ORAS OU In 5 Minutes

In 5 Minutes
A team I created for suspect requirements. I didn't put much thought into developing the team other than to hold its own in the greninja-less metagame. There wasn't a real team building process other than to create a team that can ladder quickly and extremely safe, or rather brain dead and prediction-less.


Garchomp
  • Item: Rocky Helmet
  • Trait: Rough Skin
  • EVs: 252 HP / 236 Def / 20 Spe
  • Nature: Impish Nature
    ~ Dragon Claw
    ~ Earthquake
    ~ Toxic
    ~ Stealth Rock

  • Role:
    I started with Garchomp as a lead with the most annoying set possible. It beats most leads relatively well and punishes U-turners (namely scarf landorus) through a lot of passive damage. Beating VoltTurn presence, although Garchomp is not a wall, it functions as a much more annoying defensive Landorus-T. Dragon Claw is used over Dragon Tail because missing sucks. The reason I like this set in particular is the use of Toxic, it is as dirty as Thunder Wave on Pokemon such as Clefable and Ferrothorn, but much more punishing as it accelerates the damaged racked up through Stealth Rock and Garchomp’s item and ability. 20 Speed Evs is to arbitrarily outspeed Jolly Tyranitar and neutral based 70s.
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Excadrill
  • Item: Choice Scarf
  • Trait: Mold Breaker
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Nature: Jolly Nature
    ~ Rapid Spin
    ~ Earthquake
    ~ Iron Head
    ~ Rock Slide

  • Role:
    Excadrill really only has two purposes, to check fairies and serve as a hazard remover. Outside of those 2 uses, Excadrill really doesn’t do much, from my perspective at least. Not to say it does not do his roles well. The only reason he has a choice scarf is to handle a fast metagame (although scarf Latios and Keldeo are not fun to play against either) Needless to say, it can revenge kill well through a spammable Earthquake. Luckily, the only Ghost Type in the Metagame, Gengar, instantly dies to Earthquake so getting rid of hazards is quite easy for Excadrill.
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Rotom-W
  • Item: Leftovers
  • Trait: Levitate
  • EVs: 248 HP / 252 Def / 8 SpA
  • Nature: Bold Nature
    ~ Hydro Pump
    ~ Will-O-Wisp
    ~ Volt Switch
    ~ Pain Split

  • Role:

    First thing to note, I really don’t care for speed on Rotom-Wash because Azumarill can really only set-up on Keldeo and I don’t really care about speed creeping Landorus-T, so I invested more into bulk as Rotom-Wash needs to be healthy to deal with a plethora of threats. Rotom-Wash provides so much utility for the team and has a very needed status, Will-o-Wisp, that hits everything, bar fire-types that won’t appreciate a STAB Hydro Pump. Ground Types that switch to stop a Volt Switch will only get crippled by a Will-o-Wisp as well, effectively making Rotom-Wash the best Volt Switcher in the tier.
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Keldeo-Resolute
  • Item: Choice Specs
  • Trait: Justified
  • EVs: 252 SpA / 4 SpD / 252 Spe
  • Nature: Timid Nature
    ~ Scald
    ~ Hydro Pump
    ~ Secret Sword
    ~ Icy Wind

  • Role:
    The team’s obligatory Bisharp counter, with a very spammable Scald, a choice specs Keldeo hurts. The fear of a burn cripple even those that are supposed to beat Keldeo, namely Lati@s and Azumarill. As aforementioned, a Choice Specs allows Keldeo to stay in and bruise anything that switches in or stays and prevents stall from 6-0ing the team. If Scald is not needed in the early game, Hydro Pump and Secret Sword simply hurt and change 3KOs to 2KOs with the presence of Stealth Rock. Although Hidden Power Ice is more accurate, slowing down threats through Icy Wind provides great utility if one is feeling unlucky with obtaining Scald burns.


