ORAS UU [Insert Interesting Title Here] - A 50th Post RMT

It's time.

What's going on everyone, I'm MARCU5theBAW5 and this is my 50th post. Like it so that I can have 100+ likes at 50 posts. (I got like 95 likes or something like that)

I don't know what to say. Usually I just have sentence after sentence of random crap so I can act like I'm going to go straight into the team, but I end up typing out stuff like this that makes my RMT appear longer than it really is.

I stopped caring, let's just jump into the team.

chandelure.gif
heracross.gif
rhyperior.gif
empoleon.gif
rotom-mow.gif
zapdos.gif

chandelure.gif

Chandelure @ Expert Belt
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Will-O-Wisp

To start things off, we got an Expert Belt Chandelure. Not much to say. It's pretty good at bluffing Choice items. Fire Blast, Shadow Ball, and Energy Ball are the main attacking options, and then Will-O-Wisp if someone's tryna tactical loop switch or something, I don't know. Will-O-Wisp usually ends up being something that I dish out last second to either cripple something right before I die or for just baiting in mons that hate burns and think I'm locked into Shadow Ball, Fire Blast or Energy Ball.

heracross.gif

Heracross @ Leftovers
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Megahorn
- Knock Off

Heracross is one of my favorite pokes to use in UU, but that ain't the point. The point is that I chose it as the next mon cause it can handle Dark-type mons that will usually defeat Chandelure. Swords Dance is more for wallbreaking rather than sweeping, but there's always gonna be that one time when my opponent has the world's slowest team and everything gets outran and rekt by the combination of CC, Megahorn, and Knock Off. Jolly nature so that I can outspeed stuff like Gyarados and Mamoswine.

rhyperior.gif

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Rock Blast

- Earthquake
- Roar

Next up we got Rhyperior. Just SpDef EVs. Takes on birds and can switch into Rock types better than Heracross can. Stealth Rock is the greatest, so I got that. Dual STAB because Rock / Ground is pretty amazing type coverage, and then Roar in case stuff is trying to set up. (How I react when a slurpuff tries to BD in my face and I just click Roar).
Anyways, Rhyperior can usually take on most fire types successfully, although it hates stuff like Chandelure's Energy Ball or burns from Sacred Fire. Usually I just go into Rhyperior on stuff like Entei's Stone Edge or E-Speed. In the battles I've had with this team, about 90% of Rhyperior's switch ins were on either Entei's E-Speed or Stone Edge, or on Darm's Rock Slide.

empoleon.gif

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Defog
- Scald
- Ice Beam
- Grass Knot

Offensive Empoleon is next on the roster and it's done its fair share of good stuff for the team. Water / Ice / Grass is pretty good coverage, and Defog is nice to get rid of opposing hazards. The only real problem is how ridiculously easy it is to wear down. It ain't got Leftovers recovery, and its EVs ain't focused on its defenses. However with the heavy HP investment it takes most hits quite well, and can beat most Stealth Rockers with the combination of Shuca Berry and Scald or Grass Knot.

rotom-mow.gif

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick

Rotom-Mow. At one point I had HP Ice because when I was battling with the team Sceptile was an annoyance to face, although I'm not sure if it's better than T-Bolt or not. I tried both, and I decided to stick with Thunderbolt, although I might change it back. Not sure. When I did have HP Ice there were battles where I just sat back thinking, "Dang. I wish I had T-Bolt right now." I also considered replacing Trick for it, which could actually work, but I like keeping Trick to hopefully give stuff like SD Heracross a turn to set up. This Rotom can outspeed and revenge kill stuff like +1 Gyarados, as well as a bunch of other things.

zapdos.gif

Zapdos @ Zap Plate
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]

To end things off we got an offensive Zapdos. 3 attacks and Roost. Zap Plate because it's just a cool item, although Life Orb or Leftovers would probably benefit me more here. Zap Plate is still pretty powerful, but it doesn't power up Heat Wave or HP Grass like LO would, and it doesn't give me passive recovery like Leftovers. Can't really do much to most Dragons, but I that's why I have a team and not just Zapdos. There's not too much to say about it.

