Ever since Platinum was implemented on Shoddy, I've been having trouble adjusting to the new metagame. Although, after talking to The Fury over at the smogon server and him agreeing to give me a little team building advice, we came up with this, and it's one of my most successful teams ever. Right now this team got me to 1662 in the few days I've been using it. I want to make a team that can peirce the heavens though (I've been watching Gurren Laggan lately) so I need a little help.
-------------------------------------Team Fury------------------------
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Lead
Mud Monsterz (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
My lead pokemon, it takes a little prediction though but if used correctly it can set up rocks and 2HKO Fragile leads and Metagross. Below I'll post how I deal with the current Top 10 leads:
Azelf: Azelf is using Taunt more often now so I can't take any chances, I'll either switch to Rotom so it can take the explosion or 2HKO with Ice Beam.
Tyranitar: Since I'm not using a suicide lead, I have no problems with the guy. Just SR and Roar him out so I can get a better look at the guy's team.
Aerodactyl: I always try to Ice Beam the guy, Taunt is on every set.
Infernape: Infernape is no threat. Just Set up rocks and 2HKO with Earthquake.
Jirachi: Swampert hates this guy cause of TrickScarfing, but Flygon doesn't care about the trick.
Bronzong: I haven't seen a Bronzong lead in a while but I guess I'd SR and switch to Rotom.
Hippowdon: SR then try to get it out of the way with Ice Beam. My team hates Bulky Grounds and bulky waters in fact.
Metagross: Tricky. Swampert doesn't like getting scarfed and Flygon doesn't like getting hit with a Meteor Mash/Explosion. I just let Swampert take the scarf if it's a trick lead and if it's not, Rotom can stop the impending explosions/Meteor Mashes.
Ninjask: Ninjask hates Roar.
Gengar: Hard, while Flygon can switch in safely on Trick, Gengar can outspeed it and hit hard with Shadow Ball. I usually just let Swampert take the scarf while I SR.
Now, the EVs in the analysis was for a Swampert running Hydro Pump to get a 2HKO on Skarmory but since I'm not running Hydro pump, I dumped 56 in SDef and went for 400 HP to get max lefties recovery. I chose this guy because without him, I can't deal with a few threats listed in the Threats section and since I needed a good SR lead, he came to mind. He's named Mud Monsterz cause it's a Swamp monster thingie.
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Revenge Killer
Fury (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Outrage
- Fire Blast
- U-turn
Flygon is the new Garchomp, minus SD and a Base 134 Attack. It makes a great revenge killer with all it's resistances, most notably a Stealth Rock resist so it has no problems switching in, IMO though that's all that lets Flygon stand out. But I wanted to try him out again he he gets the job done. Earthquake and Outrage are my main STAB's here, Fire blast is for Skarmory and Bronzong, while U-turn gives me a chance to scout my opponent's moves. U-turn can put a dent in Celebi too and the 80 SpA EVs give me a guarenteed 2HKO on Skarm in fact. He's named Fury because The Fury from Smogon's Shoddy server helped me a lot through this team.
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Late Game Cleaner
Static (Zapdos) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
Zapdos is my main Special force. It can sweep late game after I dent the opponent's team with everybody else, but even after Zapdos dies the rest of my team can hurt badly. Heat Wave, Thunderbolt and HP Grass give me perfect coverage that lets me hit everything but the NFE Dragons and Giratina. On top of that, Heat Wave lets me hit those Scizor's that also thrive in late game. Since I have a Swampert weakness I need to run HP Grass to fight him off. He's named Static cause I remembered that one show Static Shock while making this team.
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Support
Put ur handz in teh air (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Overheat
- Thunder Wave
- Shadow Ball
Rotom is my Scizor counter (LO Zappy can't take a hit) and it loves switching in on resists to T-wave threats. Other than T-Wave, this guy doesn't really do much. But yeah, stopping sweeps is serious business. He also supports Porygon2 pretty well with a fighting Immune and ability to stop Mixape (Provided, Mixape must try to use CC for me to switch in safe). He's named Put ur handz in teh air for lack of a better option, still kinda funny though.
