INTRODUCTION
Hi all. I have always been a fan of stall teams. With the recent addition of magic guard stall teams are getting harder and harder to build. That is the exact reason I like to build them. It sort of switches off every year. Last generation they made some fine stall additions such as hippowdon and roserade and rotom. This generation they made some nice anti stall pokemon (excluding ferrothorn). So I am looking forward to see what they come up with next. I love the challenge stall teams give because honestly weather dominates this season. If you try to go away from weather teams then it is really tough. I have made this team because so far it tests out really good and I have made some major adjustments so that it works better. However, even though it is working somewhat decent there is a lot of room for improvement. Most people just go out and test teams and play with their battlestyle. Weather teams don’t really require a certain battle style (excluding heavy offense). So that is why in order to sully test a stall team you have to adapt to a stall playstyle. You have to be able to switch often to get the upperhand. I get my inspiration from “Kevin Garret Stall”. This was such a great stall team in generation four. Now in generation 5 Kg updated his team and I was a little saddened to see it wasn’t really much stalling anymore. So I decided to set out and make a stall team despite there being sigilyph and Reunicles running amuck everywhere. I use the same building style KG uses. Pokemon # 1-2, 3-5, and 6 for synergy. Please note this was just inspired by KG stall not as good as or better then just inspired by
Team Building Proccess

I had to start out with my favorite Tyranitar. I love him because IMO he is a better staller then hippowdon. He has higher HP(I think) and can have better defences and special defences. I always love running a defensive tyranitar because it can always atleast get stealth rocks out.

I then wanted something that had synergy with tyranitar. I love garchomp he has sand veil to abuse the sand and can be bulky and sweep when he needs to be. He usually gets most of my Kos because honestly in generation 5 you need a good revenge killer on your team or stall won’t work so well.

This giant jellyfish is an amazing special defender and with water absorb it just gives me another type immunity. He can stall and spread around the WoW attacks to crush any physical sweeper.

Ahh my favorite combo in generation five. The ferrocent combo is nasty to deal with and is the newly updated Skarmbliss. He is excellent at serving his role and can handle nearly everything quite well. The only thing he runs from is those mean old Conkeldurrs.

I decided to go with the F-W-G core because it works so well. Torkoal is very bulky defensive wise and was the only fire type rapid spinner so I stuck with him. Other then rapid spin he doesn’t really do much though.

Skarmory returns in this generation as well. WILL THIS GUY EVER STOP BEING SUCH A GOOD STALLER???? He comes in tuants if he needs too and whirlwinds just to annoy people. He is an amazing physical wall and can put on some really nasty stuff.

After a while of testing Torkoal just wasn’t working out because honestly there are not a lot of other stall teams out there. I still wanted my F-W-G core so I went with this guy and he is amazing at takin special attacks and also gives me a fire type immunity as well.
In Depth

Tyranitar
Impish
Sand Stream
Focus Sash
252 hp, 200 def, 56 sdef
MOVESET
Crunch
Earthquake
Fire Blast
Stealth Rock
My beloved tyranitar. I always prefer a defensive Tyranitar set. He can take hits better and with no att evs he still has over 300 attack so he can dish out just fine. With this set he can always atleast manage to pull of stealth rocks which is vital in this. He also always sets up the sand for garchomp which garchomp really appreciates the boosted evasion. These Evs give him 296 defense 404 hp and I don’t know exactly but more then 400 special defense because he gets a boost on special defense from sandstorm. Fire blast is there for those ferrothorn counters as well as things like skarmory, grass types, bugs, etc. Earthquake is always nice to have and Crunch is for those PESKY REUNICLES/SIGILYPHS. So far this guy is my main counter to those things and that really is putting a big bounty on his head. He needs more help to be able to glue this team together.

Garchomp
Sand veil
Leftovers
Jolly
120 hp, 80 def, 172 sdef, 132 spe
MOVESET:
Earthquake
Dragon claw
Swords dance
Protect
My Garchomp and my main killer on the team. The common set is substitute over protect but since it is a stall team and because I do not want garchomp losing hp just to stall turns I ran protect. Protect also helps for scouting my opponent to see what they will do in case I need to switch. Swords dance too boost attack more and EQ and Dragon claw for some powerful STABS. Take all this and add a 20% chance of dodging attack and you got one extremely tough sweeper to KO. I have had some close encounters that I won only because of sand veil. People want him banned because bright powder is banned too. However, if we banned everything that had similar effects then Sandstorm teams would be screwed because they lose sand rush due to swift swim and drizzle being banned. He has great synergy with Tyranitar and can sweep full teams if he manages to get +4 in attack.

