UU Incineroar [QC 2/2] [GP 1/1]

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:incineroar: stfu furry

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Flare Blitz
move 4: Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance Incineroar is a great wallbreaker by virtue of its nearly unresisted STAB combination and great defensive typing, helping it find many opportunities to set up and also letting it check threats such as Jirachi and Polteageist. Access to Close Combat rounds out Incineroar's great coverage, allowing it to nail Pokemon such as Terrakion and Tyranitar that would otherwise switch into its STAB moves with ease. Additionally, its ability in Intimidate allows it to set up on physical attackers such as Doublade. Flame Charge is an option over Flare Blitz to be more threatening towards more offensive teams, punishing potential sacks and outspeeding would-be checks such as Keldeo and Terrakion, but the power loss is highly noticeable— specifically, it does less to Sylveon, Skarmory, and Galarian Weezing. A set with Flame Charge and a Weakness Policy is an option on dual screens teams; however, it doesn't find many turns to get going. Power Trip can be used over Knock Off on the aforementioned set to exploit the boosts that Incineroar can get with Weakness Policy, but it's overall less consistent and lacks the ability to immediately threaten Pokemon like Noivern.

Incineroar is vulnerable to being revenge killed by threats such as Terrakion, Keldeo, and Krookodile. Choice Scarf Rotom-C can revenge kill all three of these Pokemon while also bringing in Incineroar against Jirachi and Celebi. Other pivots such as Slowking, Keldeo, and Mienshao can bring in Incineroar safely to give it setup opportunities on Pokemon such as Celebi, opposing Slowking, and Hatterene. Galarian Weezing is an excellent partner for its ability to check Krookodile and Mienshao for Incineroar and set Toxic Spikes to take advantage of the switches that Incineroar forces, wearing down Keldeo, Rhyperior, and Terrakion. In exchange, Incineroar can check Jirachi, Celebi, and Reuniclus for Galarian Weezing. Noivern can check Keldeo and bring in Incineroar via U-turn on Pokemon such as Slowking, as well as wearing down their mutual checks such as Rhyperior and Tyranitar. Skarmory can provide Spikes support for Incineroar as well as check Terrakion and Lycanroc-D. Late-game cleaners such as Mimikyu and Choice Scarf Mienshao appreciate Incineroar being able to shred common cores for them to sweep more easily. Mimikyu also appreciates Rhyperior being weakened. Grimmsnarl can set dual screens for Incineroar to set up more easily. Toxtricity can break through Galarian Weezing for Incineroar, as well as threaten bulky Water-types such as Rotom-W and Tentacruel. Araquanid and Ribombee can set Sticky Web for Incineroar to let it outspeed checks like Krookodile, Keldeo, and Terrakion.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat / Flare Blitz
move 3: Parting Shot
move 4: Toxic / Will-O-Wisp
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 68 SpD / 84 Spe

[SET COMMENTS]
Thanks to its typing and ability in Intimidate, Incineroar is an excellent pivot, checking threats such as Jirachi, Necrozma, and Polteageist. Its STAB combination also allows it to threaten out common defensive Pokemon such as Slowking and Skarmory. Flare Blitz is an option over Overheat to hit Roserade, Copperajah, and Grimmsnarl harder; however, it loses out on the ability to OHKO Skarmory and does significantly less to Cobalion. In addition, the recoil damage hampers Incineroar's ability to pivot in and out over the course of a game. U-turn can be run instead of Parting Shot to chip foes more easily, as well as to fare better against Competitive Milotic, but it has less utility than Parting Shot overall. Toxic punishes Pokemon such as Rotom-W, Tyranitar, and Keldeo that would otherwise come in on Incineroar for free by putting them on a timer. Alternatively, Will-O-Wisp cripples physical attackers such as Krookodile and Terrakion on the switch that can attempt to switch into Knock Off. The given EV spread allows Incineroar to outspeed Skarmory and Mantine as well as take two Close Combats from Doublade. A Sassy nature with 0 Speed EVs is an option to have a slower Parting Shot and bring in teammates more easily—this also allows Incineroar to OHKO Cobalion with Overheat. However, Incineroar cannot outspeed Pokemon such as Galarian Weezing, Skarmory, and Mantine when running Sassy.

