[Insert Good Title for A Good Team]

Ever since Platinum was implemented on Shoddy, I've been having trouble adjusting to the new metagame. Although, after talking to The Fury over at the smogon server and him agreeing to give me a little team building advice, we came up with this, and it's one of my most successful teams ever. Right now this team got me to 1662 in the few days I've been using it. I want to make a team that can peirce the heavens though (I've been watching Gurren Laggan lately) so I need a little help.


-------------------------------------Team Fury------------------------
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Lead

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Mud Monsterz (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar


My lead pokemon, it takes a little prediction though but if used correctly it can set up rocks and 2HKO Fragile leads and Metagross. Below I'll post how I deal with the current Top 10 leads:

Azelf: Azelf is using Taunt more often now so I can't take any chances, I'll either switch to Rotom so it can take the explosion or 2HKO with Ice Beam.
Tyranitar: Since I'm not using a suicide lead, I have no problems with the guy. Just SR and Roar him out so I can get a better look at the guy's team.
Aerodactyl: I always try to Ice Beam the guy, Taunt is on every set.
Infernape: Infernape is no threat. Just Set up rocks and 2HKO with Earthquake.
Jirachi: Swampert hates this guy cause of TrickScarfing, but Flygon doesn't care about the trick.
Bronzong: I haven't seen a Bronzong lead in a while but I guess I'd SR and switch to Rotom.
Hippowdon: SR then try to get it out of the way with Ice Beam. My team hates Bulky Grounds and bulky waters in fact.
Metagross: Tricky. Swampert doesn't like getting scarfed and Flygon doesn't like getting hit with a Meteor Mash/Explosion. I just let Swampert take the scarf if it's a trick lead and if it's not, Rotom can stop the impending explosions/Meteor Mashes.
Ninjask: Ninjask hates Roar.
Gengar: Hard, while Flygon can switch in safely on Trick, Gengar can outspeed it and hit hard with Shadow Ball. I usually just let Swampert take the scarf while I SR.

Now, the EVs in the analysis was for a Swampert running Hydro Pump to get a 2HKO on Skarmory but since I'm not running Hydro pump, I dumped 56 in SDef and went for 400 HP to get max lefties recovery. I chose this guy because without him, I can't deal with a few threats listed in the Threats section and since I needed a good SR lead, he came to mind. He's named Mud Monsterz cause it's a Swamp monster thingie.

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Revenge Killer


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Fury (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Outrage
- Fire Blast
- U-turn


Flygon is the new Garchomp, minus SD and a Base 134 Attack. It makes a great revenge killer with all it's resistances, most notably a Stealth Rock resist so it has no problems switching in, IMO though that's all that lets Flygon stand out. But I wanted to try him out again he he gets the job done. Earthquake and Outrage are my main STAB's here, Fire blast is for Skarmory and Bronzong, while U-turn gives me a chance to scout my opponent's moves. U-turn can put a dent in Celebi too and the 80 SpA EVs give me a guarenteed 2HKO on Skarm in fact. He's named Fury because The Fury from Smogon's Shoddy server helped me a lot through this team.


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Late Game Cleaner


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Static (Zapdos) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost


Zapdos is my main Special force. It can sweep late game after I dent the opponent's team with everybody else, but even after Zapdos dies the rest of my team can hurt badly. Heat Wave, Thunderbolt and HP Grass give me perfect coverage that lets me hit everything but the NFE Dragons and Giratina. On top of that, Heat Wave lets me hit those Scizor's that also thrive in late game. Since I have a Swampert weakness I need to run HP Grass to fight him off. He's named Static cause I remembered that one show Static Shock while making this team.


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Support

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Put ur handz in teh air (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Overheat
- Thunder Wave
- Shadow Ball


Rotom is my Scizor counter (LO Zappy can't take a hit) and it loves switching in on resists to T-wave threats. Other than T-Wave, this guy doesn't really do much. But yeah, stopping sweeps is serious business. He also supports Porygon2 pretty well with a fighting Immune and ability to stop Mixape (Provided, Mixape must try to use CC for me to switch in safe). He's named Put ur handz in teh air for lack of a better option, still kinda funny though.


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Wall/Support


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Virtual Console (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SDef
Bold nature (+Def, -Atk)
- Discharge
- Toxic
- Ice Beam
- Recover


I don't know why but this guy can mesh with any team it's on. It's so great at so many things. Everytime I switch this guy in, I consider how beneficial the ability would be for me to have. Porygon2 loves switching in on Blissey so it can poison it then switch out while Natural Cure eliminates status. It also loves Jirachi for Serene Grace + Discharge. Other than that, this guy poison's any walls standing in my way (Especially Swampy....) and serves as my Gyarados/Salamence/Heatran counter. I switched to 40 SDef because Specmence's Draco Meteor scares this guy so I need a little extra bulk to stop it. He's named Virtual Console cause after using Porygon-Z and Porygon2 so many times, I wanted something I haven't used yet.


