Well, I got bored again, so I figured that I might as well get back into the game. Luckily enough, HeartGold and SoulSilver didn't do too much to change the current OverUsed metagame, besides giving that dirty Pokemon Walrein "Super Fang". completely overpowering Hail based stall teams. The title really doesn't have much to do with the team, but it's one of my favorite songs, Killing Me by Drowning Pool. Well, let me introduce you to Team "Ragequit".
First Glance
Heatran (M) @ Shuca Berry
Ability: Flash Fire
Nature: Timid
EV's: 4 HP | 252 SpA | 252 Spe
- Fire Blast -
- Earth Power -
- Hidden Power (Ice) -
- Stealth Rock -
The good, old fashioned LeadTran. Now I'm betting you're wondering about the extreme lack of Explosion on this set, and there is a perfectly good reason for this. This Heatran is actually expected to come back later in the game and either soak up Ice attacks, absorb Fire attacks, or just go for a quick sweep before Breloom comes out. Hidden Power (Ice) was chosen over Hidden Power (Grass) because, in a honesty, Heatran will not beat Swampert one-on-one. It may weaken it, but not kill. Besides, Swampert is not a significant problem for this team. Hidden Power (Ice) is for those Dragons that think they can come in after a lead is down and out, only to get punt-kicked right back out. It also deals with Aerodactyl, who runs train on this set without HP (Ice). I cannot count how many Salamence switched into Heatran, thinking I had a Scarf, only to be surprised when their Earthquake leaves me with 1-2% health left, and them dead from a shocking HP Ice. Timid Nature was chosen over Naive seeing as I'm not running Explosion, so why hurt my SpD for it? Fire Blast deals with leads like Metagross and Azelf, while Earth Power cleans up the scraps of whatever is left. Stealth Rock for the fact that it is the greatest entry hazard so far, and I could use the extra damage it racks up one the enemy. Another great thing about Heatran is that he can switch in on a Scarfed Pokemon, take the Scarf, then run around and destroy everything with it. Jirachis and Rotoms will not be happy.
Latias (F) @ Choice Scarf
Ability: Levitate
Nature: Timid
EV's: 4 HP | 252 SpA | 252 Spe
- Drace Meteor -
- Surf -
- Thunderbolt -
- Trick -
I'm not too sure is anyone has noticed it yet, seeing as I've been out of the meta-game for a while, but Heatran and Latias cover eachother perfectly. Let's count all of Latias weaknesses, shall we? Dark, Bug, Dragon, Ghost, and Ice. What moves does Heatran resist? Ice, Dragon, Bug, Dark, Ghost, Fire, Grass, Normal, Poison, Steel, Flying, and finally Psychic. Move over Celebi+Heatran or Electivire+Gyarados! It's time for something else to take the stage. This Latias has changed greatly due to some advice. In the beginning, I had a Dual Screener Latias here to help my Pokemon set up. Then I realized that only TWO of my Pokemon are supposed to be setting up, Zapdos and Breloom. Breloom should be setting up on Choice Locked Pokemon, like Bullet Punch locked Scizor. Same can be said for Zapdos. After realizing that this team was lacking some serious attack power, I switched Latias to a TrickScarfer, and it's worked out perfectly. Surf gets kills on the pesky Heatrans that killed my own LeadTran. Draco Meteor gets a quick, clean kill, while Dragon Pulse is for when I'd rather not be choice locked into a weakening move. I'm currently testing out Thunderbolt over Dragon Pulse to see if Thunderbolt can take care of the slight Gyarados weakness I have.
Rotom-A (Heat Forme) @ Leftovers
Ability: Levitate
Nature: Bold
EV's: 252 HP | 120 Def | 136 SpD
- Rest -
- Sleep Talk -
- Discharge -
- Will-O-Wisp -
My Spin-Blocker, because it would be a pain to have to waste a turn to set up Stealth Rocks again, and a Scizor and Tyranitar counter. Levitate once again helps to dodge ground attacks aimed at the team. This set was also changed after reading BlackAce's review. I decided that relying on my old Wish passing Blissey could be a bit dangerous, so I decided to give Rotom-A a self healing attack. Rest+Sleep Talk is an obvious combination to anyone who's played competitively, so I won't explain it. Discharge has a 30% Paralysis chance, which can really help when I know for a fact that Breloom just isn't fast enough to set up a substitute.
Scizor (M) @ Choice Band
Ability: Technician
Nature: Adamant
EV's: 248 HP | 252 Atk | 8 Spe
- Bullet Punch -
- Pursuit -
- U-Turn -
- Superpower -
Did you really think that anybody could go an entire RMT without at least mentioning Scizor, one of the most dominate forces in the game? Scizor is my true answer to all the annoying Ghosts that ruin Breloom's Focus Punch party. Bullet Punch deals with weak Ice types and is Scizor's main attack. Pursuit is to obviously destroy Ghost Pokemon. U-Turn scouts out counters and switches to my counter for their counter. Superpower deals with Steel and Dark switch ins. Heatran absorbs Scizor's weakness of Fire, while also helping to take Ice attacks for Latias.
Zapdos (U) @ Leftovers
Ability: Pressure
Nature: Timid
EV's: 248 HP | 184 SpD | 76 Spe
- Toxic -
- Substitute -
- Thunderbolt -
- Roost -
Ah, SubRoost Zapdos. I'm guessing why you're seeing such an out of place Pokemon on this team, correct? Simple. Zapdos is here to wear down the opponent's team as a whole, slowly killing them with Toxic. Now I know that it probably would have been smarter to run Toxic Spikes somewhere on this team instead of Toxic, but honestly, Gliscor use (the reason HP Ice is really even needed) has gone downhill, so I figured that I'd give SubRoost Zapdos a shot with Toxic. This is just a test, but if it does well enough then I'll keep it.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
Nature: Adamant
EV's: 44 HP | 252 Atk | 212 Spe
- Substitute -
- Leech Seed -
- Focus Punch -
- Spore -
The main star of the show here, folks. With ScarfLoom hitting everything with Spore, then switching out, I figure that the good old Sub/Leech/Poison strategy might have a bit more surprise factor than usual. Besides, everyone hates Breloom and alot of people, at least the people I've battled, ragequit as as soon as Breloom gets the Substitute up. This moveset is literally known by anyone and everyone that plays the 4th generation competitively, so there should be no need to explain it. Instead, let me explain it's synenergy with the rest of the team. Breloom is weak to Psychic, Fire, Ice, and Poison. All those are resisted and nullified by my first two Pokemon alone, Heatran and Latias. Now while Breloom doesn't resist much that isn't covered already, he does resist a few things like Ground, Water, Electric, and Dark, to name a few. Those are already taken care of by other members of the team, but it's always good to have a Plan B. I've decided to use Spore over Seed Bomb seeing as I've easily managed to stall out Ghosts after setting up a Substitute and putting them to Sleep. The only thing I really have to be careful about is Sleep Clause, since I could put the wrong Pokemon to sleep at the wrong time.







