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I lied. (OU RMT)

Team: I'm Seeing Stars

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Intro (you can skip to the tl;dr or just skip)

Ok, I lied. After using the kingdra team for quite a bit I started to get a bit bored of it. I've been using things like chesto kingdra and luke since, but I have been getting tired of outright sweepers. By the time I eliminate/lure counters and set up, I either don't need to sweep or have spent all that time luring/beating counters just to get KOs on two weakened pokes. Or I just lose before I can set up. Let's be honest, even the best luke team never completely sweeps (like not KOing about 4) of a well made team. Not to mention teams have like 3 checks to luke...Instead of focusing a team on sweepers, having a team based teammates that can sub up and weaken the opponents team as they sacrifice the break my subs. In short, I've strayed from making sweeper + lure to counters teams. This is just my personal preference really. Note: This team is similar to my older rmt I made after mence got banned but there are some key differences and it works well in the current metagame.

tl;dr: This was my idea: Most sub users can force my opponent to sack someone on their team, so having a team of several sub users who can sub on their counters would weaken the enemy team so one of them could eventually "sweep"

Team Building

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From all the amazing sub users I could choose from, I wanted to start with sub/cm jirachi. It can beat blissey, be incredibly tough to counter, and work well to provide earthquakes for other teammates to set up on (ie flygon, gliscor). Also some people just say, "oh I have heatran, cm jirachi isn't a problem".....
I made a list of its checks and found a pokemon that could work well with jirachi and vice versa to switch in to these checks; suicune. I decided to run an odd set with a bulky calm mind spread and rest over HP electric with a chesto berry, so I could continuously switch into heatran, ect.

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With that done, in theory I believed this combo would be a bit weak to infernape, even with cune, and shaymin. Gengar works well here, checking both of those and weakening teams and such.

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I have a set combo of revenge killers too. Rotom works well with machamp/breloom to deal tyranitar. Flygon works well with gengar (which is a very common combo on rmts these days...) to beat most luke and priority ape. Suicune can somewhat deal with scizor.

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Now it gets a little tricky. I could go with something like heatran + machamp but honestly I hate starting out 5-6 because of a surprise cbzelf KO or LOtran overheat. This part is tough to describe but I knocked around some ideas and found azelf + heatran here. Azelf as a LO lead from my last team, and heatran as a LO attacker.

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My team was ok, but a little too frail and somewhat jolteon weak. I also wanted a grass type. I then got the idea of focus sash celebi lead that beats most common leads and works very well with heatran.

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Not done yet though....I started using vaporeon for wish, as it synergizes well with the team.

Now I realize that my team is really weak to tyranitar, and machamp is a powerful sub user, but I am not using machamp for several reasons: A. Machamp is revenge killed by tons of stuff after his sub is broken. B. Machamp doesn't provide many resistances I don't have. C. Machamp can't really replace anyone. Note: the team building process doesn't include everything, just the main swaps and changes, ect.

Now it's done.

The Team:

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Celebi@Focus Sash
40 Hp/252 SpA/216 Spe
Timid
-Leaf Storm
-Earth Power
-Stealth Rock
-U-Turn/Hp Ice

Set: Celebi is a decent lead that does well against common leads. Celebi is here because she synergizes well with the rest of the team, namely heatran, and can deal with stuff like gyarados, luke, and jolteon. Celebi was chosen last for these reasons, and the lead spot was the only spot left. Anyways let the lead matchups speak for themselves here.

Changes: Celebi has two main issues: her item choice and moveset. If I run occa berry, random u-turns will leave me at 5-6 and without any momentum. If I chose focus sash, I will only have a 1 HP celebi, but I still was able to get SR/break a sash. Vaporeon works very well with celebi as far as wish passing goes. The moveset works with u-turn against leads, but it is bad settup fodder for gengar and dragonite, and I am really weak to dragonite. Hp ice also helps break gengar trying to sub...


-Azelf: U-turn to flygan, u-turn back.
-Metagross: Earth Power to scare them. Then stealth rock and deal with switch.
-Machamp: I can deal heavy damage with leaf storm. They can't OHKO. Vappy can heal me back later.
-Aerodactyl: Leaf Storm first. If they didn't taunt, I try to SR. Then u-turn.
-Heatran: Earth Power. If they have shuca they either don't get rocks and faint, or do and fail to harm me.
-Roserade: annoying. I'll break its sash, switch and revenge kill it. It gets a layer.
-Infernape: I don't really need occa because I can switch to vappy.
-Swampert: I lose so, so, badly. Sorry Pert...

