Insert Catchy Title Here- RMT

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Mega Mawile @ Mawilite
Ability: Initimidate -> Huge Power
Nature: Adamant
EVs: 252 Atk / 252 HP / 4 Def

-Play Rough
-Sucker Punch
-Iron Head
-Swords Dance

The standard Mega Mawile set. Does it really need explanation? This thing is a beast. 590 base attack after MegaEvo that is only amplified by a SD that is almost guaranteed (unless the other Poké has EQ which happens less frequently than you'd think). SD and Sucker Punch make for an incredibly powerful combo making up for Mawile's pitiful speed. Gliscor is Mawile's nightmare. Setting up behind a Substitution lets Gliscor fire off EQs like it's nothing. Mawile's reliance on Sucker Punch only enables it to break the Sub letting Gliscor still get the EQ OHKO.

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Azumarill @ Choice Band
Ability: Huge Power
Nature: Adamant
EVS: 252 Atk / 252 HP / 4 SpDef

-Waterfall
-Aqua Jet
-Superpower Ice Punch
-Play Rough

Another physical monstrosity. Choice band + Huge power + Adamant nature leaves Azu's attack at a whopping 531 letting it OHKO all Pokémon (with waterfall) with a weakness to water and 2KO some that resist. One of my teams biggest threats is Mega Pinsir, a SD and Quick Attack is a deadly combo. Azumarill being as bulky and strong as it is, lets me switch into either a non-SD Quick Attack, or switch into Mega Pinsir during its Dance, and either force it out, or hit it hard with a priority Aqua Jet.

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Breloom @ Choice Band
Ability: Technician
Nature: Adamant
EVs: 252 Atk/ 252 Spe / 4 SpD

-Rock Tomb
-Force Palm
-Bullet Seed
-Mach Punch/Stone Edge

Breloom's set has been completely overhauled. I'll re-edit the description once I can play around with his new set and determine some strengths/weaknesses in context of my team.

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Galvantula @ Life Orb
Ability: Compound Eyes
Nature: Timid
EVs: 252 SpAtk / 252 Spe / 4 SpDef

-Sticky Web
-Thunder
-Bug Buzz
-Volt Switch

The dedicated lead (unless faced with Mamoswine or Gliscor). Getting sticky web is essential for my team's success given their abysmal speed stats. Life Orb lets Gally hit hard with any of its attacks and doesn't force it into one move like a scarf or specs would. Sticky web, then volt switch out letting another Poké finish the job is what I use Gally for. Thunder (at 91% acc.) and Bug Buzz are just a plus. Interestingly enough, I've seen Gally outspeed CharY even in sunshine. I guess it depends on the EV spread of the Charizard.

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Gengar @ Choice Specs
Ability: Levitate
Nature: Modest
EVs: 252 SpAtk / 252 Spe / 4 HP

-Shadow Ball
-Sludge Bomb
-Psychic
-Dark Pulse Dazzling Gleam

Fantastic stats, and an even better move pool make Gengar (mega or not) one of my favorite Pokémon. This moveset lets him hit a good majority of Pokémon for 2x effectiveness. I chose Modest nature over Timid to take full advantage of his already huge Special Attack stat. He's fast enough, with a Sticky Web he outspeeds 90% of the OU population. His downfall is the Choice Specs leaving him stuck with one move.

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Tyranitar @ Choice Scarf Assault Vest
Ability: Sand Stream
Nature: Adamant
EVs: 100 Atk / 156 Def / 252 SpDef

-Earthquake
-Crunch
-Fire Punch
-Ice Punch Pursuit

I would need to see some calcs on this, but I went with Fire Punch over Flamethrower because with the Adamant nature I figured it would hit harder than Flamethrower (intended solely for Ferrothorn). Fire Punch has always OHKO'd Ferro anyway so I just kept it. I gave him the Choice Scarf, not an Assault Vest (Blasphemy!) because again, with a Sticky Web, his 331 Speed lets him outspeed a lot of threats. Ice punch was a move I added after using TTar for a while and tweaking his move set a lot. I needed an Ice-type move (Gliscor is a mother.) and if I'm not mistaken, he's the only one on my team that can learn one.