Jellicent
Water Absorb
Leftovers
Calm
252hp, 252 sdef, 4 spa
MOVESET:
Hex
Will-o-Wisp
Hydro Pump
Recover
Oh this little fishy is annoying to soooo many people. He has high enough special defense to take you there and if you try taking him on physically he just WoWs you to be mean. Hex is for the 150BP move when opponent is burned from WoW and hydro pump is for the 180 BP move to deal damage. Recover just to stall you out even more. Overall he has great synergy with both ferrothorn and heatran. If my opponent tries using an electric or grass move I just switch to ferrothorn. He also switches in on those pesky water attacks that heatran tends to draw. He can sweep or stall depending on what you want him to do. Another great thing about this guy is its my spin blocker for those annoying things like Starmie. If I do see starmie I just Hex the thing and hope it dies.

Ferrothorn
Iron Barbs
Sassy
252 hp, 132 def, 124 sdef
Leftovers
MOVESET:
Leech seed
Power Whip
Spikes
Protect
OHHHHH the must have for any stall team this guy is annoying as crap to deal with. With only two weaknesses and resisting pretty much everything else he is tough to beat. Spikes just to deal residual damage to opponent along with stealth rock from tyranitar. Powerhip>Gyro Ball because Powerwhip actually gets some super effective hits Gyro ball is just sort of there and doesn’t do as much. Leech seed to recover some hp and protect is there to scout. He has great synergy with jellicent and heatran. With heatrans ability and Jellicents Ghost typing he has no weaknesses. If he pulls of the leech seed he also is passing that on to them as well. This guy helps wall a ton of pokemon and is just useful in any team not just stall.

Heatran
Calm
Air Balloon
252 hp, 252 sdef, 4 spa
Flash Fire
MOVESET
Fireblast
Earthpower
Hidden Power Ice
Protect
Ahh another special wall. This guy is beast. He can handle gliscor easily with HP ice, gets a STAB fireblast plus if he switched in on a fire attack it becomes even stronger and earthpower is there for anything else I cant get. Protect is natural for scouting and for taking off another turn to my opponent. Air balloon is there to take out its main weakness and makes Gliscor think twice before switching in. Great synergy overall and can help both ferrothorn and jellicent with their needs. All three are great stallers and can deal residual damage quite well.

