Overview:
Infernape, is an ape, that is fast and furious and hits hard:
All-Out Attacker:
Name: Physical Offense
move 1: Flare Blitz
move 2: Close Combat
move 3: U-Turn
move 4: Thunderpunch/Mach Punch
ability: Iron Fist
item: Choice Band
nature: Jolly
evs: 4 HP/252 Atk/252 Spe
Moves
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Nothing really changed from his past moveset, because he's awesome like that :)
Set Details
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Usage Tips
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Team Options
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Anti-Lead:
Name: Leader to Kill
move 1: Fake-Out
move 2: Overheat
move 3: Close Combat
move 4: Stealth Rock
ability: Blaze
item: Focus Sash
nature: Naive
evs: 252 Atk/4 Sp.Atk/252 Spe
Moves
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Weather nerf to stuff means that people won't use them as much to counter you :)
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Mixed Attacker:
Name: Mixnape
move 1: Fire Blast/Overheat
move 2: Close Combat
move 3: Thunder Punch/Grass Knot
move 4: Hidden Power Ice/U-turn/Mach Punch
ability: Iron Fist
item: Life Orb / Expert Belt
nature: Naive / Hasty
evs: 64 Atk / 192 SpA / 252 Spe
Moves
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The DPP set!
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Checks & Counters:
Infernape, is an ape, that is fast and furious and hits hard:
- He has high speed and a good mixed attacker
- Defenses are so thin, but not the thinnest, 76/71/71
- He has a versatile moveset.
- Due to that, he kinda has the four moveslot syndrome
- There are a ton of fire fighting users (jk) but really though there are many fragile, quick attackers
- However, it has more to offer than them to your group, so it may outclass the others
All-Out Attacker:
Name: Physical Offense
move 1: Flare Blitz
move 2: Close Combat
move 3: U-Turn
move 4: Thunderpunch/Mach Punch
ability: Iron Fist
item: Choice Band
nature: Jolly
evs: 4 HP/252 Atk/252 Spe
Moves
========
Nothing really changed from his past moveset, because he's awesome like that :)
- Flare Blitz is for the most powerful STAB
- Close Combat is for the same reason
- U-Turn is for scouting
- Thunderpunch is for destroying water and flying types
- Mach Punch is a priority move for revenge killing or just getting that last damage on that target before he goes down.
Set Details
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- EVs are for killing fast and furious with. Little bit of HP to hold on
- Jolly is for saying screw Mixed Attacker and Speedy Physical Attacker
- Choice Band is to balance out not going adamant nature
Usage Tips
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- Scouting is awesome with this fellow
- Revenge killing is what he does best, if you go Mach Punch hit faster targets, if not just hit -108 Speed targets
Team Options
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- Mixed walls are really good, like Suicune, so he can safely U-Turn out and not worry
- Typing Synergy: The 3 Sinnoh starters? :P Suicune Infernape Ferrothorn, for example.
- Wallbreakers like Hydreigon and Haxorus
Anti-Lead:
Name: Leader to Kill
move 1: Fake-Out
move 2: Overheat
move 3: Close Combat
move 4: Stealth Rock
ability: Blaze
item: Focus Sash
nature: Naive
evs: 252 Atk/4 Sp.Atk/252 Spe
Moves
========
Weather nerf to stuff means that people won't use them as much to counter you :)
- Fake-Out makes for an annoying attack
- Overheat is for the blazing fire attack that does so much at 1 HP
- Stealth Rock so you get some setup while waiting to hit 1 HP
- Close Combat is for fire resisted pokemon and when your Overheat stops doing damage
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- EVs are mostly for boosting Close Combat and Fake-Out
- Naive, you could use Hasty, it doesn't matter
- Focus Sash for Overheat and annoying damage
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- Lead only, you do it to destroy most leads
- Fake-Out a non ghost, SR, Overheat (or Close Combat depending on the situation)
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- Offensive Teams appreciate fast set up who also packs a punch
- Defensive Teams like it for maybe wallbreaking the other team's lead
Mixed Attacker:
Name: Mixnape
move 1: Fire Blast/Overheat
move 2: Close Combat
move 3: Thunder Punch/Grass Knot
move 4: Hidden Power Ice/U-turn/Mach Punch
ability: Iron Fist
item: Life Orb / Expert Belt
nature: Naive / Hasty
evs: 64 Atk / 192 SpA / 252 Spe
Moves
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The DPP set!
- Fire Blast for 2 turn fights, Overheat for 1 turn.
- Close Combat for Fighting STAB
- Thunderpunch for Water, Grass for heavy or Ground pokemon
- HP Ice for Dragons and Sp.Atk, U-Turn for scouting, and Mach Punch for priorty
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- EVs are mostly for Mixed Attacks and destroying Landorus-T with an OHKO after rocks, Labyrinthine credit
- Naive, you could use Hasty, it doesn't matter usually.
- Life Orb for extra damage, Expert Belt if you can get many SE moves .
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- Walbreaker, destroys walls, that are limited to one defefense
- Throw it out to destroy any wall giving you trouble.
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- Drought Support like Charizard-Y and Ninetales
- Anything that needs a wallbreaker
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- Choice Scarf, Mixed Attacker
- Endeavor for Anti-Lead to make it even more suicide
- Even set-up moves are available, such as Nasty Plot, Swords Dance, Work Up, and Calm Mind
- You can make an all Sp.Atk set with Vacuum Wave as the priority, Focus Blast for Fighting STAB
- Encore for support, Slack Off for Life Orb sets
Checks & Counters:
- On the regular one, Water Ground type pokemon: Swampert, Quagsire, and Gastrodon or Water Ghost like jellicent or... only jellicent lol
- Anyone physically defensive like for example Aggron, especially if you're stuck on something bad.
- Latias and Latios, who resist his STABs and outspeed him
- On the Anti-Lead one, Stuff like regular gyarados(water/flying) destroy it
- Needed repeat use of Overheat on a Sp.Def wall, ESPECIALLY IF IT'S GHOST
- On the Mixed one it's the same, but the wall has to be mixed
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