Limelight (OU RMT)
Hello, I am txrdriftking and this is the OU team I've been using on Shoddybattle for around one month right now.
As far as I've seen, I've either done very well or completely terrible.
I'm looking to chancge that to almost always excellent.
Therefore, I need your (Smogon's help.)
~Team Building Process~
I first wanted to start off with the best pokemon in the OU metagame;
That is, of course, Scizor. Scizor's role was to be late-game sweeper.
(Current Team: Scizor.)
Next, I was looking up stuff that went well with Scizor, and I decided on Swampert. Swampert was designated the mixed attacker of the team:
(Current Team: Swampert, Scizor.)
Next, I wanted a stall team destroyer. The best one I've used was Infernape, so the obvious choice was Infernape.
(Current team: Infernape, Swampert, Scizor.)
I realized that I had no real defensive Pokemon, just attacking ones.
The next Pokemon came to me in a flash; Celebi, one of my favorites.
So, I decided on Celebi as one of the defensive pokemon of my team.
(Current team: Celebi, Infernape, Swampert, Scizor.)
I still thought I needed another defensive pokemon that had some attacking capability, and the first pokemon that came to my mind were the Rotom formes.
I decided on Rotom-H, as it took care of most of the other threats that Celebi had a weakness to.
(Current team: Rotom-H, Celebi, Infernape, Swampert, Scizor.)
The final slot, the leadoff, was the hardest decision I had to make. After trying a couple different leads out, I wnet with the one that I thought had to most potential; Azelf.
(Current team: Azelf, Rotom-H, Celebi, Infernape, Swampert, Scizor.)
After some recommendations and my own testing, Celebi was replaced with Suicune.
So far, the change has helped.
(Final Team: Azelf, Rotom-H, Suicune, Infernape, Swampert, Scizor.)
Here is the team:
The Lead:
Azelf @ Focus Sash
Nature: Naive
Ability: Levitate
EV's: 4 Atk / 252 Sp.Atk / 252 Speed
~Taunt
~Flamethrower
~Explosion
~Stealth Rock
My reliable Stealth Rock set-upper and lead.
A lot of people use Azelf for it's unpredictability, and that's the main reason I use it.
Taunt is to prevent slower leads from setting up SR, most notably Metagross/Swampert.
Flamethrower gives me some more fighting capability than Psychic would; I prefer Flamethrower over Fire Blast for the accuracy.
Defender/Attacker #1
Rotom-H @ Leftovers
Nature: Bold
Ability: Levitate
EV's: 200 HP / 164 Def / 48 Sp.Atk / 96 Speed
~Discharge
~Shadow Ball
~Overheat
~Will-O-Wisp
I use Rotom for two main reasons; 1)It acts as aguablt\y the greatest Rapid Spin blocker in Standard play; and 2) It gives me a reliable Will-O-Wisp inflicter, which is crucial for stopping Tyranitar.
The Speed EV's are odd because the higher speed is useful against opposing Rotoms.
I chose Discharge over Thunderbolt because I think the higher paralysis rate is more useful.
EDIT: The EV's have been changed around a bit from the previous set.
Sp.Atk is now boosted to provide some easier KO's.
EDIT:
Resister
Suicune @ Life Orb
Nature: Timid
Ability: Pressure
EV's: 4 HP / 252 Sp.Atk / 252 Speed
~Calm Mind
~Surf
~Ice Beam
~Hidden Power [Electric]
Celebi has been replaced by Suicune after some recommendations, and some testing.
The CroCune set was suggested, but from my testing the Offensive set works a lot better.
Calm Mind boosts the attacking capabilities of Suicune, and the moves counter Suicune's usual counters.
Suicune provides more synergy with the rest of the team than Celebi did.
Although I am sorry to see Celebi go, it was for the best of the team.
For reference, the previous set is contained below.
Main Stall Breaker
Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EV's: 64 Atk / 252 Sp.Atk / 192 Speed