Skarmory
Sturdy
Impish
252 hp, 252 def, 4 sdef
Leftovers
MOVESET
Taunt
Brave Bird
Roost
Whirlwind
The Classic Skarmory set. Whirlwind opponents to spread the residual damage some more. Roost for recovery. Taunt is there for things like opposing ferrothorn and other skarmory. Brave Bird for some late game damage. He is great and can stand by himself just as long as heatran isn’t near bye. If there Is and it uses fire blast I just switch into my own heatran for some extra power. He can stand alone but still has great synergy with the rest of the team. He is my main physical wall and can take a lot of hits before dying. Overall a great physical wall with recovery it is tough to beat.
Threats
Offensive Threats
Aerodactyl – Quite Simple to beat actually just switch in jellicent and have fun pumping up some water too bad birds don’t swim.
Archeops – Switch jellicent and hydro pump
Azelf –Tyranitar gets this guy with crunch really hard
Bisharp – Garchomps earthquake takes this guy with ease
Breloom – This guy is one of my hardest opponents to counter. I usually use garchomp to counter him in a hope that spore misses due to sand veil and dragon claw him.
Chandelure –Jellicent with hydro pump
Cobalion –Garchomp with earthquake
Conkeldurr –Skarmory wirh Brave bird
Darmanitan –jellicent with hydro pump
Deoxys-S –Tyranitar with crunch
Dragonite –Garchomp with dragon claw
Druddigon –garchomp with dragon claw
Eelektross –UGH….no weaknesses ok just dragon claw with garchomp
Electivire –Earthquake from garchomp
Emboar –bravebird/Earthquake handles this guy with ease
Empoleon –Earthquake takes this guy down easily
Espeon –Not much to do except crunch with tyranitar
Escavalier –fireblast has a fun time with this little bug
Excadrill –Earthquake for non air balloons or hydro pump for those with a balloon
Garchomp –what is better then a garchomp vs garchomp match up
Genesect –fire blast destroys this annoying sweeper
Gengar –tyranitars crunch handles this guy really well
Golurk –hex/hydro pump can take this guy out
Gyarados – Another tough one to counter just hope dragon claw kills him eventually
Haxorus –Garchomps dragon claw can take down this slow dragon.
Heatran –jellicent easily handles this guy with hydro pump
Heracross –brave bird takes this guy out
Hydreigon –Garchomps dragon claw easily handles this guy
Infernape –Garchomps Earthquake can take him out
Jirachi –Garchomps earthquake once again or you could use heatrans fireblast
Jolteon –ugh……garchomps earthquake
Keldeo –ferrothorns Power whip is the best thing for this guy just hope he doesn’t beat me first.
Kingdra –ferrothorns power whip
Krookodile –jellicents hydro pump takes him out
Kyurem –Garchomps dragon claw
Landorus –jellicents hydro pump
Latios –Garchomps Dragon Claw
Lilligant –heatrans fire blast
Lucario –heatrans fire blast/garchomps earthquake
Machamp –skarmory’s brave bird
Magnezone – Garchomps earthquake or Hearans fire blast
Mamoswine –ferrothorns power whip or jellicents hydro pump
Meloetta-S –Skarmorys brave bird
Meloetta-V –skarmory’s brave bird
Metagross –garchomps earthquake or heatrans fire blast
Mienshao –skarmory’s brave bird
Reuniclus –tyranitars crunch
Roserade –heatrans fire blast
Salamence –garchomps dragon claw
Sawsbuck –heatrans fire blast
Scizor –heatrans fire blast
Scrafty-skarmorys brave bird
Seismitoad –ferrothorns power whip
Serperior –heatrans fire blast
Shaymin –heatrans fire blast
Sigilyph –tyranitars crunch
Smeargle –garchomps earthquake
Starmie –jellicents hex
Terakion –garchomps earthquake
Thundurus –heatrans HP ice
Togekiss –heatrans HP ice
Tornadus –Heatrans HP ice
Tyranitar –Garchomps earthquake
Venusaur –heatrans fire blast
Victini –jellicents hydro pump
Virizion –heatrans fireblast or skarmorys brave bird
Volcarona –jellicents hydro pump
Weavile –heatrans fire blst
Zoroark –garchomps earthquake
Defensive Threats
Alomomola – ferrothorns powerwhip
Blissey –any physical move can usually take him out Bronzong –Heatrans fire blast
Celebi –heatrans fireblast
Chansey –ugh annoying SOB don’t have a counter to him.
Deoxys-D –Tyranitars crunch
Cofagrigus –tyranitars crunch
Crustle –garchomps earthquake
Dusclops – tyranitars crunch
Ferrothorn –heatrans fireblast
Forretress –heatrans fire blast
Garbodor – garchomps earthquake
Gigalith –jellicents hydro pump
Gliscor –heatrans HP ice
Hippowdon –Jellicents hydro pump
Jellicent –ferrothorns power whip
Latias –garchomps dragon claw
Mandibuzz –Heatrans HP ice
Murkrow – heatrans HP ice
Ninetales – Garchomps earthquake
Politoed – ferrothorns powerwhip
Porygon2 –another annoying SOB need new counter
Rotom-H –jellicents hydro pump
Rotom-W – ferrothorns powerwhip
Scolipede –heatrans fire blast
Skarmory –heatrans fire blast
Snorlax –usually a +4 garchomp can Eq this guy
Suicune –ferrothorns power whip
Swampert –ferrothorns powerwhip
Tentacruel –garchomps earthquake
Vaporeon –ferrothorns powerwhip
Whimsicott –heatrans fire blast
Xatu – heatrans HP ice or tyranitars crunch
Zapdos –Heatrans HP ice
Hope you like my team and thanks for the rate.
Hi all. I have always been a fan of stall teams. With the recent addition of magic guard stall teams are getting harder and harder to build. That is the exact reason I like to build them. It sort of switches off every year. Last generation they made some fine stall additions such as hippowdon and roserade and rotom. This generation they made some nice anti stall pokemon (excluding ferrothorn). So I am looking forward to see what they come up with next. I love the challenge stall teams give because honestly weather dominates this season. If you try to go away from weather teams then it is really tough. I have made this team because so far it tests out really good and I have made some major adjustments so that it works better. However, even though it is working somewhat decent there is a lot of room for improvement. Most people just go out and test teams and play with their battlestyle. Weather teams don’t really require a certain battle style (excluding heavy offense). So that is why in order to sully test a stall team you have to adapt to a stall playstyle. You have to be able to switch often to get the upperhand. I get my inspiration from “Kevin Garret Stall”. This was such a great stall team in generation four. Now in generation 5 Kg updated his team and I was a little saddened to see it wasn’t really much stalling anymore. So I decided to set out and make a stall team despite there being sigilyph and Reunicles running amuck everywhere. I use the same building style KG uses. Pokemon # 1-2, 3-5, and 6 for synergy. Please note this was just inspired by KG stall not as good as or better then just inspired by
Team Building Proccess