Keldeo and Terrakion are difficult for Incineroar to deal with, as they can freely switch into Knock Off and threaten it out. The latter can also exploit the resulting Justified boost. Slowking and Skarmory can deal with Keldeo and Terrakion, respectively. Slowking can also form a pivoting core with Incineroar and check Fighting-types such as Cobalion and Mienshao. In exchange, Incineroar can check Grass- and Ghost-types that force Slowking out such as Celebi and Chandelure. Doublade and Palossand can check Terrakion for Incineroar. Both also appreciate Incineroar wearing down Krookodile and Rotom-W. Choice Specs Keldeo appreciates Incineroar bringing in Tyranitar and Galarian Weezing to pivot out on them, giving Keldeo opportunities to break down opposing teams. Other wallbreakers such as Terrakion, Choice Specs Kyurem, and Lycanroc-D can also take advantage of Incineroar bringing them in via Parting Shot. Celebi appreciates Jirachi and other Steel-types being checked by Incineroar. Celebi can also check Rotom-W and Keldeo. Heliolisk can revenge kill Keldeo, lure Tyranitar if running Focus Blast, and bring in Incineroar against Pokemon such as Celebi. Mienshao is an excellent partner for its ability to force out Tyranitar while also threatening Terrakion and Cobalion if running a Choice Scarf. In exchange, Incineroar can bring in Mienshao via Parting Shot and wear down Galarian Weezing.

[CREDITS]
- Written by: [[Juno, 444224]]
- Quality checked by: [[Lilburr, 481709], [Estarossa, 461329]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:
furry joke etc
add remove comments

:incineroar: stfu furry

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Flare Blitz
move 4: Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance Incineroar is a great wallbreaker by virtue of its nearly unresisted STAB combination and its great defensive typing which helps it find many opportunities to set up, and its ability to break past common defensive cores like skarm/palo/ttar/rachi, its ability which helps it check and set up in the face of physical attackers, etc. you can do better here. Access to Close Combat also rounds out Incineroar's great coverage, allowing it to nail Pokemon such as Terrakion and Tyranitar that would otherwise switch into its STAB with ease. Flame Charge is an option over Flare Blitz to be more threatening towards more offensive teams, but the power loss is highly noticeable— specifically, it does less to Hatterene +2 knock ohkos non-physdef hat, and physdef hat can't really do a lot back to you so... find a better mention here, Skarmory, and Galarian Weezing. A set with Power Trip, Flame Charge, and a Weakness Policy is also an option for more offensively geared teams; however it's generally less consistent. it's not that it's generally less consistent, it's that incin doesn't really have enough turns to get it going unless it's on screens. mention that this set is specifically a thing for screens teams that can give incineroar multiple turns to boost

Incineroar is vulnerable to being revenge killed by threats such as Terrakion, Keldeo, and Krookodile. Choice Scarf Rotom-C can revenge kill all three of these Pokemon, while also bringing in Incineroar against Jirachi and Roserade Celebi (more relevant and also less threatening to incineroar most of the time). Other pivots such as Slowking, Keldeo, and Mienshao can bring in Incineroar safely for it to get setup opportunities on pokemon like.... Galarian Weezing is an excellent partner for its ability to check Krookodile and Mienshao for Incineroar and set Toxic Spikes to take advantage of the switches that Incineroar forces. In exchange, Incineroar can check Jirachi, Celebi, and Necrozma for Galarian Weezing. Noivern can check Keldeo and bring in Incineroar via U-turn, as well as wear down their mutual checks such as Rhyperior and Tyranitar. Skarmory can provide Spikes support for Incineroar as well as check Terrakion and Lycanroc-Dusk.

