i really need help

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togekiss.png

Devil (togekiss)@lefties
serencegrace
252 HP/SP.Atk
adamant
air slash
aura sphere
roost
t-wave

he can t-wave till the cows come home and can take 2 ice beams
the only thing that ever OHKO'ed him was a critical hit blizzard from a
glacieon. can paralyze zelf and flinch him to death.he pretty much resists all of celibi's moves.when a salamence or a gyrados tries to use DD i t-wave them and kill them in about three hits. this is arguably the best lead pokemon ever.



umbreon.png

Umbrella (umbreon) @Bright powder
Synchronize
252 def/hp
Quirky
toxic
mean look
payback
Double team

yes i know about evasion boosters being banned.but im making this team to dominate the PBR wi-fi battles
She traps her opponent in an umbrella w/ mean look then poisons them and double teams and just waits for them to die.she took 5 draco meteors from a non ev trained flygon and only lost about %40 of her hp.







tyranitar.png

Tar (tyranitar) @Life orb
Sand Stream
modest
252 atk/speed
ice beam
rock polish
stone edge
EQ

this guy out speeds just about everything after one rock polish.ice beam can get some annoying grass pokemon that get sent on him. ice beam makes them think im running tyraniboah when truely im not it causes a lot of fear for my opponents walls. when i started playing w/him i couldn't believe how strong his attack is when i bashed my opponents stone edge



celebi.png

Celery (celebi) @lefties
Natural Cure
modest
252 HP/Def
energy ball
leech seed
swords dance
baton pass

leech seed helps milotic a lot and it can baton pass some major attack boosts to metagross or to t-tar and maybe umbreon.i was wonderin should i replace energy ball w/ psychic.





milotic.png


miley (milotic) @lefties
marvel scale
adament
252hp 128sp.def 128 def
recover
sub
surf
ice beam

I get so much mileage out of her she hits hard recovers and if i antiicipate a switch she subs and hits their switch-in hard.i beat the whole battl tower and got to the tycoon for thre first time just using her. its almost like she never dies. she kills most dragons in 1 or 2 hits her subs are insanely durable and she can take around three t-bolts before she goes down. she is like the goddess of death.




metagross.png

BIG ROCK (metagross) @?
clear body
careful
252 hp 252atk
?
meteor mash
pursiut
?

im not so sure on the other 2 moves i need help with that i also need a good item.



So there u have it my team named...
i need a name for it too...:pirate:
 
Why does Milotic have an adamant nature. It is the worst nature for Milotic.
Same for Tyranitar with it's current moveset
Also get a better nature than Quirky on Umbreon
 
Most evasion clauses are also put in on wi-fi..also, many pokemon come with sure-hit moves no matter what. And on further note Umbreon MUST have a bold nature..ev trained physical pokemon will tear straight through it without some defence.
 
It's clear this is a non-competitive team. Your natures are entirely messed up (Adamant Togekiss without Hustle? Adamant Milotic? Quirky Umbreon? Modest Tyranitar?), your EVs are all 252/252, not even including the extra 4 anywhere, one of your Pokemon is incomplete, and you're using Double Team. But I'll try to Rate anyways.

Togekiss is NOT "the best lead ever". Many leads run Taunt, which can stop you from Thunderwaving, and most set-up leads run Lum Berry to deal with opposing Status leads. If you try to Thunderwave a Dragon Dancing lead Salamence/Tyranitar/Gyarados, you'll find yourself facing down a +1/+1 Salamence with no item, ready to rip through your entire team.

Why does Tyranitar have Rock Polish and not Dragon Dance, which can already let him outspeed +nature base 115s after 1 (with a jolly nature), especially if you're putting all your EVs into Speed? All you're really doing is sacrificing that extra power. Now, if you want to run PolishTar, you want to pick a point you want to outrun (say, Timid ScarfTran), and run enough speed to outspeed that after one polish. To outrun ScarfTran, you need 208 Speed EVs, so the rest can go into Special attack or HP. If you want to outspeed +nature base 115s, you only need to run 92 Speed EVs, giving you enough EVs to dump into Special Attack and HP that it might be worth running this set. I'd strongly suggest your moves be Stone Edge/Crunch, Fire Blast, and HP Grass, though, because this will let you deal with many of DDTar's usual counters (Swampert, Scizor, Skarmory, Hippowdon).
 
Oh and I missed this but as of your lead..not true. Many stall teams such as mine that use a hippowdon lead can resist t-wave, stealth rock, and force your togekiss to switch out with roar, and force you to bring him back in with the stealth rock weakness, OR if they are good breeders and have an ice fang hippo, can just resist and fang you to death, considering they may freeze you.
 
