Before I start, this team is undefeated, pretty impressive I know. I have a few requirements: Will not replace Infernape, or Haxorus as they are my favorite Pokemon of all time and I will never replace them.
Haxorus (M) @ Dragon Fang
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Brick Break
- Earthquake
Haxorus is one of the hardest hitting monsters in the game. He is great for sweeping and demoloshing opposing teams. I
chose this set because after just one DD, Haxorus has the attack as if he was choice banded and the speed as if he was
choice scarfed. Outrage is a staple on Haxorus, being able to KO many Pokemon in the meta. Dragon Fang is great as it makes
his Outrage powerful and doesn't give recoil like life orb. Brick Break can break reflects and light screens and at the
same time provides standard coverage. Earthquake is an all around great coverage move. Combined with Haxorus' ability of
Mold Breaker it can take out Pokemon such as Rotom-W and Eelektross. I maxed out his attack stat and chose adamant nature
as it would make him hit the hardest. I added 36 HP EVs to help Haxorus last a bit longer. The rest of the EVs were put
into speed to help him outspeed the opposition. Dragon typing allows Haxorus to switch-in into fire, electric, water, and
grass.
Latias (M) @ Expert Belt
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psychic
- Surf
- Recover
I ABSOLUTELY REFUSE TO USE CALM MIND SO DONT SUGGEST IT! I HATE CALM MIND WITH A PASSION AND I WILL NEVER USE IT!!!
Latias is my special sweeper. Max speed and special attack to help him sweep. The rest of the 4 EVs in SDef for a bit more
defense. Timid nature allows Latias to outspeed other Latios, Latias, and other higher speed Pokemon. Draco Meteor is
Latias STAB move which has the ability to Kill many Pokemon which do not resist it. Psychic is also stab and provided
coverage of fighting types and such. Surf is also for coverage, taking care of rock, ground, fire types, etc. Recover in
the final slot, letting Latias stay in battle longer. Though honestly, I have not really used Recover, normally Latias is
K.O.'d before then or I choose to continue sweeping. Thus, I might replace it. Expert belt fits well with Latias as Latias'
moveset is super effective against many Pokemon. Latias' ability Levitate gives it an immunity to Ground-type attacks,
which is helpful to counter his teammates weaknesses. Dragon typing, like Haxorus, allows him to switch into fire, water,
electric, and grass type attacks.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Overheat
- U-turn
- Mach Punch
Infernape is great offensively on both the special and physical sides. He runs a mixed attacking set here. Max speed EVs
added to his already high speed stat make him a great revenge killer. I max'd the attack EVs because 3/4 of his moveset
consists of physical attacks. The remaining 4 EVs in the special attack for Overheat. Close Combat is Infernape's powerful
fighting type STAB, leaving big dents in opponents that do not resist it, if not knocking them out. Overheat is his fire
type STAB move, taking care of grass, ice, and steel types (such as Skarmory). After an Overheat, Infernape can still stay
in because the rest of his physical moveset is not effected by the special attack drop. U-turn allows Infernape to switch
out without losing the offensive momentum. It also is super effective against Psychic types so Infernape can switch out of
a bad matchup against Psychic types and inflict severe damage to them at the same time. The last slot is between Mach Punch
and Stone Edge. It was first Stone Edge for coverage, but with the addition of Cloyster, a rock-type attack on the team is
covered. Thus, I chose Mach Punch, a STAB attack which also provides a helpful level 1 priority. Though Infernape is
relatively frail, he can still switch into the bug and fire type attacks, the weaknesses of some of his fellow teammates.
Naive nature to boost his speed while not hurting his Atk and Sp.Atk stats. The loss of a little Sp.Def isn't really
problematic as Infernape can't take many hits anyhow. Life Orb just makes Infernape's moves more powerful, the HP loss is
okay as stated multiple times, Infernape isn't going to take many hits anyhow.
Cloyster (M) @ Expert Belt
Trait: Skill Link
EVs: 248 HP / 84 Atk / 176 Def
Relaxed Nature
- Icicle Spear
- Rapid Spin
- Razor Shell
- Rock Blast
Cloyster, here to help cover and get rid of annoying entry hazards. I invested 248 EVs in his HP to increase his bulk a
bit. 176 Def EVs to help him take hits from physical attackers such as dragons, then counter with a coverage attack.
Though, Cloyster still seems to have trouble taking hits. I chose relaxed nature to try to increase Cloyster's defense. The
rest of the EVs into attack to make Cloyster more powerful. Icicle Spear is a great STAB attack that takes care of pesky
opposing Dragons. It is even more deadly with the guaranteed 5 hits with Cloyster's great ability of Skill Link. It breaks
Dragonite's multiscale, then more often than not, proceeds to K.O. it. Rapid spin is to clear out entry hazards which are a
hindrance to the already frail sweepers on the team. Razor Shell is it's water type STAB, which covers rock, ground, and
fire types. Rock Blast combined with skill link takes care of flying types, fire types, etc. Expert belt is helpful here
because like Latias, Cloyster has good coverage and his attacks are super effective against many Pokemon.
Jolteon (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Jolteon is the speedy electric type of team. His role is to keep the offensive flow continuing while still dealing damage
to the opponent. Max speed and special attack, to hit the hardest and outspeed foes. The rest of the 4 EVs in HP to add a
bit of staying power. Timid nature makes Jolteon even faster than it already is. Volt absorb allows Jolteon to safely
switch into opposing eletric type attacks. Volt switch is Jolteon's great STAB attack that keeps the teams offensive
momentum going while still doing damage. Thunderbolt, the more powerful STAB, takes care of water and flying types (such as
Politoad) when it isn't dangerous to stay in battle and there is a good chance of a K.O. Shadow ball is there for the sole
purpose of coverage. Hidden Power [Ice] takes care of Dragons, flying types, etc. Expert belt makes Jolteon's attacks even
more powerful when they are super effective against opponents. It helps ensure a K.O. of Pokemon such as a Politoad.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Last, but surely not least, Scizor. A bulkly sweeper, something that is rare to find! Adamant nature to max out his already
high attack stat. 248 HP EVs to give Scizor bulk, allowing him to take hits. Max Atk to make this monster hit even harder.
The last 8 EVs in speed, to help him at least outspeed the slower Pokemon in the meta. I chose to Choice Band him so he can
hit hard right off the bat. Not wanting to rely on setting up too much is another reason I chose to have Scizor Choice
Banded. Now the moveset. Bullet Punch is Scizor famous level 1 priority STAB attack. Scizor's ability of Technician makes
this move extremely lethal. Any Pokemon that cannot resist Bullet Punch is going to get dented badly, if not K.O.'d. I
chose U-turn over Bug Bite so Scizor still has a good Bug-type STAB attack while still keeping the team's offensive
momentum when it is best for Scizor to switch out. Superpower is a powerful coverage attack. Pursuit works well with
Technician, punishing foes that are weak to Scizor's Bug or Dark-type attacks that try to escape.gl

