*Insert Creative Title Here*

In case you can't tell, this team's sort of a hybrid between bulky offense and semistall. Not that labels like that make any difference.

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Swampert (M) @ Leftovers Trait: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch


An entirely physical lead Swampert. Not running a -Spe nature lets me beat lead Machamp and get SR before he Dynamicpunches me. SR is obvious, and these three moves are the best Swampert has to offer coverage wise.


Grass - Heatran, Skarmory, Dragonite



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Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Roar


Skarmory has a wide variety of resistances and impressive defensive stats that allow it to switch in and set up Spikes. SpD Skarmory is particularly good at this, laughing at resisted special attacks and even some neutral ones, like defensive Vaporeon's Surf.


Electric - Rotom-C, Swampert
Fire - Swampert, Dragonite, Heatran



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Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 8 Def / 248 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Leaf Storm
- Will-O-Wisp


Scarf Rotom is incredibly versatile, crippling setup sweepers, walls, and mixed attackers (to an extent). Leaf Storm blasts Bulky Waters to shreds, while Will-O-Wisp cripples physical attackers lacking Guts or the Fire-type. Generally he ends up with Leftovers, but if he gets another item, he can Trick that onto another Pokemon in an effort to get a recovery item.



Ghost - Blissey, Skarmory, Heatran
Dark - Skarmory, Heatran

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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 24 HP / 252 Def / 232 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Softboiled
- Seismic Toss
- Flamethrower


Ah, Blissey, the impenetrable special wall of pink blobbiness. The EVs are actually the optimised set, although they come at the expense of being 2HKOed by a couple of potential threats rather than 3HKOed. Heal Bell is nice for helping out paralysed or burned team members, while S-Toss and Flamethrower help against potential threats. S-Toss in particular helps me against Substitute users with less than 100 base HP.



Fighting - Rotom-C, Dragonite

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Heatran (M) @ Shuca Berry
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Dragon Pulse
- Explosion


Heatran can often pass as a Scarfed threat, luring out Flygon or Kingdra, who hope to set up or get a free kill on a resisted move. Instead they choke on a powerful Dragon Pulse, as do other threats like other Scarfed Heatran or Magnezone will on Earth Power. Explosion is for a powerful last gasp against special walls or to gain free switchins.


Ground - Dragonite, Rotom-C, Skarmory
Water - Dragonite
Fighting - Rotom-C, Dragonite

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Dragonite (M) @ Choice Band
Trait: Inner Focus
EVs: 60 HP / 255 Atk / 192 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Superpower
- ExtremeSpeed
- Fire Punch


CB Dragonite is an absolute Mence (hahahahaha not funny) in today's metagame. Dragon Claw packs the same punch that a non-CB Outrage does, while Extremespeed serves as an incredibly powerful revenge killing move. Superpower OHKOs Blissey and Heatran, while Fire Punch roasts Scizor, Forretress and Celebi. 192 Speed outspeeds max Speed Jolly Tyranitar.



Ice - Heatran
Rock - Swampert


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And that's my mediocre but alright team (I hover around 1100 on Pokemon Online). I'm looking for just about any advice that'll make this team better.


P.S. I don't use Pokemon Online out of choice, Shoddy doesn't work on my computer. I would use it in a heartbeat, I assure you.
 
just a couple minor changes. IMO blissey should be bold with max Defense. Also it needs aromatherapy not heal bell (VERY VERY MINOR).

CB Nite would rather have Outrage. Outrage allows it to muscle its way through teams much easier then with Dragon Claw. also, 192 speed does not outspeed jolly max speed ttar. ttar gets 243 speed. i think the EVs should be 4 HP 252 Atk 252 Spe with adamant nature.
 
This is kinda late, but thats because when i first looked at this team i couldn't really see much wrong.
Just some minor changes though. I would suggest getting rid of Ice Punch or Waterfall on Swampert for Roar just for the purpose of phazing and racking up some residual damage from stealth rocks.
On Skarm still phaze but use whirlwind. Due to the off chance you should run into a Mr.Mime or Exploud that you want to get rid of.
On Rotom, I personally might switch t-bolt out for discharge just for the increased chance of paralysing a sweeper immune to will-o-wisp(AKA Ape and Heatran) and crippling special sweepers as well. Also, on Rotom I would suggest running shadow ball and switching the Evs to 252SpA/4SpD/252Spe to outspeed and OHKO any Gengars(Barring ScarfGar)

Hope I helped.
 
Your title makes me cringe

Oh and I can see complete stall teams troublesome but Im tired right now so I'll edit later
Whith some most likely Minor changes

EDIT: actually after looking at it some more I don't see any change that won't mess with your synergy well helping out good team :) (everyone says stall will be dominant but I feel bulky offense will be i've had great succes with bulky offense my curslax has been dominating lol)
 
I would definitely suggest running Outrage over Dragon Claw on Dragonite, as it allows you to 2HKO any non-steel physical wall. The Power gain is immense: e.g. Swampert takes 41-49% from CB Dragon Claw but 63-74% from Outrage, which is a definite 2HKO. Outrage will also OHKO 252/0 Adamant Machamp 100% of the time, whereas Dragon Claw can only 2HKO.

Outrage also allows you to switch Superpower for Earthquake, wich does more to the likes of Metagross and Jirachi, as Earthquake does a ton to Tyranitar anyway (Scarf is OHKOed after SR) and 252/252 Bold Blissey takes 84-99% from Outrage (which OHKOes after SR + Spikes).

I would also suggest raising Dragonite's Speed EVs to 200, which allows you to outrun 36 Spe Celebi (which Outrage also 2HKOes) and other Pokemon that aim to outrun max Speed Jolly Tyranitar.

Hope I helped
 
completely agree with post above to me there no real reason not to ever run outrage on d-nites choices set if your locked on go for max damage ( I don't know how I didn't notice that you had dragon claw over outrage on a choice set) runnin those speed evs will
greatly help Earthqauake is a good option but Imo any move that has something immune to I hate to have a choice set

Ugh I need to sleep
 
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