Starmie @ Life Orb
Timid Nature
Trait: Natural Cure
EVs: 252 SAtk, 252 Spd, 4 HP
Moves:
Rapid Spin
Surf
Thunderbolt
Recover
Gengar @ Life Orb
Timid Nature
Trait: Levitate
EVs: 252 SAtk, 252 Spd, 4 HP
Moves:
Focus Blast
Shadow Ball
Substitute
Pain Split
Ferrothorn @ Rocky Helmet
Careful Nature
Trait: Iron Barbs
EVs: 252 Def, 252 SDef, 4 HP
Moves:
Stealth Rock
Leech Seed
Protect
Power Whip
Jellicent @ Leftovers
Bold Nature
Trait: Cursed Body
EVs: 248 HP, 216 SDef, 44 Spd
Moves:
Taunt
Scald
Will-O-Wisp
Recover
Scizor @ Choice Band
Adamant Nature
Trait: Technician
EVs: 252 Atk, 252 Spd, 4 HP
Moves:
Bullet Punch
U-Turn
Pursuit
Superpower
Garchomp @ Choice Scarf
Jolly Nature
Trait: Rough Skin
EVs: 252 Atk, 252 Spd, 4 HP
Moves:
Outrage
Fire Fang
Earthquake
Stone Edge
Strengths: 2 Physical Sweepers, 2 Special Sweepers, 2 Walls. Starmie rapid spins and recovers to clear entry hazards. Natural cure helps avoid toxic spikes' poisoning. Also kills waters. Gengar is quite fast and powerful when used correctly and OHKOs pretty much anything with a weakness. Pain split recovers helath after a few substitutes. Also big help considering I have no flying types. Scizor has priority and kills most sweepers. Garchomp with outrage pretty much kills anything that isn't steel. Jellicent and Ferrothorn cover each other's weaknesses. Ferrothorn sets up stealth rock and leech seed, making the opponent switch out. Jellicent with taunt and cursed body restricts opponents attacks. Will-O-Wisp and recover stalls to kill and scald kills fire, the only type unaffected by burn.
Weaknesses: Starmie can be killed quite easily with a weakness. Gengar dies quite easily if it fails to kill the opponent. Garchomp struggles if opponent has a mix of steel and flying types as outrage doesn't hurt steels and earthquake doesn't hurt flying. Being locked in either one sucks due to easy counters. Scizor and Ferrothorn die after a fire attack. Jellicent is quite decent at not dying. Problems are mainly Infernape. The team can counter most pokemon but when the counters die, the rest die. Team has no ice attack to counter a large variety of pokemon. No way of hazing.
Considerations: Gengar replaced Volcarona because it kept dying and stealth rock slaughtered it. Jellicent was a replacement for Milotic. I find it better but a bit less offensive. I liked my Scizor better when it had swords dance, bullet punch, bug bite and roost. I'm considering replacing Gengar with a good special sweeper.
Timid Nature
Trait: Natural Cure
EVs: 252 SAtk, 252 Spd, 4 HP
Moves:
Rapid Spin
Surf
Thunderbolt
Recover
Gengar @ Life Orb
Timid Nature
Trait: Levitate
EVs: 252 SAtk, 252 Spd, 4 HP
Moves:
Focus Blast
Shadow Ball
Substitute
Pain Split
Ferrothorn @ Rocky Helmet
Careful Nature
Trait: Iron Barbs
EVs: 252 Def, 252 SDef, 4 HP
Moves:
Stealth Rock
Leech Seed
Protect
Power Whip
Jellicent @ Leftovers
Bold Nature
Trait: Cursed Body
EVs: 248 HP, 216 SDef, 44 Spd
Moves:
Taunt
Scald
Will-O-Wisp
Recover
Scizor @ Choice Band
Adamant Nature
Trait: Technician
EVs: 252 Atk, 252 Spd, 4 HP
Moves:
Bullet Punch
U-Turn
Pursuit
Superpower
Garchomp @ Choice Scarf
Jolly Nature
Trait: Rough Skin
EVs: 252 Atk, 252 Spd, 4 HP
Moves:
Outrage
Fire Fang
Earthquake
Stone Edge
Strengths: 2 Physical Sweepers, 2 Special Sweepers, 2 Walls. Starmie rapid spins and recovers to clear entry hazards. Natural cure helps avoid toxic spikes' poisoning. Also kills waters. Gengar is quite fast and powerful when used correctly and OHKOs pretty much anything with a weakness. Pain split recovers helath after a few substitutes. Also big help considering I have no flying types. Scizor has priority and kills most sweepers. Garchomp with outrage pretty much kills anything that isn't steel. Jellicent and Ferrothorn cover each other's weaknesses. Ferrothorn sets up stealth rock and leech seed, making the opponent switch out. Jellicent with taunt and cursed body restricts opponents attacks. Will-O-Wisp and recover stalls to kill and scald kills fire, the only type unaffected by burn.
Weaknesses: Starmie can be killed quite easily with a weakness. Gengar dies quite easily if it fails to kill the opponent. Garchomp struggles if opponent has a mix of steel and flying types as outrage doesn't hurt steels and earthquake doesn't hurt flying. Being locked in either one sucks due to easy counters. Scizor and Ferrothorn die after a fire attack. Jellicent is quite decent at not dying. Problems are mainly Infernape. The team can counter most pokemon but when the counters die, the rest die. Team has no ice attack to counter a large variety of pokemon. No way of hazing.
Considerations: Gengar replaced Volcarona because it kept dying and stealth rock slaughtered it. Jellicent was a replacement for Milotic. I find it better but a bit less offensive. I liked my Scizor better when it had swords dance, bullet punch, bug bite and roost. I'm considering replacing Gengar with a good special sweeper.