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Physical Sweeper

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Legacy (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit


The addition of Bullet Punch to this thing's movepool is a Godsend, especially to the Banded Scizors. Flygon and Scizor work extremely well together especially now since the U-turn glitch has been fixed. Flygon resists fire while Scizor resists ice, they can U-turn to each other and do massive damage at the same time. Bullet Punch is here because Priorty + CB + Technician activated + STAB = Hard to stop, Superpower stops whatever stands in the way of my Bullet punch and Pursuit KO's those fleeing Azelf and Gengar expecting Bullet punch. The EV's make me bulky while outspeeding standard Skarmory and maximizing my attack. He's named Legacy cause when I see Scizor I just think Legacy Raider, I dunno why.


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Threat List

Tyranitar: Swampert walls this guy pretty nicely.

Gyarados: Porygon2 is here for this guy.

Infernape: Mixape can 1-2HKO everything I have.....Rotom can stop it if I can switch it in on CC though.

Azelf: Rotom can paralze the NP versions while Swampert can handle Leads.

Electivire: Flygon loves switching in on a Thunderpunch. Rotom can wall this guy since the only thing Electivire can use to fight back is Ice Punch.

Heracross: Zapdos can score a possible OHKO unless it has Stone Edge. But it needs a scarf to pose a serious threat.

Salamence: Porygon2 may be UU but it remains its only counter.

Togekiss: Rotom walls this guy completely, but flinch hax is freaking annoying.

Gengar: Scizor can stop it but has to be careful about switching in.

Lucario: Rotom handles non-Crunch ones nicely.

Starmie: Starmie is pretty unpredictable and it can hit everything I have hard.

Weavile: Weavile fears Scizor.

Dugtrio: Porygon2 can revenge kill it.

Porygon-Z: I hate Porygon-Z. Especially those TrickScarf one's that can mess up my Rotom. Flygon can Outspeed and OHKO but I can never get it in without losing someone.

Machamp: Rotom handles non Payback versions but that's about it.

Snorlax: Toxic on Porygon2 destroys it.

Zapdos: Rotom resists it's STAB and can Paralyze it. Porygon2 can also cause this guy trouble with toxic.

Suicune: Toxic/Roar stops this guy.

Breloom: Hate Breloom. It always manages to take one pokemon down with Spore. But afterwards, Rotom can stop it.

Ninjask: Roar + SR.

Metagross: Rotom resists everything it can throw at me.

Heatran: Porygon 2 stops him easy.

Celebi: Dual U-turn can bring this guy down.

Jirachi: Jirachi hates being paralyzed, especially when it's by Porygon2.

Mamoswine: Mamo gives every team I put together a little trouble but not this time, Rotom makes this pig squeal.

Yanmega: Yanmega is only really used as a lead. But Rotom stops anything it can throw at me.

Kingdra: Flygon stops all non Rain Dance versions.

Roserade: Zapdos outspeeds, resists it's STAB and can OHKO with Heat Wave.

Scizor: Roton/Scizor.

Gliscor: Porygon2 does great against it.

Empoleon: SubPeyata is unstoppable. Seriously. And this guy is even more of a bitch since I don't have a Water resist.

Magnezone: Nowadays Magnezones run just enough to outspeed all Scizor's so U-turn is useless. Flygon can come in on HP Fire and OHKO with Earthquake.

Flygon: Porygon2 can stop it, especially when it tries to EQ.

Rhyperior: Swampert breaks this guy. If it tries to SD/RP, I just roar it out.

Rotom-A: Swampert completely shut this guy down. Except for the Cut forms.

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Team Strength/weakness chart

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Firstly i am very touched.
Secondly sub petaya empoleon is a huge threat to all teams without either blissey or a combination of celebi and vaporeon/bulky water who can wall both sets it can possibly run. Im going to deal with starmie and empoleon together.Call upon the great P2, this is such an excellent little pokemon it deals nicely with starmie (try not to switch directly into it) who you really should aim to pursuit with scizor. But come to think of it doesnt rotom wall starmie anyway. On to empoleon problems P2 takes around 91% from empoleon so its not a sure fire counter but it can work if it tries to set up against him and you have 70% as with lefties you will make up the health needed whilst you break the sub with tbolt.

Finally you must not be afraid to sacrifice something in order to beat empoleon with this team the weakness can be worked around and fortunately for you empoleon is pretty rare.