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Flygon@Choice Scarf
104 Hp/252 Atk/152 Spe
Jolly
-U-Turn
-Outrage
-Earthquake
-Thunderpunch

Set: When used with gengar, my revenge killer of choice. The only things unusual here are the EV spread and thunderpunch. 152 beats adamant metagross and scarf rotom. The 104 is incase jolly luke with BP somehow gets past gengar, or gets lucky with a focus miss. Thunderpunch is really common these days, as it deals with 6 Hp gyarados well. Stone edge doesn't. Flygon's u-turn can usually KO a lead from celebi's u-turn, such as azelf or starmie. Flygon checks most common threats, except for scizor and luke. Luke is handled by gengar, jirachi, and celebi to some extent, while scizor is taken care of by heatran and vappy. I use u-turn the most, and being locked to the other moves is really risked with all the subgars running around. Not much else to say, an excellent scout and threat checker. Also has resistances, ect...

Changes: None.


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Heatran@Life Orb
6 Hp/252 SpA/252 Spe
Timid
-Fire Blast
-Earth Power
-Hidden Power Electric
-Taunt

Set: Life orb heatran is a monster. It really just stops scizor cold and blasts holes in the other team. With taunt, blissey is crap against me. The common rotom/blissey/gyarados on a stall team loses to this heatran. Sub was originally here to fit the theme of the team, but taunt works better. Vaporeon is excellent to have, as she can heal heatran of his life orb recoil. Sadly, shaymin beats heatran, luke beats heatran, and gengar beats heatran. This is why a gengar of my own works well with heatran too. Anyway fire blast is here for ridiculous stab power, earth power hits other heatran on the switch, HP electric beats gyarados and waters, and taunt beats blissey and stall. What team doesn't have heatran these days anyways...maybe infernape.

Changes: Taunt really helps against blissey, so sub isn't too important to lose. Slaughters stall with HP electric. (rest talk gyarados) Swampert isn't a problem as it is rare due to all of these LO shaymins, weakened badly by fire blast, and can be forced out easily by celebi.


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Gengar@Life Orb
6 Def/252 SpA/252 Spe
Timid
-Sub
-Pain Split
-Shadow Ball
-Focus Blast

Set: Yea it's a freaking subsplit gengar. It's on almost every gengar. I feel like a noob using it, but it just works so well. Many of jirachi's counters like flygon, gliscor, and heatran will switch, or be forced to switch, giving me free subs. Yes it is true that people will not give gengar easy subs nowadays, if they have no choice but to switch (which is very common considering the popularity of scarfgon) I can find gengar getting a few subs up each game. From there, you can see why everyone likes this set; you just click the move that does the most damage! Scizor? Just pain split and attack/switch depending on what move they chose. Tyranitar? Focus blast. Ect... Alot of people are using togekiss to force gengar out, but I can just switch to heatran and start blasting the hell out of their team. Gengar provides a luke and boosting infernape check, and fighting/ground immunities to this team as well. A great pokemon if he has the opportunities to sub up. Scratch that. If his counters have been blasted, it doesn't matter if Gengar as a sub, he will be a nightmare to face.

Changes: None.


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Vaporeon@Leftovers
188 Hp/252 Def/68 SpD
Bold
-Wish
-Protect
-Surf
-Ice Beam/Toxic

Set: The standard vappy with ice beam. It holds this team together with wish, and checks things like heatran, infernape (non boosting), and gliscor/flygon. Its wish helps out many teammates. (to flygon, heatran, celebi, and jirachi on electric attacks. to celebi, jirachi, gengar, and heatran on grass attacks, likely leaf storms). Vappy defends against the pokes that bully jirachi, and in turn jirachi can help against breloom and gengar. Celebi and flygon help against jolteon. It's one happy family. Not much else to say here, but without vappy, this team wouldn't be very stable. Wish is basically what earned vappy's keep and makes it such a great poke to use.

