After much testing, I think I've finally put together a fairly balanced and effective team for the UU tier. Basically it revolves around getting in your opponent's head (as the title depicts) and messing with your opponent's predictions until they make a mistake and pay dearly for it. The general strategy is to force out all my opponents Pokemon, identify the prime threats, and eliminate (or cripple) them, ultimately ending by sweeping with one of my Pokemon (generally Shedinja).
Here's my my UU prediction Team:
Drifblim Nidoking Camerupt Hitmontop Shedinja Lanturn
Name: OMFG A BALLOON (Drifblim-Male)
Type: ( Ghost/Flying )
Item: Salac Berry
Nature: Timid
Abilities: Unburden
EVs: HP: 220 / DEF: 36 / SPD: 252
Move List:
Drifblim is a pretty useful lead, he stops people from attempting to get a free fake out turn at the beginning, and can sleep or substitute the general Stealth Rock leaders. Generally, I go for substitute on Pokemon that are not immediately threatening or will most likely use a status effect, then either Hypnosis or swap to Nidoking or Ninetales, depending on what move was used against me in round one.
Additional Notes:
Overall, I'm satisfied with Drifblim, he replaced Persian as my lead Pokemon and has helped me sweep with my other Pokemon more effectively. I have decided to stick to an offensive move, right now HP Flying and HP Fighting are my two prime contenders.
Name: Admantoise (Nidoking - Male)
Type: ( Poison / Ground )
Item: Life Orb
Nature: Timid
Abilities: Poison Point
EVs: sATK: 252 / SPD: 252 / sDEF: 4
Move List:
Nidoking is now my special sweeper, he has excellent coverage and retains some bulkiness while also having good speed and strength. He is usually my first candidate to pass Substitute to early game, and general knocks out one or two pokemon before dying/switching out if he gets said substitute.
Additional Notes:
After altering Nidoking and turning him into a special sweeper, I have been more than satisfied with the results. The lack of a physical sweeper (other than Shedinja) is somewhat detrimental though. I am debating slapping on Super Power to allow him to threaten Clefable. If I do this, I am unsure which move I should remove.
Name: Eruption (Camerupt - Female)
Type: ( Fire / Ground )
Item: Leftovers
Nature: Modest
Abilities: Solid Rock
EVs: HP: 156 / DEF: 76 / sATK: 216 / sDEF: 60
Move List:
Camerupt serves as my fire resist man as well as my counter to the ever annoying Rotom. Whenever he is able to get in I try to set up Stealth Rocks if I force a switch or Roar to phaze a monster's buffs. Additionally, fire and earth coverage STAB'd do some significant damage with Camerupt's impressive Special Attack.
Additional Notes:
Swapped out Ninetales for this beast, still a powerhouse but the lack of speed in exchange for resilience has been iffy. Overall, however, I feel he has been the better choice.
Name: Sir Own-a-Lot (Hitmontop - Male)
Type: ( Fighting / None )
Item: Leftovers
Nature: Impish
Abilities: Intimidate
EVs: HP: 252 / ATK: 16 / DEF: 116 / SPD: 68 / sDEF: 56
Move List:
Hitmontop comes in on other fighting Pokemon and effectively walls off their Rock/ Ground/ Fighting combo that previously caused me so much trouble. The inclusion of Hitmontop has significantly increased my success rate but the lack of healing is quite aggravating. Overall, however, I am content with my new addition. As of now, I am choosing between a priority attack or earthquake as my last move.
Additional Notes:
Hitmontop replaced Blastoise as my spinner and physical wall. He has done a good job of covering my weaknesses and taking down stealth rock, but now I am left without a phazer.
Name: Untouchable (Shedinja - Genderless)
Type: ( Bug / Ghost )
Item: Focus Sash
Nature: Jolly
Abilities: Wonder Guard
EVs: ATK: 252 / DEF: 4 / SPD: 252
Move List:
Shedinja is a prime example of how a tier shift can turn a Pokemon from useless to excellent. I try to keep him hidden for as long as possible and make sure spikes and rocks are gone as soon as possible just so I can pull him out whenever I need to. He is my prime candidate for late game Substitute + Salac Berry passing from my Drifblim, and with the boost and a Swords Dance under his belt, Shedinja can be a powerful potential sweep. Substitute walls him from DoT kills and gives me at least two free hits before I am at risk of a KO. Usually, if I get Shedinja out with a substitute and Salac berry on, it's game over for my opponent.