Charizard-Mega-X
  • Item: Charizardite X
  • Trait: Tough Claws
  • EVs: 144 HP / 252 Atk / 112 Spe
  • Nature: Adamant Nature
    ~ Swords Dance
    ~ Roost
    ~ Flare Blitz
    ~ Dragon Claw

  • Role:
    Because the team has 4 ways to defeat Heatran, I opted for a dual stab moveset consisting of a strong Flare Blitz and safer Dragon Claw. The only reason I chose Charizard was so the team had an answer to Mega Sableye. Swords Dance is used instead of Dragon Dance for the immediate power as the only thing I care to outspeed on this team is Jolly Bisharp and I wouldn’t stay in to challenge anything faster such as Latios and Landorus-T anyway. With a bit of bulk, Charizard can set-up on a lot more than a more offensive Charizard such as Rotom-Wash and Mega-Manectric and it has more HP to lose through recoil which is always a plus. I feel like Charizard is the most replacable member as Mega-Lopunny can defeat Sableye (the only reason I even have Charizard on the team) with relative ease).

Latios
  • Item: Life Orb
  • Trait: Levitate
  • EVs: 252 SpA / 4 SpD / 252 Spe
  • Nature: Timid Nature
    ~ Roost
    ~ Draco Meteor
    ~ Psyshock
    ~ Thunderbolt

  • Role:
    Because of Excadrill, Latios doesn’t need to run Defog and although I would appreciate having Hidden Power Fire or Fighting to defeat Ferrothorn and Bisharp respectively, the 349 speed is a huge disadvantage especially against a plethora of other positive 110 Pokemon such as Gallade, Metagross, Lati@s and Gengar. Thunderbolt is the only move I do not really care for and is the most replaceable move but as I said before, I really fear losing speed ties and Defog would be redundant. Earthquake and Surf are not advisable changes as they are redundant; an additional method to beat Heatran is not going to do much. Roost is integral to Latios’ utility, as without it I would fall short to Keldeo who my team is otherwise weak to and shave off recoil and Stealth Rock damage.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Dragon Claw
- Toxic
- Stealth Rock
- Earthquake

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Earthquake
- Rock Slide

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Pain Split

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Dragon Claw

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Draco Meteor
- Psyshock
- Thunderbolt
 
Latios and Fairy types in general look like a massive pain for your team, since your best check is Excadrill and it can't switch in repeatidely, meanwhile stuff like Clefable, Mega-Gardevoir, Azumarill and Altaria can repeatidely switch in on the rest of your team and wear down Excadrill (or Rotom-W in Azumarill's case), and give them any opportunities to predict the obvious switchin and hit it with super-effective coverage. This combined with the fact that being Scarfed means Excadrill isn't hard to take advantage of means I can't see you winning against a team which carries Latios+Mega-Gardevoir for instance. You badly need a secondary Steel-type on this team. I would recommend using Mega Metagross over Charizard X, it is an excellent fairykiller and also fits very well on your team, has great synergy with Keldeo in particular, can pursuit trap Latis and MGardevoir which as I said you are very weak to and can even sweep with Agility. I don't think Charizard X is all that necessary for your team. However, this makes you very weak to Mega-Sableye, so you need to fit a good answer to it. You could run Clefable over Latios, as far as I can tell Latios's main uses on this team are countering Mega-Venusaur (which MMetagross deals with even better if anything) and Keldeo, and Clefable switches into Keldeo decently, it takes a lot from Choice Specs Hydro Pump but the specs variant is outsped by Mega Metagross anyway so that's not too much of a problem. It also deals with Mega-Slowbro who is a massive threat to your team If you don't want to remove Latios, you could run Swords Dance and a Lum Berry on Garchomp, this makes Landorus-T more of a pain but it does enable you to beat Mega-Sableye 1v1.

Another option for dealing with your Fairy weakness is running Heatran, it has nice synergy with a lot of your team, however Mega-Gardevoir and have coverage to hit it with no it's not as reliable a fairy check as Mega Metagross, and it's hard to fit on your team,it makes most sense to remove Garchomp since Heatran is a very good rock setter but this renders you weaker to Landorus-T which is not something you want to have a hard time against.

metagross-mega.gif

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit / Bullet Punch / Ice Punch / Grass Knot

Metagross @ Metagrossite
Ability: Clear Body
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Agility

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

garchomp.gif

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 HP / 132 Atk / 104 Def / 20 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Dragon Claw

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Protect / Taunt
- Toxic
- Lava Plume
- Stealth Rock
Hope this helps!
 
