Infernape Team for Shoddy Battle

This Team is for one of my favorite pokemon Infernape. There might be some Glaring weakness that i havent seen yet but so far im 9-0 in Ladder Play with it wanted to see what you guys thought. Changes in Bold

bronzong.png

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/86 SDef
Brave nature (+Atk, -Spd)
- Gyro Ball
- Hypnosis
- Stealth Rock
- Explosion

Good Lead Lum Berry helps it get sleep even better then with Leftovers Stealth Rock To Support Infenape and Explosion for when Im with done him or something like Chomp, Gyara is set up or even starmie cause Nape doesn't like him. This guy also gives me lots of resistances.
dusknoir.png

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Will-O-Wisp
- Pain Split
- Thunderpunch
- Fire Punch

I wanted a tank Fire Punch is for Heracross ThunderPunch For Flyiers and Waters. But overall helps on defense and helps My revenge Killer when a Fighting type attack is coming. Otherwise Standard
roserade.png

Roserade (M) @ Leftovers
Ability: Nature Cure
EVs: 4 HP/ 252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]

Switch With Sceptile to get Toxic Spikes Down weaken the Opposing teams pokes more put Im not sure how im gonna force switches without out predicting my opponent. With Sceptile they were afraid of getting stalled by Sceptile.

vaporeon.png

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- Substitute
- Baton Pass

Vappy is for Passing Subs to Nape and also likes the Water weak Nape has to regain health. HP Electric is to also help on the Water pokemon that give Nape so much trouble.
weavile.png

Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Pursuit
- Aerial Ace

Basically My Revengekiller and sweeps up after Nape has had his fun. He also can switch in on a psychic attack on Nape trap the psychic pokemon and Pursuit them.
infernape.png

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Nasty Plot / Hidden Power [Ice]??????
- Grass Knot
- Fire Blast

Star of the Team when it recieves the Substitute from Vappy I Nasty Plot and then Sweep. Standard set pretty much. This monster hits everything hard and Stealth Rock only helps him. He is very hard to Wall the only way you can kill this is with a bulky or fast sweeper but if my Sub hasn't been broken they won't stand much of a chance either.
 
I don't really see how this team supports Infernape. Yeah, you've got Vaporeon passing substitute to him, but Vaporeon can pass subs to a ton of even more threatening things.

Obviously Infernape is the center of the team, so he stays. Keep Weavile, as Weavile threatens Cresselia, one of the pokemon that can give Infernape trouble. You could also replace Weavile with Heracross, Scarf or Banded. Another thing you can do to lessen this is to give Infernape Fire Blast over Flamethrower, but I'll get into that later.

You can replace Dusknoir with something fun like double status Gengar. Hypnosis / WoW / Shadow Ball / Focus Blast (or TBolt if you don't mind sacrificing type coverage for hitting certain pokemon). Gengar can still switch into fighting attacks, but does a much better job at actually doing something once you get him in. As an added plus, Gengar will add some much needed offense to this team.

Ditch Scpetile, I really don't see what the thing does for you. It seems really out of place on an Infernape team. If you want to weaken your opponent, get Stealth Rock + Spikes (or Toxic Spikes) going. These REALLY help Infernape out, giving him the power needed to OHKO a ton of shit. Maybe Forretress could work here, as it is as offensive a spiker as you can get. Maybe Roserade, as Sleep Powder can really help. However, Sleep Powder + Spikes (or was it Toxic Spikes?) is illegal.

Infernape will really function well on a very offensive team. You're hitting your opponent, and setting up Spikes / Toxic Spikes, which will bring there team into KO range for Infernape. I wouldn't even use Nasty Plot, run HP Ice over it.

It doesn't matter if you want to use Nasty Plot or HP Ice, use Fire Blast over Flamethrower. Nasty Plot + Flamethrower is basically just making Infernape inferior to other Nasty Plotters like Azelf and Togekiss. Azelf is faster, and has higher Special attack. Togekiss is much more bulky, has better special attack and Serene Grace. However, none of these other pokemon have a 120 BP STAB attack like Infernape. Fire Blast will cause Infernape to actually hit harder than Azelf and Togekiss, since the BP is so much higher than anything they have to offer. It will also ease Infernape getting walled by Cresselia, since you can 2HKO after a Nasty Plot.
 
