When I was looking at the dream world abilities, I saw 2 nice tanks (in previous gen) with Generator. I want to use them in OU metagame.
Both Slowking and Tangrowth cover each other weaknesses (Tanny is physical and King is special). Now I was wondering about my Lead. Looking through a liIt was rst Mienshao get's a peek.
With already a set in mind, I want a revenge killer. Since Mienshao already covers the physical part, I wanted a hard hitting Special type, Espeon caught my Eye, with 110 Speed and 130 Sp atk. It could be feared by many. Add Magic Bounce to it. And you got Espeon.
Terrakion and Excadrill have been a pain in the behinds. I figured, it wouldn't hurt to get me a counter.
Team seem to be weak to water teams and such, so I swapped Scizor by Gastrodon and Slowking with his Bro.
The lack of SR was hurting me ... badly. People sented out their SRer to baittrap my espeon with pursuit Scizor/TTar/etc. so I swapped Mienshao with Infernape
Gliscor wasn't doing much for me and Gastrodon falls to anything that looks like grass. but that wasn't my main concern. Lately a SD Bug Buzz Scizor was running rampage, after 1 SD it OHKO's both Tangrowth and Slowbro (my physical tanks). After this I kinda gave up (cause I couldn't find a solution) untill after I made a new team, I knew Magnezone is my solution. It covers the "special bulkieness" I needed and OHKOs Scizor and Skarmory. I also added tentacruel, absorbing Toxic spikes, RSing and laying Tspikes aswell(needing to Toxic less).
Infernape
Blaze @ Focus Sash
Jolly @ 252 Atk 252 Speed 4sp Atk
Fire Blast
Mach Punch
Stealth Rock
U-Turn
standart Infernape, has been able to lay down SR pretty often. Mach Punch if I get outspeeded and want to do some minor dmg (chances are spikes/SR is going to be on the field on my side aswell). if I'm faster and can't OHKO I'd U-Turn and Fire blast against steel/grass/icies.
altho he does his job of laying down SR, I Feel he is a little ... unneeded on this team.
Tangrowth
Regenerator @ Leftovers
Relaxed @ 252HP 252 Def 4 Sp Def
Sleep powder
Leech Seed
Power Whip
Protect
I used to run para support, but I found out, Toxic was 10times better for stall teams (...). So I decided Tangrowth should have sleep powder, he can switch in on Excadrill and sleep powder him. he can survive a SD X-scizz and let him come back when more team members have been taking out. Sap Sipper is the bane of my existens. Luckily the only threatening one atm is Bouffalant with Megahorn.
Slowbro
Regenerator @ Leftovers
Relaxed @ 252 Hp 252 Def 4 Sp Def
Toxic
Slack Off
Flamethrower
Surf
I used to have Slowking, but after a suggestion for swapping Slowking with Slowbro for Super defence walls I was sold (kind off). I have no way in on physical threats (unless they score a lucky crit ... but then again there is always hax). Toxic to well badly posion anyone. (it's fun to outstall Dragonites :P)Slack off to heal, Flamethrower for Ferro (70ish% dmg in neutral weather 35ish in Rain) and Surf for Stab. I used to run Ice Beam for Gliscor and Dragons, but it really isn't needed. All I need to know if it's a special or physical dragon (physicals, I can handle with ease)
Espeon
Magic Bounce @ choice Scarf
Modest @ 4 HP 252 Sp Atk 252 Speed
Shadow Ball
Grass Knot
Psyshock
HP Fighting
A choice scarf Espeon is the last thing someone thinks of when they see her. And this is her biggest Special move pool. Shadow ball for other psychic/ghost types, Grass knot for bulky waters, Psychocut for stabbed (Defence targeting) move and HP Fighting for Heatran, Tyrry and the likes. I used to run Ground but since Heatran ussually have Balloons it was usseless.
Magnezone
Magnet Pull @ Choice Specs
Timid ~ 36HP 252Sp Atk 220 Speed
ThunderBolt
Signal Beam
HP Fire
Flash Cannon
I used to run a sub set (instead of Signal Beam) and lefties instead of Specs. But I couldn't kill off Forretress. EQ does 80ish% on me and HP Fire did a roughly 30-40%. With Specs I 2HKO Forretress and I outspeed it. 90% of the time they either RS or lay down spikes/SR so I outdmg them anyway. Scizor (who doesn't run U-Turn) is easily killed. The U-Turn variant, Bro and Tan can handle with no problems (just alot of swapping and stalling >.>)
Tentacruel
Liquid Ooze @ Leftovers(/BLack SLudge?)
Calm ~252 HP 236 Def 20 Sp Def
Giga Drain
Hex
Toxic Spikes
Rapid Spin
the spinner on my team. Toxic Spikes, so everyone who comes in is toxic'd. (and Hex doubles in powers) also saves a turn on Bro, as he only needs to toxic flying/Levy pokes, who are untouched by Tspikes. Giga Drain is for "healing" and Hex for ... well ghosts.