no mention of late-game cleaners here, add mimikyu and stuff
add screens mons, grimmsnarl toxtricity etc that take advantage of incineroar breaking through stuff like palossand and tyranitar
this is quite barebones in general and you definitely need to beef it up imo


[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat / Flare Blitz
move 3: Parting Shot
move 4: Toxic / Will-O-Wisp
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 68 SpD / 84 Spe

[SET COMMENTS]
Thanks to its typing and ability in Intimidate, Incineroar is an excellent pivot, checking threats such as Jirachi, Necrozma, and Roserade. Its STAB combination also allows it to threaten out common defensive Pokemon such as Slowking and Skarmory. Flare Blitz is an option over Overheat to hit Roserade, Copperajah, and Grimmsnarl harder; however, it loses out on the ability to OHKO Skarmory and does significantly less damage to Cobalion. In addition, the recoil damage hampers Incineroar's ability to pivot in and out over the course of a game. U-Turn U-turn can be run instead of Parting Shot to chip foes easier, but it has less utility than Parting Shot overall. Toxic punishes Pokemon such as Rotom-W, Tyranitar, and Keldeo that would otherwise come in on Incineroar for free by putting them on a timer. Alternatively, Will-O-Wisp cripples physical attackers such as Krookodile and Terrakion on the switch that can attempt to switch into Knock Off. Sassy with 0 Speed EVs is an option to have a slower Parting Shot and bring in teammates easier— this also allows Incineroar to OHKO Cobalion with Overheat. However, Incineroar cannot outspeed Pokemon such as Galarian Weezing, Skarmory, and Mantine when running Sassy.

Keldeo and Terrakion are difficult for Incineroar to deal with, as they can freely switch into Knock Off and threaten it out. The latter can also exploit the Justified boost. Slowking and Skarmory can deal with Keldeo and Terrakion respectively. Slowking can also form a pivoting core with Incineroar and check Fighting-types such as Cobalion and Mienshao. In exchange, Incineroar can check Grass- and Ghost-types that force Slowking out such as Celebi and Chandelure. Choice Specs Keldeo appreciates Incineroar bringing in Tyranitar and Galarian Weezing to get opportunities to wallbreak. i know what you mean but this sentence is unclear, consider rewording to something like "Choice Specs Keldeo appreciates that Incineroar invites in Pokemon like Tyranitar and Galarian Weezing and pivots out on them, giving Keldeo opportunities to fire off strong attacks." or something Other wallbreakers such as Terrakion, Choice Specs Kyurem, and Lycanroc-D can take advantage of Incineroar bringing them in via Parting Shot. Roserade appreciates Jirachi and other Steel-types being checked by Incineroar, while Incineroar can take advantage of the Spikes support from the switches it forces. err yes but no? it's a defensive pivot first and foremost so you don't rly need a hazard mention here, instead mention that rose can check washtom and keldeo (even tho it's a p shoddy keldeo check) Heliolisk can revenge kill Keldeo, lure Tyranitar if its running Focus Blast, and bring in Incineroar against Pokemon such as Celebi. Mienshao is an excellent partner for its ability to force out Tyranitar, while also threatening Terrakion and Cobalion if its running a Choice Scarf. In exchange, Incineroar can bring in Mienshao via Parting Shot and wear down Galarian Weezing.

[CREDITS]
- Written by: [[Juno, 444224]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

1/2
 
:incineroar: stfu furry

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Flare Blitz
move 4: Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

I would also include a comment in this first section about how it still provides solid defensive utility from its typing in handling stuff like polteageist and jirachi, even when uninvested.

