Well here is my first RMT thread, and i've been working on this team for a little bit and so far so good on Shoddy.
Swampert @ Leftovers
Impish
254 HP / 128 Atk / 128 Def
- Stealth Rock
- Curse
- Waterfall
- Earthquake
This guy is a fantastic lead. Sets up stealth rock, dual STAB moves. With his bulkiness and resistances, if he gets off a couple of curses, he has been known to sweep entire teams.
Gallade @ Life Orb
Adamant
254 Atk / 128 Spd / 128 Sp.Def
- Swords Dance
- Leaf Blade
- Close Combat
- Shadow Sneak
A nice physical sweeper, awesome late game when everything is on low health and he can shadow sneak them all. Swords dance shadow sneak hurts, close combat for STAB and leaf blade for bulky waters and tentacruel.
Metagross @ Leftovers
Modest
252 HP / 40 Def / 40 Sp.Atk / 178 Sp.Def
- Rest
- Sleep Talk
- Psychic
- Grass Knot
This guy can be tanky with his great resistances and movepool, so i decided to make him a rest talker. Grass Knot for Swamperts.
Typhlosion @ Choice Scarf
Modest
252 Sp.Atk / 252 Spd / 6 HP
- Eruption
- Hidden Power [Ice]
- Focus Blast
- Seismic Toss
Your usual scarf typhlosion, which most people don't really expect and can sweep entire teams with Eruption if the opponent doesn't have a counter. Hidden Power [Ice] for dragons, Focus Blast for Tyranitar, and Seismic Toss as a filler because he doesn't have a large movepool and with this he can late game sweep anything on low health.
Machamp @ Choice Scarf
Jolly @ No Guard
252 Atk / 252 Spd / 6 HP
- Dynamic Punch
- Stone Edge
- Ice Punch
- Earthquake
This guy is rarely seen, especially using a choice scarf over rest talking. With Jolly nature, this allows him to outspeed your usual 339 speed pokemon, but unfortunately not quite 350 speed pokemon such as Gengar and Espeon. Extremely fast dynamic punch confusion, other moves handle different type pokemon depending on their weakness'. Thunder Punch for Gyarados and Ice Punch for Salamence and Garchomp (I was unsure about the last two move slots considering stone edge is already there).
Salamence @ White Herb
Timid
252 Sp.Atk / 252 Spd / 6 HP
- Substitute
- Hydro Pump
- Hidden Power [Electric]
- Draco Meteor
This guy does me wonders, especially with White Herb allowing him to do a double Draco Meteor. Hidden Power [Electric] for type coverage and Gyarados that switch in on you hoping to Dragon Dance.
--
At the moment i'm having trouble seeing any major weakness' (Apart from legendaries, as I tend not to verse them considering their overall bulkiness in every stat which is just unfair).
If you can suggest anything that will strengthen my team, please do so. Thankyou.
*EDIT* Team updated.
- Renown

Swampert @ Leftovers
Impish
254 HP / 128 Atk / 128 Def
- Stealth Rock
- Curse
- Waterfall
- Earthquake
This guy is a fantastic lead. Sets up stealth rock, dual STAB moves. With his bulkiness and resistances, if he gets off a couple of curses, he has been known to sweep entire teams.

Gallade @ Life Orb
Adamant
254 Atk / 128 Spd / 128 Sp.Def
- Swords Dance
- Leaf Blade
- Close Combat
- Shadow Sneak
A nice physical sweeper, awesome late game when everything is on low health and he can shadow sneak them all. Swords dance shadow sneak hurts, close combat for STAB and leaf blade for bulky waters and tentacruel.

Metagross @ Leftovers
Modest
252 HP / 40 Def / 40 Sp.Atk / 178 Sp.Def
- Rest
- Sleep Talk
- Psychic
- Grass Knot
This guy can be tanky with his great resistances and movepool, so i decided to make him a rest talker. Grass Knot for Swamperts.

Typhlosion @ Choice Scarf
Modest
252 Sp.Atk / 252 Spd / 6 HP
- Eruption
- Hidden Power [Ice]
- Focus Blast
- Seismic Toss
Your usual scarf typhlosion, which most people don't really expect and can sweep entire teams with Eruption if the opponent doesn't have a counter. Hidden Power [Ice] for dragons, Focus Blast for Tyranitar, and Seismic Toss as a filler because he doesn't have a large movepool and with this he can late game sweep anything on low health.

Machamp @ Choice Scarf
Jolly @ No Guard
252 Atk / 252 Spd / 6 HP
- Dynamic Punch
- Stone Edge
- Ice Punch
- Earthquake
This guy is rarely seen, especially using a choice scarf over rest talking. With Jolly nature, this allows him to outspeed your usual 339 speed pokemon, but unfortunately not quite 350 speed pokemon such as Gengar and Espeon. Extremely fast dynamic punch confusion, other moves handle different type pokemon depending on their weakness'. Thunder Punch for Gyarados and Ice Punch for Salamence and Garchomp (I was unsure about the last two move slots considering stone edge is already there).

Salamence @ White Herb
Timid
252 Sp.Atk / 252 Spd / 6 HP
- Substitute
- Hydro Pump
- Hidden Power [Electric]
- Draco Meteor
This guy does me wonders, especially with White Herb allowing him to do a double Draco Meteor. Hidden Power [Electric] for type coverage and Gyarados that switch in on you hoping to Dragon Dance.
--
At the moment i'm having trouble seeing any major weakness' (Apart from legendaries, as I tend not to verse them considering their overall bulkiness in every stat which is just unfair).
If you can suggest anything that will strengthen my team, please do so. Thankyou.
*EDIT* Team updated.
- Renown