This team is heavy on the offense. Lacking in speed. I think because I use Gally as the dedicated lead for Sticky Web, speed becomes a non-issue. My biggest threat right now is Gliscor (Sub-Protect suckz), all other Pokémon are pretty easily dealt with.


Edit: The sprites I used in this post and in my sig come from
http://www.pkparaiso.com/xy/sprites_pokemon.php
Check 'em out


Edited details have been scratched through and replaced.
 
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Why Not Exchanging Life Orb for Focus Sash on Galvantula? It gives it a chance of hitting after leaving Sticky Web...

And this is the first time i see a Scarfed Tyranitar... You could try getting it an Assault Vest as I see it only attacks...

I am Not really a fan of Toxic Heal breloom, And Rock Tomb is really weak without technician... Specially with Talonflame Lurking out... And two grass moves are not recommended You could try the Predictable spore or Even Swords Dance

Dazzling Gleam is really good on Gengar Trust me :) You can Replace Psychic for it As there aren´t many poison ´mons around that wall gengar...

Scarfed Tyranitar´s Speed reaches between 300-310 when maxed out and yeah it can outspeed some ´mons but it is not really recommended...
 
Why Not Exchanging Life Orb for Focus Sash on Galvantula? It gives it a chance of hitting after leaving Sticky Web...

And this is the first time i see a Scarfed Tyranitar... You could try getting it an Assault Vest as I see it only attacks...

I am Not really a fan of Toxic Heal breloom, And Rock Tomb is really weak without technician... Specially with Talonflame Lurking out... And two grass moves are not recommended You could try the Predictable spore or Even Swords Dance

Dazzling Gleam is really good on Gengar Trust me :) You can Replace Psychic for it As there aren´t many poison ´mons around that wall gengar...


In all of the games I've used Galvantula, I've never needed it to have a focus sash. If I send it in against something I don't like, I just volt switch away and save the web for later. There's always an opportunity where I can get in, force something out and set the web, and then Volt Switch back out.

Swords Dance on Breloom isn't a bad idea at all. Mach Punch would be that much more dangerous. Now that I think about it I almost never use, or have an opportunity to use, the rock move anyway. Swords Dance, and Leech Seed might be my replacements.

Scarf'd TTar is staying I don't care what you say. Just kidding, but seriously. I've used the assault vest but it still is too slow to do any real damage without also taking some itself. With the web up, TTar can easily outspeed and OHKO or 2KO most mons that come in to face it. I'd rather KO while only taking one move's worth of damage than 2 moves.

Dazzling Gleam was just added to Gengar. I had Psychic for Fighting types but those are weak to Fairy- anyway.
 
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Mega Mawile @ Mawilite
Ability: Initimidate -> Huge Power
Nature: Adamant
EVs: 252 Atk / 252 Def / 4 HP

-Play Rough
-Sucker Punch
-Iron Head
-Swords Dance

The standard Mega Mawile set. Does it really need explanation? This thing is a beast. 590 base attack after MegaEvo that is only amplified by a SD that is almost guaranteed (unless the other Poké has EQ which happens less frequently than you'd think). SD and Sucker Punch make for an incredibly powerful combo making up for Mawile's pitiful speed. Gliscor is Mawile's nightmare. Setting up behind a Substitution lets Gliscor fire off EQs like it's nothing. Mawile's reliance on Sucker Punch only enables it to break the Sub letting Gliscor still get the EQ OHKO.

