ORAS OU I.W.D.Y

Team Name: I.W.D.Y= I Will Destroy You
Garchomp @ Life Orb
Ability: Sand Veil
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge

In my OU i had to put garchomp cause, who doesnt like a good garchomp? Also garchomp was my fave pokemon ever since he came out. Draco meteor is garchomps strongest stab move and will hit possible switch ins with its usual most weaker SpD switch ins. Earthquake is useful for Steel, rock and fire types, hitting them supereffectively. Fire blast is good for roasting threats like Mega Scizor, skarmory, and Ferrothorn. Stone edge is good for those annoying flying type that they switch in when your about to 1hit that poke with EQ, like zapdos, togekiss, etc.

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch

The beautiful pokemon Lopunny, and her Mega. I use this pokemon to kind of 1hit ko or destroy anything that comes at my way and is a threat. With High Jump Kick and Return, it creates perfect coverage combined with Scrappy, which allows me to hit ghost type. Also it's mega allows it to be faster then latios and keldeo. Also it emergency checks sweeper threats like rock polish Mega metagross or Mega Gyrados if the team has no other options on sweeping me, which allows me to continuously rack up fake out damage :3. And power up punch allows me to cripple and take out physical walls like Hippowdon, Slowbro, and Alomomola.

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Heal Bell

Ah chansey, a great stall pokemon, and an annoying one. Annoying when you fight it, but when you have it. It's awesome. Toxic allows me to cripple any opposing offensive pokemon, watch em get poisoned to death :3. Soft-Boiled gives Chansey a good recovery, having her be able to stall or even sweep for longer XD, and because she dosent have any left overs sooo.... yea. Heal bell allows chansey to act like a cleric, so he can remove the pesky effects that they gave on my poor beutiful pokemon. Seismic toss is just there to make her look menacing.

Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Taunt
- Will-O-Wisp
- Sludge Bomb
Ah yes Gengar... A beauty aint it? Well lets start off with hex. Hex allows gengar to deal a good amount of damage to specially defensive gliscor with out having to take life orb recoil. Handy.Its 130 Base Power against Pokemon with status makes up for the poor power on Pokemon without status; this can turn Gengar into an unstoppable sweeper against stall teams as well as a decent late-game cleaner if the enemy's team has been weakened by status. Ah yes, Will-O-Wisp, its a good method for gengars spreading. i weakens out pokemon like chansey, and puts taunt to keep em from healling or setting up. Sludge bomb is good coverage for pokemon, especially calm mind clefable because it can eat up hex and boost itself.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

Iron head allows skarmory to hit those annoying fairytypes effectively. Spikes punish them fores who choose to switch out and is stackable for racking up damage. Roost keeps skarmory healthy and whirlwind is used to keep him from becoming setting up bait.

Raikou @ Choice Specs
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Now for my last poke, Raikou. Thunderbolt provides a strong, reliable STAB option. Volt Switch is decently powerful with a Choice Specs boost and moreover provides Raikou with a cost-free move that lets it pivot out of unfavorable matchups, which is Very helpful~Hidden Power Ice hits crucial Ground- and Dragon-types for super effective damage, especially Landorus-T, Garchomp, Gliscor, and any Hippowdon without more than the standard 140 Special Defense EVs, which can mess up someones game plan, garchomp out dah picture gg for me oWo.Shadow Ball is good for a heavier hit on Latios, taking off upwards of three-quarters of its HP, and it also takes away almost half of Excadrill's health, changing it from a safe switch-in into something that can only switch in once. This pokemon is like, It will end you. and Destroy you. Boom.

Now thank you for looking at my pokemon, it'd be appreciated for some suggestions and changes for this team.
 
While LO Garchomp surprises a lot of its switch-ins, your team has a lot of issues with physically-oriented Pokemon, such as Mega Gross, Mega Lopunny, and Swords Dance Mega Scizor. Therefore, I would replace Garchomp with a bulky set with Rough Skin + Rocky Helmet. This allows Garchomp to wear down these Pokemon with relative ease while setting up Stealth Rock as well.

445.png

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Dragon Tail

Since Weavile is very common at the moment, I would switch Lopunny to a Jolly nature, as this allows her to avoid being outsped by it. Jolly Mega Lopunny also

Chansey does not fit very well on this team. This team is a faster-paced team, and having Chansey there is just going to sit there and slow down the pace of the game, which is not what this team wants. Since this team has issues with Keldeo, I would switch Chansey with a Specially Defensive Celebi. Celebi provides a solid Keldeo check while still being able to pressure Latios and Latias, along with keeping enough pressure for its teammates to take advantage of it.

251.png

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Recover
- Baton Pass
[/IMG]

Since this team is quite unprepared for Weavile, a Pokemon that is extremely common at the moment, I would switch Gengar with Suicune. Suicune still retains leverage against stall, but provides a solid Weavile switch-in, along with a secondary check to Keldeo lacking Calm Mind.

245.png

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk

Make those changes, and you should be good to go. Good luck![/HIDE]
 
While LO Garchomp surprises a lot of its switch-ins, your team has a lot of issues with physically-oriented Pokemon, such as Mega Gross, Mega Lopunny, and Swords Dance Mega Scizor. Therefore, I would replace Garchomp with a bulky set with Rough Skin + Rocky Helmet. This allows Garchomp to wear down these Pokemon with relative ease while setting up Stealth Rock as well.

445.png

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Dragon Tail

Since Weavile is very common at the moment, I would switch Lopunny to a Jolly nature, as this allows her to avoid being outsped by it. Jolly Mega Lopunny also

Chansey does not fit very well on this team. This team is a faster-paced team, and having Chansey there is just going to sit there and slow down the pace of the game, which is not what this team wants. Since this team has issues with Keldeo, I would switch Chansey with a Specially Defensive Celebi. Celebi provides a solid Keldeo check while still being able to pressure Latios and Latias, along with keeping enough pressure for its teammates to take advantage of it.

251.png

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Recover
- Baton Pass
[/IMG]

Since this team is quite unprepared for Weavile, a Pokemon that is extremely common at the moment, I would switch Gengar with Suicune. Suicune still retains leverage against stall, but provides a solid Weavile switch-in, along with a secondary check to Keldeo lacking Calm Mind.

245.png

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk

Make those changes, and you should be good to go. Good luck![/HIDE]

But why the 0 IV's for celebi on Attack? and Suicune?
 
after some changes have been made this is my revamp team.

Garchomp @ Rocky Helmet
Ability: Sand Veil
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Dragon Tail

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
- Nasty Plot
- Psychic
- Recover
- Baton Pass

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

Raikou @ Choice Specs
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
 
after awhile of testing out my revamped team, i chose to go back to my original because the revamped one didnt go so well for me. Suicune and Celebi did not help much. But ive been thinking of changing Chancey with clefable or that new pokemon hoopa unbounded. The original team i made worked best for me.
 
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