If someone has an ev spread fo anything so it can survive empoleon better that would be great.

Good Luck.
Have fun with the team.

EDIT: CHANGE TITLE TO "TEAM AURA'S FURY"
 
Firstly i am very touched.
Secondly sub petaya empoleon is a huge threat to all teams without either blissey or a combination of celebi and vaporeon/bulky water who can wall both sets it can possibly run. Im going to deal with starmie and empoleon together.Call upon the great P2, this is such an excellent little pokemon it deals nicely with starmie (try not to switch directly into it) who you really should aim to pursuit with scizor. But come to think of it doesnt rotom wall starmie anyway. On to empoleon problems P2 takes around 91% from empoleon so its not a sure fire counter but it can work if it tries to set up against him and you have 70% as with lefties you will make up the health needed whilst you break the sub with tbolt.

Finally you must not be afraid to sacrifice something in order to beat empoleon with this team the weakness can be worked around and fortunately for you empoleon is pretty rare.

If someone has an ev spread fo anything so it can survive empoleon better that would be great.

Good Luck.
Have fun with the team.

EDIT: CHANGE TITLE TO "TEAM AURA'S FURY"


I would but the edit button won't work...

Porygon2 is what I usually use on Starmie but it can still put a dent in it with Hydro Pump, and Rotom gets 2HKO'd by it.

Empoleon's SpD might stop a Discharge from doing much though and revenge killing isn't an option anymore after Agility but yeah, with proper predication I might be able to work aroung it, and Empoleon is rare anyway.
 
Looks like a nice team. Some minor things, Garchomp has 130 base attack.

I'd give Swamper protect to combat Exploding Azelf. Probably over Roar, as it usually does more harm then not on leading Pokemon.

Flygon would work well as your lead as well, using U-turn to break sashes, then you could go straight to Swampert.

Another idea is to give Zapdos a Scarf, and leave Flygon to late game clean up. That would be Fire Blast / Outrage / Earthquake / U-turn. Give it a Life Orb however much speed you desire.

Infernape doesn't seem too troublesome seeing as you can easily revenge kill it, and do indeed have Rotom. Not much else to say about this, as it is a pretty good team.
 
Not much to say, except I highly recommend running Protect on lead Swampert, since all those Azelf leads and Metagross leads are dying to Explode on you. I know a lot of Metagross explode on Swampert right off the bat, since bulky grounds/waters are always very annoying to offensive teams.
 
Looks like a nice team. Some minor things, Garchomp has 130 base attack.

I'd give Swamper protect to combat Exploding Azelf. Probably over Roar, as it usually does more harm then not on leading Pokemon.

Flygon would work well as your lead as well, using U-turn to break sashes, then you could go straight to Swampert.

Another idea is to give Zapdos a Scarf, and leave Flygon to late game clean up. That would be Fire Blast / Outrage / Earthquake / U-turn. Give it a Life Orb however much speed you desire.

Infernape doesn't seem too troublesome seeing as you can easily revenge kill it, and do indeed have Rotom. Not much else to say about this, as it is a pretty good team.

Protect seems like a great option especially since Rotom doesn't exactly enjoy taking a Psychic.

I don't know about switching to Scarfdos and LO Flygon since Zappy is SR weak and Flygon's attack isn't that good.

Not much to say, except I highly recommend running Protect on lead Swampert, since all those Azelf leads and Metagross leads are dying to Explode on you. I know a lot of Metagross explode on Swampert right off the bat, since bulky grounds/waters are always very annoying to offensive teams.

Again, I'll try protect.
 
First off, nice team, I can't find any glaring weaknesses.
So just a few nitpicks and suggestions:

For Swampert, I'd say to put on at least 240 HP EVs so you have 401 HP. Allowing you to take 4 Seismic Tosses. But you have Leftovers, so less of a worry. In any case, 400 is divisible by 4 and is more susceptible to residual damage.

I wouldn't recommend switching Zapdos to ScarfDos. SR will take it's toll in that case (unless ur running Roost....) Rather, you should run ScarfRotom. It'll provide identical coverage (Overheat + Thunderbolt/Discharge) and works somewhat similarly to a Scarftran....in a way.

LO Flygon gets between really badly by standard bulky waters whenever I use it....so it's base 100 Attack kind of really hurts it there.

If you switch Rotom to Scarf then you can run Kingdra or Salamence over Flygon since Zapdos + ScarfTom + P2 seems to cover all the big threats and the only other resist Flygon grants you is Electric. (you have 2 Electric resists/immunities anyways)

But I like the team as is, and your ranking proves testament of it's success. Congrats!
 
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