Yeah that name has probably been taken before, but whatever. Anyways, this isn’t your standard UU Rain Dance team. Instead, I start off the match with rain and proceed to weaken down my opponent’s team until I can finish them off with Absol, while my defensive core deals with any threats they throw at me. This is probably the best UU team I’ve made so far, and it had no trouble reaching the leaderboard on the first day of testing. And now, the team.
Changes are in Bold
At a glance:






The Lead

Uxie @ Damp Rock
~Relaxed
~Levitate
EV’s: 252 Hp/252 Def/4 Sp.Def
-Stealth Rock
-Rain Dance
-Psychic
-U-Turn
~Relaxed
~Levitate
EV’s: 252 Hp/252 Def/4 Sp.Def
-Stealth Rock
-Rain Dance
-Psychic
-U-Turn
Description: Uxie is a great lead. With Crobat gone I don’t have to worry about Taunt so getting Stealth Rocks and Rain Dance up is relatively easy. Usually Uxie doesn’t suffer much damage during the beginning of the game, because my opponent will be busy setting up their own SR, so later in the game he can come back and serve as a counter to fighting types such as Hitmontop and Hariyama. Overall, a solid lead that rarely lets me down.
EVs: The ev’s here are quite simple. Max Hp and Def ensure that Uxie can take quite a beating before going down, and the leftovers goes into Sp.Def.
Team Work: Uxie sets up the rocks for the team, and then Rain Dances and U Turns out to either Ludicolo or Kabutops, to weaken my opponents team for the eventual Absol sweep. Damp Rock gets me eight turns of rain, which is more than enough time for my sweepers to get their job done. As previously mentioned, Uxie serves as a wall later in the game if needed.
The Sweepers
Ludicolo and Kabutops under the rain are huge offensive threats that are capable of ripping teams apart, and you’ll probably hear me saying that several times during this RMT. Once Uxie has finished setting up SR and Rain Dance, these two come in and do their thing.

Ludicolo @ Life Orb
~Modest
~Swift Swim
EV’s: 4 Def/252 Sp.Atk/252 Spd
-Surf
-Energy Ball
-Ice Beam
-Rain Dance
~Modest
~Swift Swim
EV’s: 4 Def/252 Sp.Atk/252 Spd
-Surf
-Energy Ball
-Ice Beam
-Rain Dance
Description: For my two rain sweepers, I decided I wanted one to hit on the special side, and one on the physical side. After testing Ludicolo, Gorebyss, and Omastar, I decided Ludicolo would be my special attacker. Its main advantages over the others include its better typing, getting stab Energy Ball to hit Quagsire with, and its ability to switch in on Leech Seed for free. Once I’ve got a Rain Dance up, you can expect this guy to do some serious damage.
EVs: Again, the ev’s here are quite obvious. Max Sp.Atk and Speed allow for maximum sweeping capabilities, and the 4 remaining ev’s go into defence
Team Work: Ludicolo’s job is to weaken my opponent down to the point where Absol can clean up, and boy does he do his job beautifully. This thing averages about 2-3 kills a match, which is great. If my opponent tries to stall out Rain Dance with switching and Protect, I can always set it up again, though it’ll only last five turns.

Kabutops @ Life Orb
~Adamant
~Swift Swim
EV’s: 252 Atk/4 Def/252 Spd
-Waterfall
-Stone Edge
-Swords Dance
-Aqua Jet
~Adamant
~Swift Swim
EV’s: 252 Atk/4 Def/252 Spd
-Waterfall
-Stone Edge
-Swords Dance
-Aqua Jet
Description: Kabutops is a beast under the rain. A Swords Danced Waterfall under the rain OHKO’s pretty much everything in UU, except for pokemon with Water Absorb or Dry Skin. (But I have answers to those) Stone Edge is a secondary stab that hits the things that Waterfall can’t, and lastly Aqua Jet is a good priority move to use if the rain runs out.
EVs: 252 Atk is necessary in order to do as much damage as possible. 184 Spd ev’s gives me 242 speed, enough to outrun Honchcrow. Now that Honchcrow is banned, I might move some ev’s over to Hp, but this spread has been working well so far.
Team Work: Kabutops job, like Ludicolo’s, is to weaken my opponent down for an Absol sweep. Unfortunately, Kabutops sometimes fails to do that and instead sweeps all on his own, not even giving Absol a chance to reveal itself. (Which I’m fine with) Unlike Ludicolo, this guy isn’t as easily stalled as Ludicolo, because if my opponent makes a bad move and switches or Protects while I Swords Dance, it’s usually gg.
The Defensive Core:
Registeel and Quagsire form the team’s defensive core, stopping over half of the UU metagame between them. You must be thinking why are such defensive pokemon on such an offensive rain team such as this? Well, without them my team would be torn apart by a lot of common UU sweepers.