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Azumarill @ Choice Band
Ability: Huge Power
Nature: Adamant
EVS: 252 Atk / 252 HP / 4 SpDef

-Waterfall
-Aqua Jet
-Superpower
-Play Rough

Another physical monstrosity. Choice band + Huge power + Adamant nature leaves Azu's attack at a whopping 654 letting it OHKO all Pokémon (with waterfall) with a weakness to water and 2KO some that resist. One of my teams biggest threats is Mega Pinsir, a SD and Quick Attack is a deadly combo. Azumarill being as bulky and strong as it is, lets me switch into either a non-SD Quick Attack, or switch into Mega Pinsir during its Dance, and either force it out, or hit it hard with a priority Aqua Jet.

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Breloom @ Toxic Orb
Ability: Poison Heal
Nature: Adamant
EVs: 252 Atk / 252 Spe / 4 Hp

-Seed Bomb
-Mach Punch
-Bullet Seed
-Rock Tomb

Another heavy attack Pokémon. Breloom takes advantage of its ability letting it poison itself making it immune to burn, paralyzation, sleep, etc. While not all that fast, Breloom boasts a powerful priority move in Mach Punch. I chose Rock Tomb over Stone Edge because of the accuracy increase and the Speed decrease effect which is good for my team overall (given then pokemon stays in). Another big plus to Breloom is its ability to break substitutions and keep hitting with Bullet Seed. The only problem is there's very few Sub users who have a weakness to grass aka *cough cough* Gliscor.

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Galvantula @ Life Orb
Ability: Compound Eyes
Nature: Timid
EVs: 252 SpAtk / 252 Spe / 4 SpDef

-Sticky Web
-Thunder
-Bug Buzz
-Volt Switch

The dedicated lead (unless faced with Mamoswine or Gliscor). Getting sticky web is essential for my team's success given their abysmal speed stats. Life Orb lets Gally hit hard with any of its attacks and doesn't force it into one move like a scarf or specs would. Sticky web, then volt switch out letting another Poké finish the job is what I use Gally for. Thunder (at 91% acc.) and Bug Buzz are just a plus. Interestingly enough, I've seen Gally outspeed CharY even in sunshine. I guess it depends on the EV spread of the Charizard.

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Gengar @ Choice Specs
Ability: Levitate
Nature: Modest
EVs: 252 SpAtk / 252 Spe / 4 HP

-Shadow Ball
-Sludge Bomb
-Psychic
-Dark Pulse

Fantastic stats, and an even better move pool make Gengar (mega or not) one of my favorite Pokémon. This moveset lets him hit a good majority of Pokémon for 2x effectiveness. I chose Modest nature over Timid to take full advantage of his already huge Special Attack stat. He's fast enough, with a Sticky Web he outspeeds 90% of the OU population. His downfall is the Choice Specs leaving him stuck with one move.

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Tyranitar @ Choice Scarf
Ability: Sand Stream
Nature: Adamant
EVs: 252 Atk / 252 Spe / 4 SpDef

-Earthquake
-Crunch
-Fire Punch
-Ice Punch

I would need to see some calcs on this, but I went with Fire Punch over Flamethrower because with the Adamant nature I figured it would hit harder than Flamethrower (intended solely for Ferrothorn). Fire Punch has always OHKO'd Ferro anyway so I just kept it. I gave him the Choice Scarf, not an Assault Vest (Blasphemy!) because again, with a Sticky Web, his 331 Speed lets him outspeed a lot of threats. Ice punch was a move I added after using TTar for a while and tweaking his move set a lot. I needed an Ice-type move (Gliscor is a mother.) and if I'm not mistaken, he's the only one on my team that can learn one.







This team is heavy on the offense. Lacking in speed. I think because I use Gally as the dedicated lead for Sticky Web, speed becomes a non-issue. My biggest threat right now is Gliscor (Sub-Protect suckz), all other Pokémon are pretty easily dealt with.


Edit: The sprites I used in this post and in my sig come from
http://www.pkparaiso.com/xy/sprites_pokemon.php
Check 'em out

Tyranitar's move set you selected is not really the best to its ability. If you are going to be using a Scarfed Tyranitar, I suggest replacing Fire punch and Ice Punch for Superpower and Stone edge. If you want, swapping out Crunch or Earthquake for Pursuit can check many Ghost/Psychic types.