Swords Dance Incineroar is a great wallbreaker by virtue of its nearly unresisted STAB combination and its great defensive typing, helping it find many opportunities to set up. Additionally, its ability in Intimidate allows it to set up on physical attackers such as Doublade. Access to Close Combat also rounds out Incineroar's great coverage, allowing it to nail Pokemon such as Terrakion and Tyranitar that would otherwise switch into its STAB with ease. this reads odd to me between talking about the nearly unresisted stab, then making another sentence, then going back to its coverage giving it unresisted coverage, switch them around probably so it reads more clearly. Flame Charge is an option over Flare Blitz to be more threatening towards more offensive teams, idk if people have been running this outside of HO, but I certainly wouldn't right now, so i'd make that more clear unless you've seen specific usage of it on other teams but the power loss is highly noticeable— specifically, it does less to Sylveon, Skarmory, and Galarian Weezing. Talk about how it can like punish sacks to it and outspeed would be checks like Keldeo and Terrakion. A set with Power Trip, Flame Charge, and a Weakness Policy is also an option for more offensively geared teams, specifically teams utilizing dual screens; wouldn't use it on webs for instance, so just say its an option on dual screens teams, otherwise u are more then likely going to want boots however it usually doesn't find enough turns to get going. Yea carrying on from my previous point i'd make it explicitly clear that flame charge WP + knock off is completely fine too on screeens (and honestly preferable imo), giving it an option much less reliant on accruing multiple boosts and/or WP activation first.

Incineroar is vulnerable to being revenge killed by threats such as Terrakion, Keldeo, and Krookodile. Choice Scarf Rotom-C can revenge kill all three of these Pokemon, while also bringing in Incineroar against Jirachi and Celebi. Other pivots such as Slowking, Keldeo, and Mienshao can bring in Incineroar safely for it to get setup opportunities on Pokemon such as Celebi, opposing Slowking, and Hatterene. Galarian Weezing is an excellent partner for its ability to check Krookodile and Mienshao for Incineroar and set Toxic Spikes to take advantage of the switches that Incineroar forces. note in particular that it can help wear down one of ur biggest checks in Keldeo and rhyp. In exchange, Incineroar can check Jirachi, Celebi, and Necrozma i'd like this example replaced with Reuniclus personally, various necrozma sets have their ways of getting around offensive Incineroar fairly easily with like meteor beam, cm + earth power, while you can't even one shot them which is dangerous if they have recovery. Necrozma is also likely rising and you handle reuniclus a bit more reliably. for Galarian Weezing. Noivern can check Keldeo and bring in Incineroar via U-turn, on pokemon like slowking as well as wear down their mutual checks such as Rhyperior and Tyranitar. Skarmory can provide Spikes support for Incineroar as well as check Terrakion and Lycanroc-Dusk. Late-game cleaners such as Mimikyu and Choice Scarf Mienshao appreciate Incineroar being able to shred common cores for them to sweep easier. you can explicitly mention how Incineroar can help wear down some of their checks like Rhyperior for mmq. Grimmsnarl can set dual screens for Incineroar to set up easier. Toxtricity can break through Galarian Weezing its honestly a pretty meh Incineroar check but you do throw a large amount of your HP at it i guess when trying to take it out. for Incineroar, as well as threaten bulky Water-types such as Rotom-W and Tentacruel.

mention webs setters, and talk about how sticky webs let incineroar naturally outspeed a lot of its would be anwers like krook/rak/keldeo.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat / Flare Blitz
move 3: Parting Shot
move 4: Toxic / Will-O-Wisp
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 68 SpD / 84 Spe

