VGC I honestly don't know anymore... (Sun Team)

Hello people of Smogon! I'm back after my last (horrible) attempt at making a VGC team, this time with something that looks like absolute garbage, but actually works. I'm just gonna drop this here...

First off, we have the key players on this team:

Ninetales @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heat Wave
- Will-O-Wisp
- Pain Split
- Protect

So, here's my sun setter, Ninetales. Ninetales' role in this is quite obvious, as this is a sun team. I have Protect, Pain Split, and WoW to keep it around longer, in case I need to reset Drought. As far as I know, weather in VGC is kinda dead, which means that there will be less weather setters running around to counter me. Correct me if I'm wrong.

Sceptile @ Sceptilite
Ability: Overgrow -> Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Solar Beam
- Dragon Pulse
- Focus Blast
- Hidden Power [Fire]

Here's the main member of the team, Mega Sceptile. Solar Beam and HP Fire work quite well with the sun out, allowing M-Sceptile to dish out quite a bit of damage and punch a few holes in the opposing team. I'm running Modest over Timid because M-Sceptile is fast enough to outspeed pretty much anything without a Scarf. I might replace Focus Blast with Quick Guard, since I need some kind of protection from priority, and Focus Blast hasn't been useful at all so far. The idea of M-Sceptile in the sun was given to me by a friend. I do not take credit for this idea at all in any way.

Here's the rest of the team:

Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Fake Out

Scrafty is here for crippling physical attackers with Intimidate, as well as stunning threats with Fake Out. Scrafty has been a deciding factor in many of my test battles so far, as the Intimidate drop has managed to allow my team to survive attacks that would normally take them out instantly. Scrafty works quite well with Tangela and Ninetales by essentially increasing their bulk.

Alomomola @ Leftovers
Ability: Healer
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Aqua Jet
- Pain Split (?)
- Heal Pulse
- Wide Guard

Alomomola is the one member of the team who I'm a bit iffy on. To be honest, it took me a bit to remember its moveset. I actually don't know if it's running Pain Split. Anyway, Alomomola's purpose is to keep other members alive with Heal Pulse and block moves like Earthquake and Heat Wave, and anything else like that. If I were to replace anyone on here, it would be Alomomola.

Tangela @ Eviolite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Giga Drain
- Sleep Powder
- Synthesis
- Rage Powder

Tangela is pretty much immortal in the sun, with Synthesis being able to restore about 75% (I think) HP in the sun, keeping Tangela alive, which allows it to continue spamming Rage Powder and Sleep Powder. I'm running Chlorophyll so Tangela can outspeed stuff and get off its Sleep Powder, or heal with Synthesis before taking a hit.

Furfrou @ Life Orb
Ability: Fur Coat
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Wild Charge
- Sucker Punch
- U-Turn

Okay, so, Furfrou may seem like a questionable choice, but it's actually helped a lot more than my past Sucker Punch user, Bisharp. STAB Return hits hard, Wild Charge is there for coverage, Sucker Punch is there for priority/revenge killing, and U-Turn is there for momentum. Fur Coat allows Furfrou to take physical hits quite well, and is Furfrou's only option. Furfrou and Scrafty work well together as leads, with Scrafty's Intimidate and Fake Out, paired with Furfrou's damage dealing capabilities.

So, this is my team. I'd love to hear any suggestions you people may have.

Replays:
http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-216869896
http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-216873751
http://replay.pokemonshowdown.com/battlespotdoublesvgc2015-216879622

I've been considering other teammates, which I will list below. I haven't put too much thought into these potential members.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Heat Wave
- Air Slash
- Solar Beam
- Dragon Pulse

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Shadow Sneak
- Iron Head/Sacred Sword
- Wide Guard
- King's Shield


Gardevoir @ Gardevoirite
Ability: Trace
EVs:252 HP / 252 SpA / 4 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Thunder Wave
 
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