Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Shadow Ball
- Thunder
Dragapult basically sweeps other teams. I really like how fast it is and how hard it can hit. Theres not a lot to it except "its a good sweeper".
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Sleep Powder
- Leech Seed
- Giga Drain
- Substitute
Tangrowth is so underrated. I use it to use as a tank/staller. I sleep powder it, and switch to something else or I leech seed it/giga drain it.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Magma Storm
- Earth Power
- Stealth Rock
I use this to basically get rid of fire types, fairy types, and to get rid of that damn Clefable on those teams. A Clefable with focus blast, flamethrower, soft boiled and moonblast will wipe 4/6 of my team. I also use this to just have a clean switch to when my Tangrowth is attacked by a fire/poison type.
Bewear
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Close Combat
- Darkest Lariat
- Giga Impact
The whole point of Bewear is to giga impact and one shot things. Earthquake for fire types. Darkest Lariat is to cover for ghost types.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brick Break
- Earthquake
- U-turn
- Knock Off
Landorus-Therian is to be annoying. Brick break to cover for ice types. Knock off to waste a move slot, U-turn to switch when theres a water type, earthquake to just be a attacking move.
Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Darkest Lariat
- Fire Punch
- Shadow Claw
I use this to check dragapult and dragonite. They both are pretty powerful, so I kind of just use it to defeat them both. I also use it for other dragon types, but not that much as I can use my heatran.
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Shadow Ball
- Thunder
Dragapult basically sweeps other teams. I really like how fast it is and how hard it can hit. Theres not a lot to it except "its a good sweeper".


Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Sleep Powder
- Leech Seed
- Giga Drain
- Substitute
Tangrowth is so underrated. I use it to use as a tank/staller. I sleep powder it, and switch to something else or I leech seed it/giga drain it.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Magma Storm
- Earth Power
- Stealth Rock
I use this to basically get rid of fire types, fairy types, and to get rid of that damn Clefable on those teams. A Clefable with focus blast, flamethrower, soft boiled and moonblast will wipe 4/6 of my team. I also use this to just have a clean switch to when my Tangrowth is attacked by a fire/poison type.

Bewear
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Close Combat
- Darkest Lariat
- Giga Impact
The whole point of Bewear is to giga impact and one shot things. Earthquake for fire types. Darkest Lariat is to cover for ghost types.


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brick Break
- Earthquake
- U-turn
- Knock Off
Landorus-Therian is to be annoying. Brick break to cover for ice types. Knock off to waste a move slot, U-turn to switch when theres a water type, earthquake to just be a attacking move.


Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Darkest Lariat
- Fire Punch
- Shadow Claw
I use this to check dragapult and dragonite. They both are pretty powerful, so I kind of just use it to defeat them both. I also use it for other dragon types, but not that much as I can use my heatran.