Additional Notes:
Not sure whether or not I want to ruin my coverage by taking off Aerial Ace for Protect or Will-o-Wisp, but it seems like a potentially useful swap. Overall, I am fine with the move set and my Shedinja and I don't feel he needs any editing.
Name: Glow-mosexual (Lanturn - Male)
Type: ( Water / Electric )
Item: Leftovers
Nature: Calm
Abilities: Magnet Pull
EVs: HP: 228 / DEF: 192 / sATK: 4 / sDEF: 84
Move List:
Lanturn serves as my primary wall, he can take any status effect and rest it away, but additional takes thunder waves for free. I opted for Discharge for the chance to paralyze and he also serves as a check to Swellow, Jumpluff, and other Water types. Though his defenses are less than impressive, he magnificent HP total and Rest allow Lanturn to take serious punishment, and then deal some back.
Additional Notes:
Perhaps the hardest change for me to accept was giving up Probopass's staggering defenses. He had served as a stelalr counter to Steelix and other Probopass, not to mention completely shutting down most special attackers (and swellow). However, in the end, I decided to give up that wonderous Wall for Lanturn to cover my lack of water resistance and shut down other notable UU threats / annoyers (Lapras, Rotom, Weezing, Jumpluff). Additionally, finally having a wall that can heal is extremely useful and I think I made the right call going with LonelyNess's advice.
Final Notes:
Threats & Problems:
List of Threats:
Stealth Rock weakness is somewhat hampering if Hitmontop is still on my team, and crippling if he is gone.
Not really certain about any other counters at this time.
Conclusion:
This is my "final" group. Any comments are welcome.
Here's my my UU prediction Team:
Drifblim Nidoking Camerupt Hitmontop Shedinja Lanturn
Name: OMFG A BALLOON (Drifblim-Male)
Type: ( Ghost/Flying )
Item: Salac Berry
Nature: Timid
Abilities: Unburden
EVs: HP: 220 / DEF: 36 / SPD: 252
Move List:
- Move1: Baton Pass
- Move2: Substitute
- Move3: Hypnosis
- Move4: Hidden Power (Flying)
Drifblim is a pretty useful lead, he stops people from attempting to get a free fake out turn at the beginning, and can sleep or substitute the general Stealth Rock leaders. Generally, I go for substitute on Pokemon that are not immediately threatening or will most likely use a status effect, then either Hypnosis or swap to Nidoking or Ninetales, depending on what move was used against me in round one.
Additional Notes:
Overall, I'm satisfied with Drifblim, he replaced Persian as my lead Pokemon and has helped me sweep with my other Pokemon more effectively. I have decided to stick to an offensive move, right now HP Flying and HP Fighting are my two prime contenders.
Name: Admantoise (Nidoking - Male)
Type: ( Poison / Ground )
Item: Life Orb
Nature: Timid
Abilities: Poison Point
EVs: sATK: 252 / SPD: 252 / sDEF: 4
Move List:
- Move1: Earth Power
- Move2: Shadow Ball
- Move3: Ice Beam
- Move4: Thunderbolt
Nidoking is now my special sweeper, he has excellent coverage and retains some bulkiness while also having good speed and strength. He is usually my first candidate to pass Substitute to early game, and general knocks out one or two pokemon before dying/switching out if he gets said substitute.
Additional Notes:
After altering Nidoking and turning him into a special sweeper, I have been more than satisfied with the results. The lack of a physical sweeper (other than Shedinja) is somewhat detrimental though. I am debating slapping on Super Power to allow him to threaten Clefable. If I do this, I am unsure which move I should remove.
