In case you can't tell, this team's sort of a hybrid between bulky offense and semistall. Not that labels like that make any difference.
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Swampert (M) @ Leftovers Trait: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch
An entirely physical lead Swampert. Not running a -Spe nature lets me beat lead Machamp and get SR before he Dynamicpunches me. SR is obvious, and these three moves are the best Swampert has to offer coverage wise.
Grass - Heatran, Skarmory, Dragonite
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Roar
Skarmory has a wide variety of resistances and impressive defensive stats that allow it to switch in and set up Spikes. SpD Skarmory is particularly good at this, laughing at resisted special attacks and even some neutral ones, like defensive Vaporeon's Surf.
Electric - Rotom-C, Swampert
Fire - Swampert, Dragonite, Heatran
Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 8 Def / 248 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Leaf Storm
- Will-O-Wisp
Scarf Rotom is incredibly versatile, crippling setup sweepers, walls, and mixed attackers (to an extent). Leaf Storm blasts Bulky Waters to shreds, while Will-O-Wisp cripples physical attackers lacking Guts or the Fire-type. Generally he ends up with Leftovers, but if he gets another item, he can Trick that onto another Pokemon in an effort to get a recovery item.
Ghost - Blissey, Skarmory, Heatran
Dark - Skarmory, Heatran
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 24 HP / 252 Def / 232 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Softboiled
- Seismic Toss
- Flamethrower
Ah, Blissey, the impenetrable special wall of pink blobbiness. The EVs are actually the optimised set, although they come at the expense of being 2HKOed by a couple of potential threats rather than 3HKOed. Heal Bell is nice for helping out paralysed or burned team members, while S-Toss and Flamethrower help against potential threats. S-Toss in particular helps me against Substitute users with less than 100 base HP.
Fighting - Rotom-C, Dragonite
Heatran (M) @ Shuca Berry
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Dragon Pulse
- Explosion
Heatran can often pass as a Scarfed threat, luring out Flygon or Kingdra, who hope to set up or get a free kill on a resisted move. Instead they choke on a powerful Dragon Pulse, as do other threats like other Scarfed Heatran or Magnezone will on Earth Power. Explosion is for a powerful last gasp against special walls or to gain free switchins.
Ground - Dragonite, Rotom-C, Skarmory
Water - Dragonite
Fighting - Rotom-C, Dragonite
Dragonite (M) @ Choice Band
Trait: Inner Focus
EVs: 60 HP / 255 Atk / 192 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Superpower
- ExtremeSpeed
- Fire Punch
CB Dragonite is an absolute Mence (hahahahaha not funny) in today's metagame. Dragon Claw packs the same punch that a non-CB Outrage does, while Extremespeed serves as an incredibly powerful revenge killing move. Superpower OHKOs Blissey and Heatran, while Fire Punch roasts Scizor, Forretress and Celebi. 192 Speed outspeeds max Speed Jolly Tyranitar.
Ice - Heatran
Rock - Swampert
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And that's my mediocre but alright team (I hover around 1100 on Pokemon Online). I'm looking for just about any advice that'll make this team better.
P.S. I don't use Pokemon Online out of choice, Shoddy doesn't work on my computer. I would use it in a heartbeat, I assure you.
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Swampert (M) @ Leftovers Trait: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Waterfall
- Earthquake
- Ice Punch
An entirely physical lead Swampert. Not running a -Spe nature lets me beat lead Machamp and get SR before he Dynamicpunches me. SR is obvious, and these three moves are the best Swampert has to offer coverage wise.
Grass - Heatran, Skarmory, Dragonite

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Roar
Skarmory has a wide variety of resistances and impressive defensive stats that allow it to switch in and set up Spikes. SpD Skarmory is particularly good at this, laughing at resisted special attacks and even some neutral ones, like defensive Vaporeon's Surf.
Electric - Rotom-C, Swampert
Fire - Swampert, Dragonite, Heatran

Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 8 Def / 248 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Leaf Storm
- Will-O-Wisp
Scarf Rotom is incredibly versatile, crippling setup sweepers, walls, and mixed attackers (to an extent). Leaf Storm blasts Bulky Waters to shreds, while Will-O-Wisp cripples physical attackers lacking Guts or the Fire-type. Generally he ends up with Leftovers, but if he gets another item, he can Trick that onto another Pokemon in an effort to get a recovery item.
Ghost - Blissey, Skarmory, Heatran
Dark - Skarmory, Heatran

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 24 HP / 252 Def / 232 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Softboiled
- Seismic Toss
- Flamethrower
Ah, Blissey, the impenetrable special wall of pink blobbiness. The EVs are actually the optimised set, although they come at the expense of being 2HKOed by a couple of potential threats rather than 3HKOed. Heal Bell is nice for helping out paralysed or burned team members, while S-Toss and Flamethrower help against potential threats. S-Toss in particular helps me against Substitute users with less than 100 base HP.
Fighting - Rotom-C, Dragonite

Heatran (M) @ Shuca Berry
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Dragon Pulse
- Explosion
Heatran can often pass as a Scarfed threat, luring out Flygon or Kingdra, who hope to set up or get a free kill on a resisted move. Instead they choke on a powerful Dragon Pulse, as do other threats like other Scarfed Heatran or Magnezone will on Earth Power. Explosion is for a powerful last gasp against special walls or to gain free switchins.
Ground - Dragonite, Rotom-C, Skarmory
Water - Dragonite
Fighting - Rotom-C, Dragonite

Dragonite (M) @ Choice Band
Trait: Inner Focus
EVs: 60 HP / 255 Atk / 192 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Superpower
- ExtremeSpeed
- Fire Punch
CB Dragonite is an absolute Mence (hahahahaha not funny) in today's metagame. Dragon Claw packs the same punch that a non-CB Outrage does, while Extremespeed serves as an incredibly powerful revenge killing move. Superpower OHKOs Blissey and Heatran, while Fire Punch roasts Scizor, Forretress and Celebi. 192 Speed outspeeds max Speed Jolly Tyranitar.
Ice - Heatran
Rock - Swampert
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And that's my mediocre but alright team (I hover around 1100 on Pokemon Online). I'm looking for just about any advice that'll make this team better.
P.S. I don't use Pokemon Online out of choice, Shoddy doesn't work on my computer. I would use it in a heartbeat, I assure you.