Outro and other stuff


Chandelure @ Expert Belt
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Will-O-Wisp

Heracross @ Leftovers
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Megahorn
- Knock Off

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Roar

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Defog
- Scald
- Ice Beam
- Grass Knot

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick

Zapdos @ Zap Plate
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]

salamence.gif
hydreigon.gif

Dragons. Empoleon can kinda deal with both of 'em, but that's if it switches into Draco.
However, if Mence locks itself into Outrage, Empoleon can live and KO with Ice Beam.
And if it tries to EQ Empoleon, I get my Shuca Berry and then KO with Ice Beam.
Hydreigon is pretty terrifying for the team tho.
The only things that outspeed it are a Scarf Rotom that can't kill it unless it's at a very low percent, and Zapdos, which also can't kill it unless its at a low percent. If it's choiced tho, it's not too hard to play around.

florges.gif
gardevoir.gif
whimsicott.gif
slurpuff.png

Fairies. My best bet vs. Florges is Tricking it with Rotom-Mow and hoping to God they don't scout for it. It has a hard time killing Chandelure and Empoleon tho.
Gardevoir is pretty hard for the team to switch into, especially since it's got Focus Blast. However it ain't too hard to take out. Heracross easily OHKOs, Chandelure KOs as well (although its a speed tie which means I'll lose the speed tie and take some damage before knocking it out). It's also got trouble switching into most of my team. It's best bet at switching in is predicting Chandy to Fire Blast and switching in to Trace Flash Fire.
Whimsicott can be dealt with by stuff like Heat Wave from Zapdos and Chandelure's Fire STAB.
Slurpuff can be a pretty big threat once it sets up, but Heracross is really the only thing on the squad that it would get to set up on without getting rekt.

gyarados.gif
entei.gif

Lucky players.
I don't think either of these two mons are actually too threatening to the team, but they are when they hax me.
In one battle, my opponent had Gyarados at +2 and proceeded to get a game ending flinch on my Rotom with Waterfall. I can GUARANTEE that he only clicked that crap for the flinch. He was also Sub DD Crunch, and my Empoleon got lucked out of that match. +2 252+ Atk Gyarados Crunch vs. 212 HP / 0 Def Empoleon: 207-244 (57.1 - 67.4%) -- guaranteed 2HKO. It sucks too because that dood actually lost when Gyarados died but since he was just another lucky player on the ladder I couldn't do anything about it.

Another dude got so lucky it wasn't even funny. It was late game, I had Heracross and Chandelure at full HP and a weakened Rotom that had already tricked its Scarf away (making it slower then entei) He locks Entei into Stone Edge, most likely predicting Chandelure, and knocks out Rotom. I then think, "Ok, so I go Heracross, live the SE, and this battle is mine." But I was wrong. That battle wasn't mine. Because He just crit my Heracross with the Stone Edge AND THAT SHIT ACTUALLY OHKO'ED. I lived that 100% of the time, and he just haxed his way out of what would have been my win. The UU Ladder is the luckiest ladder on the entirety of PS, hands down. Every time I try to play it, not just with this team, but with any team, I get haxed out of easy wins. Like in this battle here where the dude's Aerodactyl switch-in was literally Mandibuzz but he got lucky as balls so it's whatever.

empoleon.gif
Flash Cannon on Empoleon. Maybe over Defog so I can run Defog on Zapdos. If I do that I'll probably change Zapdos to a more defensive EV spread. Mainly cause Florges is somewhat annoying for this team to face, and Flash Cannon would hit it up for some decent damage. It would also guarantee that Slurpuff can't set up, because Flash Cannon would just kill it, when without it it can risk the Scald and set up, and probably succeed because Scald sucks.




Everyone.


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bye
 
hi.

  • whimsicott > rotom lets you check dragons and puff better, you can run stun spore to make up for the lack of speed. you know how you were saying you were weak to dragons and stuff? well sceptile is another pretty big issue and while this isn't the best answer because you know, sceptile is strong as shit, this at least gives you a better shot vs it. prankster encore does its usual shit deterring mence from setting up and stuff. it's fairy typing lets it check hydreigon as well which is pretty useful.

  • obviously this change makes you weaker to gyara so run hp elec > gk on emp. you have ways of dealing with fat waters and offensive waters take a fair bit from hp elec anyhow. well honestly there really isn't much to say about this other than it's to lure gyarados.

