I have recently started playing competitive battles and even more recently started playing little cup(1 day before this post). I have been doing ok, so far but i still have some troubles. So can you help me w/ my team:
Chinchou (F) @ Eviolite
Trait: Volt Absorb
EVs: 52 Def / 232 SAtk / 224 Spd
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Heal Bell
Larvesta (M) @ Eviolite
Trait: Flame Body
Shiny: Yes
EVs: 76 HP / 236 Atk / 152 Def / 44 Spd
Adamant Nature
- Flare Blitz
- Morning Sun
- U-turn
- Will-O-Wisp
Mienfoo (M) @ Choice Scarf
Trait: Regenerator
Shiny: Yes
EVs: 236 Atk / 36 Def / 236 Spd
Adamant Nature
- U-turn
- Stone Edge
- Hi Jump Kick
- Knock Off
Magnemite @ Choice Scarf
Trait: Magnet Pull
EVs: 240 SAtk / 28 SDef / 240 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Trait: Super Luck
EVs: 236 Atk / 76 SAtk / 196 Spd
Naughty Nature
- Brave Bird
- Heat Wave
- Sucker Punch
- Dark Pulse
Drilbur (M) @ Eviolite
Trait: Mold Breaker
EVs: 196 HP / 120 Atk / 116 Def / 76 SDef
Adamant Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Rock Slide
Chinchou (F) @ Eviolite
Trait: Volt Absorb
EVs: 52 Def / 232 SAtk / 224 Spd
Timid Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Heal Bell
- Its a offensive cleric, as my team really gets crippled by things like burn
- I'm thinking of switching to water absorb as water is more common and i have two water weakness
- I might want to get ice beam b/c i get walled by most dragons
Larvesta (M) @ Eviolite
Trait: Flame Body
Shiny: Yes
EVs: 76 HP / 236 Atk / 152 Def / 44 Spd
Adamant Nature
- Flare Blitz
- Morning Sun
- U-turn
- Will-O-Wisp
- Larvesta is normally pretty beast, but it needs my spin support
- idk about will-o-wisp, b/c i have had multiple time when the opponent gets burned by flame body when i use it, which wastes moves...
- maybe 1 more offensive move
Mienfoo (M) @ Choice Scarf
Trait: Regenerator
Shiny: Yes
EVs: 236 Atk / 36 Def / 236 Spd
Adamant Nature
- U-turn
- Stone Edge
- Hi Jump Kick
- Knock Off
- I have been running a skarf variant to counter scraggy, but it gets f'd over by misdrevus
- I'm thinking about swithching knock off to pay back, but idk
- I think fake out might be more useful b/c i need priority to hit and kill drilbur and the likes
- may be take off skarf for some thing else
Magnemite @ Choice Scarf
Trait: Magnet Pull
EVs: 240 SAtk / 28 SDef / 240 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- some of my bigger prob comes from other magnemite when they switch into things like tbolt and flash cannon, and i get destroyed by their hp fire
- he is good but way too fragil, but then again thisn't suppose to be a stall team
- he seems fine for my team as is, but might need to change as team changes
Trait: Super Luck
EVs: 236 Atk / 76 SAtk / 196 Spd
Naughty Nature
- Brave Bird
- Heat Wave
- Sucker Punch
- Dark Pulse
- this is a decent counter to misdrevus, and revenger
- i might want to try insomnia for sleep counter
- more over i need a another good pkm that can learn volt turn, but at the same time be able to counter fighting and ghosts
Drilbur (M) @ Eviolite
Trait: Mold Breaker
EVs: 196 HP / 120 Atk / 116 Def / 76 SDef
Adamant Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Rock Slide
- Mold breaker is to sr even against natu and to hit leviatators
- But i would prefer some 1 that can volt-turn.