Introduction
So some of you may have seen me around on PS, most of you probably haven't, but that's okay. I forgive you. This is a team I've been using on PS to some degree of success and I'd appreciate some feedback from the experts.
So without further adieu, presenting...
Team Nasty Slow Green Onion Fairy
[pimg]251[/pimg] [pimg]490[/pimg] [pimg]675[/pimg] [pimg]677[/pimg] [pimg]65[/pimg] [pimg]212[/pimg]
[pimg]251[/pimg]
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Giga Drain
- Nasty Plot
- Recover
- Baton Pass
So, fairly obviously from my flattering team title, Celebi is the crux of this team and provides the majority of my win conditions. It carries Nasty Plot, a boosting move that makes special attacking Pokemon monstrous in their sheer power. Celebi's one such Pokemon, but does it keep all that power for itself? Oh goodness no. While +2 Giga Drain isn't really anything to scoff at, this particular little green onion would rather share the nastiness around with Baton Pass. The problem is, Celebi would prefer the recipient of its nasty little gift to lay waste to the majority of the opponent's team before they can get a hit off, so faster special sweepers are a must. The problem is, those fast special sweepers often can't take any hit at all. I guess you can't have your cake and eat it too... or can you? With 100/100/100 defences, Celebi itself is pretty damn bulky, and if it can take the hit before BPing off to a faster sweeper, we're in the money, to do this, BP has to move second so I've minimised Celebi's speed and maximised its special bulk. Tanks water type ice beams all day long, what a beast. I've replaced the previous Thunder wave with Recover because increasing the longevity of Celebi has worked much better, more often in practice than the rare opportunity to paralyse a dangerous sweeper.
Unfortunately Celebi isn't invincible and has a number of weaknesses to a variety of common Pokemon. Thank God we have...
[pimg]490[/pimg]
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Roar
This is bulky offensive Heatran who despite having great synergy with Celebi, in practice, more often than not doesn't even need to check Celebi's threats. As such, Heatran actually acts more like a suicide lead, laying down rocks to break sashes and multi-scale and help the sweeping process along. Roar handles the few fools who decide setting up from turn one is a good idea or those who decide to substitute on my SR. Being offensive means being taunted isn't a huge deal either since Heatran's huge special attack will hurt coming off that wasted turn you spent taunting me. Heatran also almost single handedly walls sun teams, which is nice since Celebi definitely does not like those. In addition, Heatran can make use of Celebi's passed boosts as well, providing a win condition in a pinch.
[pimg]675[/pimg]
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
What a sexy beast. Sheer Force Landorus is a monster when ice shard users and scarfers are off the field and it recieves a NP boost. In fact, in that situation, it's basically GG. In reality, Landorus doesn't even need a NP bloost to wreck havoc on a lot of teams, particularly if they're not packing an immunity to Earth Power and as such can punch holes in the opponent's team right off the bat leaving the tattered remains behind as fodder for the rest of the team.
[pimg]677[/pimg]
Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Say hello to (almost) standard Scarf Keldeo, OU's premiere revenge killer. That's his primary role on this team and he does so with gusto. That's not all though, Keldeo provides some seriously fast fire power, particularly against rain teams (thank you for the double stab) and if a NP gets passed this way, +2 Hydro Pump will even rip through Pokemon sporting water resistance. Since his job is primarily a revenge killer, I've decided to opt for Icy Wind which gets the job done fine against 4x Ice weak mons while freeing up Hidden Power [Electric] to take care of Gyarados who otherwise gives this team a ton of trouble. Hydro pump stays over surf to mitigate a weakness to Volcarona and to give Keldeo greater sweeping potential outside of rain.
[pimg]65[/pimg]
Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psyshock
- Signal Beam
- Focus Blast
- Hidden Power [Ice]
Alakazam is only on this team because of his ballin' mustache. Okay also his blistering speed, great coverage and wonderful ability. Alakazam is the principle NP receiver, taking no damage from entry hazards as he switches in, not fearing toxic, burn or leech seed which may otherwise shorten a sweep and being able to use Focus Sash to take a priority attack and plow on through no worries. Special walls aren't an issue with a NP boost since Psyshock will take them out no problem. Once faster threats and priority users are off the field, this guy becomes an executioner. Alakazam also doubles as a back-up revenge killer if need be, being able to take a hit with focus sash and KO back preventing straight up sweeps.
[pimg]212[/pimg]
Scizor @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
In response to popular demand, Stupid Sexy Scizor has given Terrakion the boot and with good reason. Providing the team not only with powerful priority in the form of Bullet Punch, momentum swinging ability with U-Turn but also removing a lot of Keldeo's enemies and clearing the path to the victory with Pursuit, Scizor definitely fits wonderfully on this team.
Conclusion:
Aaand that's it. There you have it folks, Team Nasty Slow Green Onion Fairy for your viewing pleasure. Any comments and criticism is welcome. I can take it.
So some of you may have seen me around on PS, most of you probably haven't, but that's okay. I forgive you. This is a team I've been using on PS to some degree of success and I'd appreciate some feedback from the experts.
So without further adieu, presenting...