~Flamethrower
~Grass Knot
~Close Combat
~Hidden Power [Ice]
In my opinion, this is the best stall breaker there is in the OU metagame today.
Blisset gets blasted into orbit with one (occaisionaly 2) Close Combat(s).
Infernape is so incredibly disruptive against stall teams. that it's not funny.
The EV's allow me to outspeed other MixApes, and get some damage on them if's it's neccessary.
bxchink89 has suggested I keep the EV's like the standard MixApe set.
As far as I can tell, it's worked.
Mixed Attacker
Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EV's: 248 HP / 216 Def / 44 Sp.Atk
~Ice Beam
~Surf
~Earthquake
~Protect
The focus of this Swampert is to provide some resistances for Scizor, and to attack and destroy the main counters of Scizor.
Ice Beam rips into any Dragon/Flying/Ground-type pokemon; Surf allows me to take care of most of Scizor's common threats, along with Earthquake, and Protect allows me to scout what the opponent is giong to do next.
The Sweeper
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EV's: 248 HP / 248 Atk / 12 Speed
~U-Turn
~Bullet Punch
~Superpower
~Pursuit
We all know who it is... The most common threat in the OU metagame is here!
My Scizor is mainly a late-game sweeper; however if the need arises it can be used earlier.
Bullet Punch helps accomodate for Scizor's mediocre base Speed stat.
Superpower and U-Turn complement Scizor well and can help Scizor force a lot of switches.
Pursuit helps deal with opposing Cresselias very well.
Here is the team record so far: 32-12 (win/loss)
As you can see, the overall record is good; but many of the losses were 3-0, 4-0, and even 5-0's.
Even with the switch of Suicune instead of Celebi, I still think there is something missing. I still need help/suggestions, so please do so.
Please rate/critique.
All image credit goes to arkeis.com.
Thanks for reading my RMT!
Hello, I am txrdriftking and this is the OU team I've been using on Shoddybattle for around one month right now.
As far as I've seen, I've either done very well or completely terrible.
I'm looking to chancge that to almost always excellent.
Therefore, I need your (Smogon's help.)
~Team Building Process~
I first wanted to start off with the best pokemon in the OU metagame;
That is, of course, Scizor. Scizor's role was to be late-game sweeper.
(Current Team: Scizor.)
Next, I was looking up stuff that went well with Scizor, and I decided on Swampert. Swampert was designated the mixed attacker of the team:
(Current Team: Swampert, Scizor.)
Next, I wanted a stall team destroyer. The best one I've used was Infernape, so the obvious choice was Infernape.
(Current team: Infernape, Swampert, Scizor.)
I realized that I had no real defensive Pokemon, just attacking ones.
The next Pokemon came to me in a flash; Celebi, one of my favorites.
So, I decided on Celebi as one of the defensive pokemon of my team.
(Current team: Celebi, Infernape, Swampert, Scizor.)
I still thought I needed another defensive pokemon that had some attacking capability, and the first pokemon that came to my mind were the Rotom formes.
I decided on Rotom-H, as it took care of most of the other threats that Celebi had a weakness to.
(Current team: Rotom-H, Celebi, Infernape, Swampert, Scizor.)
The final slot, the leadoff, was the hardest decision I had to make. After trying a couple different leads out, I wnet with the one that I thought had to most potential; Azelf.
(Current team: Azelf, Rotom-H, Celebi, Infernape, Swampert, Scizor.)
After some recommendations and my own testing, Celebi was replaced with Suicune.
So far, the change has helped.
(Final Team: Azelf, Rotom-H, Suicune, Infernape, Swampert, Scizor.)
Here is the team:
The Lead:

