Incineroar [QC 1/2]

ausma

my own master
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:sm/incineroar:

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Parting Shot
move 4: Taunt / Will-O-Wisp / Toxic
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 252 HP / 196 SpD / 60 Spe

[SET COMMENTS]

Incineroar acts as a bulky pivot that utilizes its good defensive stats and typing. Its great ability in Intimidate in conjunction with its decent defenses allows for Incineroar to switch into such pokemon as Aegislash and Dragapult efficiently. Investing 60 EVs into speed allows it to outspeed uninvested Corviknight, while the rest of Incineroar's EVs go into Special Defense, making it a stronger Ghost check. Heavy-Duty Boots allow for it to avoid hazard damage and pivot more safely. Parting Shot is a very strong pivoting option, making switches into corresponding offensive teammates easier and more efficient for aggressive play. Taunt, Will-O-Wisp, and Toxic are all strong utility moves in the final slot. The former allows for it to disarm hazard setters/removers and generally passive Pokemon like Clefable and Toxapex, which more offensive teams appreciate; the second allows for Incineroar to more directly punish offensive switchins that it invites and cripple them with a burn, like Kommo-O, Tyranitar, and Terrakion; and lastly, the latter allows for it to cripple defensive switchins such as Mandibuzz, Hippowdon, or bulky Waters.

Incineroar's biggest drawbacks come in the prevalence of Keldeo, Terrakion, and Excadrill, as well as its lack of any kind of recovery. As such, Incineroar necessitates careful play, efficient teammates, and Wish support to efficiently capitalize its role as a pivot. Clefable, for instance, can safely pass Wishes to Incineroar and appreciates its ability to threaten the common Aegislash, while Clefable checks Kommo-o in turn. Bulky waters like Seismitoad are also good teammates, as they can check the aforementioned Pokemon that threaten Incineroar offensively. Additionally, its typing also invites Pokemon such as Tyranitar, Hippowdon, Clefable, and Terrakion, allowing for it to use Parting Shot to switch into an appropriate teammate. Teammates that capitalize well on this are offensive powerhouses like Terrakion and Excadrill that appreciate safer set up and switch-in opportunities. Excadrill particularly finds Incineroar's ability to threaten Ferrothorn and Corviknight valuable, and synergizes well with it offensively. Although, its ability to safely pivot into Choice Specs Kyurem's Ice Beam and Rotom-H's Overheat is a valuable asset for ally Ferrothorn and Corviknight, and better enables their defensive utilities while providing Incineroar good switch-ins against offensive threats like Excadrill. Even though pivoting into a predicted Earth Power is risky for the Incineroar player, Corviknight and Ferrothorn both are able to handle the move and punish opposing Kyurem accordingly.

[CREDITS]
- Written by: [[Ausma, 360720]]
- Quality checked by: [[Ruft, 295110], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
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Its really not. You need to follow the guidelines provided in the thread I linked much closer. A Pokemon like Incineroar isn’t important enough to have such a large analysis that is largely made up of neglectable information.
 
comments in blue things to remove in red
:sm/incineroar:

[SET]
name: Bulky Pivot
move 1: U-Turn / Parting Shot
move 2: Knock Off
move 3: Flare Blitz
move 4: Toxic / Taunt
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 252 HP / 168 SpDef / 64 Speed


name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Parting Shot
move 4: Taunt / Will-O-Wisp / Toxic
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful

evs: 252 HP / 196 SpD / 60 Spe

This should be the set instead. U-turn is not worth using over Parting Shot and 60 Spe EVs is enough to outspeed Corviknight (you had missing EVs regardless).

[SET COMMENTS]

In the SS OU Metagame, Incineroar acts as a bulky pivot that utilizes its good defensive stats and typing. The reader knows you're talking about SS OU. Its great ability in Intimidate in conjunction with its decent 95/90/90 defenses allows for Incineroar to switch into common, resisted moves efficiently, as well. Mentioning the exact stats is unnecessary; some example threats you can switch into like Aegislash and Dragapult should be mentioned. Investing 64 60 EVs into speed allows it to outspeed uninvested Corviknight, while the rest of Incineroar's EVs go into Special Defense, making it a stronger Ghost check. Heavy-Duty Boots allow for it to avoid hazard damage and pivot more safely. U-Turn and Parting Shot are both very strong pivoting options; the former allows for Incineroar to not fold to Soundproof Kommo-O and Substitute Hydreigon, while the latter makes switching into a corresponding offensive teammate easier and more efficient for aggressive play. Toxic and Taunt and Will-O-Wisp are both strong utility moves in the final slot. The former allows for it to cripple defensive switchins such as Mandibuzz, Hippowdon, or bulky Waters; however, the latter allows for it to disarm hazard setters/removers and generally passive Pokemon like Toxapex and Clefable, which more offensive teams appreciate. Add Will-O-Wisp and order it Taunt, Will-O-Wisp, Toxic.

