I've had a good run with this lineup:
look at curry man (Dragapult) (M) @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- U-turn
- Flamethrower
- Shadow Ball
My starter for a good 95% of the games, I like his offensive versatility and the possibility of quickly changing plans while still having a chance of causing some damage with U-turn. Started off using the more typical Life Orb on him, but I eventually found this item to be so annoying in long heavy-switching battles that I just changed for the less powered but momentum friendly Leftovers. Did the same on Mimikyu too (see below).
fck covidnight (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Thunder Wave
Used him in 7G OU and I just can't get enough of this tank, which becomes absolutely incredible with the 37% it can impose on foes' physical moves. Knock Off is one of those moves that makes you feel especially early in the game that whatever your opponent's choice will be, you'll win something as you are forcing him to lose an item. I rely heavily on getting rid of foes' items and giving them status issues, and for that Ferrothorn helps me a lot with his combination of defense + Knock Off and Thunder Wave.
monty never burns (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Knock Off
- Toxic Spikes
- Recover
- Haze
Similar use here but we have a different kind of defensive tank who can absorb fire type moves that hurt Ferrothorn so much, and that can actually heal itself. I've used Scald for a long time but am now trying Knock Off on this too, as it also makes it a bit more difficult to predict. Might go back to Scald though.
laudate dominum (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Earthquake
- U-turn
- Iron Tail
Not a very popular pick in OU but it has actually become one of my go-to-guys. It feels especially delightful to have him against Zeraoras. The combination of Ferrothorn and Flygon makes it absolutely impossible for Zeraora to be of any impact against my team. The two stabs are absolutely deadly. UnderUsed but mostly Underrated.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 228 HP / 252 SpD / 28 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Fire Punch
- Substitute
Well, if I have to say who my go-to-guy is, it has to be this vintage JiraHaxx. A super strong Spe. Def. bulk and allow it to just paralyse the typical quick sweeper like Dragapult and it can cause some incredible damage once set behind a substitute. I know this guy can be annoying for opponents, and forces you to rely so much on luck, but it actually gives me that adrenaline that makes it so fun to play him.
PR aint 90% acc (Mimikyu) (M) @ Leftovers
Ability: Disguise
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Shadow Claw
- Shadow Sneak
- Swords Dance
No, it's no confirmation bias, this move misses more than 10% of the time I swear!! I also think that Scald and Lava Plume burn more than 30% of the time when its victim is a high Atk. Pokemon... whatever, I like Mimikyu a lot, as it has this fantastic Disguise ability that makes it easy to set, and Mimikyu is still deadly after one Swords Dance. Not that popular on 8G OU I think, but still one of the funniest Pokemon to play IMO.
So lads, thoughts on what I could improve here?
look at curry man (Dragapult) (M) @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- U-turn
- Flamethrower
- Shadow Ball
My starter for a good 95% of the games, I like his offensive versatility and the possibility of quickly changing plans while still having a chance of causing some damage with U-turn. Started off using the more typical Life Orb on him, but I eventually found this item to be so annoying in long heavy-switching battles that I just changed for the less powered but momentum friendly Leftovers. Did the same on Mimikyu too (see below).
fck covidnight (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Thunder Wave
Used him in 7G OU and I just can't get enough of this tank, which becomes absolutely incredible with the 37% it can impose on foes' physical moves. Knock Off is one of those moves that makes you feel especially early in the game that whatever your opponent's choice will be, you'll win something as you are forcing him to lose an item. I rely heavily on getting rid of foes' items and giving them status issues, and for that Ferrothorn helps me a lot with his combination of defense + Knock Off and Thunder Wave.
monty never burns (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Knock Off
- Toxic Spikes
- Recover
- Haze
Similar use here but we have a different kind of defensive tank who can absorb fire type moves that hurt Ferrothorn so much, and that can actually heal itself. I've used Scald for a long time but am now trying Knock Off on this too, as it also makes it a bit more difficult to predict. Might go back to Scald though.
laudate dominum (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Earthquake
- U-turn
- Iron Tail
Not a very popular pick in OU but it has actually become one of my go-to-guys. It feels especially delightful to have him against Zeraoras. The combination of Ferrothorn and Flygon makes it absolutely impossible for Zeraora to be of any impact against my team. The two stabs are absolutely deadly. UnderUsed but mostly Underrated.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 228 HP / 252 SpD / 28 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Fire Punch
- Substitute
Well, if I have to say who my go-to-guy is, it has to be this vintage JiraHaxx. A super strong Spe. Def. bulk and allow it to just paralyse the typical quick sweeper like Dragapult and it can cause some incredible damage once set behind a substitute. I know this guy can be annoying for opponents, and forces you to rely so much on luck, but it actually gives me that adrenaline that makes it so fun to play him.
PR aint 90% acc (Mimikyu) (M) @ Leftovers
Ability: Disguise
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Shadow Claw
- Shadow Sneak
- Swords Dance
No, it's no confirmation bias, this move misses more than 10% of the time I swear!! I also think that Scald and Lava Plume burn more than 30% of the time when its victim is a high Atk. Pokemon... whatever, I like Mimikyu a lot, as it has this fantastic Disguise ability that makes it easy to set, and Mimikyu is still deadly after one Swords Dance. Not that popular on 8G OU I think, but still one of the funniest Pokemon to play IMO.
So lads, thoughts on what I could improve here?