I like Pina Colatas....and getting caught in the.....

...traffic that happens when a car crash occurs because of the rain that would be in the song lyric normally.



Yeah, this is a stall team, with some hopefully creative sets. This will be for WiFi, but it won't be hard to get most of these(except for the Cress), but I can breed for any of these.


First and foremost, this team will not rely on weather to stall, it will, instead, rely on status and switching with Spikes and Stealth Rock. If weather happens, well then, it may help me add to the damage.

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Goldmine(Fortress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/100 Def/152 SpD
Relaxed nature (+Def, -SpD)
- Rapid Spin
- Spikes
- Explosion
- Rock Slide

Well, this is a basic EV set for Fortress, but I have Rock Slide over Toxic Spikes or Gyro Ball. The reason for Rock Slide over Toxic Spikes is because I will have plenty of Toxic to spread around the rest of the team. If I feel like I am threatened, the I will just go BOOM!
As the name suggests, I would like for this to be shiny, but, we'll see how it goes.



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Snowplow(Mamoswine) (M) @ Leftovers
Ability: Snow Cloak
EVs: 252 HP/64 Atk/196 SpD
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Curse
- Avalanche

The Snowplow himself, although, you may notice an interesting EV spread here. It's a bulkier version, along with Curse, which will help him beef up, and that is what the SpD EVs are for, so it still can live on the Special Side, as well as some attack EVs to get it started, and let Curse do the rest of the work. Avalanche is for once it gets slow enough, and will hit with 180 BP physical attacks, backed my Curse. Ice Shard is for those things like Garchomp that may threaten it with Fire Blast.


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Moonshine(Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 20 HP/252 Def/236 SpA
Modest nature (+SAtk, -Atk)
- Rest
- Sleep Talk
- Psychic
- Charge Beam

Well, that Ape shouldn't be much of a problem after takin' a swig of that lil' ol' Moonshine. Scares away the Nasty Infernape, and Charge Beam is for Gyrados as well as other various fliers and Water Types. I changed it to a Rest/Sleep Talk variant, and from there, it allows for easy recovery, and then is still offensive. Cresselia fits in very well to the stall theme that is this team. Also, Cress can help against a Grass Knot Starmie, by using Charge Beam.
Psycho Shift could be used to shift an annoying status that may occur.


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Erosion(Swampert) (M) @ Leftovers/Icy Rock
Ability: Torrent
EVs: 252 HP/216 Def/36 SpAtk
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Toxic
- Roar
- Surf

Wait a minute, hang on a sec. What kind of set is that? Surf, and Stealth Rock? And Toxic? Seriously? Yeah, well, this thing can continue the stall theme of this team, and, it can help force swtiches because of Stealth Rock + Toxic, or even SR + Roar. Surf if for STAB, and it still can hurt a lot, as well as wall effectively on the physical side. This thing is a beast, and will help focus its attention on forcing swtiches, once the Rocks are set up of course.

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Dragoon(Salamence) (F) @ Lum Berry
Ability: Intimidate
EVs: 152 HP/24 Def/36 SpD/64 Atk/148 Spe
Jolly nature (+Spe, -SAtk)
- Dragon Claw
- Dragon Dance
- Wish/Roost
- Earthquake

Odd set, odd EV spread, odd poke to see on a stal team. Now, I know that this might seem weird, but here is my reasoning. I want this set to be able to take some hits, as well as deal them back, while allowing status as well. Toxic + Protect is a basic strategy, but not seen on a Mence, adding to the stalling, even if it's only for one turn. It it causes a switch, awesome, as it will add to the residual damage. This thing is for Heatran(EQ), and other non steel pokes, as they receive neutral damage to Dragon.



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Roark(Hariyama) (M) @ Leftovers
Ability: Thick Fat
EVs: 180 Atk/252 Def/76 HP
Impish nature (+Def, -SAtk)
- Knock Off
- Whirlwind
- Ice Punch
- Force Palm

So, instead of Machamp, I added in a Hariyama, which can help me stall out, with Whirwind to force switches, and Knock Off to remove items. Ice Punch is for Salamence and Garchomp, and Cross Chop is for steels. It can really add to rid my TTar weakness(by taking it away), and it also fills a good role in the stall team. Can survive at least one hit, maybe even two, and gets can either KO with an Ice Punch/Cross Chop, or switch or knock off an item. A very nice asset on this team.
 
it can stall using both Detect and Protect, as they can be used on separate turns, without chance of failing

This is false. Detect and Protect cannot be used continously without failing. I have tested this myself, and it doesn't work.