Registeel @ Leftovers
~Careful
~Clear Body
EV’s: 252 Hp/100 Atk/156 Sp.Def
-Thunder Wave
-Iron Head
-Explosion
-Thunder
~Careful
~Clear Body
EV’s: 252 Hp/100 Atk/156 Sp.Def
-Thunder Wave
-Iron Head
-Explosion
-Thunder
Description: You’d think that with the banning of Shaymin and Crobat, Registeel’s usefulness would have gone down, but it is because of their banning that he’s needed more than ever. With Crobat gone, Mismagius, Yanmega, and Roserade are becoming incredibly common, and Registeel is probably the best counter to all of them. Quagsire tends to draw in grass types, so Registeel makes a good switch in, and I can usually get a free Twave on something. Iron Head is for stab and is generally my most powerful option against, well, everything. When I’m low on health and can no longer wall anything, I click Explosion and watch something go down. The last slot was mostly filler but I figured I might as well have something to hit Ludicolo with, and I have Rain on my team anyways so it’s usually 100% accuracy.
EVs: The EV spread allows me to take multiple hits from special attackers while still allowing my attacks to pack some punch. 100 attack ev’s are necessary to 2hko Mismagius after one substitute, and 2hko Espeon after LO recoil.
Team Work: Registeel is really the only thing keeping me from being ripped apart by special sweepers such as Mismagius, Espeon, and Yanmega. He also provides paralysis support which helps Absol, who isn’t very fast. When Rain Dance teams face other Rain Dance teams, it usually becomes a matter of speed ties and you can’t be guaranteed a win. However, my team has an advantage over standard rain teams because Quagsire handles Kabutops/Quilfish with ease, and Registeel makes a fine switch into Ludicolo and Gorebyss, which will usually come in to KO Quagsire with their grass moves.

Quagsire @ Leftovers
~Impish
~Water Absorb
EV’s: 252 Hp/160 Def/96 Sp.Def
-Earthquake
-Waterfall
-Rest
-Sleep Talk
~Impish
~Water Absorb
EV’s: 252 Hp/160 Def/96 Sp.Def
-Earthquake
-Waterfall
-Rest
-Sleep Talk
Description: Part two of my defensive duo. My team is pretty slow outside of the Rain, which means I’m vulnerable to Drapion/Toxicroak/Azumaril, all dangerous sweepers. Quagsire however, does a good job of countering all of these. Rest and Sleep Talk allow me to recover health outside of Water Absorb, as well as absorb status. I’m considering replacing Ice Beam for Waterfall, so I can counter Stalltres more effectively. Ice Beam doesn’t really do anything other than hit Altaria, which isn’t very common.
EVs:This guy had to be able to take repeated abuse from fighting types such as Toxicroak and Hariyama, so 252/160 with a Relaxed nature gave him the defensive capabilities I felt he needed. The remaining 96 EV’s were originally in attack, but I felt they’d serve better in Sp.Def to help take hits from NP Toxicroak and Yanmega.
Team Work: Quagsire works well with Registeel, handling the Fire types that love to switch in on him, as well as threatening fighting types such as Toxicroak with Earthquake. However, the main reason he’s on my team is his ability; Water Absorb. This gives me the edge against other Rain teams and if Ludicolo comes in, then Registeel gets a free switch to paralyse something. Quaggy also serves as the sleep absorber for the team, although switching him in on a grass type such as Roserade can be risky.
The Standalone Sweeper
"The Lone Wolf”

Absol @ Life Orb
~Jolly
~Super Luck
EV’s: 252 Atk/4 Def/252 Spd
-Swords Dance
-Sucker Punch
-Superpower
-Night Slash
~Jolly
~Super Luck
EV’s: 252 Atk/4 Def/252 Spd
-Swords Dance
-Sucker Punch
-Superpower
-Night Slash
Description: “The Disaster Pokemon” pretty much says it all. Once all my opponents fighting types are out of the way this guy is capable of ripping through teams. Super Luck and Night Slash abuses luck to the fullest. I will not replace Night Slash with Psycho Cut because then my only way of hitting psychics and ghosts will be Sucker Punch, and Tomb/Clops will often go for a Will-O-Wisp rather than attack, and Uxie will Thunder Wave me.
EVs: Pretty straightforward ev’s. Jolly and max speed ensures I’ll at least tie with other Absol, and attack is maxed out for maximum power.
Team Work: Teamwork? The Lone Wolf rides alone. In short, he lets the rest of the team do the dirty work for him and then he cleans up.