Heatran (M) @ Shuca Berry
Ability: Flash Fire
Nature: Timid
EV's: 4 HP | 252 SpA | 252 Spe
- Fire Blast -
- Earth Power -
- Hidden Power (Ice) -
- Stealth Rock -
The good, old fashioned LeadTran. Now I'm betting you're wondering about the extreme lack of Explosion on this set, and there is a perfectly good reason for this. This Heatran is actually expected to come back later in the game and either soak up Ice attacks, absorb Fire attacks, or just go for a quick sweep before Breloom comes out. Hidden Power (Ice) was chosen over Hidden Power (Grass) because, in a honesty, Heatran will not beat Swampert one-on-one. It may weaken it, but not kill. Besides, Swampert is not a significant problem for this team. Hidden Power (Ice) is for those Dragons that think they can come in after a lead is down and out, only to get punt-kicked right back out. It also deals with Aerodactyl, who runs train on this set without HP (Ice). I cannot count how many Salamence switched into Heatran, thinking I had a Scarf, only to be surprised when their Earthquake leaves me with 1-2% health left, and them dead from a shocking HP Ice. Timid Nature was chosen over Naive seeing as I'm not running Explosion, so why hurt my SpD for it? Fire Blast deals with leads like Metagross and Azelf, while Earth Power cleans up the scraps of whatever is left. Stealth Rock for the fact that it is the greatest entry hazard so far, and I could use the extra damage it racks up one the enemy. Another great thing about Heatran is that he can switch in on a Scarfed Pokemon, take the Scarf, then run around and destroy everything with it. Jirachis and Rotoms will not be happy.

