In 5 Minutes
A team I created for suspect requirements. I didn't put much thought into developing the team other than to hold its own in the greninja-less metagame. There wasn't a real team building process other than to create a team that can ladder quickly and extremely safe, or rather brain dead and prediction-less.

Garchomp
- Item: Rocky Helmet
- Trait: Rough Skin
- EVs: 252 HP / 236 Def / 20 Spe
- Nature: Impish Nature
~ Dragon Claw
~ Earthquake
~ Toxic
~ Stealth Rock
- Role:
I started with Garchomp as a lead with the most annoying set possible. It beats most leads relatively well and punishes U-turners (namely scarf landorus) through a lot of passive damage. Beating VoltTurn presence, although Garchomp is not a wall, it functions as a much more annoying defensive Landorus-T. Dragon Claw is used over Dragon Tail because missing sucks. The reason I like this set in particular is the use of Toxic, it is as dirty as Thunder Wave on Pokemon such as Clefable and Ferrothorn, but much more punishing as it accelerates the damaged racked up through Stealth Rock and Garchomp’s item and ability. 20 Speed Evs is to arbitrarily outspeed Jolly Tyranitar and neutral based 70s.

Excadrill
- Item: Choice Scarf
- Trait: Mold Breaker
- EVs: 252 Atk / 4 SpD / 252 Spe
- Nature: Jolly Nature
~ Rapid Spin
~ Earthquake
~ Iron Head
~ Rock Slide
- Role:
Excadrill really only has two purposes, to check fairies and serve as a hazard remover. Outside of those 2 uses, Excadrill really doesn’t do much, from my perspective at least. Not to say it does not do his roles well. The only reason he has a choice scarf is to handle a fast metagame (although scarf Latios and Keldeo are not fun to play against either) Needless to say, it can revenge kill well through a spammable Earthquake. Luckily, the only Ghost Type in the Metagame, Gengar, instantly dies to Earthquake so getting rid of hazards is quite easy for Excadrill.

Rotom-W
- Item: Leftovers
- Trait: Levitate
- EVs: 248 HP / 252 Def / 8 SpA
- Nature: Bold Nature
~ Hydro Pump
~ Will-O-Wisp
~ Volt Switch
~ Pain Split
- Role:
First thing to note, I really don’t care for speed on Rotom-Wash because Azumarill can really only set-up on Keldeo and I don’t really care about speed creeping Landorus-T, so I invested more into bulk as Rotom-Wash needs to be healthy to deal with a plethora of threats. Rotom-Wash provides so much utility for the team and has a very needed status, Will-o-Wisp, that hits everything, bar fire-types that won’t appreciate a STAB Hydro Pump. Ground Types that switch to stop a Volt Switch will only get crippled by a Will-o-Wisp as well, effectively making Rotom-Wash the best Volt Switcher in the tier.

Keldeo-Resolute
- Item: Choice Specs
- Trait: Justified
- EVs: 252 SpA / 4 SpD / 252 Spe
- Nature: Timid Nature
~ Scald
~ Hydro Pump
~ Secret Sword
~ Icy Wind
- Role:
The team’s obligatory Bisharp counter, with a very spammable Scald, a choice specs Keldeo hurts. The fear of a burn cripple even those that are supposed to beat Keldeo, namely Lati@s and Azumarill. As aforementioned, a Choice Specs allows Keldeo to stay in and bruise anything that switches in or stays and prevents stall from 6-0ing the team. If Scald is not needed in the early game, Hydro Pump and Secret Sword simply hurt and change 3KOs to 2KOs with the presence of Stealth Rock. Although Hidden Power Ice is more accurate, slowing down threats through Icy Wind provides great utility if one is feeling unlucky with obtaining Scald burns.

Charizard-Mega-X
- Item: Charizardite X
- Trait: Tough Claws
- EVs: 144 HP / 252 Atk / 112 Spe
- Nature: Adamant Nature
~ Swords Dance
~ Roost
~ Flare Blitz
~ Dragon Claw
- Role:
Because the team has 4 ways to defeat Heatran, I opted for a dual stab moveset consisting of a strong Flare Blitz and safer Dragon Claw. The only reason I chose Charizard was so the team had an answer to Mega Sableye. Swords Dance is used instead of Dragon Dance for the immediate power as the only thing I care to outspeed on this team is Jolly Bisharp and I wouldn’t stay in to challenge anything faster such as Latios and Landorus-T anyway. With a bit of bulk, Charizard can set-up on a lot more than a more offensive Charizard such as Rotom-Wash and Mega-Manectric and it has more HP to lose through recoil which is always a plus. I feel like Charizard is the most replacable member as Mega-Lopunny can defeat Sableye (the only reason I even have Charizard on the team) with relative ease).

Latios
- Item: Life Orb
- Trait: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Nature: Timid Nature
~ Roost
~ Draco Meteor
~ Psyshock
~ Thunderbolt
- Role:
Because of Excadrill, Latios doesn’t need to run Defog and although I would appreciate having Hidden Power Fire or Fighting to defeat Ferrothorn and Bisharp respectively, the 349 speed is a huge disadvantage especially against a plethora of other positive 110 Pokemon such as Gallade, Metagross, Lati@s and Gengar. Thunderbolt is the only move I do not really care for and is the most replaceable move but as I said before, I really fear losing speed ties and Defog would be redundant. Earthquake and Surf are not advisable changes as they are redundant; an additional method to beat Heatran is not going to do much. Roost is integral to Latios’ utility, as without it I would fall short to Keldeo who my team is otherwise weak to and shave off recoil and Stealth Rock damage.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Dragon Claw
- Toxic
- Stealth Rock
- Earthquake
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Earthquake
- Rock Slide
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Pain Split
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Dragon Claw
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Draco Meteor
- Psyshock
- Thunderbolt
Ability: Rough Skin
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Dragon Claw
- Toxic
- Stealth Rock
- Earthquake
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Earthquake
- Rock Slide
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Pain Split
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Swords Dance
- Roost
- Flare Blitz
- Dragon Claw
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Draco Meteor
- Psyshock
- Thunderbolt