I had to start out with my favorite Tyranitar. I love him because IMO he is a better staller then hippowdon. He has higher HP(I think) and can have better defences and special defences. I always love running a defensive tyranitar because it can always atleast get stealth rocks out.

I then wanted something that had synergy with tyranitar. I love garchomp he has sand veil to abuse the sand and can be bulky and sweep when he needs to be. He usually gets most of my Kos because honestly in generation 5 you need a good revenge killer on your team or stall won’t work so well.

This giant jellyfish is an amazing special defender and with water absorb it just gives me another type immunity. He can stall and spread around the WoW attacks to crush any physical sweeper.

Ahh my favorite combo in generation five. The ferrocent combo is nasty to deal with and is the newly updated Skarmbliss. He is excellent at serving his role and can handle nearly everything quite well. The only thing he runs from is those mean old Conkeldurrs.

I decided to go with the F-W-G core because it works so well. Torkoal is very bulky defensive wise and was the only fire type rapid spinner so I stuck with him. Other then rapid spin he doesn’t really do much though.

Skarmory returns in this generation as well. WILL THIS GUY EVER STOP BEING SUCH A GOOD STALLER???? He comes in tuants if he needs too and whirlwinds just to annoy people. He is an amazing physical wall and can put on some really nasty stuff.

After a while of testing Torkoal just wasn’t working out because honestly there are not a lot of other stall teams out there. I still wanted my F-W-G core so I went with this guy and he is amazing at takin special attacks and also gives me a fire type immunity as well.

Tyranitar
Impish
Sand Stream
Focus Sash
252 hp, 200 def, 56 sdef
MOVESET
Crunch
Earthquake
Fire Blast
Stealth Rock
My beloved tyranitar. I always prefer a defensive Tyranitar set. He can take hits better and with no att evs he still has over 300 attack so he can dish out just fine. With this set he can always atleast manage to pull of stealth rocks which is vital in this. He also always sets up the sand for garchomp which garchomp really appreciates the boosted evasion. These Evs give him 296 defense 404 hp and I don’t know exactly but more then 400 special defense because he gets a boost on special defense from sandstorm. Fire blast is there for those ferrothorn counters as well as things like skarmory, grass types, bugs, etc. Earthquake is always nice to have and Crunch is for those PESKY REUNICLES/SIGILYPHS. So far this guy is my main counter to those things and that really is putting a big bounty on his head. He needs more help to be able to glue this team together.

Garchomp
Sand veil
Leftovers
Jolly
120 hp, 80 def, 172 sdef, 132 spe
MOVESET:
Earthquake
Dragon claw
Swords dance
Protect
My Garchomp and my main killer on the team. The common set is substitute over protect but since it is a stall team and because I do not want garchomp losing hp just to stall turns I ran protect. Protect also helps for scouting my opponent to see what they will do in case I need to switch. Swords dance too boost attack more and EQ and Dragon claw for some powerful STABS. Take all this and add a 20% chance of dodging attack and you got one extremely tough sweeper to KO. I have had some close encounters that I won only because of sand veil. People want him banned because bright powder is banned too. However, if we banned everything that had similar effects then Sandstorm teams would be screwed because they lose sand rush due to swift swim and drizzle being banned. He has great synergy with Tyranitar and can sweep full teams if he manages to get +4 in attack.