  • sd croak > hera. retain an answer to bulky waters + a florges check. the priority is also useful for a slow-ish team such as this one. yeah so adding another defensive switch in will only make this team even slower than it already is which is a bad idea so having another offensive check seems more prudent. it helps your match up against stuff like crawdaunt as well which was kinda annoying earlier but now it's really not that big of a deal. Croak also helps remove toxic spikes which were a bit of a nuisance to your team and helps check fairies like Gardevoir and Florges.

  • you could also mess around with taunt chande to limit florges' recovery and prevent mono attacking curselax from giving you a hard time.

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Stun Spore
- U-turn
- Moonblast
- Encore

OR

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Encore
- U-turn

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Drain Punch
- Gunk Shot

hope this helps.
 
Last edited:
Yeah idk what's up with the sudden surge of teams that don't really have much Speed control and are so slow overall. Anyhow onto the rate:
  • OK agreeing with Cyndequil. about having Whimsicott > Rotom-C as this retains your Grass-type while also giving you a much needed Fairy-type to ensure you're not just ravaged by the likes of Dragons (Empoleon as your, for the most part, only answer isn't the best idea) while I don't feel stacking Electric-types is too good of an idea, it also makes your team a bit quicker overall without depending on items. Whimsicott also helps against setup sweepers, such as Slurpuff and Gyarados, which you seem to have potential issues against.
  • I noticed the alarming lack of Ghost-resist which kinda meant Chandelure has an extremely easy time just clicking Shadow Ball and watching things drop, and noticing your lack of a Mega Pokemon, I recommend having Mega Houndoom > Chandelure, as this retains your Flash Fire user to deal with Entei slightly better, your Fire-type but also adding in more Speed and a faster wincon so you've got something better to rely on than Heracross when up against teams that have faster threats. Houndoom also fares better vs the likes of Florges anyhow which is really nice considering your options against it are still pretty limited.
  • Next up I second Cyndequil. again about having Toxicroak > Heracross as this really helps your matchup against Fairy-types while also giving you a much safer Scald switch-in and a form of priority outside of Whimsicott. This change also retains your strong wallbreaking Fighting-type and secondary wincon.
  • Lastly, I think you should definitely consider having HP Ice > HP Grass on Zapdos for Mega Sceptile, which is definitely a problem for your team while the loss of HP Grass isn't too bad since it's mainly for Water/Ground types in the tier which you have Whimsicott / Empoleon to help with anyhow.
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Energy Ball
- U-turn
- Encore

I have Yache + Energy Ball because Mamoswine is a turd but if you're not too worried about it run Pixie Plate over Yache and Energy Ball can be Stun Spore / Giga Drain or just stay as Energy Ball tbh.

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Fire Blast
- Nasty Plot
- Taunt

I have Taunt here since it makes up for the slight loss of stallbreaking potential from replacing Heracross but if you want you could have Protect / DBond / WoW over it, mostly preference.

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Gunk Shot
- Drain Punch

Standard Swords Dance here, pretty unchangeable tbh since Sucker Punch is p necessary imo.
 
Hi cool looking team, always loved Rhyperior as a Pokemon. Onto the rate though:
  • Agreeing with the other 2 about using Whimsicott over Rotom-C. I'd personally opt to go for a more defensive spread (Cyndequil's first one probably) as it helps with Krookodile and Mega Swampert a bit better, and can also Encore a Feraligatr or Gyarados trying to end the game into their set up move, which this team is rather weak to.
    whimsicott.gif

    Whimsicott @ Leftovers
    Ability: Prankster
    EVs: 248 HP / 132 Def / 128 Spe
    Timid Nature
    - Stun Spore
    - U-turn
    - Moonblast
    - Encore
  • Next I'm going to recommend Mega Beedrill over Heracross for the big Fairy Weakness. Mega Beedrill also provides you with a rather nice U-turn core with Whimsicott just to keep the momentum on your side. I would probably opt to go for Jolly over Adamant on this team for opposing Scarf Gardevoirs (these can be annoying D:). But anyway, here's the set for Mega Beedrill. It's essentially just the standard one, although you could opt to go for Drill Run over Knock Off if you want.
    beedrill-mega.gif

    Beedrill @ Beedrillite
    Ability: Swarm
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - U-turn
    - Protect
    - Poison Jab
    - Knock Off / Drill Run

  • Lastly, I think Cyndequil's change of HP Electric over Grass Knot is a cool recommendation to help with Gyarados if Whimsicott can't handle it.
Besides fixing up those small weaknesses I think you have a pretty great team! Good luck
 
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