Since Scarf Tyranitar's were really popular in Gen 5, people might predict that its scarfed so AV/Choice Band Tyranitar's are also viable.
 
Tyranitar's move set you selected is not really the best to its ability. If you are going to be using a Scarfed Tyranitar, I suggest replacing Fire punch and Ice Punch for Superpower and Stone edge. If you want, swapping out Crunch or Earthquake for Pursuit can check many Ghost/Psychic types.

Since Scarf Tyranitar's were really popular in Gen 5, people might predict that its scarfed so AV/Choice Band Tyranitar's are also viable.

I just found out Azumarill can learn Ice Punch as well. Given its superiority to TTar in the Attack department, I'm replacing Superpower (which I've literally never used) with Ice Punch and I'll put Pursuit + AV on TTar. I only really had the Scarf on there for freakin' Gliscor. Anything that comes in -1 Speed should still have a tough time with Ttar. Maybe I'll breed a new one with a Jolly Nature?
 
In all of the games I've used Galvantula, I've never needed it to have a focus sash. If I send it in against something I don't like, I just volt switch away and save the web for later. There's always an opportunity where I can get in, force something out and set the web, and then Volt Switch back out.

Swords Dance on Breloom isn't a bad idea at all. Mach Punch would be that much more dangerous. Now that I think about it I almost never use, or have an opportunity to use, the rock move anyway. Swords Dance, and Leech Seed might be my replacements.

Scarf'd TTar is staying I don't care what you say. Just kidding, but seriously. I've used the assault vest but it still is too slow to do any real damage without also taking some itself. With the web up, TTar can easily out-speed and OHKO or 2KO most mons that come in to face it. I'd rather KO while only taking one move's worth of damage than 2 moves.

Dazzling Gleam was just added to Gengar. I had Psychic for Fighting types but those are weak to Fairy- anyway.

Another little issue I would like to point out, a lot of your Pokemon are using that standard EV spread: 252, 252, 4. I mean it's not necessarily bad to do that, but some Pokemon could benefit some EV's from different stats than others. Also Pokemon could do just as well even if you take away some EV's. So those extra EV's can be used to be invested to help a stat the Pokemon can use it its advantage.
 
Another little issue I would like to point out, a lot of your Pokemon are using that standard EV spread: 252, 252, 4. I mean it's not necessarily bad to do that, but some Pokemon could benefit some EV's from different stats than others. Also Pokemon could do just as well even if you take away some EV's. So those extra EV's can be used to be invested to help a stat the Pokemon can use it its advantage.

I figured Azumarill doesn't need full EV investment in Atk, a little bulk might help. I'll rework those.
 
I just found out Azumarill can learn Ice Punch as well. Given its superiority to TTar in the Attack department, I'm replacing Superpower (which I've literally never used) with Ice Punch and I'll put Pursuit + AV on TTar. I only really had the Scarf on there for freakin' Gliscor. Anything that comes in -1 Speed should still have a tough time with Ttar. Maybe I'll breed a new one with a Jolly Nature?
I mean If you are going to add AV on Tyrantitar, you should definitely invest more than 4 EV's in SpD. Scarf does just as good.

I think a really good asset to your team could be Evolite Chansey. Chansey is one of the top mixed walls in the game and can pretty much take hits and stall. I just notice right now that your Breeloom does not have Spore. Breeloom can benefit so much from spore because it can put a Pokemon to sleep. Sleep is arguably one of the best status conditions you can have on your opponents. I suggest taking out Bullet Seed, since your not running technician.
 
