[Insert Cheesy Title] Offensive OU RMT

So I decided to make an offensive team, especially after Salamence and Latias went Uber. I have room to improve so any comments/suggestions would be highly helpful.

Team Building Process​

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After seeing how Lucario can tear through teams after 1 SD I decided to center the team around him.

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Because of Lucario's 4x resistance against dark moves I needed something to attract pursuits and I thought scarf Gengar would fit the category. Not only does it help Lucario set up it also gets rid of Swamperts and also counters DD Gyra and DD Nite.

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Then I needed a lead. I thought anti-lead Dragonite would be good. It's job is to take out today's top leads as quick as possible. And it's doing it's job.

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Then I needed something that could set up stealth rock, the most important move in the game. I decided Swampert was a good option as he is an excellent phazer, stealth rock user, and physical wall.

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I needed another set-up sweeper and DD Tyranitar seemed like a good choice.

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I decided to add physically-base mixape to the team because it could clean up what Lucario and Tyranitar couldn't.

In Depth

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Dragonite(M)@Life Orb
Inner Focus
232 Atk/252 SAtk/24 Spd
Quiet (+SAtk -Spe)
-Draco Meteor
-Fire Blast
-Superpower
-ExtremeSpeed

Anti-lead Dragonite is made to demolish today's top leads. Most leads such as Metagross, or Swampert, or Aerodactyl will set up rocks first. That's when Dragonite fires off fire blasts against Metagross, draco meteors against Swampert, and extremespeed Aerodactyl. Most leads will only be able to set up rocks. The only problem that I have faced is the Machamp lead that carries ice punch.

Possible Changes: Superpower over Earthquake. Making Swampert lead.

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Swampert(F)@Leftovers
Torrent
240 HP/216 Def/52 SDef
Relaxed (+Def -Spd)
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
Good ol' Swampert. This mudfish can not only set up the crucial rocks, but roar around the team and get extra SR damage and get a first look at their sweepers and such. Swampert also serves a physicall wall and this is something my other teams have lacked. Even though Swampert has no sufficent attack EV's his STAB EQ still hurts. Ice beam is for dragons, Gliscor, and some grass types. Overall, Swampert is a huge help to my team.

Possible changes: Ice punch over Ice Beam

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Gengar(F)@Choice Scarf
Levitate
252 SAtk/252 Spd/4 HP
Timid (+Spd -Atk)
-Shadow Ball
-Thunderbolt
-Trick
-HP Ice
Scarf Gengar is a great revenge killer filling scarf Latias' shoes. This thing is able to revenge kill, and come in on Gyra's DD or Dragonite's DD and KO with either thunderbolt or HP ice. For Lucario to set up a SD I needed something to attract scarf or banded Tyranitar's to lock themselves into pursuit so Lucario could set up.

Possible Changes: Replace with LO or scarf Starmie. Focus blast over trick.

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Tyranitar(M)@Babiri Berry
Sandstream
4 HP/252 Atk/252 Spd
Jolly (+Spd -SAtk)
-Dragon Dance
-Earthquake
-Stone Edge
-Crunch
Tyranitar and Lucario work well together. I can bluff the scarf and set up a quick DD. After 1 DD I have a combined scarf+band and life orb with the ability to change moves freely. Taunt is so Rotom's cannot cripple me or Celebi's cannot t-wave me. Stone edge and crunch are basic for STAB.

Possible Changes: Giving leftovers or babiri berry or life orb. Replacing one attacking move for taunt.

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Infernape(F)@Life Orb
Blaze
252 Atk/64 SAtk/192 Spd
Naive (+Spd -SDef)
-Close Combat
-U-turn
-Stone Edge
-Overheat
Physical ape. The reason I put this guy on the team is to clean up after Lucario and Tyranitar. Even though this is an offensive team I fear I may not have enough defensive power so if you guys could suggest a good wall to go along with a Luke sweep I would like that. So anyway Infernape does it's job but I might like a wall in this position.

Possible Changes: Switching ape for a wall/supporter. Specially-based ape. Changing Mach Punch to stone edge. Changing u-turn into grass knot.