[SET COMMENTS]
Thanks to its typing and ability in Intimidate, Incineroar is an excellent pivot, checking threats such as Jirachi, Necrozma, and Roserade its kinda a meh rose check when you get 2hkoed by sludge bomb and fear sleep powder and give it free spikes still , i would rather replace this with something like Celebi and put a disclaimer about NP + Earth power sets, since its also a more relevant mon in general. Or mention polteageist . Its STAB combination also allows it to threaten out common defensive Pokemon such as Slowking and Skarmory. Flare Blitz is an option over Overheat to hit Roserade, Copperajah, and Grimmsnarl harder; however, it loses out on the ability to OHKO Skarmory and does significantly less to Cobalion. In addition, the recoil damage hampers Incineroar's ability to pivot in and out over the course of a game. U-turn can be run instead of Parting Shot to chip foes easier, but it has less utility than Parting Shot overall. "haha comp milo" but honestly thats a fairly bigreason i'd realistically use u-turn because my team gets shredded by giiving it a +3, when incin is already a flight risk as it is in this mu due to milotic double switches, so you probably should mention it. Don't delete the rest though cause chip dmg is still relevant. Toxic punishes Pokemon such as Rotom-W, Tyranitar, and Keldeo that would otherwise come in on Incineroar for free by putting them on a timer. Alternatively, Will-O-Wisp cripples physical attackers such as Krookodile and Terrakion on the switch that can attempt to switch into Knock Off. Sassy with 0 Speed EVs is an option to have a slower Parting Shot and bring in teammates easier— this also allows Incineroar to OHKO Cobalion with Overheat. However, Incineroar cannot outspeed Pokemon such as Galarian Weezing, Skarmory, and Mantine when running Sassy. Explain the EV spread explicitly, saying that the speed outspeeds htese things, and how the def lets u take 2 ccs from doub after intim.

Keldeo and Terrakion are difficult for Incineroar to deal with, as they can freely switch into Knock Off and threaten it out. The latter can also exploit the Justified boost. Slowking and Skarmory can deal with Keldeo and Terrakion respectively its not a horrible terrakion check ig but maybe give some explicit mention to something like doub/palossand too? If you did this can talk about Doub appreciating incin wearing down checks like washtom and krook for it. Slowking can also form a pivoting core with Incineroar and check Fighting-types such as Cobalion and Mienshao. In exchange, Incineroar can check Grass- and Ghost-types that force Slowking out such as Celebi and Chandelure. Choice Specs Keldeo appreciates Incineroar bringing in Tyranitar and Galarian Weezing to pivot out on them, giving Keldeo opportunities to break down opposing teams. Other wallbreakers such as Terrakion, Choice Specs Kyurem, and Lycanroc-D can take advantage of Incineroar bringing them in via Parting Shot. Roserade appreciates Jirachi and other Steel-types being checked by Incineroar. Roserade can also check Rotom-W and Keldeo. I would honestly replace this with a Celebi mention or at least also mention Celebi, Roserade tends to have more direct syerngy with offensive incineroar especially when its a shoddy keldeo check for defensive, and its spikes + stun spore are much more relevant to offensive. Heliolisk can revenge kill Keldeo, lure Tyranitar if running Focus Blast, and bring in Incineroar against Pokemon such as Celebi. Mienshao is an excellent partner for its ability to force out Tyranitar, while also threatening Terrakion and Cobalion if running a Choice Scarf. In exchange, Incineroar can bring in Mienshao via Parting Shot and wear down Galarian Weezing.

[CREDITS]
- Written by: [[Juno, 444224]]
- Quality checked by: [[Lilburr, 481709], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 2/2.
 
Last edited:
AM Check :)
Remove Add/Fix Comment
(AH)=Add Hyphen
(AC)
/(RC)=Add/Remove Comma
(RS)=Remove Space