This Team is for one of my favorite pokemon Infernape. There might be some Glaring weakness that i havent seen yet but so far im 9-0 in Ladder Play with it wanted to see what you guys thought.

bronzong.png

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/86 SDef
Relaxed nature (+Def, -Spd)
- Gyro Ball
- Hypnosis
- Stealth Rock
- Explosion

Good Lead Lum Berry helps it get sleep even better then with Leftovers Stealth Rock To Support Infenape and Explosion for when Im with done him or something like Chomp, Gyara is set up or even starmie cause Nape doesn't like him. This guy also gives me lots of resistances.
dusknoir.png

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Will-o-wisp
- Pain Split
- Thunderpunch
- Fire Punch

I wanted a tank Fire Punch is for Heracross ThunderPunch For Flyiers and Waters. But overall helps on defense and helps My revenge Killer when a Fighting type attack is coming. Otherwise Standard
sceptile.png

Sceptile (M) @ Leftovers
Ability: Overgrow
EVs: 56 HP/200 Def/252 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Protect
- Grass Knot

This guy is for Weakening other pokes and I get to see what the other teams pokemon is. HP Fire is for other Grass types trying to foil SubSeed.

I think a subseeder would be better. Choice specs spectile could be used for more offense. If going with the subseeder, it needs protect to regain the substitute damage and stall.
vaporeon.png

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- wish
- protect

Vappy is for Passing Subs to Nape and also likes the Water weak Nape has to regain health. HP Electric is to also help on the Water pokemon that give Nape so much trouble.

Vaporeon is a great wish passer and it could pass wishes to everyone.
weavile.png

Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Pursuit
- Aerial Ace

Basically My Revengekiller and sweeps up after Nape has had his fun. He also can switch in on a psychic attack on Nape trap the psychic pokemon and Pursuit them.
infernape.png

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Nasty Plot / hp ice
- Grass Knot
- Flamethrower

Star of the Team when it recieves the Substitute from Vappy I Nasty Plot and then Sweep. Standard set pretty much. This monster hits everything hard and Stealth Rock only helps him. He is very hard to Wall the only way you can kill this is with a bulky or fast sweeper but if my Sub hasn't been broken they won't stand much of a chance either.

considering that getting a sub pass from vappy may be difficult b/c of lots of offense in d/p, getting a nasty plot is difficult. HP ice is great for coverage of dragons.


Consider a special wall because you don't really have one. Or just make dusknoir or vappy more spe defense orriented.

I hope I helped. If not then......sorry lol
 
I would use Skarmory instead of Bronzong (and switch positions with Weavile) and I might replace Weavile with something that can Stealth Rock lead and still poses a threat like Bronzong (Heatran and Metagross could pose similar threats although they have a Ground weak, Gengar might work but it doesn't have Stealth Rock)... Alternatively you could replace Brave Bird or Whirlwind on Skarmory (probably the former). Since you have Dusknoir to block Rapid Spin and a SubSeeder that can easily cause numerous switches, you could fairly easily cause a lot of residual damage and easily set up the lategame sweep for Infernape.

An alternate plan could be to get Infernape in off a U-Turn from Celebi (over Sceptile) for example. This would allow Vaporeon to pass Wishes rather than Substitutes. If you chose to do this I would keep a Pursuit user as Celebi isn't very efficient at getting kills (unlike Sceptile who is quite efficient once he gets a substitute up on a switch - the opponent basically has to choose what they want to sacrifice if there are Spikes and Stealth Rock up), rather it is good at setting up kills for other Pokemon.

Now that I think about it, my suggestions seem to be all over the place but if you combine mine and Iggy's suggestions you can probably come up with something which works better!
 
I don't really see how this team supports Infernape. Yeah, you've got Vaporeon passing substitute to him, but Vaporeon can pass subs to a ton of even more threatening things.

Obviously Infernape is the center of the team, so he stays. Keep Weavile, as Weavile threatens Cresselia, one of the pokemon that can give Infernape trouble. You could also replace Weavile with Heracross, Scarf or Banded. Another thing you can do to lessen this is to give Infernape Fire Blast over Flamethrower, but I'll get into that later.

You can replace Dusknoir with something fun like double status Gengar. Hypnosis / WoW / Shadow Ball / Focus Blast (or TBolt if you don't mind sacrificing type coverage for hitting certain pokemon). Gengar can still switch into fighting attacks, but does a much better job at actually doing something once you get him in. As an added plus, Gengar will add some much needed offense to this team.