Advice and Improve
thank you
(pics are not mine)
Both Slowking and Tangrowth cover each other weaknesses (Tanny is physical and King is special). Now I was wondering about my Lead. Looking through a liIt was rst Mienshao get's a peek.
With already a set in mind, I want a revenge killer. Since Mienshao already covers the physical part, I wanted a hard hitting Special type, Espeon caught my Eye, with 110 Speed and 130 Sp atk. It could be feared by many. Add Magic Bounce to it. And you got Espeon.
Terrakion and Excadrill have been a pain in the behinds. I figured, it wouldn't hurt to get me a counter.
Team seem to be weak to water teams and such, so I swapped Scizor by Gastrodon and Slowking with his Bro.
The lack of SR was hurting me ... badly. People sented out their SRer to baittrap my espeon with pursuit Scizor/TTar/etc. so I swapped Mienshao with Infernape
Gliscor wasn't doing much for me and Gastrodon falls to anything that looks like grass. but that wasn't my main concern. Lately a SD Bug Buzz Scizor was running rampage, after 1 SD it OHKO's both Tangrowth and Slowbro (my physical tanks). After this I kinda gave up (cause I couldn't find a solution) untill after I made a new team, I knew Magnezone is my solution. It covers the "special bulkieness" I needed and OHKOs Scizor and Skarmory. I also added tentacruel, absorbing Toxic spikes, RSing and laying Tspikes aswell(needing to Toxic less).
Infernape
Blaze @ Focus Sash
Jolly @ 252 Atk 252 Speed 4sp Atk
Fire Blast
Mach Punch
Stealth Rock
U-Turn
standart Infernape, has been able to lay down SR pretty often. Mach Punch if I get outspeeded and want to do some minor dmg (chances are spikes/SR is going to be on the field on my side aswell). if I'm faster and can't OHKO I'd U-Turn and Fire blast against steel/grass/icies.
altho he does his job of laying down SR, I Feel he is a little ... unneeded on this team.
Tangrowth
Regenerator @ Leftovers
Relaxed @ 252HP 252 Def 4 Sp Def
Sleep powder
Leech Seed
Power Whip
Protect
I used to run para support, but I found out, Toxic was 10times better for stall teams (...). So I decided Tangrowth should have sleep powder, he can switch in on Excadrill and sleep powder him. he can survive a SD X-scizz and let him come back when more team members have been taking out. Sap Sipper is the bane of my existens. Luckily the only threatening one atm is Bouffalant with Megahorn.
Slowbro
Regenerator @ Leftovers
Relaxed @ 252 Hp 252 Def 4 Sp Def
Toxic
Slack Off
Flamethrower
Surf
I used to have Slowking, but after a suggestion for swapping Slowking with Slowbro for Super defence walls I was sold (kind off). I have no way in on physical threats (unless they score a lucky crit ... but then again there is always hax). Toxic to well badly posion anyone. (it's fun to outstall Dragonites :P)Slack off to heal, Flamethrower for Ferro (70ish% dmg in neutral weather 35ish in Rain) and Surf for Stab. I used to run Ice Beam for Gliscor and Dragons, but it really isn't needed. All I need to know if it's a special or physical dragon (physicals, I can handle with ease)
Espeon
Magic Bounce @ choice Scarf
Modest @ 4 HP 252 Sp Atk 252 Speed
Shadow Ball
Grass Knot
Psyshock
HP Fighting
A choice scarf Espeon is the last thing someone thinks of when they see her. And this is her biggest Special move pool. Shadow ball for other psychic/ghost types, Grass knot for bulky waters, Psychocut for stabbed (Defence targeting) move and HP Fighting for Heatran, Tyrry and the likes. I used to run Ground but since Heatran ussually have Balloons it was usseless.
Magnezone
Magnet Pull @ Choice Specs
Timid ~ 36HP 252Sp Atk 220 Speed
ThunderBolt
Signal Beam
HP Fire
Flash Cannon
I used to run a sub set (instead of Signal Beam) and lefties instead of Specs. But I couldn't kill off Forretress. EQ does 80ish% on me and HP Fire did a roughly 30-40%. With Specs I 2HKO Forretress and I outspeed it. 90% of the time they either RS or lay down spikes/SR so I outdmg them anyway. Scizor (who doesn't run U-Turn) is easily killed. The U-Turn variant, Bro and Tan can handle with no problems (just alot of swapping and stalling >.>)
Tentacruel
Liquid Ooze @ Leftovers(/BLack SLudge?)
Calm ~252 HP 236 Def 20 Sp Def
Giga Drain
Hex
Toxic Spikes
Rapid Spin
the spinner on my team. Toxic Spikes, so everyone who comes in is toxic'd. (and Hex doubles in powers) also saves a turn on Bro, as he only needs to toxic flying/Levy pokes, who are untouched by Tspikes. Giga Drain is for "healing" and Hex for ... well ghosts.
Advice and Improve
thank you
(pics are not mine)