I need guidance and help once again.

This is my newer team, please look at this one now.

This team looks alot better than my last one did.

New Leader
Swampert@Leftovers
Ability:Torrent
Evs:252 Hp, 252 Def, 4 Atk.
Nature:Relaxed (+Def, -Spe)
Stealth Rock
Earthquake
Ice Beam
Protect

My new Leader, sure it doesn't have a water attack, but it doesn't need one, Ice Beam deals with Dragons or flying types that enter as i wouldn't leave it in against a grass pokemon, protect is for scouting and of course Stealth rock is there to be set up to cripple the enemy team.

Striker one
Salamance:@ Life Orb
Ability:Intimidate
Evs:80 Atk, 252 Spe, 176 SpA
Hasty nature(+Spe,-Def)
Draco Meteor
Fire Blast
Earthquake
Crunch

one of my two mixed strikers, Draco Meteor can do some crippling damage to anything with weak special defense or other dragons, Fire Blast takes care of steel and Grass pokemon, Earthquake helps in that as well as being a powerful physical move, and Crunch is a nice suprise to use on psychic pokemon that enter the battlefield.

Striker two
Infernape@Life Orb
Ability:Blaze
Evs:252 Atk, 192 Spe, 64SpA
Naive nature(+Spe, -SpD)
Close Combat
Mach Punch
Overheat
U-Turn

Like above this one also uses the life orb for power boosting, U-turn is for scouting, Close Combat is the main attacking move of this set with Mach Punch there to handle other Infernape's as well as Lucario's, Overheat is there for a fire attack and has just enough power to knock out most grass pokemon including Celebii in a single shot.

The Annoyer/Cleric
Clefable@leftovers
Ability:Magic Gaurd
Evs; 252 hp, 252 SpD, 4 Spe
Calm Nature(+SpD, -Atk)
Seismic Toss
Thunder wave
Softboiled
Heal Bell

Quite possibly the first pokemon to make me nearly die laughing as you can burn it, poison it, leech seed it, hail it, sandstorm it and what happens NOTHING!!!, only paralys and sleep can stop this monster as well as ghosts since it doesn't have a move able to hit them, I opted for Seismic toss as given the pokemon's weak movepool it was the best thing to do, sure it does only set damage but it's better than nothing, Thunder Wave shuts down opposing pokemon easily unless it gets taunted, Softboiled is there for healing itself while healbell deals with removing status conditions from any others who have gotten them.
Ride the Lightning.

Jolteon@Choice Specs
Ability:Volt Absorb
Evs:252 Spe, 252 SpA, 4 hp
Timid Nature:(+Spe, -Atk)
Thunderbolt
Shadow Ball
Hidden power [grass]
Signal Beam/Baton Pass

Anything that isn't can't absorb electricity, is Blissey or Ground should be deathly afraid of this thing as it can 2hko nearly anything else with thunderbolt, Shadow Ball picks off ghost pokemon as well as psychic's, and Hidden Power Grass deals with most ground and water pokemon including Swampert, one of this things main banes, however i've had trouble thinking of a good move for the last slot, I thought about signal beam but after actually using the move in battle unless it's used on a grass/psychic/dark pokemon it doesn't do squat to anything else so i've been thinking of replacing it, Baton Pass maybe but I don't see what purpose that would serve.

Destroyer.
Azelf@Choice Scarf
Ability:Levitate
Evs: 40 Atk, 252 SpA, 216 Spe
Naive nature (+Spe, -SpD)
Trick
Explosion
Flamethrower
Grass knot

If all else fails I come to this one, Trick is useful to mess up those bulky defenders who rely on Leftovers, Flamethrower and Grass Knot cover many threats and Explosion is used if it comes to the point where Azelf is about to die, i'll take the enemy down with me.

I think i'm getting the dyamic thing down alot better now, since i had that battle of eligtenment over at gamefaqs, so what do you think of this team, and again i'm sorry for the lack of pictures, I don't know where to find them.
 
With Vaporeon and Jolteon, Water and Flying types shouldn't be too much of a concern for you. Explosion or Ice Punch may be better on Metagross than ThunderPunch. Explosion will demolish Gyarados and Swampert, so you need not run an Electric attack there.
 
Striker one
Salamance:@ Life Orb
Ability:Intimidate
Evs:80 Atk, 252 Spe, 176 SpA
Hasty nature(+Spe,-Def)
Draco Meteor
Fire Blast
Earthquake
Crunch
Naive is the better nature here and you should use Outrage over Crunch. Outrage does the same, if not more damage to those same Psychic Pokemon.

Just a little note. Also, do a Google image search for images.
 
Striker one
Salamance:@ Life Orb
Ability:Intimidate
Evs:80 Atk, 252 Spe, 176 SpA
Hasty nature(+Spe,-Def)
Draco Meteor
Fire Blast
Earthquake
Crunch
Naive is the better nature here and you should use Outrage over Crunch. Outrage does the same, if not more damage to those same Psychic Pokemon.

Just a little note. Also, do a Google image search for images.

alright thanks for the tip.

how about the rest of the team.
 