Here's a good Moveset for Evolite Chansey:

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EV's: 252 Defense, 252 Special Defense and 4 HP.
Item: Evolite
Moves:
-Softboiled
-Seismictoss
-Heal Bell
-Toxic

Be aware of the moves Knock off, trick or Switcharoo. These moves and really devastate Evolite Chansey
 
Assault Vest gives Ttar plenty of SpDef I'm gonna keep his EVs. Who would I replace with Chansey if I added her onto the team? Xlstevo I could see her being good Wish support. Maybe replace Heal Bell for Wish? Heal Bell would undo Breloom's Poisoning leaving him open to switching into burns and sleep, etc.
 
I see several problems with this team. The first thing I'm going to cover is movesets.
  • Mawile: All around decent, except WHY ARE YOU USING 252 DEF EVs?!?!? It really bothers me when peopleuse inefficient EV spreads. 252 HP/252 Atk.
  • Azumarill: Very original. Never seen this one before.
  • Breloom: You're mixing breloom's sets together, which doesn't work at all. Either use technician or toxic orb. If you're going to use toxic orb, replace mach punch with drain punch. Also, spore is somewhat necessary, which I would recommend over leech seed
  • Galvantula: Galvantula is really bad... But if you want it for the sticky web support I guess it's usable. I wouldn't change anything here.
  • T-tar: What even... Why are you running speed EV's on a AV t-tar... If you just haven't changed the EVs after changing the item, do so. Having speed EV's is nowhere near as important as increasing the bulk.
  • Gengar: While I understand the fact that you want to abuse sticky web and have a modest nature, against many decent teams though, sticky web won't be staying up for long. I suggest using a timid nature. Also, dark pulse with shadow ball... Why... Replace dark pulse with something useful, like focus blast, trick, even psychic would be better.
Next thing to address: Your extreme weakness to mega pinsir. If it comes in on your breloom or something, and it gets up a swords dance, that's game over for you. ESPECIALLY since you're using modest gengar. Some things to fix this problem: Focus sash on either galvantula or breloom. Also, timid gengar.

Next next thing to address: your lack of ability to deal with entry hazards. If ferrothorn comes in on your gengar, the worst you do is a shadow ball, and most likely they're switching in ferro because you get locked into sludge bomb. Once it sets up stealth rocks and spikes, your team has no form of longevity, therefore making your team seriously weak to stall. Some suggestions to fix this problem: change dark pulse to focus blast, or trick(preferably trick). Give galvantula HP fire(lol I'm kidding please don't). Other than that you can't do too much.

Last thing to address: mega venusaur walls your entire team, with the exception of mawile, sort of. Leech seed + sleep powder would make quick work of your team. Some suggestions: None... Besides maybe running psychic on gengar? But still, you'd be better off with focus blast/trick.

Anyways, those are my suggestions. You don't have to follow every single thing, but definitely some things you should try out.
 
Assault Vest gives Ttar plenty of SpDef I'm gonna keep his EVs. Who would I replace with Chansey if I added her onto the team? Xlstevo I could see her being good Wish support. Maybe replace Heal Bell for Wish? Heal Bell would undo Breloom's Poisoning leaving him open to switching into burns and sleep, etc.

Yea, I say Soft boiled for wish works great. However, if you are adding Wish, you might want to take out another move for protect.
 
I see several problems with this team. The first thing I'm going to cover is movesets.
  • Mawile: All around decent, except WHY ARE YOU USING 252 DEF EVs?!?!? It really bothers me when peopleuse inefficient EV spreads. 252 HP/252 Atk.
  • Azumarill: Very original. Never seen this one before.
  • Breloom: You're mixing breloom's sets together, which doesn't work at all. Either use technician or toxic orb. If you're going to use toxic orb, replace mach punch with drain punch. Also, spore is somewhat necessary, which I would recommend over leech seed
  • Galvantula: Galvantula is really bad... But if you want it for the sticky web support I guess it's usable. I wouldn't change anything here.
  • T-tar: What even... Why are you running speed EV's on a AV t-tar... If you just haven't changed the EVs after changing the item, do so. Having speed EV's is nowhere near as important as increasing the bulk.
  • Gengar: While I understand the fact that you want to abuse sticky web and have a modest nature, against many decent teams though, sticky web won't be staying up for long. I suggest using a timid nature. Also, dark pulse with shadow ball... Why... Replace dark pulse with something useful, like focus blast, trick, even psychic would be better.
Next thing to address: Your extreme weakness to mega pinsir. If it comes in on your breloom or something, and it gets up a swords dance, that's game over for you. ESPECIALLY since you're using modest gengar. Some things to fix this problem: Focus sash on either galvantula or breloom. Also, timid gengar.

