Imprison is bugged in Shoddy

I was wondering if this could be fixed, it's really messing with my testing of Krillowatt.

When using Imprison, if, in the same round, the opponent attempts to use a move found on your moveset the following message is supposed to appear:

Pokemon cannot use the sealed move!

Replacing Pokemon and move as required.

Current behaviour is that the move goes through anyways, which makes Imprison useless.
 
The third result of searching for Shoddy Battle source on Google is the source code. There's also a link to it on shoddybattle.com. It's not hidden or hard to find, it's public and accessible so that things like this can be fixed by other programmers like you say you're willing to do. Smogon's dedicated programmers have larger priorities than fixing something as minuscule as this though.

I also find it shallow that you're not contributing to CAP and calling it a "flawed environment" because a single move is missing. CAP wouldn't even exist if Shoddy Battle wasn't developed. But eh, bearzly and Colin put of effort into creating Shoddy Battle, while Doug's done a lot of modification and additions (especially regarding CAP), and one move missing causing one player to quit really has no impact on anything.
 
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