Changes: Ice beam helps greatly against dragonite, but there are plenty of moves that work. Hp elec isn't needed because I have flygon, jirachi, and heatran with electric moves that stop gyara. I don't have spikes, so roar doesn't help too much. Toxic is the #2 option, and I am really thinking of using it to beat waters like offensive suicune easily, and help jirachi take out some troublesome foes. Offensive suicune is the new standard suicune now. No gif...


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Jirachi@Leftovers
252 Hp/80 SpA/176 Spe
Timid
-Sub
-Calm Mind
-Psychic
-Thunderbolt

Set: jIRACHI IS THE STAR OF MY TEM! geddit, star? The clever pun associated with every Jirachi based team. Anyways Jirachi is a sweet sweeper. Since the rest of the team can deal with Jirachi's checks and vice versa, Jirachi often finds time to sub up and deal some damage. Then I can switch to the appropriate check. Then later Jirachi can really slap around the opponents team with its checks weakened. Psychic (pyhcic, physic, psichik, pyschic) and thunderbolt the superior combo. With psychic, I can get a quick KO on breloom, take a shadow ball from gengar and KO back, and combat electric types like jolteon (who troubles vappy). Thunderbolt hits steels and waters which is important. The update advises max spe, but with a neutral nature and only 1 point of SpA, jirachi really doesn't hit that hard. Adding 20 points and still beating jolly luke is good enough for me. But if there aren't any KOs I'm missing, I'll go max/max. 252 Hp is obviously needed to get 101 hp subs so seismic toss can't break 'em.

Changes: Maybe flash cannon. Maybe. (ttar is a pain)


Heatran: Flygon can revenge, vappy checks well (just watch for explosion), gengar beats 1 v 1. Celebi beats non-scarfers. "Easy to check, hard to counter"

Scizor: Tough. Heatran can generally counter, I just have to watch out of banded superpowers. Vappy can beat scizor too. Jirachi can pick it off at 35% or less.

Gengar: Jirachi can beat it. Vappy can too. Flygon can revenge. Speed tie if no choice...Just don't let it sub up.

Gyarados: Vappy can beat it, esp with toxic. Flygon can revenge. Celebi can leaf storm. It doesn't set up well; heatran HP elecs it, jirachi tbolts, ect.

Rotom: Celebi can take t-bolts. Jirachi can set up on scarfers, sub prevents trick. Heatran does well too. Gengar scares unchoiced ones away. Flygan can outrage

Tyranitar: Trouble. Heatran's earth powers can 2HKO. Celebi can leaf storm/earth power, but neither will ohko/2hko. Jirachi can scratch it from behind a sub. Gengar sets up on scarf EQ/superpower, and can KO with focus blast. Vappy can hurt it with surf. Not good news.

Starmie: Celebi can take an ice beam, KO back. Jirachi can do the same. Heatran's fire blasts do 60%. Vappy can beat it too.

Infernape: Gengar takes on boosters. Vappy checks them. Pretty scary actually.

Dragonite: Trouble. Vappy can ice beam. Flygon can revenge. Big reason I'm considering hp ice on celebi.

Metagross: vappy beats it. celebi beats leadgross. heatran beats them if they haven't boosted yet. flygon revenges adamant ones.

Jirachi: heatran usually wins. flygon can revenge. gengar can pick off a weakened one.

Flygon: very annoying. jirachi chips its health down from behind subs. heatran's fire blast will also scar it. and vappy beats it too.

Lucario: Gengar beats non BP luke. Flygon at full health beats jolly luke.
Jirachi can subx2 and Ko with psychic. celebi can take an espeed and KO.

Machamp: Celebi takes enough health away from the lead that anyone can revenge kill it. jirachi does well against non lead champ. Annoying, but that's machamp for you.

Swampert: Celebi. Actually troublesome, but I don't see too many of them anymore due to shaymin.

Azelf: outside of the lead spot, they are bad news. I usually take them out with dual u-turns though. Heatran can also do well here.

Breloom: When the clause is activated, jirachi beats it, gengar beats it, heatran beats it. hp ice celebi can beat it. Celebi can also break its subs with earth power and resists its attacks. (23.5-27)

Blissey: Heatran disables it. Gengar and Jirachi beat it 1v1.

Vaporeon: Jirachi sets up on it. (w/o roar) Heatran 2HKOs with hp elec. Celebi beats it too. gengar can deal heavy damage if needed.