Next next thing to address: your lack of ability to deal with entry hazards. If ferrothorn comes in on your gengar, the worst you do is a shadow ball, and most likely they're switching in ferro because you get locked into sludge bomb. Once it sets up stealth rocks and spikes, your team has no form of longevity, therefore making your team seriously weak to stall. Some suggestions to fix this problem: change dark pulse to focus blast, or trick(preferably trick). Give galvantula HP fire(lol I'm kidding please don't). Other than that you can't do too much.

Last thing to address: mega venusaur walls your entire team, with the exception of mawile, sort of. Leech seed + sleep powder would make quick work of your team. Some suggestions: None... Besides maybe running psychic on gengar? But still, you'd be better off with focus blast/trick.

Anyways, those are my suggestions. You don't have to follow every single thing, but definitely some things you should try out.


Mawile's Def EVs were a typo don't get your panties in a wad. Azumarill's moveset and EV spread is not original, no, but neither is the AV Ttar or Spore Breloom set. OU is full of unoriginal move sets, it's how they work in the team that matters. Dark Pulse needs to get replaced, good call. Maybe not by trick, Gengar can't benefit from a Rock Helmet (let's be serious the Ferro would have a Rock Helmet). I've played matches where both Rocks and Spikes level 3 were up and it didn't seem to affect me all that much, my pokemon (besides Galvantula who gets KO'd anyway) are all pretty bulky so it doesn't make a huge difference. Other Sticky Web users are a threat, either negating my Sticky Web or slowing down my already slow team.

I'll have to see how Breloom's set works with Mach Punch replaced by Drain Punch. I'll see how he does without Mach Punch though, it usually comes in handy. Priority moves are a huge plus with Pokémon this slow.
 
I see several problems with this team. The first thing I'm going to cover is movesets.
  • Mawile: All around decent, except WHY ARE YOU USING 252 DEF EVs?!?!? It really bothers me when peopleuse inefficient EV spreads. 252 HP/252 Atk.
  • Azumarill: Very original. Never seen this one before.
  • Breloom: You're mixing breloom's sets together, which doesn't work at all. Either use technician or toxic orb. If you're going to use toxic orb, replace mach punch with drain punch. Also, spore is somewhat necessary, which I would recommend over leech seed
  • Galvantula: Galvantula is really bad... But if you want it for the sticky web support I guess it's usable. I wouldn't change anything here.
  • T-tar: What even... Why are you running speed EV's on a AV t-tar... If you just haven't changed the EVs after changing the item, do so. Having speed EV's is nowhere near as important as increasing the bulk.
  • Gengar: While I understand the fact that you want to abuse sticky web and have a modest nature, against many decent teams though, sticky web won't be staying up for long. I suggest using a timid nature. Also, dark pulse with shadow ball... Why... Replace dark pulse with something useful, like focus blast, trick, even psychic would be better.
Next thing to address: Your extreme weakness to mega pinsir. If it comes in on your breloom or something, and it gets up a swords dance, that's game over for you. ESPECIALLY since you're using modest gengar. Some things to fix this problem: Focus sash on either galvantula or breloom. Also, timid gengar.