Haxorus (M) @ Dragon Fang
Trait: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Brick Break
- Earthquake
Haxorus is one of the hardest hitting monsters in the game. He is great for sweeping and demoloshing opposing teams. I
chose this set because after just one DD, Haxorus has the attack as if he was choice banded and the speed as if he was
choice scarfed. Outrage is a staple on Haxorus, being able to KO many Pokemon in the meta. Dragon Fang is great as it makes
his Outrage powerful and doesn't give recoil like life orb. Brick Break can break reflects and light screens and at the
same time provides standard coverage. Earthquake is an all around great coverage move. Combined with Haxorus' ability of
Mold Breaker it can take out Pokemon such as Rotom-W and Eelektross. I maxed out his attack stat and chose adamant nature
as it would make him hit the hardest. I added 36 HP EVs to help Haxorus last a bit longer. The rest of the EVs were put
into speed to help him outspeed the opposition. Dragon typing allows Haxorus to switch-in into fire, electric, water, and
grass.

Latias (M) @ Expert Belt
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psychic
- Surf
- Recover
I ABSOLUTELY REFUSE TO USE CALM MIND SO DONT SUGGEST IT! I HATE CALM MIND WITH A PASSION AND I WILL NEVER USE IT!!!
Latias is my special sweeper. Max speed and special attack to help him sweep. The rest of the 4 EVs in SDef for a bit more
defense. Timid nature allows Latias to outspeed other Latios, Latias, and other higher speed Pokemon. Draco Meteor is
Latias STAB move which has the ability to Kill many Pokemon which do not resist it. Psychic is also stab and provided
coverage of fighting types and such. Surf is also for coverage, taking care of rock, ground, fire types, etc. Recover in
the final slot, letting Latias stay in battle longer. Though honestly, I have not really used Recover, normally Latias is
K.O.'d before then or I choose to continue sweeping. Thus, I might replace it. Expert belt fits well with Latias as Latias'
moveset is super effective against many Pokemon. Latias' ability Levitate gives it an immunity to Ground-type attacks,
which is helpful to counter his teammates weaknesses. Dragon typing, like Haxorus, allows him to switch into fire, water,
electric, and grass type attacks.