:incineroar: stfu furry

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Flare Blitz
move 4: Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance Incineroar is a great wallbreaker by virtue of its nearly unresisted STAB combination and its great defensive typing, the latter helping it find many opportunities to set up and also checking letting it check threats such as Jirachi and Polteageist. Access to Close Combat also (redundancy) rounds out Incineroar's great coverage, allowing it to nail Pokemon such as Terrakion and Tyranitar that would otherwise switch into its STAB moves with ease. Additionally, its ability in Intimidate allows it to set up on physical attackers such as Doublade. Flame Charge is an option over Flare Blitz to be more threatening towards more offensive teams, punishing potential sacks and outspeeding would-be(AH) checks such as Keldeo and Terrakion, but the power loss is highly noticeable—(RS)specifically, it does less to worsening Incineroar's matchups against (it "doing less" can be assumed as common knowledge. other sentence changes are because emdash mechanics) Sylveon, Skarmory, and Galarian Weezing(AC), specifically. A set with Flame Charge and a Weakness Policy is an option on dual screens teams; however(AC), it doesn't find many turns to get going. Power Trip can be used over Knock Off on the aforementioned set to exploit the boosts that Incineroar can get in conjunction (because functionality is "via", not "together with") with Weakness Policy, but it's overall less consistent and lacks the ability to immediately threaten Pokemon like Noivern.

Incineroar is vulnerable to being revenge killed by threats such as Terrakion, Keldeo, and Krookodile. Choice Scarf Rotom-C can revenge kill all three of these Pokemon(RC) while also bringing in Incineroar against Jirachi and Celebi. Other pivots such as Slowking, Keldeo, and Mienshao can bring in Incineroar safely for it to get to give it (subjective - awkwardness) setup opportunities on Pokemon such as Celebi, opposing Slowking, and Hatterene. Galarian Weezing is an excellent partner for its ability (subjective - because I was sure this would continue "Neutralizing Gas, which lets it...") to check Krookodile and Mienshao for Incineroar and set Toxic Spikes to take advantage of the switches that Incineroar forces, wearing down Keldeo, Rhyperior, and Terrakion. In exchange, Incineroar can check Jirachi, Celebi, and Reuniclus for Galarian Weezing. Noivern can check Keldeo and bring in Incineroar via U-turn on Pokemon such as Slowking, as well as wear and it wears (justifying comma) down their (to prevent comma from being needed before "such as") mutual checks such as Rhyperior and Tyranitar. Skarmory can provide Spikes support for Incineroar as well as check Terrakion and Lycanroc-D. Late-game cleaners such as Mimikyu and Choice Scarf Mienshao appreciate Incineroar being able to shred common cores for them to sweep easier. more easily. Mimikyu also appreciates Rhyperior being weakened. Grimmsnarl can set dual screens for Incineroar to set up easier. more easily. Toxtricity can break through Galarian Weezing for Incineroar(RC), as well as threaten bulky Water-types such as Rotom-W and Tentacruel. Araquanid and Ribombee can set Sticky Web for Incineroar to let it outspeed its (to prevent comma from being needed before "like") checks like Krookodile, Keldeo, and Terrakion.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat / Flare Blitz
move 3: Parting Shot
move 4: Toxic / Will-O-Wisp
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 68 SpD / 84 Spe

[SET COMMENTS]
Thanks to its typing and ability in Intimidate, Incineroar is an excellent pivot, checking threats such as Jirachi, Necrozma, and Polteageist. Its STAB combination also allows it to threaten out common defensive Pokemon such as Slowking and Skarmory. Flare Blitz is an option over Overheat to hit Roserade, Copperajah, and Grimmsnarl harder; however, it loses misses ("it loses" would be for Incineroar as the "it") out on the ability to OHKO Skarmory and does significantly less to Cobalion. In addition, the recoil damage hampers Incineroar's ability to pivot in and out over the course of a game. U-turn can be run instead of Parting Shot to chip foes easier, more easily, as well as to fare better against Competitive Milotic, but it has less utility than Parting Shot overall. Toxic punishes Pokemon such as Rotom-W, Tyranitar, and Keldeo that would otherwise come in on Incineroar for free by putting them on a timer. Alternatively, Will-O-Wisp cripples physical attackers such as Krookodile and Terrakion on the switch-in that can attempt to switch into Knock Off. Sassy A Sassy nature with 0 Speed EVs is an option to have a slower Parting Shot and bring in teammates easier more easily—(RS)this also allows Incineroar to OHKO Cobalion with Overheat. However, Incineroar cannot outspeed Pokemon such as Galarian Weezing, Skarmory, and Mantine when running Sassy. The given EV spread allows Incineroar to outspeed Skarmory and Mantine(RC) as well as take two Close Combats from Doublade. (move this sentence to after "switch into Knock Off".)