Next next thing to address: your lack of ability to deal with entry hazards. If ferrothorn comes in on your gengar, the worst you do is a shadow ball, and most likely they're switching in ferro because you get locked into sludge bomb. Once it sets up stealth rocks and spikes, your team has no form of longevity, therefore making your team seriously weak to stall. Some suggestions to fix this problem: change dark pulse to focus blast, or trick(preferably trick). Give galvantula HP fire(lol I'm kidding please don't). Other than that you can't do too much.

Last thing to address: mega venusaur walls your entire team, with the exception of mawile, sort of. Leech seed + sleep powder would make quick work of your team. Some suggestions: None... Besides maybe running psychic on gengar? But still, you'd be better off with focus blast/trick.

Anyways, those are my suggestions. You don't have to follow every single thing, but definitely some things you should try out.

I agree with what you say, but I have seen many of these Azumarill sets there pretty common imo.
 
Does it make absolutely no sense to run Clear Smog on Gengar? It's 50 Base Power, never miss, and it resets the opponent's stat changes. That might be a nice curve ball to throw at people. And it's Poison-type so he'd get STAB
 
Mawile's Def EVs were a typo don't get your panties in a wad. Azumarill's moveset and EV spread is not original, no, but neither is the AV Ttar or Spore Breloom set. OU is full of unoriginal move sets, it's how they work in the team that matters. Dark Pulse needs to get replaced, good call. Maybe not by trick, Gengar can't benefit from a Rock Helmet (let's be serious the Ferro would have a Rock Helmet). I've played matches where both Rocks and Spikes level 3 were up and it didn't seem to affect me all that much, my pokemon (besides Galvantula who gets KO'd anyway) are all pretty bulky so it doesn't make a huge difference. Other Sticky Web users are a threat, either negating my Sticky Web or slowing down my already slow team.

I'll have to see how Breloom's set works with Mach Punch replaced by Drain Punch. I'll see how he does without Mach Punch though, it usually comes in handy. Priority moves are a huge plus with Pokémon this slow.

Yea, mixing Breloom's sets was questionable imo.


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Toxic Heal Set
EV's 200 + Attack/ 106 + HP/ And 202 + Special Defense or Defense ( You could screw around with the EV's if you like 252 + Speed Breloom's )
Item: Toxic Orb
Ability: Poison Heal
Move-set:
-Drain Punch
-Seed Bomb
-Spore
-Sub/Stone Edge

Probably one of the a more bulkier types of Breloom sets, that can still hit hard.

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Focus Sash Set
EV's: 252 Atk /4 SpD / 252 Spe
Item: Focus Sash
Ability: Technician
Nature: Adamant
Move-set:
-Mach Punch
-Rock Tomb
-Spore
-Bullet Seed


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I would also like to throw in Choice Band Bree
EVs: 252 Atk / 4 SpD / 252 Spe
Item: Choice Band
Ability: Technician
Nature: Adamant
Move-Set:
-Rock Tomb
-Force Palm
-Bullet Seed
-Mach Punch/Stone Edge
 
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I put Psychic back on Gengar to be able to deal with Mega Venusaur. He poses a pretty nasty threat only being checked by Ttar's Fire Punch and Gally's Bug Buzz.
 
Still no counters for Gliscor. What do.
I can help you with that.
Thundurus
EV's 252 SpA/ 252 Speed/4 SpD
Item: Expert Belt/ Life orb/ Lefties.
Ability: Prankster
Move-set:
-Volt switch
-HP Ice
-Taunt/NastyPlot
-Thunder wave/ Thunderbolt
Why is thundurus a good counter to Gliscor? Well, HP ice will do a ton of damage, also since gliscor loves to stall, Taunt works great. Usually Gliscors only attacking move is Earthquake which will make the opponent switch out.
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Mawile's Def EVs were a typo don't get your panties in a wad. Azumarill's moveset and EV spread is not original, no, but neither is the AV Ttar or Spore Breloom set. OU is full of unoriginal move sets, it's how they work in the team that matters. Dark Pulse needs to get replaced, good call. Maybe not by trick, Gengar can't benefit from a Rock Helmet (let's be serious the Ferro would have a Rock Helmet). I've played matches where both Rocks and Spikes level 3 were up and it didn't seem to affect me all that much, my pokemon (besides Galvantula who gets KO'd anyway) are all pretty bulky so it doesn't make a huge difference. Other Sticky Web users are a threat, either negating my Sticky Web or slowing down my already slow team.