Jellicent
Water Absorb
Leftovers
Calm
252hp, 252 sdef, 4 spa
MOVESET:
Hex
Will-o-Wisp
Hydro Pump
Recover
Oh this little fishy is annoying to soooo many people. He has high enough special defense to take you there and if you try taking him on physically he just WoWs you to be mean. Hex is for the 150BP move when opponent is burned from WoW and hydro pump is for the 180 BP move to deal damage. Recover just to stall you out even more. Overall he has great synergy with both ferrothorn and heatran. If my opponent tries using an electric or grass move I just switch to ferrothorn. He also switches in on those pesky water attacks that heatran tends to draw. He can sweep or stall depending on what you want him to do. Another great thing about this guy is its my spin blocker for those annoying things like Starmie. If I do see starmie I just Hex the thing and hope it dies.

Ferrothorn
Iron Barbs
Sassy
252 hp, 132 def, 124 sdef
Leftovers
MOVESET:
Leech seed
Power Whip
Spikes
Protect
OHHHHH the must have for any stall team this guy is annoying as crap to deal with. With only two weaknesses and resisting pretty much everything else he is tough to beat. Spikes just to deal residual damage to opponent along with stealth rock from tyranitar. Powerhip>Gyro Ball because Powerwhip actually gets some super effective hits Gyro ball is just sort of there and doesn’t do as much. Leech seed to recover some hp and protect is there to scout. He has great synergy with jellicent and heatran. With heatrans ability and Jellicents Ghost typing he has no weaknesses. If he pulls of the leech seed he also is passing that on to them as well. This guy helps wall a ton of pokemon and is just useful in any team not just stall.

Heatran
Calm
Air Balloon
252 hp, 252 sdef, 4 spa
Flash Fire
MOVESET
Fireblast
Earthpower
Hidden Power Ice
Protect
Ahh another special wall. This guy is beast. He can handle gliscor easily with HP ice, gets a STAB fireblast plus if he switched in on a fire attack it becomes even stronger and earthpower is there for anything else I cant get. Protect is natural for scouting and for taking off another turn to my opponent. Air balloon is there to take out its main weakness and makes Gliscor think twice before switching in. Great synergy overall and can help both ferrothorn and jellicent with their needs. All three are great stallers and can deal residual damage quite well.

