The move of all BL and NFE Pokemon to the UU tier has without a doubt brought the metagame to its heels. We witnessed Gallade's coup over Absol as the premier Swords Dance sweeper; we lauded at Staraptor's triumph over Swellow. The advent of such fearsome offensive threats has left a former UU turned BL abomination in their shadow. I'm talking about Abomasnow.
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Abomasnow @ Leftovers
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
- Leech Seed
- Substitute
- Blizzard
- Focus Punch
Abomasnow brings the permanent weather UU so long ago had. Max speed Timid ensures that I outrun Water types such as Poliwrath and Mantine as well as Hitmontop, Hypno, etc. Blizzard mauls Grass types switching in to absorb Leech Seed as well as Nidoqueen's Toxic Spikes (fuck you, Roserade) while Focus Punch deters Magic Guard Clefable switching in (still does lol damage to max defense Bold renditions, though).
Without Tyranitar lurking about, Focus Punch is no longer a necessity. In addition, UU Chansey lacks the SpA of her OU counterpart, Blissey, so Flamethrower is no longer a threat. In the end, it comes down to whether I want to smack Clefable or bulky Waters such as Milotic and Poliwrath (not to mention Feraligatr).
Of course, the dilemma of Grass Knot v. Energy Ball arises as well.
Ninetales @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
- Fire Blast
- Dark Pulse
- Energy Ball
- Hidden Power Ice
Rather than the boast a defensive prowess Heatran does in OU, Ninetales attempts to absorb Fire moves and pose an immediate offensive threat. Flash Fire boosted Fire Blast deals ~37% to Bold Chansey, beating her with the aid of Toxic Spikes (any noticeable amount of prior damage means Chansey loses).
I run Fire Blast over Flamethrower because Choice Specs warrants the use of pure power over reliability, not to mention the additional damage to Chansey and Hypno. Dark Pulse is almost entirely for Grumpig (not to mention the hopeful flinch) while Energy Ball makes short work of bulky Water types. Hidden Power Ice is largely filler (deals with Altaria if it comes to it lol) and will likely be replaced with Hidden Power Electric, although I rarely see Mantine anywhere, and even then, Spiritomb can outstall if need be.
td;dr it helps break opposing stall.
Nidoqueen @ Leftovers
Ability: Poison Point
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
- Stealth Rock
- Toxic Spikes
- Earth Power
- Blizzard
Nidoqueen provides vital Stealth Rock and Toxic Spikes support. Earth Power
provides solid STAB while Blizzard causes pain for any Grass / Poison type switching in to absorb Toxic Spikes (again, fuck you Roserade), not to mention achieving impeccable coverage with the use of only STAB and another move. Her solid Rock and Fighting resist and Electric immunity is vital to the success of Walrein (BAN ME PLEASE) stall.
Originally, I had planned Gastrodon to be here due to the presence of Recover. However, Nidoqueen is superior in almost every other way due to 1) Poison typing (absorbs Toxic Spikes), 2) Gastrodon doesn't learn Steath Rock ;_;, 3) no Grass weakness.
I really hate overloading Nidoqueen with both Stealth Rock and Toxic Spikes, but there really isn't any other way.
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 128 Def / 128 SpD
Nature: Impish
- Rapid Spin
- Close Combat
- Sucker Punch
- Toxic
Hitmontop provides the Rapid Spin and additional Rock resist so crucial to Walrein (BAN ME PLEASE) stall. Close Combat deals with Clefable and Steelix, although I try to limit its use due to the defense drops. I dropped Mach Punch in favor of Sucker Punch to deal with Ghost types to some extent (fuck you Calm Mind Drifblim). Yes, I know this leaves me Absol weak, but no one leaves Absol in against Hitmontop anyways.
I have Toxic to catch incoming Spiritomb hoping to absorb a Rapid Spin or Close Combat, neutering it or forcing it to Rest. Spiritomb is so gay that I'm actually contemplating using Foresight Hitmonlee just to deal give it the shaft (Hitmontop doesn't learn Foresight ;_;).
The EV spread is rather arbitrary, but my entire team lacks SpD so I'm considering running 252 / 80 / 176 Careful so I have considerable bulk both ways when factoring in Intimidate.
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
- Calm Mind
- Dark Pulse
- Rest
- Sleep Talk
Spiritomb serves as my Rapid Spin blocker and status absorber. It's also my only safe switch in to Gallade (and, by inclusion, other Fighting types). Calm Mind + Dark Pulse allow me to pose an offensive threat, etc., standard Spiritomb shit.
Again, my EV spread is not optimal. 252 / 80 / 176 Calm may be a better option to counter special threats without a Calm Mind.
Walrein @ Leftovers
Ability: Ice Body
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
- Protect
- Substitute
- Blizzard
- Encore
As I lack a Steel type, Walrein is my initial switch into Swellow and Staraptor (I've yet to see a Staraptor open with Close Combat). At 110 / 90 / 90 defenses, Walrein is surprisingly bulky (LO Milotic's Hidden Power Electric doesn't 2HKO at max health lol). Protect + Substitute are standard for a total of 32 turns of (BAN ME PLEASE) stall, etc. I run Blizzard over Surf because it's awesome and Encore over Toxic and Roar because 1) ideally Toxic Spikes should be set and 2) Encore often grants me a free Substitute if I catch a Miltank on Curse, Spiritomb on Calm Mind, etc.
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I'm Absol weak boo hoo.
Staraptor can be a bitch but I can generally outpredict them (Walrein on the Brave Bird / Return, Spiritomb on the Close Combat, anticipating Walrein).
I'm potentially Nasty Plot Ninetales weak if Hitmontop can't Sucker Punch it right, but hail + LO keeps it at bay.
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danke for reading ^_^