Keldeo and Terrakion are difficult for Incineroar to deal with, as they can freely switch into Knock Off and threaten it out. The latter can also exploit the resulting Justified boost. Slowking and Skarmory can deal with Keldeo and Terrakion(AC), respectively. Slowking can also form a pivoting core with Incineroar and check Fighting-types such as Cobalion and Mienshao. In exchange, Incineroar can check Grass- and Ghost-types that force Slowking out such as Celebi and Chandelure. Doublade and Palossand can check Terrakion for Incineroar. Both also appreciate Incineroar wearing down Krookodile and Rotom-W. Choice Specs Keldeo appreciates Incineroar bringing in Tyranitar and Galarian Weezing to pivot out on them, giving Keldeo opportunities to break down opposing teams. Other wallbreakers such as Terrakion, Choice Specs Kyurem, and Lycanroc-D can also take advantage of Incineroar bringing them in via Parting Shot. Celebi appreciates Jirachi and other Steel-types being checked by Incineroar. Celebi can also check Rotom-W and Keldeo. Heliolisk can revenge kill Keldeo, lure Tyranitar if running Focus Blast, and bring in Incineroar against Pokemon such as Celebi. Mienshao is an excellent partner for its ability to force out Tyranitar(RC), while also threatening Terrakion and Cobalion if running a Choice Scarf. In exchange, Incineroar can bring in Mienshao via Parting Shot and wear down Galarian Weezing.

[CREDITS]
- Written by: [[Juno, 444224]]
- Quality checked by: [[Lilburr, 481709], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
 
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen
Used the majority of Finland's changes, good job!

GP 1/1

shinxstamp.gif


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Flare Blitz
move 4: Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance Incineroar is a great wallbreaker by virtue of its nearly unresisted STAB combination and its great defensive typing, helping it find many opportunities to set up and also checking letting it check threats such as Jirachi and Polteageist. Access to Close Combat also rounds out Incineroar's great coverage, allowing it to nail Pokemon such as Terrakion and Tyranitar that would otherwise switch into its STAB moves with ease. Additionally, its ability in Intimidate allows it to set up on physical attackers such as Doublade. Flame Charge is an option over Flare Blitz to be more threatening towards more offensive teams, punishing potential sacks and outspeeding would-(AH)be checks such as Keldeo and Terrakion, but the power loss is highly noticeable— specifically, it does less to Sylveon, Skarmory, and Galarian Weezing. A set with Flame Charge and a Weakness Policy is an option on dual screens teams; however, (AC) it doesn't find many turns to get going. Power Trip can be used over Knock Off on the aforementioned set to exploit the boosts that Incineroar can get in conjunction with Weakness Policy, but it's overall less consistent and lacks the ability to immediately threaten Pokemon like Noivern.

Incineroar is vulnerable to being revenge killed by threats such as Terrakion, Keldeo, and Krookodile. Choice Scarf Rotom-C can revenge kill all three of these Pokemon, (RC) while also bringing in Incineroar against Jirachi and Celebi. Other pivots such as Slowking, Keldeo, and Mienshao can bring in Incineroar safely for it to get to give it setup opportunities on Pokemon such as Celebi, opposing Slowking, and Hatterene. Galarian Weezing is an excellent partner for its ability to check Krookodile and Mienshao for Incineroar and set Toxic Spikes to take advantage of the switches that Incineroar forces, wearing down Keldeo, Rhyperior, and Terrakion. In exchange, Incineroar can check Jirachi, Celebi, and Reuniclus for Galarian Weezing. Noivern can check Keldeo and bring in Incineroar via U-turn on Pokemon such as Slowking, as well as wearing down their mutual checks such as Rhyperior and Tyranitar. Skarmory can provide Spikes support for Incineroar as well as check Terrakion and Lycanroc-D. Late-game cleaners such as Mimikyu and Choice Scarf Mienshao appreciate Incineroar being able to shred common cores for them to sweep easier more easily. Mimikyu also appreciates Rhyperior being weakened. Grimmsnarl can set dual screens for Incineroar to set up easier more easily. Toxtricity can break through Galarian Weezing for Incineroar, (RC) as well as threaten bulky Water-types such as Rotom-W and Tentacruel. Araquanid and Ribombee can set Sticky Web for Incineroar to let it outspeed its checks like Krookodile, Keldeo, and Terrakion.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat / Flare Blitz
move 3: Parting Shot
move 4: Toxic / Will-O-Wisp
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 68 SpD / 84 Spe