Name: Eruption (Camerupt - Female)
Type: ( Fire / Ground )
Item: Leftovers
Nature: Modest
Abilities: Solid Rock
EVs: HP: 156 / DEF: 76 / sATK: 216 / sDEF: 60
Move List:
- Move1: Earth Power
- Move2: Flame Thrower
- Move3: Stealth Rock
- Move4: Roar
Camerupt serves as my fire resist man as well as my counter to the ever annoying Rotom. Whenever he is able to get in I try to set up Stealth Rocks if I force a switch or Roar to phaze a monster's buffs. Additionally, fire and earth coverage STAB'd do some significant damage with Camerupt's impressive Special Attack.
Additional Notes:
Swapped out Ninetales for this beast, still a powerhouse but the lack of speed in exchange for resilience has been iffy. Overall, however, I feel he has been the better choice.
Name: Sir Own-a-Lot (Hitmontop - Male)
Type: ( Fighting / None )
Item: Leftovers
Nature: Impish
Abilities: Intimidate
EVs: HP: 252 / ATK: 16 / DEF: 116 / SPD: 68 / sDEF: 56
Move List:
- Move1: Rapid Spin
- Move2: Fake Out
- Move3: Bullet Punch
- Move4: Mach Punch
Hitmontop comes in on other fighting Pokemon and effectively walls off their Rock/ Ground/ Fighting combo that previously caused me so much trouble. The inclusion of Hitmontop has significantly increased my success rate but the lack of healing is quite aggravating. Overall, however, I am content with my new addition. As of now, I am choosing between a priority attack or earthquake as my last move.
Additional Notes:
Hitmontop replaced Blastoise as my spinner and physical wall. He has done a good job of covering my weaknesses and taking down stealth rock, but now I am left without a phazer.
Name: Untouchable (Shedinja - Genderless)
Type: ( Bug / Ghost )
Item: Focus Sash
Nature: Jolly
Abilities: Wonder Guard
EVs: ATK: 252 / DEF: 4 / SPD: 252
Move List:
- Move1: Shadow Sneak
- Move2: X-Scissor
- Move3: Dig
- Move4: Swords Dance
Shedinja is a prime example of how a tier shift can turn a Pokemon from useless to excellent. I try to keep him hidden for as long as possible and make sure spikes and rocks are gone as soon as possible just so I can pull him out whenever I need to. He is my prime candidate for late game Substitute + Salac Berry passing from my Drifblim, and with the boost and a Swords Dance under his belt, Shedinja can be a powerful potential sweep. Substitute walls him from DoT kills and gives me at least two free hits before I am at risk of a KO. Usually, if I get Shedinja out with a substitute and Salac berry on, it's game over for my opponent.
Additional Notes:
Not sure whether or not I want to ruin my coverage by taking off Aerial Ace for Protect or Will-o-Wisp, but it seems like a potentially useful swap. Overall, I am fine with the move set and my Shedinja and I don't feel he needs any editing.
Name: Glow-mosexual (Lanturn - Male)
Type: ( Water / Electric )
Item: Leftovers
Nature: Calm
Abilities: Magnet Pull
EVs: HP: 228 / DEF: 192 / sATK: 4 / sDEF: 84
Move List:
- Move1: Surf
- Move2: Discharge
- Move3: Rest
- Move4: Sleep Talk
Lanturn serves as my primary wall, he can take any status effect and rest it away, but additional takes thunder waves for free. I opted for Discharge for the chance to paralyze and he also serves as a check to Swellow, Jumpluff, and other Water types. Though his defenses are less than impressive, he magnificent HP total and Rest allow Lanturn to take serious punishment, and then deal some back.
Additional Notes:
Perhaps the hardest change for me to accept was giving up Probopass's staggering defenses. He had served as a stelalr counter to Steelix and other Probopass, not to mention completely shutting down most special attackers (and swellow). However, in the end, I decided to give up that wonderous Wall for Lanturn to cover my lack of water resistance and shut down other notable UU threats / annoyers (Lapras, Rotom, Weezing, Jumpluff). Additionally, finally having a wall that can heal is extremely useful and I think I made the right call going with LonelyNess's advice.
Final Notes:
Threats & Problems:
List of Threats:
Stealth Rock weakness is somewhat hampering if Hitmontop is still on my team, and crippling if he is gone.
Not really certain about any other counters at this time.
Conclusion:
This is my "final" group. Any comments are welcome.









