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Standard OU with a bit of NU for surprise.

At a Glance:

Azelf
Jolteon
Smeargle
Vaporeon
Medicham
Salamence

(Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Stealth Rock
- Taunt
- Psychic
---

This is really what I want to improve, because the rest of the team has proven solid. Stealth immediately, Psychic once or twice to kill the lead if possible, then switch. If there's something annoying I want to kill, switch it back in, Explode. A Speed boosting nature allows it to hit 361 Speed, which outruns anything less than 130 base without a Speed boosting nature of their own.

Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Substitute
- Hidden Power [Ice]
- Thunderbolt
---

I usually send him in after Azelf dies. Instant Substitute then I proceed to kill anything slower. Gyarados, Hippowdon, Mence, Breloom, maybe Celebi or Kingdra. Often I kill one then get him out of there.

Smeargle (M) @ Shed Shell
Ability: Own Tempo
EVs: 4 HP/252 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Acupressure
- Ingrain
- Baton Pass
---

Modified Pass support set. I prefer to come in on a Substitute from an eon because it equals a guaranteed Spore. Immediate Ingrain, then Acupressure a few times. Something like max EV'd STAB T-Bolt from Jolteon does 112%, which means short of an eon, Mence, Loom, Vile or any other big attacker, it doesn't go down easily.

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 128 HP/252 Def/128 Spd
Calm nature (+SDef, -Atk)
- Baton Pass
- Aqua Ring
- Substitute
- Surf
---

Standard bulky water. Substitute to Ring to Pass at the least. Surf is Taunt protection and mops up (no pun intended) in late game to some extent.

Medicham (M) @ Choice Scarf
Ability: Pure Power
EVs: 4 HP/252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Thunderpunch
---

Physical sweeper which usually 2HKOs everything in OU. Since Blissey is usually a special wall, HJK will likely OHKO it. With 252 ev's Attack reaches 480, which kills Mence, Loom, Weavile if it can outspeed it, Gyara, T-Tar, anything you care to name not named Skarmory.

(Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Brick Break
- Draco Meteor
- Fire Blast
- Roost
---

Here I want to know if the EV spread should be shifted to deal with the metagame *coughbreloomcough* w/o giving up the OHKO potential. Meteor likely kills Dra (I have yet to face one) if Rain Dance hasn't been set up. The rest is self-explanatory.

Threats List:

Suicune: Oh gud. He likes to come out late game, after Jolteon gets killed, which leaves me with Thunderpunch. And that might, might, might kill him. I don't believe it will work that many times, as he usually Minds a few times before I get the chance to bring Cham in.

Yanmega: Since I don't have a good Edger, the focus sash variant rips my team apart. Plain annoying.

Ninjask: See above, only it's faster.

Weavile: OH GOD TAUNT IT QUICK! If Azelf is down, it takes me one turn to switch Medicham in, another to use Hi Jump Kick, focus sash, +4 Shard sweep. Gahh.

Mamoswine: Not as bad as Weavile, because I can get Mence in fast enough to kill it before it starts sweeping. He's usually already in when they come out (right after the lead.)

Garchomp/Flygon/Dragonite/Rayquaza: HP Ice, pow pow pow pow pow. Go home.

DDMence: He usually outruns and OHKOs my MixMence, which is a real pain in the butt.

There we go.
 
Just a question, why does Smeargle have Accupressure? It has access to every move in the game, so surely you can find a better boosting move. Also, since a portion of your team seems to be about Baton Passing, who is your reciever? I would assume Medicham? But idk.

On Azelf, Taunt would be used against Metagross/Swapert, and then you would switch? I'm not really sure why you said it needs improvement, it looks just fine to me.

But, yeah, jw who your reciever is. And try and add a threat list soon.

PS Welcome to Smogon! :)
 
Medicham. More often than not I send Salamence out early to kill something I hate - he deals with Breloom quite nicely.

I want to improve Azelf or Mence one. My target is for the both of them to take out half of the opponent's team before I have to start the chain, because I usually get kicked otherwise. I'm considering using S-Dance over Pressure, and I might run Agility on Jolteon, because I'd like to be able to give up Scarf. If I do that and can compensate for the speed drop, there you go, instant sweep.

I would like to wait and play more so I can tell who the big big threats are, the ones that undoubtedly kill my team. Threats list should be up in ~ a few days.

EDIT: Which bulky water would work better: Suicune, Vaporeon, or Milotic?
 
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