XY OU Immunity Stall

My first attempt at making a stall team and essentially my first attempt at making a serious team. I peaked at 1450 with this, and while that's most likely due to my mediocre play, the team doesn't feel quite right. I'm hoping that getting other people's insight on the team will help me to make better ones in the future

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 8 Def / 248 SpD
Calm Nature
- Will-O-Wisp
- Lava Plume
- Protect
- Stealth Rock​
Heatran is the usual starter and the SR setter. Flash Fire means that if he can get switched in to any kind of fire attack he can threaten reasonably well with lava plume. He's also essentially immune to the grass pokemon that get switched in to counter alomomola and in a pinc (read chansey KO'd) he can tank most special attacks. He needs to watch out for knock off as leftovers is his only real recovery. This is a fairly standard set and a surprising number of pokemon run EQ so be safe, use a condom protect.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Defog
- Brave Bird
- Whirlwind​
Skarm is immune to the EQ that is most commonly used to try to take out Heatran making him a common switch in. He has good enough physical stats to take a hit from most physical attackers and Whirlwind is the only reliable phasing move, so you also need to move to him quickly if someone starts to set up. Brave Bird means he can hit decently hard if he has to go head to head, but he struggles against Special Attackers. Don't get trapped by Mag, and if you suspect Flamethrower, switch back to Heatran.

Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Toxic
- Wish
- Protect​
Wish support and physical wall extraordinaire, Alomomola is particularly strong against the water moves that are used to take out Heatran but she can basically take any physical attack. Regenerator means she doesn't need to worry too much about chip damage, but keeping status effects clear is pretty important. Scald and Toxic give you a nice toolbox of status effects to apply. If you suspect a grass move go back to Heatran.

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Dragon Claw
- Earthquake
- Will-O-Wisp
- Roost​
I've found that stall can sometimes be tough if you don't have at least one decently heavy hitter. ZardX is bulky, has good regen, and is a great Will-O-Wisp user making him the perfect heavy hitter for a stall team. He's a reasonably good switch in if you suspect Knock Off since he can tank the hit and he can't lose his item, however its best to get him to mega-evolve before SR goes up since the double super effective really hurts.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Roost
- Taunt
- Knock Off
- Toxic​
Mandibuzz is a useful swiss army knife for this team. Knock off is good to cripple certain pokemon, taunt helps stop Baton pass teams from setting up, and toxic is a staple on stall team. This pokemon is excellent if you want to do one of those things, otherwise its not the best.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled​
Not much to mention here, since this is one of the most standard sets for chansey especially on a stall team. Switch her into just about any special attacker and periodically use heal bell to keep your team healthy.

The team generally plays around Skarm, Heatran, Alomomola, and Chansey when its going well. ZardX and Mandibuzz are there to get me out of sticky situations, but they don't feel terribly useful, and more often than not they end up being a hail mary. Strong physical fighting attackers are still stronger against me than I would like them to be, and I fare particularly poorly against the Deo-Sharp brand of offense. Overall advice is certainly appreciated, but I'm particularly dissatisfied with ZardX and Mandibuzz if anyone has specific recommendations.
 
Hey packrat386

Welcome to Smogon dude, this is a solid team you have here. I do have suggestions that can help improve what upon what you have here. Looking at your team, physical attacks with boosting moves seem to be troublesome. These include the likes of DD Zard X, DD Dragonite, SD Landorus-T, SD Terrakion, Belly Drum Azumarill, etc. DD Zard X can sweep quite easily as the only thing that can take both his stabs is Heatran, who has no way to deal with him as you are not running Roar or Toxic. To help patch up your weakness to boosting physical sweepers, I'm going to recommend Unaware Quagsire over Alomomola with a moveset of Scald / Toxic / Earthquake / Recover. Because he ignores stat changes, he can easily handle the aforementioned threats and spread the same status that Alomomola currently does with Scald and Toxic. The only real issue with switching out Alomomola is that you lose your Wish passed. However, this can be easily compensated for by replacing Toxic with Wish on Chansey. Chansey passes massive Wishes that are even bigger than Alomomola's and you don't really need Toxic on Chansey since you already have the ability to inflict status with 4 other Pokemon.

Keldeo also looks like a bit of a pain for your team to deal with. Secret Sword handles Chansey and nothing else likes taking Scalds/Hydro Pump. Normally, Mega Venusaur is commonly used on Stall to check it, but with the Mega slot currently taken by Zard X, running an Amoonguss over Mandibuzz is helpful. Amoonguss provides additional status with Spore and can also run Knock Off like Mandibuzz currently does to remove items. With Heatran + Quagsire + Amoonguss, you have a solid Fire Water Grass core that can complement each other quite well.

Hope these changes helped you out, running stall in the current metagame is a delicate process so just give these options a try and see if they suit you

Good luck!

Sets:
195.gif

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Earthquake
- Recover

591.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Spore
- Knock Off
- Giga Drain
- Sludge Bomb
 
Hey there. A Quick fix you can make to help your team get significantly better is to replace mandibuzz with gliscor with the same moves. The ev spread would be 244 hp / 56 speed / rest in speed with a careful nature. It has better recovery, resilient to status and knock off, and its bulk is arguably better because of the poison heal recovery

Against bisharp ho teams you can give skarm counter over brave bird. It will never be able to beat you if you defog on the switch and then roost to sturdy and spam counter while you're at sturdy barring iron head flinches
 
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Hey packrat386 nice stall team! I'd honestly have to go with what chimpact suggested. Running Sp Def Gliscor over Mandibuzz gives you a pokemon that is resilient to status (when poisoned by Toxic Orb) that still has access to a recovery move AND it still works well as a stall breaker (which would save you tons of turns vs opposing stall) and an Aegislash check. That is basically Mandibuzz's main role and then some! Once again echoing chimpact here as Counter really is a great option on Skarmory as it allows you to take on SD Mega Scizor when Heatran has been weakened and gives you a nice Bisharp check.
gliscor.gif


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Knock Off
- Taunt
- Roost
- Toxic

skarmory.gif


Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Defog
- Counter
- Roost
- Whirlwind
Anyway, that's all i've got! Pretty solid stall team bro, hope i helped! :]
 
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