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Abomasnow @ Leftovers
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
- Leech Seed
- Substitute
- Blizzard
- Focus Punch
Abomasnow brings the permanent weather UU so long ago had. Max speed Timid ensures that I outrun Water types such as Poliwrath and Mantine as well as Hitmontop, Hypno, etc. Blizzard mauls Grass types switching in to absorb Leech Seed as well as Nidoqueen's Toxic Spikes (fuck you, Roserade) while Focus Punch deters Magic Guard Clefable switching in (still does lol damage to max defense Bold renditions, though).
Without Tyranitar lurking about, Focus Punch is no longer a necessity. In addition, UU Chansey lacks the SpA of her OU counterpart, Blissey, so Flamethrower is no longer a threat. In the end, it comes down to whether I want to smack Clefable or bulky Waters such as Milotic and Poliwrath (not to mention Feraligatr).
Of course, the dilemma of Grass Knot v. Energy Ball arises as well.

Ninetales @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
- Fire Blast
- Dark Pulse
- Energy Ball
- Hidden Power Ice
Rather than the boast a defensive prowess Heatran does in OU, Ninetales attempts to absorb Fire moves and pose an immediate offensive threat. Flash Fire boosted Fire Blast deals ~37% to Bold Chansey, beating her with the aid of Toxic Spikes (any noticeable amount of prior damage means Chansey loses).
I run Fire Blast over Flamethrower because Choice Specs warrants the use of pure power over reliability, not to mention the additional damage to Chansey and Hypno. Dark Pulse is almost entirely for Grumpig (not to mention the hopeful flinch) while Energy Ball makes short work of bulky Water types. Hidden Power Ice is largely filler (deals with Altaria if it comes to it lol) and will likely be replaced with Hidden Power Electric, although I rarely see Mantine anywhere, and even then, Spiritomb can outstall if need be.
td;dr it helps break opposing stall.

Nidoqueen @ Leftovers
Ability: Poison Point
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
- Stealth Rock
- Toxic Spikes
- Earth Power
- Blizzard
Nidoqueen provides vital Stealth Rock and Toxic Spikes support. Earth Power
provides solid STAB while Blizzard causes pain for any Grass / Poison type switching in to absorb Toxic Spikes (again, fuck you Roserade), not to mention achieving impeccable coverage with the use of only STAB and another move. Her solid Rock and Fighting resist and Electric immunity is vital to the success of Walrein (BAN ME PLEASE) stall.
Originally, I had planned Gastrodon to be here due to the presence of Recover. However, Nidoqueen is superior in almost every other way due to 1) Poison typing (absorbs Toxic Spikes), 2) Gastrodon doesn't learn Steath Rock ;_;, 3) no Grass weakness.
I really hate overloading Nidoqueen with both Stealth Rock and Toxic Spikes, but there really isn't any other way.

Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 128 Def / 128 SpD
Nature: Impish
- Rapid Spin
- Close Combat
- Sucker Punch
- Toxic
Hitmontop provides the Rapid Spin and additional Rock resist so crucial to Walrein (BAN ME PLEASE) stall. Close Combat deals with Clefable and Steelix, although I try to limit its use due to the defense drops. I dropped Mach Punch in favor of Sucker Punch to deal with Ghost types to some extent (fuck you Calm Mind Drifblim). Yes, I know this leaves me Absol weak, but no one leaves Absol in against Hitmontop anyways.
I have Toxic to catch incoming Spiritomb hoping to absorb a Rapid Spin or Close Combat, neutering it or forcing it to Rest. Spiritomb is so gay that I'm actually contemplating using Foresight Hitmonlee just to deal give it the shaft (Hitmontop doesn't learn Foresight ;_;).
The EV spread is rather arbitrary, but my entire team lacks SpD so I'm considering running 252 / 80 / 176 Careful so I have considerable bulk both ways when factoring in Intimidate.

Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
- Calm Mind
- Dark Pulse
- Rest
- Sleep Talk
Spiritomb serves as my Rapid Spin blocker and status absorber. It's also my only safe switch in to Gallade (and, by inclusion, other Fighting types). Calm Mind + Dark Pulse allow me to pose an offensive threat, etc., standard Spiritomb shit.
Again, my EV spread is not optimal. 252 / 80 / 176 Calm may be a better option to counter special threats without a Calm Mind.

Walrein @ Leftovers
Ability: Ice Body
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
- Protect
- Substitute
- Blizzard
- Encore
As I lack a Steel type, Walrein is my initial switch into Swellow and Staraptor (I've yet to see a Staraptor open with Close Combat). At 110 / 90 / 90 defenses, Walrein is surprisingly bulky (LO Milotic's Hidden Power Electric doesn't 2HKO at max health lol). Protect + Substitute are standard for a total of 32 turns of (BAN ME PLEASE) stall, etc. I run Blizzard over Surf because it's awesome and Encore over Toxic and Roar because 1) ideally Toxic Spikes should be set and 2) Encore often grants me a free Substitute if I catch a Miltank on Curse, Spiritomb on Calm Mind, etc.
----------
I'm Absol weak boo hoo.
Staraptor can be a bitch but I can generally outpredict them (Walrein on the Brave Bird / Return, Spiritomb on the Close Combat, anticipating Walrein).
I'm potentially Nasty Plot Ninetales weak if Hitmontop can't Sucker Punch it right, but hail + LO keeps it at bay.
----------
danke for reading ^_^