Skarmory
Sturdy
Impish
252 hp, 252 def, 4 sdef
Leftovers
MOVESET
Taunt
Brave Bird
Roost
Whirlwind
The Classic Skarmory set. Whirlwind opponents to spread the residual damage some more. Roost for recovery. Taunt is there for things like opposing ferrothorn and other skarmory. Brave Bird for some late game damage. He is great and can stand by himself just as long as heatran isn’t near bye. If there Is and it uses fire blast I just switch into my own heatran for some extra power. He can stand alone but still has great synergy with the rest of the team. He is my main physical wall and can take a lot of hits before dying. Overall a great physical wall with recovery it is tough to beat.
Threats
Offensive Threats
Aerodactyl – Quite Simple to beat actually just switch in jellicent and have fun pumping up some water too bad birds don’t swim.
Archeops – Switch jellicent and hydro pump
Azelf –Tyranitar gets this guy with crunch really hard
Bisharp – Garchomps earthquake takes this guy with ease
Breloom – This guy is one of my hardest opponents to counter. I usually use garchomp to counter him in a hope that spore misses due to sand veil and dragon claw him.
Chandelure –Jellicent with hydro pump
Cobalion –Garchomp with earthquake
Conkeldurr –Skarmory wirh Brave bird
Darmanitan –jellicent with hydro pump
Deoxys-S –Tyranitar with crunch
Dragonite –Garchomp with dragon claw
Druddigon –garchomp with dragon claw
Eelektross –UGH….no weaknesses ok just dragon claw with garchomp
Electivire –Earthquake from garchomp
Emboar –bravebird/Earthquake handles this guy with ease
Empoleon –Earthquake takes this guy down easily
Espeon –Not much to do except crunch with tyranitar
Escavalier –fireblast has a fun time with this little bug
Excadrill –Earthquake for non air balloons or hydro pump for those with a balloon
Garchomp –what is better then a garchomp vs garchomp match up
Genesect –fire blast destroys this annoying sweeper
Gengar –tyranitars crunch handles this guy really well
Golurk –hex/hydro pump can take this guy out
Gyarados – Another tough one to counter just hope dragon claw kills him eventually
Haxorus –Garchomps dragon claw can take down this slow dragon.
Heatran –jellicent easily handles this guy with hydro pump
Heracross –brave bird takes this guy out
Hydreigon –Garchomps dragon claw easily handles this guy
Infernape –Garchomps Earthquake can take him out
Jirachi –Garchomps earthquake once again or you could use heatrans fireblast
Jolteon –ugh……garchomps earthquake
Keldeo –ferrothorns Power whip is the best thing for this guy just hope he doesn’t beat me first.
Kingdra –ferrothorns power whip
Krookodile –jellicents hydro pump takes him out
Kyurem –Garchomps dragon claw
Landorus –jellicents hydro pump
Latios –Garchomps Dragon Claw
Lilligant –heatrans fire blast
Lucario –heatrans fire blast/garchomps earthquake
Machamp –skarmory’s brave bird
Magnezone – Garchomps earthquake or Hearans fire blast
Mamoswine –ferrothorns power whip or jellicents hydro pump
Meloetta-S –Skarmorys brave bird
Meloetta-V –skarmory’s brave bird
Metagross –garchomps earthquake or heatrans fire blast
Mienshao –skarmory’s brave bird
Reuniclus –tyranitars crunch
Roserade –heatrans fire blast
Salamence –garchomps dragon claw
Sawsbuck –heatrans fire blast
Scizor –heatrans fire blast
Scrafty-skarmorys brave bird
Seismitoad –ferrothorns power whip
Serperior –heatrans fire blast
Shaymin –heatrans fire blast
Sigilyph –tyranitars crunch
Smeargle –garchomps earthquake
Starmie –jellicents hex
Terakion –garchomps earthquake
Thundurus –heatrans HP ice
Togekiss –heatrans HP ice
Tornadus –Heatrans HP ice
Tyranitar –Garchomps earthquake
Venusaur –heatrans fire blast
Victini –jellicents hydro pump
Virizion –heatrans fireblast or skarmorys brave bird
Volcarona –jellicents hydro pump
Weavile –heatrans fire blst
Zoroark –garchomps earthquake
Defensive Threats
Alomomola – ferrothorns powerwhip
Blissey –any physical move can usually take him out Bronzong –Heatrans fire blast
Celebi –heatrans fireblast
Chansey –ugh annoying SOB don’t have a counter to him.
Deoxys-D –Tyranitars crunch
Cofagrigus –tyranitars crunch
Crustle –garchomps earthquake
Dusclops – tyranitars crunch
Ferrothorn –heatrans fireblast
Forretress –heatrans fire blast
Garbodor – garchomps earthquake
Gigalith –jellicents hydro pump
Gliscor –heatrans HP ice
Hippowdon –Jellicents hydro pump
Jellicent –ferrothorns power whip
Latias –garchomps dragon claw
Mandibuzz –Heatrans HP ice
Murkrow – heatrans HP ice
Ninetales – Garchomps earthquake
Politoed – ferrothorns powerwhip
Porygon2 –another annoying SOB need new counter
Rotom-H –jellicents hydro pump
Rotom-W – ferrothorns powerwhip
Scolipede –heatrans fire blast
Skarmory –heatrans fire blast
Snorlax –usually a +4 garchomp can Eq this guy
Suicune –ferrothorns power whip
Swampert –ferrothorns powerwhip
Tentacruel –garchomps earthquake
Vaporeon –ferrothorns powerwhip
Whimsicott –heatrans fire blast
Xatu – heatrans HP ice or tyranitars crunch
Zapdos –Heatrans HP ice
Hope you like my team and thanks for the rate.