[SET COMMENTS]
Thanks to its typing and ability in Intimidate, Incineroar is an excellent pivot, checking threats such as Jirachi, Necrozma, and Polteageist. Its STAB combination also allows it to threaten out common defensive Pokemon such as Slowking and Skarmory. Flare Blitz is an option over Overheat to hit Roserade, Copperajah, and Grimmsnarl harder; however, it loses out on the ability to OHKO Skarmory and does significantly less to Cobalion. In addition, the recoil damage hampers Incineroar's ability to pivot in and out over the course of a game. U-turn can be run instead of Parting Shot to chip foes easier more easily, as well as to fare better against Competitive Milotic, but it has less utility than Parting Shot overall. Toxic punishes Pokemon such as Rotom-W, Tyranitar, and Keldeo that would otherwise come in on Incineroar for free by putting them on a timer. Alternatively, Will-O-Wisp cripples physical attackers such as Krookodile and Terrakion on the switch that can attempt to switch into Knock Off. The given EV spread allows Incineroar to outspeed Skarmory and Mantine as well as take two Close Combats from Doublade. A Sassy nature with 0 Speed EVs is an option to have a slower Parting Shot and bring in teammates easier more easily—(Remove space)this also allows Incineroar to OHKO Cobalion with Overheat. However, Incineroar cannot outspeed Pokemon such as Galarian Weezing, Skarmory, and Mantine when running Sassy. The given EV spread allows Incineroar to outspeed Skarmory and Mantine, as well as take two Close Combats from Doublade.

Keldeo and Terrakion are difficult for Incineroar to deal with, as they can freely switch into Knock Off and threaten it out. The latter can also exploit the resulting Justified boost. Slowking and Skarmory can deal with Keldeo and Terrakion, (AC) respectively. Slowking can also form a pivoting core with Incineroar and check Fighting-types such as Cobalion and Mienshao. In exchange, Incineroar can check Grass- and Ghost-types that force Slowking out such as Celebi and Chandelure. Doublade and Palossand can check Terrakion for Incineroar. Both also appreciate Incineroar wearing down Krookodile and Rotom-W. Choice Specs Keldeo appreciates Incineroar bringing in Tyranitar and Galarian Weezing to pivot out on them, giving Keldeo opportunities to break down opposing teams. Other wallbreakers such as Terrakion, Choice Specs Kyurem, and Lycanroc-D can also take advantage of Incineroar bringing them in via Parting Shot. Celebi appreciates Jirachi and other Steel-types being checked by Incineroar. Celebi can also check Rotom-W and Keldeo. Heliolisk can revenge kill Keldeo, lure Tyranitar if running Focus Blast, and bring in Incineroar against Pokemon such as Celebi. Mienshao is an excellent partner for its ability to force out Tyranitar, (RC) while also threatening Terrakion and Cobalion if running a Choice Scarf. In exchange, Incineroar can bring in Mienshao via Parting Shot and wear down Galarian Weezing.

[CREDITS]
- Written by: [[Juno, 444224]]
- Quality checked by: [[Lilburr, 481709], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
 
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