Hey guys! Wannabe here with a new team. A lot of teams I've seen had this whole "Grass, Water, Fire" defensive core, so I was like, "Hey, I'll try that out too!" So, here's the team that I've made!
Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 4 Def / 252 SDef
Calm Nature
- Lava Plume
- Protect
- Earth Power
- Toxic
The first Pokemon that I chose was Heatran. Not only was it a nice, defensive Fire-type, it also had the ability Flash Fire, making it able to absorb more attacks than other fire-types. The EVs given are for the basic Specially Defensive set, as are the moves, except that I replaced Roar with Earth Power. I basically use this guy as a special wall, along as a way to sponge Dragon Type moves that might otherwise ruin my team. This guy is immune to Fire and Poison.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Scald
- Recover
- Ice Beam
- Will-O-Wisp
Jellicent is the next Pokemon in my defensive core. It was a toss up between the jellyfish and Gastrodon, as they both have the ability to absorb Water-type attacks. However, Jellicent proved to have more bulk, and thus got the spot on my team. This is the basic Special Wall set. I know, I know, two special walls, but it's worked so far. And this wall can Recover, so that's a plus. Jellicent is immune to Water and Normal type moves.
Sawsbuck (M) @ Leftovers
Trait: Sap Sipper
Shiny: Yes
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Horn Leech
- Jump Kick
- Nature Power
- Return
What? Sawsbuck? Not Ferrothorn? If you haven't noticed, my other two "starter" Pokemon also had immunities to their own type, so I decided to continue the pattern. Sawsbuck was the only Grass-Type Pokemon that fit the bill. Horn Leech and Return for STAB, and Jump Kick and Nature Power for nice coverage. It's not like he learns any other moves anyway. Sawsbuck is immune to Grass and Normal type moves.
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
Now, on to the rest of my team. I decided right away that I needed both a spinner and a SR layer. That left me with Forretress or Donphan(Or Kabutops, Omastar, Armaldo.. you get the idea). I decided that I desperately needed a physical wall that can still hold it's own in battle, and didn't have a common type with any of my other Pokemon. I try to avoid that. I usually set up SR, and then switch out to the appropriate Pokemon (Jellicent for Water-Types, Heatran for Fire-types, etc.) It works 100% of the time, 60% of the time. Donphan is immune to electricity.
Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Thunderbolt
- Ice Beam
- Flamethrower
- Psyshock
Mew! I'm finding it increasingly hard to create a team without her. She just fits any role I need, no matter what it is. This time, she's a revenge killer. Gyardos? Thunderbolt. Garchomp? Ice Beam. Ferrothorn? Flamethrower. Conkledurr? Psyshock. I chose Psyshock over Psychic so that I can better take care of the pink blobs, since I don't have many physical fighters on my team. The EVs are so that Mew can get in, and attack hard. Mew, sad to say, has no immunities.
Zoroark (M) @ Life Orb
Trait: Illusion
EVs: 200 Atk / 92 SAtk / 216 Spd
Naughty Nature
- Night Daze
- Flamethrower
- Low Kick
- Sucker Punch
Zorark, the master of disguises. I love using this Pokemon, just to mess with people's heads. I usually disguise it as Jellicent, since they don't have any similar weaknesses. This is the basic mixed attacker, and can easily confuse people. Night Daze hasn't failed me yet, but usually the game is up once I use Zoroark's special move. Nothing else to really say about him, other than him having an immunity to Psychic-type moves.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 4 Def / 252 SDef
Calm Nature
- Lava Plume
- Protect
- Earth Power
- Toxic
The first Pokemon that I chose was Heatran. Not only was it a nice, defensive Fire-type, it also had the ability Flash Fire, making it able to absorb more attacks than other fire-types. The EVs given are for the basic Specially Defensive set, as are the moves, except that I replaced Roar with Earth Power. I basically use this guy as a special wall, along as a way to sponge Dragon Type moves that might otherwise ruin my team. This guy is immune to Fire and Poison.

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Scald
- Recover
- Ice Beam
- Will-O-Wisp
Jellicent is the next Pokemon in my defensive core. It was a toss up between the jellyfish and Gastrodon, as they both have the ability to absorb Water-type attacks. However, Jellicent proved to have more bulk, and thus got the spot on my team. This is the basic Special Wall set. I know, I know, two special walls, but it's worked so far. And this wall can Recover, so that's a plus. Jellicent is immune to Water and Normal type moves.

Sawsbuck (M) @ Leftovers
Trait: Sap Sipper
Shiny: Yes
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Horn Leech
- Jump Kick
- Nature Power
- Return
What? Sawsbuck? Not Ferrothorn? If you haven't noticed, my other two "starter" Pokemon also had immunities to their own type, so I decided to continue the pattern. Sawsbuck was the only Grass-Type Pokemon that fit the bill. Horn Leech and Return for STAB, and Jump Kick and Nature Power for nice coverage. It's not like he learns any other moves anyway. Sawsbuck is immune to Grass and Normal type moves.

Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
Now, on to the rest of my team. I decided right away that I needed both a spinner and a SR layer. That left me with Forretress or Donphan(Or Kabutops, Omastar, Armaldo.. you get the idea). I decided that I desperately needed a physical wall that can still hold it's own in battle, and didn't have a common type with any of my other Pokemon. I try to avoid that. I usually set up SR, and then switch out to the appropriate Pokemon (Jellicent for Water-Types, Heatran for Fire-types, etc.) It works 100% of the time, 60% of the time. Donphan is immune to electricity.

Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Thunderbolt
- Ice Beam
- Flamethrower
- Psyshock
Mew! I'm finding it increasingly hard to create a team without her. She just fits any role I need, no matter what it is. This time, she's a revenge killer. Gyardos? Thunderbolt. Garchomp? Ice Beam. Ferrothorn? Flamethrower. Conkledurr? Psyshock. I chose Psyshock over Psychic so that I can better take care of the pink blobs, since I don't have many physical fighters on my team. The EVs are so that Mew can get in, and attack hard. Mew, sad to say, has no immunities.

Zoroark (M) @ Life Orb
Trait: Illusion
EVs: 200 Atk / 92 SAtk / 216 Spd
Naughty Nature
- Night Daze
- Flamethrower
- Low Kick
- Sucker Punch
Zorark, the master of disguises. I love using this Pokemon, just to mess with people's heads. I usually disguise it as Jellicent, since they don't have any similar weaknesses. This is the basic mixed attacker, and can easily confuse people. Night Daze hasn't failed me yet, but usually the game is up once I use Zoroark's special move. Nothing else to really say about him, other than him having an immunity to Psychic-type moves.