It's been a while since my last rmt and hopefully this one will get a little more attention (please?
). I'm not very experienced to UU to say the least so I'd appreciate it if you pointed out any problems I might have overlooked.
First a preview of the team:
Altaria @ Choice Specs
Ability: Natural Cure
EV's: 6 HP/252 Sp.Atk/ 252 Spd
Nature: Modest
- Draco Meteor
- Fire Blast
- Dragon Pulse
- HP Ground
My lead. I find this Altaria set to be the most effective since even with its paltry base 70 special attack, a stabbed Draco Meteor is nothing to scoff at in a metagame with almost no resistances to it.
Shuckle @ Leftovers
Ability: Sturdy
EV's: 252 HP/252 Def/6 Sp.Def
Nature: Impish
- Stealth Rocks
- Knock Off
- Encore
- Rest
You can tell from my avatar that I kind of have a thing for Shuckle. Anyways, with all the bug and flying types in UU, Stealth Rocks seems great and Shuckle's a prime candidate to set them down. He's also my main physical wall for whatever physical threats there are in UU. Pinsir can't touch Shuckle if it doesn't use Stone Edge because of its lack of a really powerful STAB move and the rocks should prevent too many switchins from it. Also knocks some shit off.
Clefable @ Leftovers
Ability: Magic Guard
EV's: 252 HP/240 Def/ 16 Sp.Def
Nature: Calm
- Cosmic Power
- Seismic Toss
- Wish
- Protect
I've decided Jumpluff was nice but having a wish passer would be much more helpful for my team. Also acts as my special tank/wall.
Rotom @ Choice Scarf
Ability: Levitate
EV's: 6 Def/252 Sp.Atk/252 Spd
Nature: Timid
- Thunderbolt
- Shadow Ball
- Trick
- Will-o-wisp
Not much to say here, just a revenge killer/wall crippler. Will-o-wisp just for the sake of burning something.
Blatoise @ Leftovers
Ability: Torrent
EV's: 252 HP/252 Def/6 Sp.Atk
Nature: Bold
- Surf
- Ice Beam
- Rapid Spin
- Roar
Spins away any Stealth rocks on the field while phazing some shit. Clefable helps him stay alive. Considering Hitmontop for Pinsir coverage but Shuckle can handle most attacks and can even knock off its item.
Absol @ Life Orb
Ability: Super Luck
EV's: 6 HP/252 Atk/252 Spd
Nature: Adamant
- Sucker Punch
- Sword Dance
- Pursuit
- Psycho Cut
My late game sweeper of sorts. I'm hoping an Encore from Shuckle will give me an opportunity to setup a Sword Dance and sweep. I've discovered much to my joy that Absol learns Pursuit and will guarantee a kill on the standard Hypno and Grumpig. This means my Altaria will have a MUCH easier time picking off my opponent's team one by one
Threat list: I have no idea xD

First a preview of the team:







Altaria @ Choice Specs
Ability: Natural Cure
EV's: 6 HP/252 Sp.Atk/ 252 Spd
Nature: Modest
- Draco Meteor
- Fire Blast
- Dragon Pulse
- HP Ground
My lead. I find this Altaria set to be the most effective since even with its paltry base 70 special attack, a stabbed Draco Meteor is nothing to scoff at in a metagame with almost no resistances to it.

Shuckle @ Leftovers
Ability: Sturdy
EV's: 252 HP/252 Def/6 Sp.Def
Nature: Impish
- Stealth Rocks
- Knock Off
- Encore
- Rest
You can tell from my avatar that I kind of have a thing for Shuckle. Anyways, with all the bug and flying types in UU, Stealth Rocks seems great and Shuckle's a prime candidate to set them down. He's also my main physical wall for whatever physical threats there are in UU. Pinsir can't touch Shuckle if it doesn't use Stone Edge because of its lack of a really powerful STAB move and the rocks should prevent too many switchins from it. Also knocks some shit off.

Clefable @ Leftovers
Ability: Magic Guard
EV's: 252 HP/240 Def/ 16 Sp.Def
Nature: Calm
- Cosmic Power
- Seismic Toss
- Wish
- Protect
I've decided Jumpluff was nice but having a wish passer would be much more helpful for my team. Also acts as my special tank/wall.

Rotom @ Choice Scarf
Ability: Levitate
EV's: 6 Def/252 Sp.Atk/252 Spd
Nature: Timid
- Thunderbolt
- Shadow Ball
- Trick
- Will-o-wisp
Not much to say here, just a revenge killer/wall crippler. Will-o-wisp just for the sake of burning something.

Blatoise @ Leftovers
Ability: Torrent
EV's: 252 HP/252 Def/6 Sp.Atk
Nature: Bold
- Surf
- Ice Beam
- Rapid Spin
- Roar
Spins away any Stealth rocks on the field while phazing some shit. Clefable helps him stay alive. Considering Hitmontop for Pinsir coverage but Shuckle can handle most attacks and can even knock off its item.

Absol @ Life Orb
Ability: Super Luck
EV's: 6 HP/252 Atk/252 Spd
Nature: Adamant
- Sucker Punch
- Sword Dance
- Pursuit
- Psycho Cut
My late game sweeper of sorts. I'm hoping an Encore from Shuckle will give me an opportunity to setup a Sword Dance and sweep. I've discovered much to my joy that Absol learns Pursuit and will guarantee a kill on the standard Hypno and Grumpig. This means my Altaria will have a MUCH easier time picking off my opponent's team one by one
Threat list: I have no idea xD