I need help with my TR team, wins only about 50% of the time

I have worked really hard on creating this team and I think I did a pretty good job seeing as this was my first attempt at this sort of team. Thing is is that it wins only half of the time. Scizors are my biggest challenge for this team or basically any priority punching pokemon. I will post the original members of the this team and lastly who I added in as test replacements. And as a side note all of the pokemon have the speed IV's at 0.

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Ding Dong: Sassy Nature@Light Clay
Ability: Heatproof
EV's: 252HP/ 128 Def/ 128 SpD
- Light Screen
- Reflect
- Explosion
- Trick Room

This is the first of the 3 trick room users on this team. I think its pretty obvious w/o a long winded description of why I have him as my lead trick room user. He is extremely bulky and can set up either Light Screen or Reflect as well as a Trick Room before being switched out.

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Sloth: Relaxed Nature@Leftovers
Ability: Regenerator
EV's: 252 HP/ 252 Def/ 6 SpD
- Toxic
- Heal Bell
- Wish
- Trick Room

My cleric and 2nd Trick Room user. I'm thinking of swapping toxic for either flamethrower or protect. But basically I send her out if I have more the one haxed pokemon as well as to set up a wish and obviously Trick Room. I'm sure either the EV's or the moveset can use some modification.

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Cyber Duck: Quiet Nature@Eviolite
Ability: Download
EV's: 252 HP/ 252 SpA/ 6 Def
- Discharge
- Trick Room
- Tri Attack
- Recover

The last Trick Room user. I really enjoy using the move Tri Attack mainly because to me it is the only move that will allow it the most coverage plus it's a STAB move. I'm going to assume I can have a better move other then discharge but it's been working out pretty well so far. Recover and Trick Room are obvious.

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Mama Bear: Brave Nature@Flame Orb
Ability: Guts
EV's: 252 HP/ 252 Atk/ 6 Def
- Facade
- Crunch
- Close Combat
- Swords Dance

A very strong physical sweeper. Guts+Stab makes facade capable of a 1HKO on most pokemon. Crunch is for any ghost types that facade can't hit. Close combat is just a to have a powerful fighting move for poke weak to fighting. If im lucky and predict my opponent will set up I can possible get one swords dance, at this point I'm pretty sure another physical move would be best.

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Winglet: Quiet Nature@Life Orb
Ability: Blaze
EV's: 6 HP/ 252 Atk/ 252 SpA
- Fire Blast
- Hi Jump Kick
- Stone Edge
- Hidden Power Grass

An excellent mixed sweeper. Fire Blasy and Hi Jump Kick for strong STAB moves. Stone Edge and HP grass for good coverage.

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Bang Zoom: Quiet Nature@Choice Specs
Ability: Magnet Pull
EV's: 128 Def/ 252 SpA/ 128 SpD
- Thunderbolt
- Tri Attack
- Hidden Power Fire
- Flash Cannon

A bulky special attacker with thunderbolt and flash cannon as its main STAB moves. Tri attack for coverage and and HP fire to take care of scizors which as I mentioned in my intro doesn't always pull off well because of bullet punch.

Alternate Trick Room user in place of Audino
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Bo-Peep: Relaxed Nature@Leftovers
Ability: Prankster
EV's: 252 HP/ 6 Atk/ 252 Def
- Stun Spore
- Leech Seed
- Trick Room
- U-turn

Stun spore for the hax but i think paralysis negates the trick room effect meaning it allows paralyzed pokes to go first but I could be wrong. Either way I think that move is kind of useless now on this poke for this sort of team. The rest of the moves should be obvious.

Alternate Mixed Sweeper
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OhmOfWatts: Quiet Nature@Life Orb
Ability: Levitate
EV's: 252 Atk/ 6 Def/ 252 SpA
- Hidden Power Ice
- Flame Thrower
- Grass Knot
- Wild Charge

HP ice for dragons and grass types. Grass knot for ground types. Flamethrower for steels like scizor and wild charge for STAB.

Ok, so there you have it. Please if you offer any suggestions do so along with the reason for the change. I ask that you don't bash me because again this is my first attempt at this kind of team. I thank you all in advance for all your help :)
 
You have a really big fighting weakness. On Whimsicott, don't use Stun Spore because it increases the chance that you will be "outrun" in trick room. Instead use a set of Encore, Toxic, Trick Room, and Leech Seed, or you can throw U-turn somewhere in there.

If Scizor is bothering you so much, you can try Jellicent, which helps your Fighting and Fire weakness, and sets up Trick room. I like Jellicent over Dusclops because more often than not Dusclops will just be set up fodder for many things while Jellicent has access to Taunt which is key. A simple moveset of Trick Room / Surf / Recover / Taunt is very effective. I'd recommended this over Audino (if you want to try it in place of Whimsicott) Also, Bronzong I feel should have a more offensive set. Taunt will mess your set up very badly and Explosion really isn't that great because you want to keep your trick roomers around as long as possible. Use a Brave Nature, with max attack, 0 Speed IVs, and the rest in HP with a set of Gyro Ball / Earthquake / Hidden Power Ice / Trick Room. You can take some of the HP Evs and put them into Special attack, but HP ice is really for the 4x weak stuff.

Ursaring looks fine but I would replace Swords Dance with Fire Punch, so you can get Psychic Steels, and I would use a Toxic Orb instead because you will be switching out most of the time after 3 or so turns and Toxic Orb will do less over 3 turns than Flame Orb. However, you should really use Guts Conkeldurr because it has a higher attack, and pretty much the same speed. It is also not weak to fighting.