Azelf @ Focus Sash
Nature: Naive
Ability: Levitate
EV's: 4 Atk / 252 Sp.Atk / 252 Speed
~Taunt
~Flamethrower
~Explosion
~Stealth Rock
My reliable Stealth Rock set-upper and lead.
A lot of people use Azelf for it's unpredictability, and that's the main reason I use it.
Taunt is to prevent slower leads from setting up SR, most notably Metagross/Swampert.
Flamethrower gives me some more fighting capability than Psychic would; I prefer Flamethrower over Fire Blast for the accuracy.
Defender/Attacker #1

Rotom-H @ Leftovers
Nature: Bold
Ability: Levitate
EV's: 200 HP / 164 Def / 48 Sp.Atk / 96 Speed
~Discharge
~Shadow Ball
~Overheat
~Will-O-Wisp
I use Rotom for two main reasons; 1)It acts as aguablt\y the greatest Rapid Spin blocker in Standard play; and 2) It gives me a reliable Will-O-Wisp inflicter, which is crucial for stopping Tyranitar.
The Speed EV's are odd because the higher speed is useful against opposing Rotoms.
I chose Discharge over Thunderbolt because I think the higher paralysis rate is more useful.
EDIT: The EV's have been changed around a bit from the previous set.
Sp.Atk is now boosted to provide some easier KO's.
EDIT:
Resister

Suicune @ Life Orb
Nature: Timid
Ability: Pressure
EV's: 4 HP / 252 Sp.Atk / 252 Speed
~Calm Mind
~Surf
~Ice Beam
~Hidden Power [Electric]
Celebi has been replaced by Suicune after some recommendations, and some testing.
The CroCune set was suggested, but from my testing the Offensive set works a lot better.
Calm Mind boosts the attacking capabilities of Suicune, and the moves counter Suicune's usual counters.
Suicune provides more synergy with the rest of the team than Celebi did.
Although I am sorry to see Celebi go, it was for the best of the team.
For reference, the previous set is contained below.
Defender #2
Celebi @ Leftovers
Nature: Bold
Ability: Natural Cure
EV's: 252 HP / 220 Def / 36 Speed
~Reflect
~Grass Knot
~Recover
~Earth Power
Celebi is here as a Gyarados resist.
It also has the ability to raise the total defense of my team, which helps Rotom out a lot.
Recover is for self-healing.
I prefer Grass Knot over Leaf Storm, due to the fact that the drop in Sp.Atk from LS isn't really welcomed on this Celebi set.
Earth Power is a surprise for Heatran, and can do some damage to many of the common threats in the OU metagame.

Celebi @ Leftovers
Nature: Bold
Ability: Natural Cure
EV's: 252 HP / 220 Def / 36 Speed
~Reflect
~Grass Knot
~Recover
~Earth Power
Celebi is here as a Gyarados resist.
It also has the ability to raise the total defense of my team, which helps Rotom out a lot.
Recover is for self-healing.
I prefer Grass Knot over Leaf Storm, due to the fact that the drop in Sp.Atk from LS isn't really welcomed on this Celebi set.
Earth Power is a surprise for Heatran, and can do some damage to many of the common threats in the OU metagame.
Main Stall Breaker

Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EV's: 64 Atk / 252 Sp.Atk / 192 Speed
~Flamethrower
~Grass Knot
~Close Combat
~Hidden Power [Ice]
In my opinion, this is the best stall breaker there is in the OU metagame today.
Blisset gets blasted into orbit with one (occaisionaly 2) Close Combat(s).
Infernape is so incredibly disruptive against stall teams. that it's not funny.
The EV's allow me to outspeed other MixApes, and get some damage on them if's it's neccessary.
bxchink89 has suggested I keep the EV's like the standard MixApe set.
As far as I can tell, it's worked.
Mixed Attacker

Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EV's: 248 HP / 216 Def / 44 Sp.Atk
~Ice Beam
~Surf
~Earthquake
~Protect
The focus of this Swampert is to provide some resistances for Scizor, and to attack and destroy the main counters of Scizor.
Ice Beam rips into any Dragon/Flying/Ground-type pokemon; Surf allows me to take care of most of Scizor's common threats, along with Earthquake, and Protect allows me to scout what the opponent is giong to do next.
The Sweeper

Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EV's: 248 HP / 248 Atk / 12 Speed
~U-Turn
~Bullet Punch
~Superpower
~Pursuit
We all know who it is... The most common threat in the OU metagame is here!
My Scizor is mainly a late-game sweeper; however if the need arises it can be used earlier.
Bullet Punch helps accomodate for Scizor's mediocre base Speed stat.
Superpower and U-Turn complement Scizor well and can help Scizor force a lot of switches.
Pursuit helps deal with opposing Cresselias very well.
Here is the team record so far: 32-12 (win/loss)
As you can see, the overall record is good; but many of the losses were 3-0, 4-0, and even 5-0's.
Even with the switch of Suicune instead of Celebi, I still think there is something missing. I still need help/suggestions, so please do so.
Please rate/critique.
All image credit goes to arkeis.com.
Thanks for reading my RMT!