Doubles Incineroar

emma

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[OVERVIEW]

The combination of an excellent ability, access to valuable utility moves, and solid stats makes Incineroar one of the best pivots in the tier. It fits well on a variety of team structures because of its great defensive utility being appreciated on most archetypes. Specifically, setup threats such as Calm Mind Tapu Fini and Dragon Dance Dragapult appreciate its ability to generate safe turns, while strong offensive Pokemon such as Kartana and Urshifu-R value the slow and safe switch-in generated through Parting Shot. However, Incineroar faces competition from other Fire-types such as Volcanion and Heatran, and it has rough matchups against common Pokemon such as Tapu Fini and Zygarde. It is also easily worn down pivoting in and out, especially since it rarely can fit Protect or a recovery item in its repertoire.

[SET]
name: Pivot
move 1: Fake Out
move 2: Flare Blitz
move 3: Knock Off
move 4: Parting Shot
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 252 HP / 68 Atk / 28 Def / 160 SpD

[SET COMMENTS]

* Fake Out can provide space for your partner to boost its stats, provide speed control, switch, or attack.

* Flare Blitz is a strong STAB move that hits Pokemon such as Rillaboom, Amoonguss, and Genesect for super effective damage. Despite little investment, it still hits hard due to Flare Blitz's high Base Power, which is worth the recoil.

* Knock Off is a great utility move because removing items is always beneficial. Specifically, it can remove important items such as Eviolite on Porygon2, Assault Vest on Kyurem-B, and Leftovers on Tapu Fini.

* Parting Shot allows you to grab momentum while also enabling recycling of Fake Out and Intimidate. It also has the added bonus of crippling common switch-ins such as Urshifu-R and Volcanion.

* Heavy-Duty Boots keeps Incineroar safe from entry hazards, especially Stealth Rock, which makes its life as a pivot much easier.

* Intimidate weakens most opposing physical attackers on the switch in, notably Zygarde, often forcing them out to reset their own stats.

* The EV spread allows Incineroar to survive a Steam Eruption from Volcanion and OHKO Dragapult with Knock Off. EVs can be moved to Speed to outpace threats in Tailwind, notably Kartana.

[STRATEGY COMMENTS]
Other Options
=============

Sitrus Berry and Assault Vest are options over Heavy-Duty Boots for either recovery that can turn 2HKOs into 3HKOs or more special bulk, but they are usually not worth the risk of running into Stealth Rock. When running Assault Vest, use U-turn over Parting Shot, but the minimal damage is usually less helpful than Parting Shot's stats drops, so you shouldn't use it unless needed. Safety Goggles lets it act as a more reliable check to Amoonguss, but it makes Incineroar very vulnerable to entry hazards and leaves it with no healing. Taunt shuts down any Trick Room setters, but it's hard to to justify using over any of Incineroar's usual moves, which have much more utility overall.

[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[MajorBowman, 188164], [Memoric, 215000]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
cripping should be crippling, in the parting shot description~
would consider adding volcanion as another common switch in incineroar can cripple with parting shot
 
  • Just use max HP, 248 HP when it's not necessary for stealth rock/sand/whatever residual damage is suboptimal
  • Is Kyurem-Black really a common switch-in to Incineroar? Something like Tapu Fini or Urshifu might fit better there
  • Don't need to mention Diancie/Urshifu in the Intimidate section, just talk about the benefits of the set within the set description
  • Assault Vest in OO? Maybe include it with Sitrus berry in the first sentence? They both do similar things (turn 2hkos into 3hkos etc) and come with the risk of being worn down by rocks. If including AV tie it into the Uturn sentence since you'd use that over Parting Shot
Otherwise good, Incineroar is simple enough that it's easy to run certain points about it into the ground but you did a good job avoiding that. Implement the above (let's maybe talk about the AV point on Discord too) for QC 1/2