Kingdra: Very tough. Flygon can revenge. Celebi does hefty damage w/ leaf storm. Heatran doesn't let it set up. Vappy can sting it.

Skarmory: Heatran, Jirachi. Gengar can deal 50% if needed.

Gliscor: free subs for gengar. vappy beats it. celebi beats it. glipass teams should go get a real strategy. sorry.

Jolteon: Flygon, celebi, jirachi.

Celebi: Flygon's u-turn. heatran. Jirachi, gengar. Switching into offensive versions is tough though.

Suicune: Celebi, jirachi. Vappy weakens offensive suicune Heatran can taunt crocune and have anyone beat it down.

Zapdos: Jirachi can set up if I have a calm mind already. Heatran beats it. Gengar revenges. Good poke though, can be bothersome.

*****Electivire/ninjask: whatever genouus thought of making teams with these two underrated but exceptional pokemon deserves an award. They are so strategically brialliant that i cant even stand up to their greatness. even if i do manage to beat them somehow, I know that my opponent is far superior to me so I forfeit.

Heracross: Sadly underappreciated. Is rare but actually very troublesome to my team. Fortunately, most people just use the scarf one.

Considered changes:
-Infernape, add more physical attackers, priority, mach punch. Team is too specially based sometimes.
-Somewhat tyranitar weak.
-Toxic on Vappy
-Hp ice vs. u-turn

Notes:
whew. Gen V animations from Arkeis! If any of the text/presentation is annoying, just tell me and I'll fix it. (I'm thinking I should remove all the colored text)

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Thanks for reading,

-Eggbert
 
Cool team. After taking even a small glance, I see one huge problem your team has. Five of your Pokemon are all specially based which makes Pokemon like Bronzong and Blissey perfect checks for pretty much your entire team. Though it is true that Heatran does magnificent job at countering both of the aforementioned Pokemon, seeing how Blissey is often paired with Rotom-A makes Heatran much less effective, and anyways, having only a couple of checks for such huge problems are almost never sufficient. However, there's an easy solution to both of the problems I have mentioned. I highly recommend removing Gengar which doesn't really seems to fit into your team's overall strategy and replacing it with a bulky dragon dance Gyarados. The set is shown below for easy reference (although, I've been suggesting it in almost all of my rates, that I'm sure everyone knows it by heart by now lol).

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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk,-SpAtk)
- Dragon Dance
- Stone Edge
- Taunt / Earthquake
- Waterfall[/box]
Gyarados, hands down is probably the best replacement for Gengar on this team. Not only can the sea serpent deal with both of the threats I mentioned before (special wall in general, really), it also helps considerable with the Lucario and Infernape weakness your team has if Gengar were to be removed (although sub-split Gengar would not be able to help against agility Lucario, which is nicely checks by Gyarados). Continuing on, Gyarados also shares excellent synergy with Jirachi, as both of them have almost no problem switching in to their common checks and proceeding to set up or retaliate, as necessary depending on the situation. After that recommendation, there's not much left to say except minor things: on Celebi, I think you should keep U-Turn as it's invaluable allowing Celebi to perform as a scouter, etc. Also, I suggest keeping Ice Beam on Vaporeon as its much needed for Pokemon like Dragonite and Gliscor, which quite frankly, can easily massivly dent your team is given the opportunity to set up. I hope this helped, and good luck!
 
Replace celebi for a standard lead roserade and change heatran to the shucca tran version. Roserades toxic spikes will allow vaporeon, jirachi, and gengar to more eaily deal with blissey. Also, you can prevent stealth rock against slower leads and spikes from skarm/forteress, witch is huge. I dont think you have a big infernape weakness since gengar can switch in on a cc and flygon can revenge (vaporeon also checks specialy based versions). Personally i wouldnt use the gyrados in the above rate because then you'll have 2 water types. But if you do decide to use it, replace vaporeon and chance jirachi to the wish cm set.
 
Personally i wouldnt use the gyrados in the above rate because then you'll have 2 water types. But if you do decide to use it, replace vaporeon and chance jirachi to the wish cm set.

