Okay, so I quickly put together this LC team. Like my other teams, it is unique in some ways.
LikeABoss (Oddish) (M) @ Black Sludge
Ability: Chlorophyll
Level: 5
EVs: 176 Def / 72 SpA / 176 SpD / 84 Spe
Timid Nature
- Toxic
- Moonlight
- Leech Seed
- Giga Drain
So this oddish (I'll call him LAB) was what I built my team around. I wanted a pokemon that could be annoying in more than one way. LAB can just whittle down your health while gaining more. I'm sure there are improvements, though.
May (Munchlax) (F) @ Sitrus Berry
Ability: Gluttony
Level: 5
Shiny: Yes
EVs: 232 Atk / 88 Def / 188 SpD
Adamant Nature
- Belly Drum
- Curse
- Zen Headbutt
- Facade
This is basically my sweeper pokemon. I feel like it's a cycle. If I lead with her, I belly drum then eat my berry. Ghosts think they can mess me up, but having zen headbutt is more helpful than you think. Curse is if I'm pretty low on health and need a boost.
Robin (Fletchling) (F)
Ability: Gale Wings
Level: 5
EVs: 4 HP / 224 Atk / 24 Def / 24 SpD / 232 Spe
Adamant Nature
- Acrobatics
- Aerial Ace
- Roost
- Swords Dance
Surprisingly, my fletchling isn't as helpful as I'd hoped. People sweep with her all the time and mine is just.. meh. I gave her a pretty simple set, with 2 STAB moves (gale wings!!) and roost, She should be alive for a while. Swords dance is just to make her MORE annoying. :D
Nipper (Natu) (F) @ Eviolite
Ability: Magic Bounce
Level: 5
Shiny: Yes
EVs: 220 SpA / 116 SpD / 172 Spe
Modest Nature
- Telekinesis
- Psychic
- Dazzling Gleam
- Confuse Ray
Natu is the OPPOSITE of fletchling. She's MORE useful than I thought! I use confuse ray (which, in some cases, disrupts a sucker punch) And use psychic or dazzling gleam, depending on the target. Telekinesis is for super-fast opponents.
Digish (Diglett) (M) @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 144 Atk / 36 Def / 76 SpD / 252 Spe
Jolly Nature
- Earthquake
- Magnitude
- Toxic
- Protect
I think on this set, Magnitude should go. But I can't decide for WHAT? Toxic is great help, and because diglett's so speedy, I almost always get it in before he faints. Protect is just a filler, but not a bad one at that.
Shinxus (Shinx) (F) @ Life Orb
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 192 Atk / 40 Def / 116 SpD / 160 Spe
Adamant Nature
- Thunder Fang
- Quick Attack
- Fire Fang
- Ice Fang
Oh, and shinxus. Shinxus is a filler pokemon, and i almost ALWAYS get one. A filler. Not a shinx. I figure life orb- with a bunch of random moves, can't hurt, but can't help. I was making my brain hurt trying to figure out a filler, figures shinx can't do much. All well. Help me get rid of her! (even though I LOVE SHINX....)
All wells! This team is much more described than my last one.... Help, plz! I'm a newbie!
LikeABoss (Oddish) (M) @ Black Sludge
Ability: Chlorophyll
Level: 5
EVs: 176 Def / 72 SpA / 176 SpD / 84 Spe
Timid Nature
- Toxic
- Moonlight
- Leech Seed
- Giga Drain
So this oddish (I'll call him LAB) was what I built my team around. I wanted a pokemon that could be annoying in more than one way. LAB can just whittle down your health while gaining more. I'm sure there are improvements, though.
May (Munchlax) (F) @ Sitrus Berry
Ability: Gluttony
Level: 5
Shiny: Yes
EVs: 232 Atk / 88 Def / 188 SpD
Adamant Nature
- Belly Drum
- Curse
- Zen Headbutt
- Facade
This is basically my sweeper pokemon. I feel like it's a cycle. If I lead with her, I belly drum then eat my berry. Ghosts think they can mess me up, but having zen headbutt is more helpful than you think. Curse is if I'm pretty low on health and need a boost.
Robin (Fletchling) (F)
Ability: Gale Wings
Level: 5
EVs: 4 HP / 224 Atk / 24 Def / 24 SpD / 232 Spe
Adamant Nature
- Acrobatics
- Aerial Ace
- Roost
- Swords Dance
Surprisingly, my fletchling isn't as helpful as I'd hoped. People sweep with her all the time and mine is just.. meh. I gave her a pretty simple set, with 2 STAB moves (gale wings!!) and roost, She should be alive for a while. Swords dance is just to make her MORE annoying. :D
Nipper (Natu) (F) @ Eviolite
Ability: Magic Bounce
Level: 5
Shiny: Yes
EVs: 220 SpA / 116 SpD / 172 Spe
Modest Nature
- Telekinesis
- Psychic
- Dazzling Gleam
- Confuse Ray
Natu is the OPPOSITE of fletchling. She's MORE useful than I thought! I use confuse ray (which, in some cases, disrupts a sucker punch) And use psychic or dazzling gleam, depending on the target. Telekinesis is for super-fast opponents.
Digish (Diglett) (M) @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 144 Atk / 36 Def / 76 SpD / 252 Spe
Jolly Nature
- Earthquake
- Magnitude
- Toxic
- Protect
I think on this set, Magnitude should go. But I can't decide for WHAT? Toxic is great help, and because diglett's so speedy, I almost always get it in before he faints. Protect is just a filler, but not a bad one at that.
Shinxus (Shinx) (F) @ Life Orb
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 192 Atk / 40 Def / 116 SpD / 160 Spe
Adamant Nature
- Thunder Fang
- Quick Attack
- Fire Fang
- Ice Fang
Oh, and shinxus. Shinxus is a filler pokemon, and i almost ALWAYS get one. A filler. Not a shinx. I figure life orb- with a bunch of random moves, can't hurt, but can't help. I was making my brain hurt trying to figure out a filler, figures shinx can't do much. All well. Help me get rid of her! (even though I LOVE SHINX....)
All wells! This team is much more described than my last one.... Help, plz! I'm a newbie!