Incineroar's biggest drawbacks come in the prevalence of the Swords of Justice just mention Terrakion and Keldeo directly, Excadrill, Dugtrio, and Dracovish--as well as its lack of any kind of recovery. As such, Incineroar necessitates careful play, efficient teammates, and Wish support to fully maximize its ability as a pivot. Vaporeon, for example, is able to pass high HP Wishes to Incineroar, which Incineroar highly appreciates due to its lack of any recovery. Vaporeon isn't relevant enough to deserve a specific mention. Clefable can also pass Wishes to Incineroar and appreciates its ability to threaten the common Aegislash, while Clefable checks Kommo-o in turn. Its typing also invites Pokemon such as Tyranitar, Clefable, and Terrakion, allowing for it to use U-Turn or Parting Shot to switch into an appropriate teammate. Teammates that capitalize well on this are offensive powerhouses such as? that appreciate safer set up/switch-in opportunities. Such things as Excadrill and Dugtrio find Incineroar's ability to threaten Ferrothorn and Corviknight valuable, and are able to be pivoted into as well. Dugtrio especially appreciates this and enjoys getting in safely on Pokemon such as Toxapex and Tyranitar, which it traps for Incineroar and its teammates.

[CREDITS]
- Written by: [[Ausma, 360720]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
I'd like to take another look once this is implemented.
 
comments in blue things to remove in red

I'd like to take another look once this is implemented.
Oop, my bad on the investment and forgetting Wisp; accidental oversights. In any case, I implemented those and your other suggestions!
 
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:sm/incineroar:

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Parting Shot
move 4: Taunt / Will-O-Wisp / Toxic
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 252 HP / 196 SpD / 60 Spe

[SET COMMENTS]

Incineroar acts as a bulky pivot that utilizes its good defensive stats and typing. Its great ability in Intimidate in conjunction with its decent defenses allows for Incineroar to switch into such pokemon as Aegislash and Dragapult efficiently. Investing 60 EVs into speed allows it to outspeed uninvested Corviknight, while the rest of Incineroar's EVs go into Special Defense, making it a stronger Ghost check. Heavy-Duty Boots allow for it to avoid hazard damage and pivot more safely. Parting Shot is a very strong pivoting option, making switches into corresponding offensive teammates easier and more efficient for aggressive play. Taunt, Will-O-Wisp, and Toxic are all strong utility moves in the final slot. The former allows for it to disarm hazard setters/removers and generally passive Pokemon like Clefable and Toxapex, which more offensive teams appreciate; the second allows for Incineroar to more directly punish offensive switchins that it invites and cripple them with a burn give examples here too; Kommo-o, Terrakion, and Tyranitar are good Will-O-Wisp targets; and lastly, the latter allows for it to cripple defensive switchins such as Mandibuzz, Hippowdon, or bulky Waters.

Incineroar's biggest drawbacks come in the prevalence of the Keldeo, Terrakion, Excadrill, Dugtrio, and Dracovish--as well as its lack of any kind of recovery. As such, Incineroar necessitates careful play, efficient teammates, and Wish support to fully maximize its ability as a pivot. Clefable, for instance, can pass Wishes to Incineroar and appreciates its ability to threaten the common Aegislash, while Clefable checks Kommo-o in turn. Bulky waters like Seismitoad are also good teammates, as they can efficiently soak hits and punish Pokemon that threaten it check the aforementioned threats. Additionally, its typing also invites Pokemon such as Tyranitar, Clefable, and Terrakion, allowing for it to use Parting Shot to switch into an appropriate teammate. Teammates that capitalize well on this are offensive powerhouses--like Terrakion and Dracovish--that appreciate safer set up/switch-in opportunities. Such things as Excadrill and Dugtrio, for example, find Incineroar's ability to threaten Ferrothorn and Corviknight valuable, and are able to be pivoted into as well. Dugtrio especially appreciates this and enjoys getting in safely on Pokemon such as Toxapex and Tyranitar, which it traps for Incineroar and its teammates.
I feel like there are still some redundancies in this part, but I'll have the other QC or GP check be the judge of that.

[CREDITS]
- Written by: [[Ausma, 360720]]
- Quality checked by: [[Ruft, 295110], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good work, 1/2.
 
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