I'll have to see how Breloom's set works with Mach Punch replaced by Drain Punch. I'll see how he does without Mach Punch though, it usually comes in handy. Priority moves are a huge plus with Pokémon this slow.
Lmao @ all the people saying the azu was common. I know that, that was sarcasm. Anyways, I might've sounded a bit butt hurt about the EV thing, but I recently was in a debate with a friend of mine about the exact thing. Anyways, I agree, trick probably isn't your best option against ferrothorn, but it could also help against the annoying other stallmons I guess. Now that I think about it though, focus blast seems to be the better option. And the entry hazard thing isn't very bad for you if they just have it up. However if you're up against a volt-turn team/phazing team, you're kinda screwed.

I can help you with that.
Thundurus
EV's 252 SpA/ 252 Speed/4 SpD
Item: Expert Belt/ Life orb/ Lefties.
Ability: Prankster
Move-set:
-Volt switch
-HP Ice
-Taunt/NastyPlot
-Thunder wave/ Thunderbolt
Why is thundurus a good counter to Gliscor? Well, HP ice will do a ton of damage, also since gliscor loves to stall, Taunt works great. Usually Gliscors only attacking move is Earthquake which will make the opponent switch out.
View attachment 12670
This is great and all, but you have to realize that he has to take something out in order to use this. Anyways, in my opinion, azu counters gliscor well. Only problem is, like I said: Once they're able to force switches and rack up residual damage, your team is down for the count.
 
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Lmao @ all the people saying the azu was common. I know that, that was sarcasm. Anyways, I might've sounded a bit butt hurt about the EV thing, but I recently was in a debate with a friend of mine about the exact thing. Anyways, I agree, trick probably isn't your best option against ferrothorn, but it could also help against the annoying other stallmons I guess. Now that I think about it though, focus blast seems to be the better option. And the entry hazard thing isn't very bad for you if they just have it up. However if you're up against a volt-turn team/phazing team, you're kinda screwed.


This is great and all, but you have to realize that he has to take something out in order to use this. Anyways, in my opinion, azu counters gliscor well. Only problem is, like I said: Once they're able to force switches and rack up residual damage, your team is down for the count.
Azumarill is not necessarily a check to Gliscor. If the opponent can predict a switch in from any of his pokes to Azumarill, Gliscor can EQ. The damage would be pretty decent as well. Also about the thundurus thing. I suggest taking out Galvan because its not really the best Pokemon to have on a team. Thundurus provides way better coverage than Galvan. And sticky web teams are cool and can benefit your team well, but there are better options.
 
So I took Azu out and replaced him with Greninja. Easily outspeeds Gliscor and OHKOs with STAB (duh everything is STAB) Ice Beam. Good thing about the Ninja is if he predicts, as he should, the Ice Beam and switches, I can just U-Turn out and keep the momentum up. Knowing that though I could just Surf and anything that comes in would take some serious damage, still U-Turning out.

Greninja @ Life Orb (item up for discussion)
Nature: Timid
Ability: Protean
EVs: 252 SpAtk / 252 Spe / 4 HP

-Ice Beam
-Surf
-U-Turn
-Spikes

I threw spikes in there, over Dark Pulse, because hey why not. I already have good Psychic/Ghost coverage in Psychic/Shadow Ball from Gengar and Crunch/Pursuit from Ttar.
 
I really didn´t ever saw a greninja with spikes doing a good job... If you are going to replace it... replace it by Hidden Power Fire or Rock... you know... For Pinsir
 
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