Hello everyone, I recently made my own OU team and wanted to get different opinions from everyone regarding said team.
Corsola-Galar (F) @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 176 Def / 4 SpA / 76 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Hex
- Giga Drain
I use it as my lead, setting up SR followed up by a will o wisp and hex spam, i bring giga drain for gastrodons that want to cuck dracovish. I also chose this spread to have equal split defense stats.
Salazzle (F) @ Air Balloon
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Fire Blast
- Sludge Wave
- Taunt
I mainly use it to have a ferrothorn+toxapex counter in one; corrosion allowing me to toxic them both aswell as my fireblasts doing dmg to ferro despite rain up. it can also absorb toxic spikes after the balloon has been popped and can lock saied threats I want to cover inside a taunt. i also thought of encore instead, unsure about the choice.
Corviknight (M) @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Tailwind
- Roost
- Brave Bird
More of a Enabler for my Dracovish; brave bird to cover fighting types - usually I tailwind and u-turn out to then start wrecking havoc with my dracovish.
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Ice Fang
- Psychic Fangs
- Crunch
My Main Sweeper in this team, as previously mentioned to avoid being outsped by other choice scarfers that might OHKO Dracovish - the plan is to bring in dracovish with a tailwind set up and just spam fishious rend. the other moves are for coverage when needed.
Excadrill (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rapid Spin
- Earthquake
- Iron Head
Physical Sweeper that also takes care of entry hazards. usually starting with sword dance, then rapid spinning said hazard away n start sweeping. I also played with the thought of giving it a focus sash or just abandon SD overall and give it more coverage.
Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Dark Pulse
- Dragon Pulse
- Nasty Plot
My 2nd Special Sweeper, nasty plot and just wreck havoc. i also thought perhaps giving it a choice scarf and replace NP with flamethrower.
Thank you for reading this, i hope you might be able to point out the weaknesses to this team that I might overlook.
I thank you all in advance!
Corsola-Galar (F) @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 176 Def / 4 SpA / 76 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Hex
- Giga Drain
I use it as my lead, setting up SR followed up by a will o wisp and hex spam, i bring giga drain for gastrodons that want to cuck dracovish. I also chose this spread to have equal split defense stats.
Salazzle (F) @ Air Balloon
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Fire Blast
- Sludge Wave
- Taunt
I mainly use it to have a ferrothorn+toxapex counter in one; corrosion allowing me to toxic them both aswell as my fireblasts doing dmg to ferro despite rain up. it can also absorb toxic spikes after the balloon has been popped and can lock saied threats I want to cover inside a taunt. i also thought of encore instead, unsure about the choice.
Corviknight (M) @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Tailwind
- Roost
- Brave Bird
More of a Enabler for my Dracovish; brave bird to cover fighting types - usually I tailwind and u-turn out to then start wrecking havoc with my dracovish.
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Ice Fang
- Psychic Fangs
- Crunch
My Main Sweeper in this team, as previously mentioned to avoid being outsped by other choice scarfers that might OHKO Dracovish - the plan is to bring in dracovish with a tailwind set up and just spam fishious rend. the other moves are for coverage when needed.
Excadrill (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rapid Spin
- Earthquake
- Iron Head
Physical Sweeper that also takes care of entry hazards. usually starting with sword dance, then rapid spinning said hazard away n start sweeping. I also played with the thought of giving it a focus sash or just abandon SD overall and give it more coverage.
Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Dark Pulse
- Dragon Pulse
- Nasty Plot
My 2nd Special Sweeper, nasty plot and just wreck havoc. i also thought perhaps giving it a choice scarf and replace NP with flamethrower.
Thank you for reading this, i hope you might be able to point out the weaknesses to this team that I might overlook.
I thank you all in advance!