Latios and Fairy types in general look like a massive pain for your team, since your best check is Excadrill and it can't switch in repeatidely, meanwhile stuff like Clefable, Mega-Gardevoir, Azumarill and Altaria can repeatidely switch in on the rest of your team and wear down Excadrill (or Rotom-W in Azumarill's case), and give them any opportunities to predict the obvious switchin and hit it with super-effective coverage. This combined with the fact that being Scarfed means Excadrill isn't hard to take advantage of means I can't see you winning against a team which carries Latios+Mega-Gardevoir for instance. You badly need a secondary Steel-type on this team. I would recommend using Mega Metagross over Charizard X, it is an excellent fairykiller and also fits very well on your team, has great synergy with Keldeo in particular, can pursuit trap Latis and MGardevoir which as I said you are very weak to and can even sweep with Agility. I don't think Charizard X is all that necessary for your team. However, this makes you very weak to Mega-Sableye, so you need to fit a good answer to it. You could run Clefable over Latios, as far as I can tell Latios's main uses on this team are countering Mega-Venusaur (which MMetagross deals with even better if anything) and Keldeo, and Clefable switches into Keldeo decently, it takes a lot from Choice Specs Hydro Pump but the specs variant is outsped by Mega Metagross anyway so that's not too much of a problem. It also deals with Mega-Slowbro who is a massive threat to your team If you don't want to remove Latios, you could run Swords Dance and a Lum Berry on Garchomp, this makes Landorus-T more of a pain but it does enable you to beat Mega-Sableye 1v1.

Another option for dealing with your Fairy weakness is running Heatran, it has nice synergy with a lot of your team, however Mega-Gardevoir and have coverage to hit it with no it's not as reliable a fairy check as Mega Metagross, and it's hard to fit on your team,it makes most sense to remove Garchomp since Heatran is a very good rock setter but this renders you weaker to Landorus-T which is not something you want to have a hard time against.

metagross-mega.gif

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit / Bullet Punch / Ice Punch / Grass Knot

Metagross @ Metagrossite
Ability: Clear Body
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Agility

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

garchomp.gif

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 HP / 132 Atk / 104 Def / 20 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Dragon Claw

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Protect / Taunt
- Toxic
- Lava Plume
- Stealth Rock
Hope this helps!

I actually don't really like Excadrill and thought it was the weakest member, because although it may take hits from faries, it's Iron Head feels like it cannot handle faries as well as it should. I like having Garchomp for it's current role as it punishes all the fast Megas, bar Altaria, and flatout wins matchups, although it doesn't resist strong mega-fighters, they still don't want to be chipped away by 30% from all the passive damage. Another reason I do not like the Garchomp change is that it would be too much for a lonely Rotom to deal with threats. Latios' innate power partners well with Keldeo, so thats why I have it, although I do really like the idea of replacing Clefable. As a side note...I had charizard-x, because it dealt 70%, preventing it from recovering and deters even defensive Landorus-T and Rotom-W from coming in. Although, I haven't had much experience with M-Metagross I think I'll look into that, I do not really care for agiligross because the extra bulk and burst doesn't make up for its lack of speed.

For now, I'm changing Bulky-SD Zard with M-Gross and Latios with Clefable. I think Ferrothorn would be much more difficult to handle for my team, especially with Leech Seed/Protect to scout.
 
Yeah, I actually agree that Excadrill is a pretty poor scarfer, however as it is it's the only thing stopping your team from getting anihilated by Fairy types so replacing it wouldn't be such a great idea. If you're using Megha-Metagross you could replace it with Landorus-T who is just a far better Scarfer minus the resistances provided by Excadrill's typing, but you lose hazard removal especially if you go for Clefable>Latios since you can't even fit defog on that. However, without XZard you don't really need hazard removal as much so I guess you could try that out.
 
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