Hello. Your team currently has a rather gaping weakness to Ground type moves, as four of the Pokemon on your team are weak to them. Salamence is currently your only resist to Ground type moves, and while it does help that he is immune to them, Ground is simply to popular an attacking type to only pack one resist for on a team like this. In order to fix this weakness, I think that you should consider changing Metagross to a Bronzong. Bronzong has the same typing as Metagross, so it won't affect your team synergy at all. It does, however, pack an important immunity to Ground type moves such as Earthquake, thanks to its ability, Levitate. Bronzong is also much more bulky overall than Metagross is, so you can use it as an effective Pokemon that can take powerful hits for your main sweepers. I think that a Dual Screen Bronzong lead would most benifit your team, as most of the Pokemon on your team are fast, frail sweepers. Use this set:

Bronzong @ Light Clay | Levitate
Relaxed | 252 HP | 160 Def | 96 SpD
Reflect | Light Screen | Stealth Rock | Explosion

Dual Screen Bronzong is a great lead, as it can easily set up Stealth Rock and dual screens against any non-Taunt lead. Reflect should generally be the first screen that you set up, as the current OU metagame is much more centralized around physical attackers. Light Screen gives Bronzong and its teammates a barrier against special attackers such as Life Orb Latias and Life Orb Gengar. Stealth Rock is, as I'm sure you are aware, an important entry hazard on offensive teams. Explosion allows Bronzong to both take out an opposing Pokemon and bring in a new sweeper, so that they can begin setting up. If you use Bronzong correctly, then you should be able to easily set up at least one Screen and Stealth Rock (usually two screens and Stealth Rock). Do not, however, attempt to set up against leads such as Roserade, Azelf, and Aerodactyl, as you will quickly be shut down by their speedy Sleep Powder / Taunt. If you would like to set up screens multiple times with Bronzong, then Earthquake or Gyro Ball are viable options over Explosion. Explosion is generally the best option, however, as it allows you to safely bring in a new Pokemon.

I think that Drapion is sort of redundant on this team. According to you it is a Toxic Spike absorber, and while Toxic Spikes are bothersome to this team, they aren't as big of a concern as that you would have to run a Pokemon like Drapion just to rid your team of Toxic Spikes. I think that, instead of Drapion, a Dragon Dance Tyranitar is a good option. Dragon Dance Tyranitar has similar typing to Drapion (albeit no Poision typing). Dragon Dance Tyranitar operates especially well under dual screens, so if you chose to go with Bronzong as your lead, then Tyranitar will have an even easier time at setting up and sweeping. Use this set:

Tyranitar @ Lum Berry | Sand Stream
Jolly | 4 HP | 252 Atk | 252 Spe
Dragon Dance | Stone Edge | Fire Punch | Crunch

Dragon Dance Tyranitar is a very fearsome sweeper, as it can easily ravage a weakened team thanks to its Dark + Rock STAB combination, as well as a sky high attack stat and usable speed stat. Dragon Dance is the obligatory boosting move for Tyranitar, as it boosts its attack and speed, the two stats that it most needs in order to sweep. Stone Edge is an extremely powerful source of STAB that can OHKO common threats such as Heatran and Scizor after a Dragon Dance. Fire Punch is a better option against Steel type Pokemon, as it hits them super effectively (and some of them, like Scizor and Foretress, 4x effectively). Crunch rounds off the set, providing Tyranitar with another good source of STAB. Babiri Berry can be used as the item, but under dual screens Choice Band Scizor's Bullet Punch does about 40% damage to Tyranitar, so Babiri Berry isnt really necessary. Lum Berry works well as an item as it allows Tyranitar to get another Dragon Dance up against foes that may try and use a status move against Tyranitar, such as Rotom-H and Blissey.

Use Life Orb as opposed to Choice Scarf on Salamence. To be totally honost, Choice Scarf doesnt seem to be helping your team at all. With it, Salamence doesnt outspeed anything that it wouldnt otherwise be able to, barring Starmie, Latias, and Gengar. These Pokemon are taken care of quite easily by your other team members, however, so Salamence really doesnt need to outspeed them. Life Orb tremendously boosts the power of Salamence's attacks, and allows you to deal out much more damage to opposing Pokemon. A MixMence's Life Orb boosted Draco Meteor is quite a powerful asset, as it is capable of OHKOing such defensive walls as Swampert and Gliscor. This is a HUGE help should you chose to run Dragon Dance Tyranitar on your team in place of Drapion, as these are just some Pokemon that Tyranitar struggles to take down. A Life Orb Draco Meteor can also come extremely close to OHKOing Machamp, whom is a no-holds barred counter for Tyranitar otherwise. All in all, Salamence is just a much bigger team player with a Life Orb.

Now, I can see your team struggling to take down Swords Dance Lucario and opposing Dragon Dance Tyranitar. These Pokemon can set up on your Jolteon locked into the wrong move, and from there on out can set up and sweep your team. In order to fix this weakness, change your Infernape to a physically based MixApe variant. Use an EV spread of 252 Atk | 64 SpA | 192 Spe, and change Hidden Power Ice to Mach Punch, as well as Grass Knot to U-turn. This is a more physically based Infernape variant that I feel is a better fit for this team, as with Mach Punch it can easily kill of Swords Dance Lucario and Dragon Dance Tyranitar that have accumulated a large amount of boosts. While Specially based MixApe works well on this team, I think that a physically based variant is better given this teams weaknesses. U-turn is used over Grass Knot for a good scouting move; if you feel like your team has large problems in handling Swampert, however, then feel free to stick with Grass Knot.

Hope I helped, and good luck! ;)
 
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