I might as well try (UU rmt)

It's been a while since my last rmt and hopefully this one will get a little more attention (please?
pirate.gif
). I'm not very experienced to UU to say the least so I'd appreciate it if you pointed out any problems I might have overlooked.

First a preview of the team:
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Altaria @ Choice Specs
Ability: Natural Cure
EV's: 6 HP/252 Sp.Atk/ 252 Spd
Nature: Modest
- Draco Meteor
- Fire Blast
- Dragon Pulse
- HP Ground

My lead. I find this Altaria set to be the most effective since even with its paltry base 70 special attack, a stabbed Draco Meteor is nothing to scoff at in a metagame with almost no resistances to it.

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Shuckle @ Leftovers
Ability: Sturdy
EV's: 252 HP/252 Def/6 Sp.Def
Nature: Impish
- Stealth Rocks
- Knock Off
- Encore
- Rest

You can tell from my avatar that I kind of have a thing for Shuckle. Anyways, with all the bug and flying types in UU, Stealth Rocks seems great and Shuckle's a prime candidate to set them down. He's also my main physical wall for whatever physical threats there are in UU. Pinsir can't touch Shuckle if it doesn't use Stone Edge because of its lack of a really powerful STAB move and the rocks should prevent too many switchins from it. Also knocks some shit off.

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Clefable @ Leftovers
Ability: Magic Guard
EV's: 252 HP/240 Def/ 16 Sp.Def
Nature: Calm
- Cosmic Power
- Seismic Toss
- Wish
- Protect

I've decided Jumpluff was nice but having a wish passer would be much more helpful for my team. Also acts as my special tank/wall.

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Rotom @ Choice Scarf
Ability: Levitate
EV's: 6 Def/252 Sp.Atk/252 Spd
Nature: Timid
- Thunderbolt
- Shadow Ball
- Trick
- Will-o-wisp

Not much to say here, just a revenge killer/wall crippler. Will-o-wisp just for the sake of burning something.

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Blatoise @ Leftovers
Ability: Torrent
EV's: 252 HP/252 Def/6 Sp.Atk
Nature: Bold
- Surf
- Ice Beam
- Rapid Spin
- Roar

Spins away any Stealth rocks on the field while phazing some shit. Clefable helps him stay alive. Considering Hitmontop for Pinsir coverage but Shuckle can handle most attacks and can even knock off its item.


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Absol @ Life Orb
Ability: Super Luck
EV's: 6 HP/252 Atk/252 Spd
Nature: Adamant
- Sucker Punch
- Sword Dance
- Pursuit
- Psycho Cut

My late game sweeper of sorts. I'm hoping an Encore from Shuckle will give me an opportunity to setup a Sword Dance and sweep. I've discovered much to my joy that Absol learns Pursuit and will guarantee a kill on the standard Hypno and Grumpig. This means my Altaria will have a MUCH easier time picking off my opponent's team one by one

Threat list: I have no idea xD
 
It's been a while since my last rmt and hopefully this one will get a little more attention (please? :pirate:). I'm not very experienced to UU to say the least so I'd appreciate it if you pointed out any problems I might have overlooked.

First a preview of the team:
dpmfa334.png
dpmfa213.png
dpmfa189.png
dpmfa479.png
dpmfa009.png
dpmfa359.png






dpmfa334.png

Altaria @ Choice Specs
Ability: Natural Cure
EV's: 6 HP/252 Sp.Atk/ 252 Spd
Nature: Modest
- Draco Meteor
- Fire Blast
- Dragon Pulse
- HP Ground

I Find Defensive Altaria more useful, especially for a lead, and a Physical variant of teh choice is much more powerful, and you can still use draco meteor for physical walls anyway. BUt altogether, the life orb offensive physical variant is best because it can get DD, so try this:

ALtaria @ Life Orb
Adamant/Jolly w/Natural Cure
6 hp, 252 Atk, 252 Spd
-Dragon Dance
-Dragon Claw
-Earthquake
-Draco Meteor/Fire blast
dpmfa213.png

Shuckle @ Leftovers
Ability: Sturdy
EV's: 252 HP/252 Def/6 Sp.Def
Nature: Impish
- Stealth Rocks
- Knock Off
- Encore
- Rest

I find shuckle pretty meh unless your using the power trick set, but if it suits you then its fine. I prefer aggron but shuckle can work. THe set is fine though.

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Jumpluff @ Leftovers
Ability: Chlorophyll
EV's: 6 Def/252 Sp.Atk/252 Spd
Nature: Timid
- Leech Seed
- Substitute
- Sleep Powder
- Energy Ball

I think there are better options tahn Energy Ball on this set. Giga Drain can add to the stalling effects, but you could go with worry seed to cancel out rest talk and/or useful abilities, or go with aromatherpy for soem support. and with 1 or 0 attacking mmoves, I hardly see the need for all those Special Attack EVs, so slap some of them into HP. If you not using Energy Ball or Giga Drain then put them all into HP.
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Rotom @ Choice Scarf
Ability: Levitate
EV's: 6 Def/252 Sp.Atk/252 Spd
Nature: Timid
- Thunderbolt
- Shadow Ball
- Trick
- Will-o-wisp

If your using Scarf then don't use WoW, even if you are tricking it because if you get a choice item back, or decide to use it for yourslf then WoW is a wasted moveslot. It isn't too useful anyway. Go with HP fighting. It covers all the foes resistant to shadow ball.
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Blatoise @ Leftovers
Ability: Torrent
EV's: 252 HP/252 Def/6 Sp.Atk
Nature: Bold
- Surf
- Ice Beam
- Rapid Spin
- Roar

Meh. Standard pretty much.