Metagross @ Choice Band/Life Orb
Metor Mash
Earthquake
Explosion
Bullet Punch/Thunder Punch/Trick

If you go with choice band you can use your attack at max power and then when your opponent switches to a counter you use trick and swap items...this gives you the most options. If you go with bullet punch or t-punch it gives you more attack opptions but your going to have to be able to predict things alot more


milotic @lefties
marvel scale
bold
148 HP / 252 Def / 108 SpA
recover
hypnosis
surf
ice beam

Good defenses and instant recovery make Milotic a great sleep inducer. It is tough to take down in a single hit, so simply fire off Hypnosis until it hits, recovering off damage on the way.


togekiss @ lefties
serencegrace
252 HP / 6 Def / 252 SpD
Calm
air slash
aura sphere
roost
Body Slam

Air Slash's already high 30% flinch rate doubles, and combined with Thunder Wave this set can be hell for an opponent to take out as they will have a mere 30% chance of attacking. Thunder Wave guarantees paralysis, but invites Ground-types and Pokémon with Volt Absorb or Motor Drive to switch in. Giving a free boost to Pokemon such as Jolteon or Electivire cannot be a good idea, and many of the aforementioned Pokemon that would benefit from Thunder Wave won't enjoy paralysis at all, so Body Slam with its 60% paralysis is an acceptable replacement.

Umbreon @ Lefty's
Synchronize
252 HP / 92 SpD / 164 Spe

Careful
Mean Look
Wish
Baton Pass
Toxic/Protect

Trap opponents with Mean Look, then Baton Pass to a reliable counter, or send in a sweeper who can freely set up.
Wish is the most team oriented healing move, and it allows Umbreon to heal both itself and its teammates. Using Wish in conjunction with Baton Pass and Umbreon's naturally low Speed allows Umbreon to switch out after the opponent's attack on the turn Wish will heal, letting it take the blow and heal something that would normally be unable to switch in due to being too weak to take a hit.


I would also suggest switching togekiss and metagross...togekiss doesn't have the attack spread, speed or bulkieness to start he is better at coming in mid match to put a dent in some of your teams counters
 
Hey

Next, I think that making Metagross your lead over Togekiss will greatly benefit your team. Basically switch the position of Metagross and Togekiss. To be honest, I do not see how effective your Togekiss is as a lead because the vast majority of leads such as Jirachi , Swampert, Metagross etc, are bulky enough to not be OHKOed by any of Togekiss' attacks (Air Slash, Aura Sphere) while they can set up Stealth Rock and hit you back hard with the proper move. In addition to that, some leads tend to use Focus Sash meaning that Pokemon such as Azelf will always beat you. In addition to that, Azelf tend to carry Taunt meaning they will prevent you from using Thunder Wave to cripple them. If you Thunder Wave, it will Taunt and then survive your next attack with Focus Sash and Explode on you. If you attack right off the bat, it will still set up Stealth Rock and then Explode. Togekiss is a valuable member of your team, and you should keep it alive until the late game where it shines best.

Lead Metagross is usually better off holding some type of berry such as Occa Berry and or Shuca Berry. These pinch berry allow it to survive a super effective hit from an oppposing Pokemon. Most leads will not damage you directly straightaway anyway, meaning Leftovers will generally be a waste of an item since Metagross has more use for one of the aforementioned berries. Having used a Metagross lead extensively myself, I feel the best version of a lead Metagross is one holding Occa Berry with Earthquake / Bullet Punch / Explosion / Stealth Rock. So basically, I would recommend you change to Metagross as your lead with Occa Berry. Earthquake is over Meteor Mash and I will explain why! The reason for this is really because when you look at the top 10 leads used in OU, this Metagross can effectively deal with the vast majority of them, even if it does not have Meteor Mash. Here is a rundown of what it can do against common leads. Against opposing Metagross use Stealth Rock first, then Earthquake. If it turns out to be one without Earthquake, you're in luck since it cannot beat you. Against Azelf - It will SR first most of the time, and you can kill it with 3 Bullet Punches (2 if it chooses to use a -Def nature). This is the only lead against which Meteor Mash is better off, since it allows you to Meteor Mash it then finish it off with Bullet Punch. Infernape is fun since you survive its Fire Blast with your Occa Berry and then hit it with Earthquake to bring it to its sash and finish Infernape off with Bullet Punch. Versus Jirachi use Earthquake to 2HKO it. Versus Aerodactyl - Bring it to its sash with Bullet Punch, then finish Aerodactyl off with another Bullet Punch. Against Tyranitar - Earthquake does enough to 2HKO, and you out-speed and survive its Earthquake, meaning you win. There's also no chance of you missing like there was with Meteor Mash!. Against Heatran - You survive its hit with Occa then hit back with Earthquake to take it out. So basically, not having meteor Mash is not to big of a deal since Bullet Punch does most of the things Meteor Mash does with the addition of giving your team some form of priority move. For an EV spread, use 252 HP / 236 Atk / 12 Def / 8 Spe. The Attack EV's allow Metagross to hit as hard as possible with BulletPunch/Earthquake/Explosion while the HP EV's give Metagross some durability.

