
Mega Mawile @ Mawilite
Ability: Initimidate -> Huge Power
Nature: Adamant
EVs: 252 Atk / 252 HP / 4 Def
-Play Rough
-Sucker Punch
-Iron Head
-Swords Dance
The standard Mega Mawile set. Does it really need explanation? This thing is a beast. 590 base attack after MegaEvo that is only amplified by a SD that is almost guaranteed (unless the other Poké has EQ which happens less frequently than you'd think). SD and Sucker Punch make for an incredibly powerful combo making up for Mawile's pitiful speed. Gliscor is Mawile's nightmare. Setting up behind a Substitution lets Gliscor fire off EQs like it's nothing. Mawile's reliance on Sucker Punch only enables it to break the Sub letting Gliscor still get the EQ OHKO.

Azumarill @ Choice Band
Ability: Huge Power
Nature: Adamant
EVS: 252 Atk / 252 HP / 4 SpDef
-Waterfall
-Aqua Jet
-
-Play Rough
Another physical monstrosity. Choice band + Huge power + Adamant nature leaves Azu's attack at a whopping 531 letting it OHKO all Pokémon (with waterfall) with a weakness to water and 2KO some that resist. One of my teams biggest threats is Mega Pinsir, a SD and Quick Attack is a deadly combo. Azumarill being as bulky and strong as it is, lets me switch into either a non-SD Quick Attack, or switch into Mega Pinsir during its Dance, and either force it out, or hit it hard with a priority Aqua Jet.

Breloom @ Choice Band
Ability: Technician
Nature: Adamant
EVs: 252 Atk/ 252 Spe / 4 SpD
-Rock Tomb
-Force Palm
-Bullet Seed
-Mach Punch/Stone Edge
Breloom's set has been completely overhauled. I'll re-edit the description once I can play around with his new set and determine some strengths/weaknesses in context of my team.

Galvantula @ Life Orb
Ability: Compound Eyes
Nature: Timid
EVs: 252 SpAtk / 252 Spe / 4 SpDef
-Sticky Web
-Thunder
-Bug Buzz
-Volt Switch
The dedicated lead (unless faced with Mamoswine or Gliscor). Getting sticky web is essential for my team's success given their abysmal speed stats. Life Orb lets Gally hit hard with any of its attacks and doesn't force it into one move like a scarf or specs would. Sticky web, then volt switch out letting another Poké finish the job is what I use Gally for. Thunder (at 91% acc.) and Bug Buzz are just a plus. Interestingly enough, I've seen Gally outspeed CharY even in sunshine. I guess it depends on the EV spread of the Charizard.

Gengar @ Choice Specs
Ability: Levitate
Nature: Modest
EVs: 252 SpAtk / 252 Spe / 4 HP
-Shadow Ball
-Sludge Bomb
-Psychic
-
Fantastic stats, and an even better move pool make Gengar (mega or not) one of my favorite Pokémon. This moveset lets him hit a good majority of Pokémon for 2x effectiveness. I chose Modest nature over Timid to take full advantage of his already huge Special Attack stat. He's fast enough, with a Sticky Web he outspeeds 90% of the OU population. His downfall is the Choice Specs leaving him stuck with one move.

Tyranitar @
Ability: Sand Stream
Nature: Adamant
EVs: 100 Atk / 156 Def / 252 SpDef
-Earthquake
-Crunch
-Fire Punch
-
I would need to see some calcs on this, but I went with Fire Punch over Flamethrower because with the Adamant nature I figured it would hit harder than Flamethrower (intended solely for Ferrothorn). Fire Punch has always OHKO'd Ferro anyway so I just kept it. I gave him the Choice Scarf, not an Assault Vest (Blasphemy!) because again, with a Sticky Web, his 331 Speed lets him outspeed a lot of threats. Ice punch was a move I added after using TTar for a while and tweaking his move set a lot. I needed an Ice-type move (Gliscor is a mother.) and if I'm not mistaken, he's the only one on my team that can learn one.
This team is heavy on the offense. Lacking in speed. I think because I use Gally as the dedicated lead for Sticky Web, speed becomes a non-issue. My biggest threat right now is Gliscor (Sub-Protect suckz), all other Pokémon are pretty easily dealt with.
Edit: The sprites I used in this post and in my sig come from
http://www.pkparaiso.com/xy/sprites_pokemon.php
Check 'em out
Edited details have been scratched through and replaced.
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