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Overheat
- U-turn
- Mach Punch
Infernape is great offensively on both the special and physical sides. He runs a mixed attacking set here. Max speed EVs
added to his already high speed stat make him a great revenge killer. I max'd the attack EVs because 3/4 of his moveset
consists of physical attacks. The remaining 4 EVs in the special attack for Overheat. Close Combat is Infernape's powerful
fighting type STAB, leaving big dents in opponents that do not resist it, if not knocking them out. Overheat is his fire
type STAB move, taking care of grass, ice, and steel types (such as Skarmory). After an Overheat, Infernape can still stay
in because the rest of his physical moveset is not effected by the special attack drop. U-turn allows Infernape to switch
out without losing the offensive momentum. It also is super effective against Psychic types so Infernape can switch out of
a bad matchup against Psychic types and inflict severe damage to them at the same time. The last slot is between Mach Punch
and Stone Edge. It was first Stone Edge for coverage, but with the addition of Cloyster, a rock-type attack on the team is
covered. Thus, I chose Mach Punch, a STAB attack which also provides a helpful level 1 priority. Though Infernape is
relatively frail, he can still switch into the bug and fire type attacks, the weaknesses of some of his fellow teammates.
Naive nature to boost his speed while not hurting his Atk and Sp.Atk stats. The loss of a little Sp.Def isn't really
problematic as Infernape can't take many hits anyhow. Life Orb just makes Infernape's moves more powerful, the HP loss is
okay as stated multiple times, Infernape isn't going to take many hits anyhow.

Cloyster (M) @ Expert Belt
Trait: Skill Link
EVs: 248 HP / 84 Atk / 176 Def
Relaxed Nature
- Icicle Spear
- Rapid Spin
- Razor Shell
- Rock Blast
Cloyster, here to help cover and get rid of annoying entry hazards. I invested 248 EVs in his HP to increase his bulk a
bit. 176 Def EVs to help him take hits from physical attackers such as dragons, then counter with a coverage attack.
Though, Cloyster still seems to have trouble taking hits. I chose relaxed nature to try to increase Cloyster's defense. The
rest of the EVs into attack to make Cloyster more powerful. Icicle Spear is a great STAB attack that takes care of pesky
opposing Dragons. It is even more deadly with the guaranteed 5 hits with Cloyster's great ability of Skill Link. It breaks
Dragonite's multiscale, then more often than not, proceeds to K.O. it. Rapid spin is to clear out entry hazards which are a
hindrance to the already frail sweepers on the team. Razor Shell is it's water type STAB, which covers rock, ground, and
fire types. Rock Blast combined with skill link takes care of flying types, fire types, etc. Expert belt is helpful here
because like Latias, Cloyster has good coverage and his attacks are super effective against many Pokemon.

Jolteon (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Jolteon is the speedy electric type of team. His role is to keep the offensive flow continuing while still dealing damage
to the opponent. Max speed and special attack, to hit the hardest and outspeed foes. The rest of the 4 EVs in HP to add a
bit of staying power. Timid nature makes Jolteon even faster than it already is. Volt absorb allows Jolteon to safely
switch into opposing eletric type attacks. Volt switch is Jolteon's great STAB attack that keeps the teams offensive
momentum going while still doing damage. Thunderbolt, the more powerful STAB, takes care of water and flying types (such as
Politoad) when it isn't dangerous to stay in battle and there is a good chance of a K.O. Shadow ball is there for the sole
purpose of coverage. Hidden Power [Ice] takes care of Dragons, flying types, etc. Expert belt makes Jolteon's attacks even
more powerful when they are super effective against opponents. It helps ensure a K.O. of Pokemon such as a Politoad.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Last, but surely not least, Scizor. A bulkly sweeper, something that is rare to find! Adamant nature to max out his already
high attack stat. 248 HP EVs to give Scizor bulk, allowing him to take hits. Max Atk to make this monster hit even harder.
The last 8 EVs in speed, to help him at least outspeed the slower Pokemon in the meta. I chose to Choice Band him so he can
hit hard right off the bat. Not wanting to rely on setting up too much is another reason I chose to have Scizor Choice
Banded. Now the moveset. Bullet Punch is Scizor famous level 1 priority STAB attack. Scizor's ability of Technician makes
this move extremely lethal. Any Pokemon that cannot resist Bullet Punch is going to get dented badly, if not K.O.'d. I
chose U-turn over Bug Bite so Scizor still has a good Bug-type STAB attack while still keeping the team's offensive
momentum when it is best for Scizor to switch out. Superpower is a powerful coverage attack. Pursuit works well with
Technician, punishing foes that are weak to Scizor's Bug or Dark-type attacks that try to escape.gl