idea for next gen critical blocks

After reading the most annoying hax thread i thought in the next gen they could have the opposite of a critical hit a CRITICAL BLOCK which halves the damage the attack does. Then you could have a pokemon like regirock that has an abillity which gives him a high critical block chance and so on. So what are your thoughts about this
 
You're already running an 80-100% rng for damage, and most people hate hax in the first place. I don't see people wanting a "critical block" that would effectively double the amount of unstoppable hax in the game.
 
oh here we go....

so basically your just asking for more stall teams... more defensive oriented metagame... i honestly have to say i wouldn't want anything but the opposite

having more luck elements is just gonna drive this game into the ground ;\
 
The solution for hax is not more hax.

Personally I'd be in favor of halving the current crit rate, for instnace, to 3.13%. That's less gamebreaking than critical blocks.
 
A critical hit can screw you over or it can save you. A second form of criticals would do the same thing, except that they would now happen twice as often.
 
Hax is very frowned upon. Have you ever read any of the war stories posted here? Half of the comments were something like "to much hax" or "way to have a hax free match". This is not a great idea, takes away from strategy and skill.
 
You seem to think for defense oriented pokemon would have a higher rate of a critical block...

Obi's stall team would start seeing a whole lot more use, and be almost unstoppable...

Not a good idea at all.

Edit: Woah, woah, woah, woah, woah..... wait a sec...

you just said you thought this would be a good idea, because the game is too defensive?

1st of all this would only make the metagame even more defensive....

2nd of all: D/P is supposedly the most offensive metagame there is.
 
2nd of all: D/P is supposedly the most offensive metagame there is.
There's no way it can out-do RBY, with its ~25% Critical Hit ratio. Stalling pretty much was not an option, as there were no Leftovers and few things got a recovery move not called Rest (which was suicide).
 
Still, stalling would be too good in D/P if there were critical blocks... especially if bulkier pokemon had a higher chance at a critical block.
 
So then why did you say you thought it was a good idea?

Syberia didn't say it was a good idea. His/her first post was to comment on the RBY meta game. You're confusing sam_is_cool with Syberia, which both start with the letter "s" and have Hippowdon avatars.
 
Oops... I just saw the Hippowdon (not really paying attention to the avvie itself), and thought it was the Op....
 
That's a Hippopotas.

Also, "hax" as everyone puts it is obviously already pretty much the core of the game; it's silly to complain about it like this. I don't think adding in a second huge damage changer like critical hits would be a good idea, but a trait that inverted the effects of crits to make them into what you're describing would be interesting.
 
It wouldn't make stall teams "too good" but it wouldn't balance anything out either. If you think the game's too defensive then why the hell would you want to add something like this?
 
Critical Hits are in the game to ensure the end to never-ending stalls where both Pokemon have +6 of each Def. I don't see a purpose for anything like this.
 
Hmm how about gamefreak puts on their thinking caps and rids the game of almost all hax? By the way, critical hits are not a productive element of the game...I mean if you are walled by a certain pokemon it is your fault. Relying on crits simply makes the game more ridiculous and unbalanced than it already is with the massive luck factor in each match. An example is relying on critting a +6 Suicune. They have successfully set up for the win, and hax gives the foolish opponent that let Suicune set up a ridiculous and unfair advantage. The last thing we need is more luck involved in this game.
 
By the way, critical hits are not a productive element of the game....
You've obviously never had a 6 CM Blissey VS a 6 CM Cresselia or similar. When you do, and it's in the middle of a tourney or some shit, you'll be dam thankful when a crit happens...
 
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