This Team is for one of my favorite pokemon Infernape. There might be some Glaring weakness that i havent seen yet but so far im 9-0 in Ladder Play with it wanted to see what you guys thought. Changes in Bold
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/86 SDef
Brave nature (+Atk, -Spd)
- Gyro Ball
- Hypnosis
- Stealth Rock
- Explosion
Good Lead Lum Berry helps it get sleep even better then with Leftovers Stealth Rock To Support Infenape and Explosion for when Im with done him or something like Chomp, Gyara is set up or even starmie cause Nape doesn't like him. This guy also gives me lots of resistances.
Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Will-O-Wisp
- Pain Split
- Thunderpunch
- Fire Punch
I wanted a tank Fire Punch is for Heracross ThunderPunch For Flyiers and Waters. But overall helps on defense and helps My revenge Killer when a Fighting type attack is coming. Otherwise Standard
Roserade (M) @ Leftovers
Ability: Nature Cure
EVs: 4 HP/ 252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]
Switch With Sceptile to get Toxic Spikes Down weaken the Opposing teams pokes more put Im not sure how im gonna force switches without out predicting my opponent. With Sceptile they were afraid of getting stalled by Sceptile.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- Substitute
- Baton Pass
Vappy is for Passing Subs to Nape and also likes the Water weak Nape has to regain health. HP Electric is to also help on the Water pokemon that give Nape so much trouble.
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Pursuit
- Aerial Ace
Basically My Revengekiller and sweeps up after Nape has had his fun. He also can switch in on a psychic attack on Nape trap the psychic pokemon and Pursuit them.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Nasty Plot / Hidden Power [Ice]??????
- Grass Knot
- Fire Blast
Star of the Team when it recieves the Substitute from Vappy I Nasty Plot and then Sweep. Standard set pretty much. This monster hits everything hard and Stealth Rock only helps him. He is very hard to Wall the only way you can kill this is with a bulky or fast sweeper but if my Sub hasn't been broken they won't stand much of a chance either.

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/86 SDef
Brave nature (+Atk, -Spd)
- Gyro Ball
- Hypnosis
- Stealth Rock
- Explosion
Good Lead Lum Berry helps it get sleep even better then with Leftovers Stealth Rock To Support Infenape and Explosion for when Im with done him or something like Chomp, Gyara is set up or even starmie cause Nape doesn't like him. This guy also gives me lots of resistances.

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Will-O-Wisp
- Pain Split
- Thunderpunch
- Fire Punch
I wanted a tank Fire Punch is for Heracross ThunderPunch For Flyiers and Waters. But overall helps on defense and helps My revenge Killer when a Fighting type attack is coming. Otherwise Standard

Roserade (M) @ Leftovers
Ability: Nature Cure
EVs: 4 HP/ 252 SAtk/252 Spd
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]
Switch With Sceptile to get Toxic Spikes Down weaken the Opposing teams pokes more put Im not sure how im gonna force switches without out predicting my opponent. With Sceptile they were afraid of getting stalled by Sceptile.

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- Substitute
- Baton Pass
Vappy is for Passing Subs to Nape and also likes the Water weak Nape has to regain health. HP Electric is to also help on the Water pokemon that give Nape so much trouble.

Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Pursuit
- Aerial Ace
Basically My Revengekiller and sweeps up after Nape has had his fun. He also can switch in on a psychic attack on Nape trap the psychic pokemon and Pursuit them.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Nasty Plot / Hidden Power [Ice]??????
- Grass Knot
- Fire Blast
Star of the Team when it recieves the Substitute from Vappy I Nasty Plot and then Sweep. Standard set pretty much. This monster hits everything hard and Stealth Rock only helps him. He is very hard to Wall the only way you can kill this is with a bulky or fast sweeper but if my Sub hasn't been broken they won't stand much of a chance either.