I'm not a fan of Blaziken on TR teams. Emboar has lower speed, a better movepool, with pretty much no loss of power.

Porygon2 needs some adjustment. Like I said earlier, Discharge is no good because you do not want paralysis on a trick room team. Use Thunderbolt if you want an electric attack, or you can use Ice Beam. Also consider using trace to get the jump on Heatran and friends.

Mangezone really doesn't do much to your synergy because you have Bronzong as a steel. You can use Eelektross or you can Reuniclus, each have their pros and cons. As you know, Eelektoss has a better movepool and can go mixed, while Reuniclus can set up trick room for itself.

Thats all I can think of now, Good Luck!
 
Whimsicott is much better than Audino because of a supporting move pool. Clericing is hard because of the pace of TR, so there is not much lost. Whim's move set should be TR / Encore / Taunt / Seed or Sub or U-turn, allowing you to stop set up sweepers that would otherwise set up on your TRers and tear through your team.

Guts Conk is pretty much better than Ursa, despite STAB Facade. Conk has better STAB, better defenses, and better Attack. Toxic Orb (3 turns is same amount of damage as Flame Orb, but Conk shouldn't be staying in for that long in most cases) with a move set of Hammer Arm / Facade / Stone Edge / Mach Punch or something is the most effective.

Like what was said above, Emboar > Blaze in TR. The power and coverage of Flare Blitz, Wild Charge, Head Smash, and Hammer Arm, despite recoil, will tear more holes in your opponent. Use Expert Belt.

Pory2 is a place of disagreement, but I never use an offensive version because 105 Base SpA is rather underwhelming for TR. TR, Recover, Magic Coat, Ice Beam, 252 HP / 96 SpA / rest in either defense : Trace isn't screwed by Taunt, OHKOs Offensive Garchomp, walls, and has many oppurtunities to switch in.
 
I agree with kay-tay and V0x about adjusting Whimsicott's moveset. Personally I'd do TR / Encore / Seed / U-turn or Taunt. I like U-turn better for the sole reason that it does some damage, no matter how minimal.

Again agreeing with the two that were just mention, change Ursaring to Conkeldurr. You already have 2 other normal types, there's no reason to have another one when there's such a better option.

Reuniclus is a perfect replacement for Magnezone. They're both bulky special sweepers, so it shouldn't be too hard to get used to using it. Seeing as you already have 3 other pokes that have TR, I don't see why you need another one. Running Psychic or Psyshock / Focus Blast / Calm Mind / Recover should work really well because you don't have to rely on Audino to heal everyone.

V0x's Pory2 idea is really nice especially with you getting a real ice move instead of HP ice. But if you were to run his set, I would recommend getting another cleric in place of Audino. Like I said before, I think 3 TRers is enough. Or maybe a special wall instead? (Miraculously pulls a Wish Chansey out of frozen hell... tada! lol)

I thought Blaziken was banned all together. The ban list doesn't specify SB chicken. And yes I understand that SB is the only way Blaziken can compete in ubers, but it doesn't look like it was a complex ban. Then again I'm new to the Smogon community so please forgive me for my ignorance if I am wrong >.<
 
Blaziken can definitely work on TR teams, but it's banned in its entirety, so that's a moot point. I suggest you replace it with TR Victini.

Victini @ Life Orb
Victory Star
Brave 248/252/8/0/0/0
-V-create
-Fusion Bolt
-U-turn / Brick Break
-Trick Room

Reuniclus > Audino. Audino doesn't really have a place on this team since you're already using Porygon2, which outclasses it as a TR user, and the Wish passes are nowhere near close to being worth another Fighting-weakness and lack of resistances.

A simple TR Reuniclus set works fine.

Reuniclus @ Life Orb
Magic Guard
Quiet 252/0/4/252/0/0
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room

As it stands you flat-out lose to Excadrill if TR has expired. On that note replace Discharge with HP Fire on Porygon2 (which also helps deal with Scizor). Anyway, to deal with this problem you should make Bronzong more offensive.

Bronzong @ Macho Brace
Levitate
Brave 252/252/4/0/0/0
- Gyro Ball
- Earthquake
- Hypnosis
- Trick Room

HP Ice / Fire is also an option here, but that makes Life Orb mandatory, so they're not generally worth it.

Life Orb > Choice Specs on Magnezone. The only time you should be using Choice items in TR is when the attacker is so overwhelmingly powerful that it can afford to be locked into one move. (See: Haxorus / Aggron)

Lastly, you are very very weak to Drizzle teams, so Jellicent merits some consideration. Other options are Parasect, Lv.1 Endeavor TR Solosis + Tyranitar, and Ferrothorn. Unless you opt not to use one of my suggestions, Ursaring will probably have to be dropped to cover the weakness.

Good luck.
 
Bronzong @ Macho Brace
Levitate
Brave 252/252/4/0/0/0
- Gyro Ball
- Earthquake
- Hypnosis
- Trick Room
Could you explain me this set? Macho brace doubles the EV values of the pokemon but lowers it speed. So, why did you put 252 EVs in HP and Attack instead of 252 HP and Def for example?
 
Gyro Ball's base power increases drastically with lower speed, doing more damage on average than with a Life Orb.
 
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