So, having two Pokemon of the same type is a bad thing? He has two steel types, and that doesn't seems to concern you. In my opinion, it would actually be a good thing since Vaporeon and Gyarados will attract electric type attack from the likes of Jolteon which is easily revenge killed by Fygon which takes no damage from the aforementioned Pokemon's STAB. Quite frankly, I think your statement is quite bias. Feel free to explain why you think its a bad thing to have two water types; I want to hear your reasoning.
 
well, in this case, Gyarados and Vaporeon would both play the role of "bulky water", as opposed to two waters with two different roles, so I see where he's coming from.
 
well, in this case, Gyarados and Vaporeon would both play the role of "bulky water", as opposed to two waters with two different roles, so I see where he's coming from.
True, although Gyarados is quite more offensively orientated even with a bulkier EV spread. I understood what he was trying to get at but there does seem to be a difference of offensive potential between the two Pokemon; if we were talking about Vaporeon and Rest talk Gyarados here, I would agree but bulky Gyarados is basically the offensive one but with a defensive pivot to help it check and also, set up on a larger amount of Pokemon due to its increased amount of bulk. Anyways, I think it would be best to allow Eggbert to test these suggested changes and see which one works the best for him and his play style.
 
you're not weak to blissey. Gengar, jirachi and heatran all beat her. Only vaporeon is walled, but duh, it's not an attacker. Don't really recommend changing anything on this team, 'cause it's very solid. Nice strategy.
 
So, having two Pokemon of the same type is a bad thing? He has two steel types, and that doesn't seems to concern you. In my opinion, it would actually be a good thing since Vaporeon and Gyarados will attract electric type attack from the likes of Jolteon which is easily revenge killed by Fygon which takes no damage from the aforementioned Pokemon's STAB. Quite frankly, I think your statement is quite bias. Feel free to explain why you think its a bad thing to have two water types; I want to hear your reasoning.

No, having two pokes of the same type is not always a bad thing, but in certain situations it is. Steel type is the type most often doubled up on, with a good portion of teams running 2 of them (and in the latias/salamence era, 3). This is beause of steels numerous resistences and useful secondary typings. For example, scizor only has 1 weakness, witch heatran is immune too. In this case Heatran and Jirachi only share 1 weakness and ground is hardly a problem for his team. Yes, water has useful resistences too, but vappy and gyra cant switch in on eachothers counters. Therefore vappy will almost NEVER be able to pass wish to gyra and he will be worn down extremely fast by sr. Gyrados is overrated anyway, since most teams carry MULTIPLE checks to him, but thats just a matter of oppinion i guess. Anyway, IMO, the op needs gengar for disposing grass types, because without him they shit all over his team (lo shaymin to be more specific). Without gengar, he becomes even more weak to sd ape, and others around the base 100 speed range. Finally you say that electrics are disposed by flygon witch while true is not always reliable. One hp ice from jolteon on the switch and his entire team is fucked. Flygon also does nothing to rotom, and adding gyra just makes that problem worse. In short, having both gyra and vappy on the same team makes it extremely weak to certian threats, and i feel like gengar would be a much better fit.

you're not weak to blissey. Gengar, jirachi and heatran all beat her. Only vaporeon is walled, but duh, it's not an attacker. Don't really recommend changing anything on this team, 'cause it's very solid. Nice strategy.

He may not be weak to blissey but hes certianly weak to stall teams. Gengar cannot reliably beat blissey at all (dispite popular oppinion) because of focus blasts terrible accuracy, and if blissey carrys an attack that can hit gengar hes in for a long day. Heatran will be worn down extremely fast with lo and from switching into seismic tosses, and blissey beats jirachi with some priar damage (spikes anyone? they can easily be set up on celebi). Hippowodon can take a +1 attack and roar jirachi out and the next time it comes it it wont be able to beat blissey.
 