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Lucario(M)@Life Orb
Inner Focus
4 Def/252 Atk/252 Spd
Adamant (+Atk -SAtk)
-Swords Dance
-Close Combat
-ExtremeSpeed
-Crunch
The star of the team, SD Luke. Along with the rest of the team I am usually able to pull off an SD and proceed to sweep. Nothing much to say here. Crunch is for the ghosts that Tyranitar might not eliminate. Extremespeed to hit Infernape or Starmie. Close Combat main STAB move, which is insanely powerful after 1 SD.

Possible Changes: Jolly to Adamant. Crunch to BP or stone edge.

Thank you for reading over my RMT. Any suggestions would be highly appreciated. Thanks.
 
Hello. This looks like a pretty decent team.

I think a couple of small set changes to Dragonite would be beneficial. Dragonite needs to outrun Metagross in order to prevent Lum berry versions from setting up SR, and to prevent Occa berry versions SRing and Exploding/attacking. A small investment of about 20 more speed EVs from Attack should be enough to outrun the majority of Metagross. You lose no notable lead-position OHKOs, although of course you suffer a small general power drop. I would recommend Superpower over Earthquake as well. It offers OHKOs on Shuca Heatran, Tyranitar and Blissey that you cannot achieve without it, and gets perfect neutral coverage with Draco Meteor. Fire Blast suffices where EQ would have been used against Metagross and Jirachi.

Tyranitar should not run superpower. The drop in stats allows you to be easily revenged, and it doesn't even offer the best possible coverage. Using Fire Punch or Earthquake (or perhaps Aqua tail for surprising Gliscor that counter Lucario) is recommended as they provide good coverage against steels without lowering your stats. Also, you do not have a specially designated Scizor lure, so you may want to consider Babiri berry to prevent yourself from being easily revenged.

On a physically based ape, it is recommended to maximise Attack, not special attack, for obvious reasons. Given that your team is somewhat walled by Gyarados I would opt for Stone Edge over Mach punch.

Lucario should definitely run an adamant nature (you seemed unsure.) Generally, I would only recommend Jolly Lucario for revenge-killing opposing Adamant Lucario. If this poses a problem use Jolly, but otherwise, given that you have a priority move, the extra power is just too good to pass up on.

Good luck.
 
Hi ch00b, just a quick suggestion:

I noticed that your only Water resist is Dragonite. Between Life Orb recoil, Stealth Rock, and its role as a lead, it won't be able to survive long enough to sponge all the Water attacks aimed at your team.

You seem to be considering swapping out Infernape for a supporter. Why not try out a Celebi? It's bulky, it supports your team, it's a great switch-in to bulky waters, and can threaten them with a STAB Grass Knot.

Since Gengar can revenge kill Gyarados if needed, this set should be ideal for your team:

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/110 Def/112 SAtk/32 Spd
Modest nature (+SAtk, -Atk)
- Grass Knot
- Thunder Wave
- Recover
- Hidden Power [Fire]

With this spread, you retain a lot of bulk, access to Recover, and the ability to provide paralysis support, which is very useful. Running a Modest nature with the given EV's and Hidden Power Fire also allows you to OHKO Scizor after Stealth Rock damage, which is great; it allows you to defeat a dangerous check to Tyranitar. Babiri Berry might not even be necessary on Tyranitar after this change, so Lum Berry to protect from status and allow for more set up or Life Orb to provide more damage are both viable changes.

Good luck with your team!
 
Hi, I'm sorry I didn't get to this rate sooner but I've been vacationing lately.

To start, lead machamps can really do a number to your team. It's going to guarantee at least one kill most of the time, even Swampert isn't going to do so well against it, especially without Protect to stall out DynamicPunch. It really just needs to alternate between Paybacks, DynamicPunches, and Ice Punches, and it will either dent most of your members through your constant switching or it will force you to lose one pokemon early game so you can revenge it with another.

