
Ability: Intimidate
EVs: 212 HP/16 Atk/180 Def/100 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Taunt
- Waterfall
ok, I guess this is a pretty standard choice, it's great for stopping set-ups and hits loads of other leads

Ability: Motor Drive
EVs: 252 Atk/176 Spd/80 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Cross Chop
- Ice Punch
- Thunderbolt
works really nice in combination with gyarados and charizard, at least the first time

Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Rapid Spin
- Stealth Rock
nice as a wall, though not in all cases, sets stealth rock up really nicely and can mostly get its attacks through

Ability: Sand Veil
EVs: 252 Atk/224 Spd/32 SDef
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
my precious, scarf garchomp is GREAT for lategame sweeps and can also beat enemies early on

Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/98 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Earthquake
- Sleep Talk
- Rest
Bronzong is my only other wall, it comes in nice to psychics and other specials, but it fails to ruin them, so Im looking for a better alternative

Ability: Blaze
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Focus Blast
- Hidden Power [Grass]
- Flamethrower
old charizard works really nicely because I can mostly predict what's coming in on him
I have been testing it replacing Bronzong with Lucario and with Spiritomb, but I've been losing with those. my biggest problem is countering Lucario late game (even though I know that's hard to do anyway) and walling psychic and dark pokes, I think
edit: sorry, I got my tabs mixed up, can someone please move this thread?