Nice team and good presentation. I really like your use of SubCM Jirachi as well (although this may be attributed to the fact that Jirachi is my favorite Pokemon). However, I think that making a couple of changes could help support your team better, and increase the likelihood of garnerning a successful Jirachi sweep. Have you ever considered replacing your lead? Celebi has problems dealing with Azelf and increasingly common Fire-type leads such as Heatran and Infernape. In addition, its use of Focus Sash decreases its mid-game value considerably. If you feel that Celebi isn't pulling its weight, I would recommend replacing it with a dual-spiking Roserade to provide entry hazard support, and moving it out of the lead position. After making this change, Heatran can fill the lead role without many changes to its current state. The two sets are posted below in respective order:

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Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Def / 136 SpD
Calm nature (+SpD, -Atk)
- Toxic Spikes
- Spikes
- Grass Knot
- Rest
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Roserade functions as an excellent support Pokemon with access to both Spikes and Toxic Spikes. Entry hazards will greatly increase the effectiveness of special attackers such as SubSplit Gengar and SubCM Jirachi, putting greater pressure on your opponent. To help abuse these hazards, it would also be helpful to add Roar over Ice Beam on Vaporeon's moveset. This change would allow you to use Vaporeon's excellent typing and bulk to switch in often and force switches, causing your opponent to suffer large amounts of residual damage throughout the match. Roserade's moveset is fairly simple; Toxic Spikes and Spikes support your team and make it easier for you to sweep. Grass Knot provides a solid STAB move that hits many of OU's Water-types hard. Finally, Rest works with Natural Cure to help you fully recover your health and switch out, removing any status ailments.

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Heatran @ Life Orb
Ability: Flash Fire
EVs: 172 HP / 252 SpA / 84 Spe
Nature: Modest (+SpA, -Atk)
- Explosion / Taunt
- Fire Blast
- Stealth Rock
- Hidden Power Grass​
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This is Phillip7086's LO Heatran lead set. The EVs may seem rather different, but they serve the purpose of outspeeding defensive Rotom-A while maintaining a good amount of bulk for switching in mid-game. A Modest nature is the ideal choice, as it allows Explosion to still net the OHKO on Blissey after Stealth Rock without decreasing any of Heatran's defenses. The moveset is almost identical to that of the Heatran set you are currently using. The only differences are Explosion over Taunt and HP Grass instead of HP Electric. Explosion gives you a way to instantly take out special walls, but Taunt is still a good option as it shuts down stall teams and both of your special sweepers can already beat Blissey one-on-one. HP Grass, however, is the superior choice for a Hidden Power. It will easily take down Swampert leads, and hits almost all Water-types hard on the switch. HP Electric is primarily useful only for Gyarados, but Jolly variants will outspeed you and you already have Vaporeon and Flygon to check it.

Good luck with your team!
 
@Aerrow: You are right that bronzong and blissey are threats (especially heat proof bronzong that gets a surprise KO on heatran), and gyarados helps with them and some another annoyances like infernape, but I can't really add gyara to this team. My team is already somewhat weak to rotom and zapdos, and I really need the wish support from vappy. Thanks for the suggestion though.

@Faladran and Boondocker: I like the idea of using roserade over celebi because t-spikes really help jirachi stall out things like HP ice/sub raikou and blissey. I'll try running roserade as the standard sash lead, and with LOtran in the back. With this I can switch into machump's ice punch and OHKO with overheat. Roserade also needs HP fire because payback forry is a problem. I'll throw SR in over earth power and run the bulky set suggested. The reason why I don't want to run heatran as a LO lead is because he usually takes some hits early game and doesn't have the ability to switch into things like zapdos or rotom anymore. However having LOtran makes it so much easier to beat up machamp and said electrics. Thanks for the suggestions.
 
Ok so I've been testing these suggestions. Toxic spikes are really good to have because blissey can't stay in at all against jirachi. Offensive suicune is also easily stalled out by vappy. Crocune is a bit of a pain though, which is why I need to keep taunt on heatran. I also realize that gyarados + wishrachi could work because I luke (agili/SD) is proving to be problematic, but I might try the mono attacker with dragon dance. It supposedly beats crocune, empoleon, and luke. Either way I think I'm going to keep roserade.

I've been using
Roserade@Focus Sash
Timid
38 Hp/252 SpA/220 Spe
-Sleep Powder
-Toxic Spikes
-Energy Ball
-Hidden Power Fire

Heatran@Life Orb
Timid
252/252
-Taunt
-Stealth Rock
-Overheat
-Hidden Power Grass

and I'm considering:

Gyarados@Leftovers
Careful
248 Hp/164 Def/92 SpD
-Dragon Dance
-Waterfall
-Rest
-Sleep Talk

And with that gyarados I would make heatran specially defensive to take on jolteon/rotom/zapdos.

and lastly: is using adamant + dragon claw a good idea? Kingdra is somewhat problematic, so being able to revenge it without sacrificing flygon might be worthwhile.