I'll do a real rate later. I just thought that I would make this clear.
 
Detect and Protect cannot be used separately without the chance of failing increasing. Why do you have toxic on half the members of your team when your could set up toxic spikes with Forretress?

Defensively nothing reliably counters Tyranitar, and Mamoswine could also give you trouble. Adding in Machamp to counter t-tar as well as force switches to rack up spikes damage would work fairly well. I also don't like how only one of your walls has a recovery move when you're trying to stall out your opponent.

Edit: Also, curse is really crappy on Mamoswine. He can't really take a hit unless he's cursed several times and even if you somehow manage to do that, he'll never be able to sweep unless the rest of their team is extremely fragile and/or weak to ice. Any pokemon that fits under the "bulky water" category should be able to beat it. I'd say to just replace Mamoswine altogether with something more sturdy that can setup stealth rocks.

Toxic spikes is NOT a waste of time. Just try it out for a while on Forretress and see how it goes.
 
Detect and Protect cannot be used separately without the chance of failing increasing. Why do you have toxic on half the members of your team when your could set up toxic spikes with Forretress?

Defensively nothing reliably counters Tyranitar, and Mamoswine could also give you trouble. Adding in Machamp to counter t-tar as well as force switches to rack up spikes damage would work fairly well. I also don't like how only one of your walls has a recovery move when you're trying to stall out your opponent.

Champ over Mence then?

I don't want to have Toxic Spikes because I don't want it to be winded away, then if my Fortress is gone, then my whole stalling campaign is over.

This team is stall, but I think it's more of psudeo-defensive stall. I'll do some more work on it, this was only a one hour idea.

Keep the rates coming please!
 
I would use Earthquake or Gyro Ball as an attacking move on Forretress before using Rock Slide. Earthquake makes you not Magnezone food and allows you to possibly nail Heatran trying to switch in, whereas Gyro Ball is just very powerful and will do a large amount of damage to fast things like Garchomp and Gengar. Rock Slide seems a bit random and not that useful.

IMO, Cresselia can't really afford to Moonlight as a sole recovery move as Sandstream is too prevalent. If you want to keep Cresselia, I would probably switch to Rest / Sleep Talk / Charge Beam / (Ice Beam/Psychic), becuase otherwise she will be worn down much too quickly.

On Swampert, I'm not really sure you can afford to not run Ice Beam considering Swampert is really the only pokemon you can somewhat reliably switch into Garchomp. Either that or put Ice beam on Cresslia over Psychic, but then again that would make you very weak to HP Ice Infernape. Either way I would probably use Earthquake / Ice Beam on Swampert, probably replacing Toxic considering you have it on plenty of other pokemon.

I would definitely put Wish on Salamence somewhere. Your team will have trouble stalling when most of your pokemon lack recovery moves, and Wish can help patch that, along with lessening Salamence's Stealth Rock weakness. One thing that might be interesting for this team would be a bulky Dragon Dance Salamence with Roost, as that would allow you to cover the threats you are covering now, while also having some offensive fire power for late game if necssary, but yeah, I would say that's just something to consider.

And lastly Sceptile doesn't work and you are very weak to Tyranitar, so maybe a RestStalk Machamp possibly would fit well in that slot, as Dynamic Punch works well with your stall theme, and he patches your Tyranitar problems
 
As a few people have mentioned, you should probably forget sceptile all together as the detect/protect thing doesn't work (dear lord that would be annoying). As mentioned a machamp would work nicely and along those same lines a hariyama would fit in nicely in that same role all the while fitting in with the stalling and unique theme to this team.

There are some pretty good hariyama sets in the main section of the site
 
Changes are in bold.

I'm thinking about adding in a Tangrowth over the Mamoswine. The Tangrowth will be an odd set, but it will have at least:

Leech Seed
HP Ice(Garchomp with Outrage switch in)
Sleep Powder
Energy Ball

And then, over Swampert, I'm thinking of a Dusknoir with:
WoW
Pain Split
Payback
Ice Punch

And from there, I will add in Toxic Spikes on Fortress, over Explosion or Rock Slide.

Thoughts on making those changes?
 
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