I've been a proponent for seeding in individual tournaments since the start of my Pokémon career, and indeed my first few RBY tours back on RBY2K10 that I joined also had the players seeded. At times I perceived some of the seeds as not optimal, but the system was never in doubt and made the tournaments have a higher quality. Outside of RBY2K10 and select Pokémon Perfect tournaments though, there's been a very saddening lack of seeded individual tournaments within the Pokémon community. After getting paired with top players today in both GSC and RBY Cup, I got frustrated and complained about the draw of the bracket and decided to more actively revisit this subject.
Almost everyone of the ones reading this passage can recall instances of themselves having to face top players early. While I was a TD I spoke to various users about seeding and some remarked that they enjoy playing versus top players at the early stages of the tournament to get competitive games throughout the entire tournament. This is not however something that a tournament should have as its primary goal - the goal of a tournament should always be to create results that can be interpret as an accurate indicator of individual skill. This can be achieved in various ways - double elimination is one way, increasing the games played in a set is another. However I believe that the single biggest change to improve tournament quality as of right now would be to seed tournaments.
As said above, the purpose of having seeded tournaments, and of tournaments in general, is to ensure that the tournament results are as reflective as they can be of the participants individual skill level. Right now however many tournaments on Smogon (especially unofficials, but also OST and individual Classic cups/Slam opens) are running single elimination tournaments without seeding. This results in very high variance in matchups, and players can make it very far into tournaments despite being clearly inferior to multiple prior eliminated players, strictly through the luck of the bracket draw. This is not a feature, it's a bug - tournament results are meaningless if you cannot confidently say that even your second or third placed participant has a skill level that is indicative of their respective placement.
Moreover, multiple Smogon tournaments, such as the aforementioned Classic and Slam, rely on results from the entire bracket and not just whoever places first, making it even more imperative to ensure that these tournaments can fulfill their set task. As of now, even though in theory the "best" player going in to the tournament should always win said tournament, we all know that this is not the case. Even the most elite players face upsets. The odds of getting upset by another player increases with the skill level of an opponent though. You can look at the top 8 of any decently big tour - blunder exemplified it very well in OST last year by comparing the runs of the quarterfinalists, as can be seen here. Malekith had a bracket filled with very skilled players, whereas most of the other quarterfinalists faced only one or two skilled opponents. This variance meant that although it could be argued as "fair" in theory when everyone has the same shot at playing the same individual opponent, in practice it makes individual runs very uneven in difficulty. With seeded tournaments, all players - including both the highest and the lowest seeds - are guaranteed brackets that are similar in difficulty to what other players are experiencing. You would not, as is often the case now, have multiple players in late portions of brackets that have fought very few opponents of significant skill while one or two have fought through very difficult brackets.
The biggest difficulty with seeding tournaments on Smogon would be to identify a system that is fair. For some metagames such as CG OU, there's plenty of tournaments that can be used to draw results from. Not all metagames have this fortune however, as OUs from past generations and various lower tiers simply do not see the same representation within the tournament community. Previous attempts at seeding a few unofficial tournaments have been made, but were done manually by a group of people. While I am personally completely OK with this method (it is used in Super Smash Bros. Melee, the other game community I have a history of hosting and competing in), I understand that many would prefer a more "objective" system than that. My proposal is as follows:
I believe that seeds would vastly improve the quality of tournaments, and I'd like to hear what the community and Tournament Directors have to say about it.
Almost everyone of the ones reading this passage can recall instances of themselves having to face top players early. While I was a TD I spoke to various users about seeding and some remarked that they enjoy playing versus top players at the early stages of the tournament to get competitive games throughout the entire tournament. This is not however something that a tournament should have as its primary goal - the goal of a tournament should always be to create results that can be interpret as an accurate indicator of individual skill. This can be achieved in various ways - double elimination is one way, increasing the games played in a set is another. However I believe that the single biggest change to improve tournament quality as of right now would be to seed tournaments.
As said above, the purpose of having seeded tournaments, and of tournaments in general, is to ensure that the tournament results are as reflective as they can be of the participants individual skill level. Right now however many tournaments on Smogon (especially unofficials, but also OST and individual Classic cups/Slam opens) are running single elimination tournaments without seeding. This results in very high variance in matchups, and players can make it very far into tournaments despite being clearly inferior to multiple prior eliminated players, strictly through the luck of the bracket draw. This is not a feature, it's a bug - tournament results are meaningless if you cannot confidently say that even your second or third placed participant has a skill level that is indicative of their respective placement.
Moreover, multiple Smogon tournaments, such as the aforementioned Classic and Slam, rely on results from the entire bracket and not just whoever places first, making it even more imperative to ensure that these tournaments can fulfill their set task. As of now, even though in theory the "best" player going in to the tournament should always win said tournament, we all know that this is not the case. Even the most elite players face upsets. The odds of getting upset by another player increases with the skill level of an opponent though. You can look at the top 8 of any decently big tour - blunder exemplified it very well in OST last year by comparing the runs of the quarterfinalists, as can be seen here. Malekith had a bracket filled with very skilled players, whereas most of the other quarterfinalists faced only one or two skilled opponents. This variance meant that although it could be argued as "fair" in theory when everyone has the same shot at playing the same individual opponent, in practice it makes individual runs very uneven in difficulty. With seeded tournaments, all players - including both the highest and the lowest seeds - are guaranteed brackets that are similar in difficulty to what other players are experiencing. You would not, as is often the case now, have multiple players in late portions of brackets that have fought very few opponents of significant skill while one or two have fought through very difficult brackets.
The biggest difficulty with seeding tournaments on Smogon would be to identify a system that is fair. For some metagames such as CG OU, there's plenty of tournaments that can be used to draw results from. Not all metagames have this fortune however, as OUs from past generations and various lower tiers simply do not see the same representation within the tournament community. Previous attempts at seeding a few unofficial tournaments have been made, but were done manually by a group of people. While I am personally completely OK with this method (it is used in Super Smash Bros. Melee, the other game community I have a history of hosting and competing in), I understand that many would prefer a more "objective" system than that. My proposal is as follows:
- Design the Circuit Tournaments to be used for seeding. Start X amounts of new tournaments per year and official tournament-relevant metagame that wishes to see seeding. These tournaments would ideally be open to everyone and would run in a format that'd allow for prolonged participation - ideally a Swiss-system tournament where players are not eliminated.
- Create a public database for Circuit Tournament results, managed and updated by the tournament host and/or members of the TD team.
- When hosting a non-live official tournament without a prior qualification phase, create a tournament or bracket, ideally on smash.gg or challonge.com (or a not-yet-developed Smogon system that'd allow for seeding), to ensure that the seeds are all placed on the correct sides of the bracket.
I believe that seeds would vastly improve the quality of tournaments, and I'd like to hear what the community and Tournament Directors have to say about it.
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