Now, your Tyranitar set is outclassed by Dragon Dance Tyranitar version since 1) Tyranitar still gains a Speed boost 2) In addition to the Speed boost, it gets a boost in Attack, allowing it to hit harder and pose more of a sweeping threat. Dragon Dance Tyranitar is a very potent sweeper that is capable of sweepng through many teams with ease. In addition to that, most teams only have one answer to DD Tyranitar and that is Scizor who can be beaten by Tyranitar is said Tyranitar is carrying a Steel resist berry. The Steel resists berry allows Tyranitar to survive Scizor's Bullet Punch and destroy it with Fire Punch. With Stone Edge and Crunch in Tyranitar's arsenal, Tyranitar will have little trouble sweeping since Tyranitar has a myriad of chances to set up a DD. It can come in on a Rotom, Jolteon, Zapdos, etc, set up a DD, and sweep. If you are interested in using Dragon Dance Tyranitar, I suggest using Dragon Dance/Fire Punch/Stone Edge/Crunch, 252 Speed/252 Attack/ 6 HP, Babiri Berry ( Steel resist) with a Jolly Nature. Dark and Rock provide the Tyranitar with the amazing dual STAB combination of Dark and Rock which give Tyranitar excellent coverage. Fire Punch helps to finish of the coverage given by the set since it hits teel types such as Forretress, Lucario, and perhaps most importantly Scizor, one of the biggest threats to Tyranitar. Jolly allows you to reach 364 Speed, which allows Tyranitar to beat everything that reaches 115, including Azelf and Starmie. Babiri berry, allows you to survive Scizor's Bullet Punch and will deal a minimum of 53%. In return, you OHKO with Fire Punch.

Next up is Celebi! Now that I suggested Tyranitar having Dragon Dance, Swords Dance is less needed on Celebi so we can now focus on what Celebi does best, wall! Celebi is one of the best walls in OU since it is capable of dealing with threats such as Gyarados, who your team is quite vulnerable too. Now, lets start off with fixing your moveset. Firstly, Grass Knot is better than Energy Ball in OU. Grass Knot gets a harder hit on Gyarados and Tyranitar and Bulky Waters such as Suicune,who have the potential to beat celebi who do not carry Grass Knot. Secondly, use Recover over Swords Dance. What makes celebi such a potent wall is its ability to instantly heal damage it has taken with Recover. Without recover, you will most likely lose against Bounce Gyarados, CM Suicune, etc. Now, use Thunder Wave, in place of Baton Pass. Thunder Wave allows you to cripple Pokemon such as Infernape and Scizor who love switching into Celebi. Thunder Wave cuts Infernape's and any other Pokemon that switches in on Celebi in half. This is very helpful because it means your Tyranitar will be more likely to sweep once things are paralyzed. Now for the fourth move, it is a choice between Hidden Power Fire and Leech Seed. Since your team is pretty vulnerable to Scizor's U-Turn, I suggest using Hidden Power Fire over Leech Seed. Hidden Power Fire allows Scizor to take care of one of Celebi's worst enemy's, Scizor! HP Fire will hit Scizor for hard damage, allowing one of your other Pokemon to finish it off. Now it is time for Celebi's EV spread! Use 252 HP / 220 Def / 36 Spe with a Bold Nature. The EVs give Celebi the best overall tanking ability it can get while still outrunning Jolly Tyranitar, which means you can Grass Knot it before it hits you with Crunch. Bold lets Celebi take Physical hits more effectively as well since Bold boost Celebi's Defense stat.

Good Luck! =D
 
just a few quick things:

- the natures make no sense (Modest: +SpAk, - Atk on a Phy. TTar with Ice Beam? wth?)

- Umbreon is only good at 3 Things IMO: Curse set (which requires some support), Wish Passing, and Toxic Trapper/Trapper + BP to Counter (basically the same ideas with 1 move difference)

- i like the Kiss lead, though Hax are annoying XD
 
You've gotten some good advice here (I believe bloo was very helpful). However, very little can actually come from anyone rating this team because, bluntly put, the team isn't able to be rated. In Tangerine's How To RMT; he brings up the idea of lurking more and learning the game. You are at the point where I think you need to do that; given your natures, movesets etc. Your lack of descriptions also could be considered a violation of Rule #3; however, I honestly believe you probably don't have a lot of descriptions because you aren't knowledgeable enough about the game to actually contribute descriptions of value.

I suggest lurking more and learning how to play the game. To start, I would suggest reading this excellent introductory guide Introduction To Competitive Pokemon. From there, I would then suggest signing up for the next round of the Battling 101 program to become better acquainted with the game with a help from one of our tutors.

Best of luck in the future.
 
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