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Wall/Support
Virtual Console (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SDef
Bold nature (+Def, -Atk)
- Discharge
- Toxic
- Ice Beam
- Recover
I don't know why but this guy can mesh with any team it's on. It's so great at so many things. Everytime I switch this guy in, I consider how beneficial the ability would be for me to have. Porygon2 loves switching in on Blissey so it can poison it then switch out while Natural Cure eliminates status. It also loves Jirachi for Serene Grace + Discharge. Other than that, this guy poison's any walls standing in my way (Especially Swampy....) and serves as my Gyarados/Salamence/Heatran counter. I switched to 40 SDef because Specmence's Draco Meteor scares this guy so I need a little extra bulk to stop it. He's named Virtual Console cause after using Porygon-Z and Porygon2 so many times, I wanted something I haven't used yet.
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Physical Sweeper
Legacy (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
The addition of Bullet Punch to this thing's movepool is a Godsend, especially to the Banded Scizors. Flygon and Scizor work extremely well together especially now since the U-turn glitch has been fixed. Flygon resists fire while Scizor resists ice, they can U-turn to each other and do massive damage at the same time. Bullet Punch is here because Priorty + CB + Technician activated + STAB = Hard to stop, Superpower stops whatever stands in the way of my Bullet punch and Pursuit KO's those fleeing Azelf and Gengar expecting Bullet punch. The EV's make me bulky while outspeeding standard Skarmory and maximizing my attack. He's named Legacy cause when I see Scizor I just think Legacy Raider, I dunno why.
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Threat List
Tyranitar: Swampert walls this guy pretty nicely.
Gyarados: Porygon2 is here for this guy.
Infernape: Mixape can 1-2HKO everything I have.....Rotom can stop it if I can switch it in on CC though.
Azelf: Rotom can paralze the NP versions while Swampert can handle Leads.
Electivire: Flygon loves switching in on a Thunderpunch. Rotom can wall this guy since the only thing Electivire can use to fight back is Ice Punch.
Heracross: Zapdos can score a possible OHKO unless it has Stone Edge. But it needs a scarf to pose a serious threat.
Salamence: Porygon2 may be UU but it remains its only counter.
Togekiss: Rotom walls this guy completely, but flinch hax is freaking annoying.
Gengar: Scizor can stop it but has to be careful about switching in.
Lucario: Rotom handles non-Crunch ones nicely.
Starmie: Starmie is pretty unpredictable and it can hit everything I have hard.
Weavile: Weavile fears Scizor.
Dugtrio: Porygon2 can revenge kill it.
Porygon-Z: I hate Porygon-Z. Especially those TrickScarf one's that can mess up my Rotom. Flygon can Outspeed and OHKO but I can never get it in without losing someone.
Machamp: Rotom handles non Payback versions but that's about it.
Snorlax: Toxic on Porygon2 destroys it.
Zapdos: Rotom resists it's STAB and can Paralyze it. Porygon2 can also cause this guy trouble with toxic.
Suicune: Toxic/Roar stops this guy.
Breloom: Hate Breloom. It always manages to take one pokemon down with Spore. But afterwards, Rotom can stop it.
Ninjask: Roar + SR.
Metagross: Rotom resists everything it can throw at me.
Heatran: Porygon 2 stops him easy.
Celebi: Dual U-turn can bring this guy down.
Jirachi: Jirachi hates being paralyzed, especially when it's by Porygon2.
Mamoswine: Mamo gives every team I put together a little trouble but not this time, Rotom makes this pig squeal.
Yanmega: Yanmega is only really used as a lead. But Rotom stops anything it can throw at me.
Kingdra: Flygon stops all non Rain Dance versions.
Roserade: Zapdos outspeeds, resists it's STAB and can OHKO with Heat Wave.
Scizor: Roton/Scizor.
Gliscor: Porygon2 does great against it.
Empoleon: SubPeyata is unstoppable. Seriously. And this guy is even more of a bitch since I don't have a Water resist.
Magnezone: Nowadays Magnezones run just enough to outspeed all Scizor's so U-turn is useless. Flygon can come in on HP Fire and OHKO with Earthquake.
Flygon: Porygon2 can stop it, especially when it tries to EQ.
Rhyperior: Swampert breaks this guy. If it tries to SD/RP, I just roar it out.
Rotom-A: Swampert completely shut this guy down. Except for the Cut forms.
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Team Strength/weakness chart
-------------------------------------Team Fury------------------------