Latias (F) @ Choice Scarf
Ability: Levitate
Nature: Timid
EV's: 4 HP | 252 SpA | 252 Spe
- Drace Meteor -
- Surf -
- Thunderbolt -
- Trick -
I'm not too sure is anyone has noticed it yet, seeing as I've been out of the meta-game for a while, but Heatran and Latias cover eachother perfectly. Let's count all of Latias weaknesses, shall we? Dark, Bug, Dragon, Ghost, and Ice. What moves does Heatran resist? Ice, Dragon, Bug, Dark, Ghost, Fire, Grass, Normal, Poison, Steel, Flying, and finally Psychic. Move over Celebi+Heatran or Electivire+Gyarados! It's time for something else to take the stage. This Latias has changed greatly due to some advice. In the beginning, I had a Dual Screener Latias here to help my Pokemon set up. Then I realized that only TWO of my Pokemon are supposed to be setting up, Zapdos and Breloom. Breloom should be setting up on Choice Locked Pokemon, like Bullet Punch locked Scizor. Same can be said for Zapdos. After realizing that this team was lacking some serious attack power, I switched Latias to a TrickScarfer, and it's worked out perfectly. Surf gets kills on the pesky Heatrans that killed my own LeadTran. Draco Meteor gets a quick, clean kill, while Dragon Pulse is for when I'd rather not be choice locked into a weakening move. I'm currently testing out Thunderbolt over Dragon Pulse to see if Thunderbolt can take care of the slight Gyarados weakness I have.

Rotom-A (Heat Forme) @ Leftovers
Ability: Levitate
Nature: Bold
EV's: 252 HP | 120 Def | 136 SpD
- Rest -
- Sleep Talk -
- Discharge -
- Will-O-Wisp -
My Spin-Blocker, because it would be a pain to have to waste a turn to set up Stealth Rocks again, and a Scizor and Tyranitar counter. Levitate once again helps to dodge ground attacks aimed at the team. This set was also changed after reading BlackAce's review. I decided that relying on my old Wish passing Blissey could be a bit dangerous, so I decided to give Rotom-A a self healing attack. Rest+Sleep Talk is an obvious combination to anyone who's played competitively, so I won't explain it. Discharge has a 30% Paralysis chance, which can really help when I know for a fact that Breloom just isn't fast enough to set up a substitute.

Scizor (M) @ Choice Band
Ability: Technician
Nature: Adamant
EV's: 248 HP | 252 Atk | 8 Spe
- Bullet Punch -
- Pursuit -
- U-Turn -
- Superpower -
Did you really think that anybody could go an entire RMT without at least mentioning Scizor, one of the most dominate forces in the game? Scizor is my true answer to all the annoying Ghosts that ruin Breloom's Focus Punch party. Bullet Punch deals with weak Ice types and is Scizor's main attack. Pursuit is to obviously destroy Ghost Pokemon. U-Turn scouts out counters and switches to my counter for their counter. Superpower deals with Steel and Dark switch ins. Heatran absorbs Scizor's weakness of Fire, while also helping to take Ice attacks for Latias.

Zapdos (U) @ Leftovers
Ability: Pressure
Nature: Timid
EV's: 248 HP | 184 SpD | 76 Spe
- Toxic -
- Substitute -
- Thunderbolt -
- Roost -
Ah, SubRoost Zapdos. I'm guessing why you're seeing such an out of place Pokemon on this team, correct? Simple. Zapdos is here to wear down the opponent's team as a whole, slowly killing them with Toxic. Now I know that it probably would have been smarter to run Toxic Spikes somewhere on this team instead of Toxic, but honestly, Gliscor use (the reason HP Ice is really even needed) has gone downhill, so I figured that I'd give SubRoost Zapdos a shot with Toxic. This is just a test, but if it does well enough then I'll keep it.

Breloom (M) @ Toxic Orb
Ability: Poison Heal
Nature: Adamant
EV's: 44 HP | 252 Atk | 212 Spe
- Substitute -
- Leech Seed -
- Focus Punch -
- Spore -
The main star of the show here, folks. With ScarfLoom hitting everything with Spore, then switching out, I figure that the good old Sub/Leech/Poison strategy might have a bit more surprise factor than usual. Besides, everyone hates Breloom and alot of people, at least the people I've battled, ragequit as as soon as Breloom gets the Substitute up. This moveset is literally known by anyone and everyone that plays the 4th generation competitively, so there should be no need to explain it. Instead, let me explain it's synenergy with the rest of the team. Breloom is weak to Psychic, Fire, Ice, and Poison. All those are resisted and nullified by my first two Pokemon alone, Heatran and Latias. Now while Breloom doesn't resist much that isn't covered already, he does resist a few things like Ground, Water, Electric, and Dark, to name a few. Those are already taken care of by other members of the team, but it's always good to have a Plan B. I've decided to use Spore over Seed Bomb seeing as I've easily managed to stall out Ghosts after setting up a Substitute and putting them to Sleep. The only thing I really have to be careful about is Sleep Clause, since I could put the wrong Pokemon to sleep at the wrong time.