I'm working on an OU rain team, can someone give me suggestions to improve it?

I'm trying to make a Rain Team for OU, and I don't really know where to go. I'm fairly new to competitive teambuilding, and I know this is very vague, but can anyone give me advice to improve the team?
Beesher Bird (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Tailwind
- Roost
- Hurricane

fish (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Throat Chop
- Ice Fang
- Close Combat

Slime Sheesher (Goodra) @ Focus Sash
Ability: Hydration
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Toxic
- Dragon Pulse
- Thunder

Spiky Turd (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Giga Drain
- Steel Roller
- Leech Seed

Horse Beesh (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 240 SpA / 16 Spe
Naughty Nature
IVs: 0 Atk
- Clear Smog
- Hydro Pump
- Draco Meteor
- Rain Dance

Mohawk Man (Tapu Koko) @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Thunder Wave
- Roost

I'm looking for feedback of which Pokémon I could use instead but the roles of them are
Pelipper - Main rain setup, tanky.
Barraskewda - Sweeper with type coverage.
Goodra - Tanky healer that can deal with status conditions. Not exactly sure if this is the right choice.
Ferrothorn - Tanky spikes setup that can chip health and stop terrains from Pokémon like Rillaboom and Tapu Fini, while also being able to use Steel Roller with Tapu Koko's Electric Terrain if the opponent doesn't have terrain moves or abilites.
Kingdra - Coverage for vulnerabilities and secondary rain setup. Not exactly sure if this is the right choice.
Tapu Koko - Coverage for vulnerabilities and Ferrothorn Steel Roller terrain setup. Not exactly sure if this is the right choice.
 
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This is gonna get locked because you need three lines of description for each mon. At any rate, here is a sample rain team, one which follows a basic structure to be as consistent as possible. You don't have to copy all the mons, just analyze it enough to get a feel on what each mon is supposed to do
 
You’re thread is going to get locked by a moderator because you need to provide at least 3 lines of dialogue for each mon, but just off of what I see, you have a sold base going. However, there are many improvements to be made to the team:

1) U-turn>Tailwind on Pelipper
This is pretty self-explanatory. You already have speed control in the forms of barraskeda and kingdra under rain, as well ass koko, so you dont really need tailwind to support the team. U-turn is a much better option here, as it allows you to come in with pelipper, force a switch, and u-turn out into something that handles whatever mon is in.

2)
fish (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Throat Chop
- Flip Turn
- Close Combat

This Barraskewda set is much better for keepin up offensive pressure. Liqiudation>Waterfall as its 10 points more power, so theres no reason to not run it. Flip Turn>Ice Fang, as like I previously mentioned with pelipper, keeping up offensive pressure is vital on rain teams, and flip turn allows you to pivot out on something like a toxapex or a tangrowth, and bring something else in. Flip Turn also still hits hard under rain as well.

3)
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Defog
- U-turn
- Hurricane
- Knock Off

This is going to be the replacement for Goodra. Goodra is a really niche pick on rain, and generally is not very good, as it doesnt really do one thing well, and the things that it does do, well, simply put other things do it better. Tornadus-T is a much better option in rain, acting as another pivot mon to keep up offesnive pressure, while simultaneosly being a defensive presence with defog and knock off support for the rest of the team. Max HP is used to take on stuff such as rillaboom and kartana better, who both pose massive threats to this team if ferrothorn isnt kept healty. Max speed lets you outrun a lot of common threats as well, and acts as another form of speed control. Alternatively you could run a more offensively based tornadus set, which will allow you to have much more offesnive presence, but at the cost of better checking certain threats.

4)
Spiky Turd (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature/Sassy
- Stealth Rock
- Knock Off
- Power Whip/Gyro Ball
- Thunder Wave

This Ferro set is way more optimized for your team. The previous Ferro set was very, very niche, and simply put not good. Firstly, since goodra is no longer all the team we need a mon that acts as a spdef tank. The above ev spread allows you to check threats like tapu lele, offensive tornadus-t, and most importantly, kyurem. (although specs focus blast hurts) Stealth Rock>Spikes, as rocks provide way greater value to your team then spikes do. Giga Drain is simply just terrible on Ferro, as its not a special attacker, and does absolute piss poor damage. Knock Off provides way greater support and allows you to predict and knock off choice items off of vital mons. Steel Roller is a very niche move, and is pretty much a dead move when terrain is not active. Power Whip gives ferro a powerful, reliable stab move that still hits alot of mons hard. Gyro Ball can also be used to kill faries, but if using gyro ball take note that a sassy nature is used to boost its power. Thunder wave is one of the best moves in the game, and allows you to completely cripple fast mons that arent suspecting t-wave, such as scarf kartana, and dragapult.

5)
Horse Beesh (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 252 Spe/ 4 Def
Modest Nature
- Flip Turn
- Hydro Pump
- Draco Meteor
- Hurricane/Scald

I really am not sure what you were going for with you Kingdra spread, but it's terrible. This spread is way more optimized for rain, and for kingdra itself. Flip Turn again gives you a pivot move, which are arguably the best moves in the game right now, and under rain flip turn still hits modestly hard, even with a Modest Nature. Choice Specs are used to give you the most wall breaking capabilities. Max SpA Max Spe are used to be as fast and hard hitting as possible. Hydro Pump and Draco Meteor gives you a deadly STAB combo that together decimates most of the meta. The last slot you can justify either hurricane or scald, but I prefer Hurricane as a hard hitting, non-STAB move.

6)
Mohawk Man (Tapu Koko) @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- U-turn
- Roost

Just a minor change to Koko. U-turn>Thunder Wave, Koko appreciates the ability to pivot out more that it appreciates its ability to paralyze things, and with ferro already running t-wave, you dont need to run t-wave on koko anyways.
 
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