Thoughts?
 
Ah shit, well I was going to suggest Roserade but Faladran ninja'd me. Anyways I'll just give you some feedback on those sets. Personally I find lead Roserade ineffective. I'd highly recommend make Heatran your lead and using a slightly different Heatran. Modest or Mild is needed to get the kill on Machamp (otherwise Heatran dies to a dynamic punch). Since you're not really faster than any leads who are worth taunting, use explosion over taunt. You can even cut the speed to 84 (to outspeed defensive rotom) and throw the rest in bulk, but it's not necessary. As for Roserade, I don't personally find the physical defense useful for anything since he has almost no physical bulk anyway- even if he is surviving physical attacks, they're doing a number and you shouldn't be wasting your spiker like that. Just dump it all into hp and special defense and run the set Faladran posted.

As far as Gyarados, I personally think it's a great idea if you choose to run regular spikes on Roserade, because the phazing is awesome and he checks many of the same things as Vaporeon. However if you feel like just toxic spikes are plenty, Vappy will generally work better for your purposes (note: I recommend using Roserade with spikes). Oh yeah, Roar is probably better than dragon dance, again to dish out some spikes damage and check more things, I'm personally not a fan of resttalk + DD.

Like you've noted, CBTar is a huge pain for the team, as nothing really safely switches into him (hint hint entry hazards really suck for him hint hint). Unfortunately this isn't easily fixed, the best and easiest way without uprooting the team would be to try out Flash Cannon on Jirachi, but I personally think it's the inferior option and that simply substitute stalling him with toxic build up would work well enough for the change not to be worth it.

That's all the advice I have, hope this all helps.
 
Bingo to who ever suggested using Roserade as a bulky entry hazard abuser (Think it was Faladran, too lazy to scroll up). Just don't use Grass Knot as your attacking move, while it does nice damage to Suicune it does LOL damage to ghosts (esp. if they sub) and the Jolteon staying in to use HP Ice on you. Energy Ball is a better option as it still gets a OHKO on Starmie.
 
@Smith: Yea most people are suggesting heatran as a lead. I used to like the LO lead alot, but now that I'm seeing less and less machamp, and more opposing heatran, I have a mixed opinion on it, as it doesn't always get up SR. I've still tested in on this team though. I do have trouble getting SR, t-spikes, and spikes, and t-spikes are the most important for beating celebi and blissey. As for gyarados, I agree with using roar with spikes, although it does make the team weak to starmie. (the second reason I use vappy more). Toxic stalling/u-turn chipping is usually how I deal with CBtar. Thanks for the rate.

@Chris: I agree. I usually use energy ball on lead rade as it gets the same 2HKOs and stops my opponent from trying to set up on -2. Thanks for the suggestion.
 
thanks to your kind and very helpful reply on my RMT, I decided to come check yours out and tell you what I thought.

the only thing I would suggest is going with 252 Atk / 252 Spe adamant on Flygon to secure the OHKO on BulkyDos factoring in SR. The speed EVs also let you outrun +1 +speed Gyarados which is essential, you want to be able to switch in on their first DD and either force the switch or KO. I honestly think that having an instant check for Gyarados is helpful, as you definitely do have counters to it (Celebi and Vaporeon, Jirachi -maybe-) yet Taunt takes care of Vaporeon and Celebi will take a lot of damage from +1 or more Stone Edge / Bounce before it gets the KO. Jirachi could revenge KO with Thunderbolt, but would be put at relatively low health.

Other than that, consider Roar in place of Ice Beam / Toxic on Vapy for phasing threats, and possibly Sub on Tran since SubTran can run through many teams and break walls at least as effectively if not more effectively than Taunt LO Tran.

Solid team!
 
Gyarados surviving the thunderpunch has happened a few times, but I am a little too paranoid to running adamant. After Metagross had gotten its update, people are running alot more speed and life orb which I have been soundly swept by several times, where gyarados was picked off by Vappy. Sub on heatran is really effective, it's actually one of my favorite heatran sets, but I changed celebi to roserade and heatran has to use SR now...Roar is a solid move on Vappy though because I can phaze out meta.

Thanks for the rate
 
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