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qc

This analysis is very well made and should serve as an example for hopeful writers; the writing is informative, concise, and pretty much what we want to have on the dex.
  • "...while strong offensive Pokemon such as Kartana and Urshifu-R value the slow and safe switch-in." - make it more clear that it's Parting Shot that lets this happen
  • On Fake Out: " It also blocks any damage from one opponent for your side of the field for the turn." is fluff, already implied by the first sentence and mechanics. I'd also reword the first sentence to simply providing space for the plays you menitoned, with switching added to that.
  • I'm not sure about the idea of portraying Knock Off as a "risk free" click considering Knock Off is not always the correct play despite the universal benefit of removing items. I see what you're trying to do, just reword this to something more appropriate
  • Emphasize the momentum / advantage-on-board grabbing of Parting Shot more over the recycling of Fake Out and Intimidate
  • For HDB, specifically mention rocks
  • Mention the possibility of EVing for Speed, particularly for Tailwind benchmarks (Kart)
2/2
 
add remove (comments)
[OVERVIEW]

The combination of an excellent ability, access to valuable utility moves, and solid stats makes Incineroar one of the best pivots in the tier. It fits well on a variety of team structures because of its great defensive utility being appreciated on most archetypes. Specifically, set-up setup threats such as Calm Mind Tapu Fini and Dragon Dance Dragapult appreciate its ability to generate safe turns, while strong offensive Pokemon such as Kartana and Urshifu-R value the slow and safe switch-in generated through Parting Shot. However, Incineroar faces competition from other Fire-types such as Volcanion and Heatran, and it has rough matchups against common Pokemon such as Tapu Fini and Zygarde. It is also easily worn down pivoting in and out, especially since it rarely can fit Protect or a recovery item in its repertoire.

[SET]
name: Pivot
move 1: Fake Out
move 2: Flare Blitz
move 3: Knock Off
move 4: Parting Shot
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 252 HP / 68 Atk / 28 Def / 160 SpD

[SET COMMENTS]

* Fake Out can provide space for your partner to boost its stats, provide speed control, switch, or attack.

* Flare Blitz is a strong STAB move that hits Pokemon such as Rillaboom, Amoonguss, and Genesect for super effective damage. Despite little investment, it still hits hard due to Flare Blitz's high Base Power, which is worth the recoil.

* Knock Off is a great utility move because removing items is always beneficial. Specifically, it can remove important items such as Eviolite on Porygon2, Assault Vest on Kyurem-Back, or and Leftovers on Tapu Fini.

* Parting Shot allows you to grab momentum, (RC) while also enables enabling recycling of Fake Out and Intimidate. It also has the added bonus of crippling common switch-ins such as Urshifu-R and Volcanion.

* Heavy-Duty Boots keeps Incineroar safe from entry hazards, especially Stealth Rocks, which makes its life as a pivot much easier.

* Intimidate weakens most opposing physical attackers on the switch in, notably Zygarde, often forcing them out to reset their own stats.

* The EV spread allows Incineroar to survive a Steam Eruption from Volcanion and OHKO Dragapult with Knock Off. EVs can be moved to Speed to outpace threats in Tailwind, notably Kartana.

[STRATEGY COMMENTS]
Other Options
=============

Sitrus Berry and Assault Vest are options over Heavy-Duty Boots for either recovery that can turn 2HKOs into 3HKOs or more special bulk, but they are usually not worth the risk of running into Stealth Rocks which heavily cripples Incineroar (you kinda already stress this earlier and it's somewhat implied). When running the latter, use U-turn over Parting Shot, which provides chip damage and lets Incineroar pivot against Clear Body Pokemon, but the minimal damage is usually less helpful than Parting Shot's stats drops and ability to cripple through Substitute that you shouldn't use it without Assault Vest (the wording of this is really awkward and i'm not entirely sure what you mean, so please try to reword this). Safety Goggles lets it act as a more reliable check to Amoonguss, but it makes Incineroar very vulnerable to entry hazards and leaves it with no healing. Taunt shuts down any Trick Room setters, but it's hard to to justify using over any of Incineroar's usual moves, (AC) which have much more utility overall.

[CREDITS]
- Written by: [[emma, 294304]]
- Quality checked by: [[MajorBowman, 188164], [Memoric, 215000]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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