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Lead

Mud Monsterz (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
My lead pokemon, it takes a little prediction though but if used correctly it can set up rocks and 2HKO Fragile leads and Metagross. Below I'll post how I deal with the current Top 10 leads:
Azelf: Azelf is using Taunt more often now so I can't take any chances, I'll either switch to Rotom so it can take the explosion or 2HKO with Ice Beam.
Tyranitar: Since I'm not using a suicide lead, I have no problems with the guy. Just SR and Roar him out so I can get a better look at the guy's team.
Aerodactyl: I always try to Ice Beam the guy, Taunt is on every set.
Infernape: Infernape is no threat. Just Set up rocks and 2HKO with Earthquake.
Jirachi: Swampert hates this guy cause of TrickScarfing, but Flygon doesn't care about the trick.
Bronzong: I haven't seen a Bronzong lead in a while but I guess I'd SR and switch to Rotom.
Hippowdon: SR then try to get it out of the way with Ice Beam. My team hates Bulky Grounds and bulky waters in fact.
Metagross: Tricky. Swampert doesn't like getting scarfed and Flygon doesn't like getting hit with a Meteor Mash/Explosion. I just let Swampert take the scarf if it's a trick lead and if it's not, Rotom can stop the impending explosions/Meteor Mashes.
Ninjask: Ninjask hates Roar.
Gengar: Hard, while Flygon can switch in safely on Trick, Gengar can outspeed it and hit hard with Shadow Ball. I usually just let Swampert take the scarf while I SR.
Now, the EVs in the analysis was for a Swampert running Hydro Pump to get a 2HKO on Skarmory but since I'm not running Hydro pump, I dumped 56 in SDef and went for 400 HP to get max lefties recovery. I chose this guy because without him, I can't deal with a few threats listed in the Threats section and since I needed a good SR lead, he came to mind. He's named Mud Monsterz cause it's a Swamp monster thingie.
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Revenge Killer

Fury (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Outrage
- Fire Blast
- U-turn
Flygon is the new Garchomp, minus SD and a Base 134 Attack. It makes a great revenge killer with all it's resistances, most notably a Stealth Rock resist so it has no problems switching in, IMO though that's all that lets Flygon stand out. But I wanted to try him out again he he gets the job done. Earthquake and Outrage are my main STAB's here, Fire blast is for Skarmory and Bronzong, while U-turn gives me a chance to scout my opponent's moves. U-turn can put a dent in Celebi too and the 80 SpA EVs give me a guarenteed 2HKO on Skarm in fact. He's named Fury because The Fury from Smogon's Shoddy server helped me a lot through this team.
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Late Game Cleaner

Static (Zapdos) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
Zapdos is my main Special force. It can sweep late game after I dent the opponent's team with everybody else, but even after Zapdos dies the rest of my team can hurt badly. Heat Wave, Thunderbolt and HP Grass give me perfect coverage that lets me hit everything but the NFE Dragons and Giratina. On top of that, Heat Wave lets me hit those Scizor's that also thrive in late game. Since I have a Swampert weakness I need to run HP Grass to fight him off. He's named Static cause I remembered that one show Static Shock while making this team.
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Support

Put ur handz in teh air (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Overheat
- Thunder Wave
- Shadow Ball
Rotom is my Scizor counter (LO Zappy can't take a hit) and it loves switching in on resists to T-wave threats. Other than T-Wave, this guy doesn't really do much. But yeah, stopping sweeps is serious business. He also supports Porygon2 pretty well with a fighting Immune and ability to stop Mixape (Provided, Mixape must try to use CC for me to switch in safe). He's named Put ur handz in teh air for lack of a better option, still kinda funny though.
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Wall/Support