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Absol @ Life Orb
Ability: Super Luck
EV's: 6 HP/252 Atk/252 Spd
Nature: Adamant
- Sucker Punch
- Sword Dance
- X-Scissor
- Psycho Cut

Sharpedo is a good UU sweeper, and he has a stellar movepool and Stats to go mixed instead of pure physical, so he can take enemy walls with him adn sweep all the game, not just late. A CBPedo is also quite viable here as he is still gonna be doing alot of damage for UU, even against physical walls. The absol ste is fine though, nothing to complain about.
 
Please explain how physical Altaria is more powerful when both its offensive stats are exactly the same and when Draco Meteor is the most powerful move Altaria has without setup.

I don't really like Giga Drain's PP but I'll consider it. You don't seem to understand sub-seeding so I'll just keep Jumpluff's EVs the way they are for now, although I might just dump the Sp.Atk EVs into Defense anyway.
 
BUt altogether, the life orb offensive physical variant is best because it can get DD, so try this:

ALtaria @ Life Orb
Adamant/Jolly w/Natural Cure
6 hp, 252 Atk, 252 Spd
-Dragon Dance
-Dragon Claw
-Earthquake
-Draco Meteor/Fire blast

Without Roost this set has problems.

Altaria typically needs at least two DD's to be able to OHKO anything bulky, (giving the opponent at least one free shot), and if you factor in Life Orb recoil it's not promising.

Also she's not Salamence, so the special attacks are not going to be particularly effective coming off her medicore SpA.

That's not to say that the phyiscal set isn't good, it just needs roost to work more effectively.

I find shuckle pretty meh unless your using the power trick set,

You are joking right?

WoW, even if you are tricking it because if you get a choice item back, or decide to use it for yourslf then WoW is a wasted moveslot. It isn't too useful anyway.

So crippling something like Pinsir or one of the Hitmon's isn't useful?


Your team is fine RedSP although SCarf Pinsir could cause you problems once Blastoise is out of the way.

Also as Twinkytoes said Jumpluff's EV's need work.
You could consider Aeriel Ace/U-Turn over Energy Ball (and possibly some Atk EV's), although it won't be doing stellar amounts of damage it will at least hit the inevitable grass type switch in.

*Edit*

Apologies for the bold, I'm not quite sure why it's showing up like this.
 
I understand Subseeding better tahn you if you are using 252 SAtk EVs on a pokemon with only oen attacking move and mediocre SAtk, thankyou. If your using sub, put some EVs into HP as you can make bigger subs with hp EVs. Giga drain has 10 PP, so its not too small, but energy ball is still good. With jumpluffs mediocre defenses and not major typing, you'll be making a sub pretty much every two turns, so giga drains PP isn't going to be going away too soon anyway. HP EVs are better than Defense EVs all the time, but here even more so because of the size of the sub. I speak as an experienced battler, so don't tell me i don't understand something pretty simple like subseeding without expectobg to offend me.

Physical altaria is more powerful because she can get Dragon Dance, and with your good defensive stats you can safely use it a few times, which i think will wreak more havoc than a move that will lower your special Atk upon using, thus only being effective once really.
 
That SpecTaria is a nice suprise to most UU that looks good, as well as the rest of the team. Except for the point that none of your pokemon resist Special attacks, so I'd suggest adding SpD EVs to Blastoise or using a Special Wall / Tank.
 
Twinkytoes, subseeders don't run Hp EV's because you want as little Hp as possible. Jumpluff's subs aren't stopping anything anyway, and the bigger your subs the more Hp you're slicing off each turn, whilst you're still only gaining the same amount back from Leech Seed. Generally pumping the defenses is the highest priority after speed.
 
Ah, my bad on the subseed, i'm used to making them as big as possible. I do alot of subpassing and SubBerrying, so i always make my subs as big as possible. Sorry.
 
The goal of Subseeding is replenishing your own HP and if you are putting EVs into HP then isn't that counterproductive? Well, the answer is yes. Typically Subseeders only invest in HP for maximum leftover recovery, the rest goes into the defenses and speed. On something like Jumpluff U-Turn is excellent and Aerial Ace is decent too, so put a little into attack, note, not 252!

I prefer using Scarf Absol in OU but I don't know how well it would work in UU, you could try it.

Will-o-Wisp is extremely useful, especially since you can use its massive speed to burn a threatening sweeper, or trick the scarf onto something like SubPunching Aggron, then burn it.
 
I changed Jumpluff's EV's a bit and I'm starting to consider U-turn for it.

ODDish*: I actually tested this team out in OU for some laughs and to my surprise Altaria was actually pretty devastating in most of its battles. I'm guessing it's partly because most people wouldn't know what the hell to do with an Altaria but a special attack of 393 with a stabbed 140 move is a lot better than I would expect from UU. I'm kinda sad Draco Meteor is only 63% maximum on standard restalk Grumpig though. Also, can anybody tell me how common stealth rock are in UU? I'm considering Clefable or Grumpig as a special wall over Blastoise.

I really appreciate the comments guys. Anything else?
 
SR is common pretty much anywhere, and if you could get a pokemon that learns it and has the defenses to use it, then most would use it. Ive never seen a team withpout SR/Spikes/Toxic Spikes support, and in my, and alot of other peoples opinions, are extremely useful, so you will se alot of it in OU, UU, ubers, wherever you play, it will be seen
 
Actually with the lack of physical attacking and fighting attacks I would use Hitmontop. He helps a lot with some of the teams weaknesses
 
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