enough to be at least a little helpful.

Crobat: Stick with BB and consider changing Black Sludge to Leftovers. The reason being BS can be tricked on someone else on your team and will always be having a negative affect while Leftovers is always positive.

Swellow: Burn Orb set with Protect is silly when not leading with it. If you’re switching her in on an EQ or whatever, she’ll instantly be getting the burn effect making your reasoning for Protect void. One could say however that you want to send out her in after losing one of your poke’s but why would you want to waste the chance of letting Typhlosion get a free switch? It’s still good for scouting, I guess, but you can scout yourself with U-Turn and have Steel Wing. Oh and another thing, consider Toxic Orb later on. Toxic Orb will do less damage to Swellow for the first 3 turns IIRC. If you find that Swellow is consistently staying in and sweeping stick with BO but if she’s only coming and going TO will keep her alive longer.

Typhlosion: I have no idea why you’re considering FP. As far as I know Blissey doesn’t exist in UU and you can’t can sweep with it (you could but really now). And you’ve even stated that you’re using it as a late-game sweeper.

Other: Swellow and Typhlosion especially are both at a disadvantage considering you don’t have rapid spiner. Typhlosion for the obvious reason of weakening Eruption which is probably the only reason people use him to begin with and Swellow for the fact that you’re already slashing off 1/8 every turn. Also, and this is just me again, I feel you might have trouble switching. Something like this scenario Steelix vs Nidoking, predict EQ switch to Swellow, opponent switches to Rotom. Gastrodon is now your safest switch but not a very good one at that. Actually now that I think of it, you’re just plain lacking any kind of special wall.
 
Well considering I need a special wall i came across this to replace Gastrodon.

Clefable @ Leftovers
Magic Guard
252 HP/ 252 SpDef / 4 Spd
Calm (+SpDef, -Atk)
- Thunder Wave
- Softboiled
- Seismic Toss
- Light Screen
 
Clefable isn't the UU Blissey. Chansey is. Clefable does however have a bunch of advantages such as Encore and actual attacking potential besides Seismic Toss, but with that set you're just using an inferior Chansey, unless you believe Magic Guard is of critical importance. Therefore I'd suggest either replacing Light Screen with Encore, which will be especially useful in allowing Swellow free opportunities to come back in, or simply use Chansey instead.

IMO all those speed EVs are a waste of Hitmontop's potential (what are they for anyway?). I'd shift them into Attack and Defense for much more tanking ability. I also don't like the lack of a strong STAB on CB Azumarill, but I can see the benefits of the added coverage that Return and Ice Punch provide.

Oh, and if using Gyro Ball on Steelix, minimize speed with 0 IV and Relaxed nature.
 
Yeah, I have no idea what the speed on Hitmontop is doing unless Tyraintar became UU while I was out. I think a more bulky Hitmontop would better suit the team so you can take out things like Absol who have Fire Blast/Super Power for steel types. Replace CC with Brick Break since a lot of teams have been running double screens and CC hurts his staying power. You could also opt for Bullet Punch over Toxic to get the jump on weakend foes as well as Froslass.
 
Well i decided to put 72 EVs in Atk and the remaining in Def, while adding BB over CC for those dual screeners and BP to finish off weaker pokes. On Clefable I went with Encore over Light Screen because it has been useful in bringing in other pokes. Also changed the nature and IV on Steelix.

After playing for a while, I'm considering changing Azu to a SubPuncher rather than CB or just replacing it for Ludicolo to deal with those Rain Dance teams. Any suggestions?
 
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