Virtual Console (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SDef
Bold nature (+Def, -Atk)
- Discharge
- Toxic
- Ice Beam
- Recover
I don't know why but this guy can mesh with any team it's on. It's so great at so many things. Everytime I switch this guy in, I consider how beneficial the ability would be for me to have. Porygon2 loves switching in on Blissey so it can poison it then switch out while Natural Cure eliminates status. It also loves Jirachi for Serene Grace + Discharge. Other than that, this guy poison's any walls standing in my way (Especially Swampy....) and serves as my Gyarados/Salamence/Heatran counter. I switched to 40 SDef because Specmence's Draco Meteor scares this guy so I need a little extra bulk to stop it. He's named Virtual Console cause after using Porygon-Z and Porygon2 so many times, I wanted something I haven't used yet.
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Physical Sweeper

Legacy (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
The addition of Bullet Punch to this thing's movepool is a Godsend, especially to the Banded Scizors. Flygon and Scizor work extremely well together especially now since the U-turn glitch has been fixed. Flygon resists fire while Scizor resists ice, they can U-turn to each other and do massive damage at the same time. Bullet Punch is here because Priorty + CB + Technician activated + STAB = Hard to stop, Superpower stops whatever stands in the way of my Bullet punch and Pursuit KO's those fleeing Azelf and Gengar expecting Bullet punch. The EV's make me bulky while outspeeding standard Skarmory and maximizing my attack. He's named Legacy cause when I see Scizor I just think Legacy Raider, I dunno why.
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Threat List
Tyranitar: Swampert walls this guy pretty nicely.
Gyarados: Porygon2 is here for this guy.
Infernape: Mixape can 1-2HKO everything I have.....Rotom can stop it if I can switch it in on CC though.
Azelf: Rotom can paralze the NP versions while Swampert can handle Leads.
Electivire: Flygon loves switching in on a Thunderpunch. Rotom can wall this guy since the only thing Electivire can use to fight back is Ice Punch.
Heracross: Zapdos can score a possible OHKO unless it has Stone Edge. But it needs a scarf to pose a serious threat.
Salamence: Porygon2 may be UU but it remains its only counter.
Togekiss: Rotom walls this guy completely, but flinch hax is freaking annoying.
Gengar: Scizor can stop it but has to be careful about switching in.
Lucario: Rotom handles non-Crunch ones nicely.
Starmie: Starmie is pretty unpredictable and it can hit everything I have hard.
Weavile: Weavile fears Scizor.
Dugtrio: Porygon2 can revenge kill it.
Porygon-Z: I hate Porygon-Z. Especially those TrickScarf one's that can mess up my Rotom. Flygon can Outspeed and OHKO but I can never get it in without losing someone.
Machamp: Rotom handles non Payback versions but that's about it.
Snorlax: Toxic on Porygon2 destroys it.
Zapdos: Rotom resists it's STAB and can Paralyze it. Porygon2 can also cause this guy trouble with toxic.
Suicune: Toxic/Roar stops this guy.
Breloom: Hate Breloom. It always manages to take one pokemon down with Spore. But afterwards, Rotom can stop it.
Ninjask: Roar + SR.
Metagross: Rotom resists everything it can throw at me.
Heatran: Porygon 2 stops him easy.
Celebi: Dual U-turn can bring this guy down.
Jirachi: Jirachi hates being paralyzed, especially when it's by Porygon2.
Mamoswine: Mamo gives every team I put together a little trouble but not this time, Rotom makes this pig squeal.
Yanmega: Yanmega is only really used as a lead. But Rotom stops anything it can throw at me.
Kingdra: Flygon stops all non Rain Dance versions.
Roserade: Zapdos outspeeds, resists it's STAB and can OHKO with Heat Wave.
Scizor: Roton/Scizor.
Gliscor: Porygon2 does great against it.
Empoleon: SubPeyata is unstoppable. Seriously. And this guy is even more of a bitch since I don't have a Water resist.
Magnezone: Nowadays Magnezones run just enough to outspeed all Scizor's so U-turn is useless. Flygon can come in on HP Fire and OHKO with Earthquake.
Flygon: Porygon2 can stop it, especially when it tries to EQ.
Rhyperior: Swampert breaks this guy. If it tries to SD/RP, I just roar it out.
Rotom-A: Swampert completely shut this guy down. Except for the Cut forms.
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Team Strength/weakness chart