Roserade leads are another story. It will sleep your Dragonite or any other pokemon you choose to take a sleep, then proceed to Toxic Spike its way into the offensive backbone of your team, rendering Infernape, Swampert, and Tyranitar all weakened. Furthermore, Starmie leads will also give you a bit of trouble, especially considering how your only Water resist is Dragonite, and you are going to switch it out against a Starmie lead. From there, your whole team is slower than it, and you'll need to switch around using life orb recoil + priority to kill it, or you simply can bring Gengar in while taking a hefty hit in order to force it out, which is in no way reliable.

The idea of "i need a lead so i'll slap on the lead that beats the most leads" isn't always the most practical idea for a team, especially considering your team doesn't have the pokemon needed to support it adequately.

There's an offensive cune weakness here. It can set up on Swampert and after 1 cm it can decimate anything on this team. Other variants of cune will also give you trouble, such as Crocune which doesn't even need Ice Beam to work its way into your team, because Infernape's CC isn't cutting through to it, neither is Gengar's Thunderbolt -- you have to rely on trick.

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I would advocate running Lum Skarmory as a lead over Dragonite, while it loses to more leads than Dragonite it actually fits better with the team. Go to Swampert for Heatran leads, that's basically the most common lead you'll face that you lose to. Same with Gliscor. Swampert and Skarmory have good synergy together, and they will get your hazards up early because of that. You can spike up on Machamp leads or hit them hard with a brave bird, while you prevent stall leads like Hippowdon and Forry from getting rocks up early. Roserade at worst will get 1 layer up on your team, which is manageable. Skarmory will also function as a backbone to your offensive team, something I believe you wanted in the team. With the change below you can also deal with Starmie leads more efficiently, as Skarmory -> Celebi will deal easily with Emp and Starmie type leads.

Over Gengar as your Pursuit lure for Lucario and Tar to set up, using Celebi to address your problems isn't a bad idea. However, I wouldn't really take Faladran's suggestion as that is a tad bit too defensive for your needs, and I would instead go the Tinkerbell Celebi route. Celebi has the Ground and Fighting resist that Gengar was once immune to, and it's generally weak to the same stuff. Celebi can be fast enough when need be, while it can be fat enough to prevent you from getting swept by Gyarados, even without the investment. Tinkerbell, unlike defensive Celebi actually provides an immediate threat to bulky waters. For a last resort, it can paralyze foes before going out so you have a shot to set up on them using your set up sweepers.

Skarmory @ Lum
Impish 252 hp / 216 def / 40 spe
brave bird or whirlwind / roost / taunt / spikes

Celebi @ LO
Modest 232 hp / 32 spe / 244 satk
leaf storm / ep,hp fire, or psychic / recover / twave

Celebi can run Psychic for a strong STAB move, but it's still an okay move to run Earth Power for Heatran or HP Fire for Scizor, though Psychic is generally the preferred option. If you consider running HP Fire, make sure you take a point out of Satk as HP fire lowers speed by one point. Brave Bird vs. whirlwind on skarm is a choice between whether you feel like Machamp doesn't bother you that much, or if it does. Brave Bird also is nice for chipping down health. Whirlwind is a good option for phazing and making sure nothing sets up on you when you dont want it to.

Good luck with this team. Again, sorry for making you wait.
 
Hey,

I second the Tinkerbell set suggested by Plus, and Lum Skarmory seems like a nice general Poke for your team, helping Luke get some important KOs after an SD, such as on Hippowdon. Roar on Swampert also racks up entry hazard damage, slowly wearing down the opponents team, allowing Lucario to clean up late-game.

Tinkerbell is a good idea, but the fact that it doesn't outspeed offensive Cune and is forced to a boosted Ice Beam to the face is enough to pump up Celebi's speed a bit more, ideally to outspeed Timid cune. The rest can be put into HP.

Gliscor is probably Lucario's biggest counter, so having a way to lure it out and defeat it is appreciated. So, trying out Aqua Tail on Tyranitar(suggested by jc) is a really good idea, and it still hits Steel types reasonably hard. Crunch + Stone Edge hits most Steels in OU neutrally anyway.

Other than that, great team. Gl!
 
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