Team Nasty Slow Green Onion Fairy
[pimg]251[/pimg] [pimg]490[/pimg] [pimg]675[/pimg] [pimg]677[/pimg] [pimg]65[/pimg] [pimg]212[/pimg]
[pimg]251[/pimg]
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Giga Drain
- Nasty Plot
- Recover
- Baton Pass
So, fairly obviously from my flattering team title, Celebi is the crux of this team and provides the majority of my win conditions. It carries Nasty Plot, a boosting move that makes special attacking Pokemon monstrous in their sheer power. Celebi's one such Pokemon, but does it keep all that power for itself? Oh goodness no. While +2 Giga Drain isn't really anything to scoff at, this particular little green onion would rather share the nastiness around with Baton Pass. The problem is, Celebi would prefer the recipient of its nasty little gift to lay waste to the majority of the opponent's team before they can get a hit off, so faster special sweepers are a must. The problem is, those fast special sweepers often can't take any hit at all. I guess you can't have your cake and eat it too... or can you? With 100/100/100 defences, Celebi itself is pretty damn bulky, and if it can take the hit before BPing off to a faster sweeper, we're in the money, to do this, BP has to move second so I've minimised Celebi's speed and maximised its special bulk. Tanks water type ice beams all day long, what a beast. I've replaced the previous Thunder wave with Recover because increasing the longevity of Celebi has worked much better, more often in practice than the rare opportunity to paralyse a dangerous sweeper.
Unfortunately Celebi isn't invincible and has a number of weaknesses to a variety of common Pokemon. Thank God we have...
[pimg]490[/pimg]
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Roar
This is bulky offensive Heatran who despite having great synergy with Celebi, in practice, more often than not doesn't even need to check Celebi's threats. As such, Heatran actually acts more like a suicide lead, laying down rocks to break sashes and multi-scale and help the sweeping process along. Roar handles the few fools who decide setting up from turn one is a good idea or those who decide to substitute on my SR. Being offensive means being taunted isn't a huge deal either since Heatran's huge special attack will hurt coming off that wasted turn you spent taunting me. Heatran also almost single handedly walls sun teams, which is nice since Celebi definitely does not like those. In addition, Heatran can make use of Celebi's passed boosts as well, providing a win condition in a pinch.
[pimg]675[/pimg]
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Earth Power
- Focus Blast
- Psychic
- Hidden Power [Ice]
What a sexy beast. Sheer Force Landorus is a monster when ice shard users and scarfers are off the field and it recieves a NP boost. In fact, in that situation, it's basically GG. In reality, Landorus doesn't even need a NP bloost to wreck havoc on a lot of teams, particularly if they're not packing an immunity to Earth Power and as such can punch holes in the opponent's team right off the bat leaving the tattered remains behind as fodder for the rest of the team.
[pimg]677[/pimg]
Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Say hello to (almost) standard Scarf Keldeo, OU's premiere revenge killer. That's his primary role on this team and he does so with gusto. That's not all though, Keldeo provides some seriously fast fire power, particularly against rain teams (thank you for the double stab) and if a NP gets passed this way, +2 Hydro Pump will even rip through Pokemon sporting water resistance. Since his job is primarily a revenge killer, I've decided to opt for Icy Wind which gets the job done fine against 4x Ice weak mons while freeing up Hidden Power [Electric] to take care of Gyarados who otherwise gives this team a ton of trouble. Hydro pump stays over surf to mitigate a weakness to Volcarona and to give Keldeo greater sweeping potential outside of rain.
[pimg]65[/pimg]
Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psyshock
- Signal Beam
- Focus Blast
- Hidden Power [Ice]
Alakazam is only on this team because of his ballin' mustache. Okay also his blistering speed, great coverage and wonderful ability. Alakazam is the principle NP receiver, taking no damage from entry hazards as he switches in, not fearing toxic, burn or leech seed which may otherwise shorten a sweep and being able to use Focus Sash to take a priority attack and plow on through no worries. Special walls aren't an issue with a NP boost since Psyshock will take them out no problem. Once faster threats and priority users are off the field, this guy becomes an executioner. Alakazam also doubles as a back-up revenge killer if need be, being able to take a hit with focus sash and KO back preventing straight up sweeps.
[pimg]669[/pimg]
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Finally Terrakion rounds off the team by providing a means to take down special walls when Alakazam hasn't had a chance to set up, and punching big holes in the opponent's line up with powerful, banded CC. In addition, Terrakion provides some priority in a pinch, being able to finish off weakened scarfers or priority users with QA.
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Finally Terrakion rounds off the team by providing a means to take down special walls when Alakazam hasn't had a chance to set up, and punching big holes in the opponent's line up with powerful, banded CC. In addition, Terrakion provides some priority in a pinch, being able to finish off weakened scarfers or priority users with QA.
[pimg]212[/pimg]
Scizor @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
In response to popular demand, Stupid Sexy Scizor has given Terrakion the boot and with good reason. Providing the team not only with powerful priority in the form of Bullet Punch, momentum swinging ability with U-Turn but also removing a lot of Keldeo's enemies and clearing the path to the victory with Pursuit, Scizor definitely fits wonderfully on this team.
Conclusion:
Aaand that's it. There you have it folks, Team Nasty Slow Green Onion Fairy for your viewing pleasure. Any comments and criticism is welcome. I can take it.