Hello users, I've been using this team for a while now, and I'm not sure if it's the best set. I need to know if it's good. Could you help me out please? If so, it'd mean a lot. :]
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot
Tapu Koko is the runner-in for Pokemon on the team that need help, like Ferrothorn. Fighting types could mess up my set on Ferrothorn, and so Tapu Koko sweeps in and deals with the opponent using Dazzling Gleam. Grass Knot is used for ground types, like Garchomp and M-Swampert. Thunderbolt and Volt Switch are obviously Tapu Koko's most common moves as it wouldn't make sense to not run them. U-Turn is another option though, maybe?
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Defog
- Earthquake
- Stealth Rock
- U-turn
Lando-T is my Stealth Rock and hazard remover. I used the Smogon moveset, because it's very useful. The 252 HP and 240 Def help it live possibly more than one turn. Defog helps remove hazards like Stealth Rock, and (T-)Spikes. Earthquake, obviously so it can attack too. :)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn is my stall Pokemon, with it's defensive EVs and Leech Seed, Leftovers combination. Protect helps it get that recovery and let it stall the opponent. Power Whip and Gyro Ball are it's attacking moves.
Greninja @ Expert Belt
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Hydro Pump
- U-turn
Greninja, like, Tapu Koko, is a offensive, "sweep the opponent" kind of Pokemon. Expert belt helps it do more damage to the opponent. U-turn is for grass types like Kartana to avoid getting KO'd. If it stays in, Ice Beam is there to get rid of said grass types.
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Giga Drain
Volcarona is my Fire-type mon. I chose the Smogon set, but chose Giga Drain to regain HP. Buginium Z helps it with defensive mons that are super effective against Volcarona. Quiver Dance helps it set up.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
Chansey is the defensive mon on my team, and I used the Smogon set because it's the best choice for my team. I can't really say anything else about it, but Heal Bell, curing the team of status conditions, like Greninja or Tapu Koko.
Threats:
Fighting Type mons could really hurt my team, because most of them are weak to Fighting types. Tapu Koko can't just come out and KO, most likely from Stealth Rocks. This happens almost every battle. Stealth Rocks, and then a magical Ice Type move appears out of thin air and KOs Lando-T. I really don't know how to fix this.
I really need help with this team, and I could really appreciate it.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot
Tapu Koko is the runner-in for Pokemon on the team that need help, like Ferrothorn. Fighting types could mess up my set on Ferrothorn, and so Tapu Koko sweeps in and deals with the opponent using Dazzling Gleam. Grass Knot is used for ground types, like Garchomp and M-Swampert. Thunderbolt and Volt Switch are obviously Tapu Koko's most common moves as it wouldn't make sense to not run them. U-Turn is another option though, maybe?
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Defog
- Earthquake
- Stealth Rock
- U-turn
Lando-T is my Stealth Rock and hazard remover. I used the Smogon moveset, because it's very useful. The 252 HP and 240 Def help it live possibly more than one turn. Defog helps remove hazards like Stealth Rock, and (T-)Spikes. Earthquake, obviously so it can attack too. :)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn is my stall Pokemon, with it's defensive EVs and Leech Seed, Leftovers combination. Protect helps it get that recovery and let it stall the opponent. Power Whip and Gyro Ball are it's attacking moves.
Greninja @ Expert Belt
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Hydro Pump
- U-turn
Greninja, like, Tapu Koko, is a offensive, "sweep the opponent" kind of Pokemon. Expert belt helps it do more damage to the opponent. U-turn is for grass types like Kartana to avoid getting KO'd. If it stays in, Ice Beam is there to get rid of said grass types.
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Giga Drain
Volcarona is my Fire-type mon. I chose the Smogon set, but chose Giga Drain to regain HP. Buginium Z helps it with defensive mons that are super effective against Volcarona. Quiver Dance helps it set up.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
Chansey is the defensive mon on my team, and I used the Smogon set because it's the best choice for my team. I can't really say anything else about it, but Heal Bell, curing the team of status conditions, like Greninja or Tapu Koko.
Threats:
Fighting Type mons could really hurt my team, because most of them are weak to Fighting types. Tapu Koko can't just come out and KO, most likely from Stealth Rocks. This happens almost every battle. Stealth Rocks, and then a magical Ice Type move appears out of thin air and KOs Lando-T. I really don't know how to fix this.
I really need help with this team, and I could really appreciate it.