Ditch Scpetile, I really don't see what the thing does for you. It seems really out of place on an Infernape team. If you want to weaken your opponent, get Stealth Rock + Spikes (or Toxic Spikes) going. These REALLY help Infernape out, giving him the power needed to OHKO a ton of shit. Maybe Forretress could work here, as it is as offensive a spiker as you can get. Maybe Roserade, as Sleep Powder can really help. However, Sleep Powder + Spikes (or was it Toxic Spikes?) is illegal.

Infernape will really function well on a very offensive team. You're hitting your opponent, and setting up Spikes / Toxic Spikes, which will bring there team into KO range for Infernape. I wouldn't even use Nasty Plot, run HP Ice over it.

It doesn't matter if you want to use Nasty Plot or HP Ice, use Fire Blast over Flamethrower. Nasty Plot + Flamethrower is basically just making Infernape inferior to other Nasty Plotters like Azelf and Togekiss. Azelf is faster, and has higher Special attack. Togekiss is much more bulky, has better special attack and Serene Grace. However, none of these other pokemon have a 120 BP STAB attack like Infernape. Fire Blast will cause Infernape to actually hit harder than Azelf and Togekiss, since the BP is so much higher than anything they have to offer. It will also ease Infernape getting walled by Cresselia, since you can 2HKO after a Nasty Plot.

I know what you mean i first Made this team Fooling around with some of my Favorites thats why Sceptile was in there. But I will Change Sceptile to Roserade Sleep Powder + Toxic Spikes and Im going to keep Dusknoir instead of Gar cause I think I need a little Defense also I am going to change WoW to Toxic for Levitators/ Fliers.Roserade will help me out a little in offense.

To Fostmeister: I know what you are say Vappy being a good Wish passer but I would like to have him pass a Sub to Infernape so he can't have a Status Infection (temporary) and get a free Nasty Plot in but if I make Infernape Lose Nasty plot Which im not sure of yet then i will change it to Wish Pass.
 
infernape.png

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/232 Spd/26 SAtk
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Thunderpunch
- Overheat
You don't always have to go special with nape.

EDIT: I've found that even with Jolly Overheat still does more than enough damage but you could go with Lonely or something like that if you wanted to.
 
im not sure if anyone else mentioned this but i'd rather something more reliable for mence (like ice beam on vappy, or ice beam bliss) since it walls your nape and it should be your frist priority for removal
 
Bronzong wants a Brave Nature to guarentee that gengar ohko

toxic and toixc spikes seems a bit wierd and I think will-o-wisp does benefit dusknoir more even if hera comes in. Just don't switch and pursuit won't even 2hko

HP Ice on Nape

Looks okay with the changes you made
 
Travissurfer: Your Set doesn't look that bad but on my MixNape Close Combat hits hard enough on the things that it needs to like Bliss. So your set isn't bad but im probbably going to go with my set thanks for the input though.

Kinglerdude: I Will Make The Changes to Bronzong and Dusknoir. But Im really in a Pickle about changing Nasty Plot to HP Ice because not sure how good im gonna do against Gyara without a Nasty Ploted Grass Knot. But I agree that Fire Blast really doesnt need the Nasty Plot Boost but I am not sure if i should change it so can some help me out with that?
 
Travissurfer: Your Set doesn't look that bad but on my MixNape Close Combat hits hard enough on the things that it needs to like Bliss. So your set isn't bad but im probbably going to go with my set thanks for the input though.
Yeah, no problem. I had just found that the more physical mix set works better. Adamant Nape with Mach Punch over Close Combat works wonders as well.
 
It seems that you have got waters covered with Roserade and Vaporeon, so I would use Shadow Sneak for STAB and hitting fast ghosts and psychics like Gengar and Azelf. Gyara isn't exactly going to be doing a whole lot to Vaporeon, if you're worried about it.
 
It seems that you have got waters covered with Roserade and Vaporeon, so I would use Shadow Sneak for STAB and hitting fast ghosts and psychics like Gengar and Azelf. Gyara isn't exactly going to be doing a whole lot to Vaporeon, if you're worried about it.

Yeah i was thinking about doing that im gonna test it out. But I seem to be encountering problems once things are set up and Stall Teams so i might just make a new team and use this one for fun Still looking to improve it though.
 
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