Intro
Instinctive Travels
Sup Smogon! TPO3 here, normally I troll around the UU forum a lot, but with UU not exactly being established yet as well as all of the new mechanics in OU, I figured I'd give some Pokebank OU a shot. The team here, Instinctive Travels has gotten me up to a ranking of 1851 to date on the PS ladder, but I know it's nowhere near complete. I honestly think avoiding my weaknesses by sheer luck is what's gotten me that high. I'm hoping you guys can come up with some good criticism for me because like I said, this isn't close to perfect.
Instinctive Travels






Sup Smogon! TPO3 here, normally I troll around the UU forum a lot, but with UU not exactly being established yet as well as all of the new mechanics in OU, I figured I'd give some Pokebank OU a shot. The team here, Instinctive Travels has gotten me up to a ranking of 1851 to date on the PS ladder, but I know it's nowhere near complete. I honestly think avoiding my weaknesses by sheer luck is what's gotten me that high. I'm hoping you guys can come up with some good criticism for me because like I said, this isn't close to perfect.
Teambuilding Process


So I hit my boy PDC up on skype one day and was all "man, I wanna make a Talonflame team. See what all the rage is about." He suggested pairing it with Breloom to get things kicked off, since a lot of the crap Talonflame will u-turn out of just get eaten by breloom.



So because I'm a boring shit who thought of a FWG offensive core, Rotom-W was added. The VoltTurn mini-core is kind of cool since Grass-types that Rotom hates get trolled by Talonflame, and Rotom-W is just generally good in this meta.




So the team was pretty weak to dragons, I figured either Azumarill or Togekiss should be added. I went with Togekiss because I hadn't tested it out yet, and I didn't want a 4x SR weak pokemon to be the only switch-in to Grass and Ground.





Aegislash was added next to give me extra insurance against Dragons, as well as Deoxys-N which was running around at the time the team was built.






Garchomp was initially added as the 6th member of the team. I needed something to set up Stealth Rock as well as something for Electric-types and Excadrill. Later though, I noticed Talonflame was really hard to pull of without Spin support. People would just suicide their Stealth Rockers and it would ruin the pokemon I was attempting to build the team around.






Thus, I switched to Excadrill for the Spin support and I was all set for testing!
In-Depth Look!

Katniss (Talonflame) @ Choice Band
Trait: Gale Wings
Jolly
252 Atk/4 Def/252 Spe
~Brave Bird
~Flare Blitz
~U-turn
~Return
So Talonflame kicks the team off. I opted for Choice Band over Life Orb/Flying Gem because I really love all of the power it provides. Base 81 Attack isn't the greatest, but when paired with STAB Brave Bird and Flare Blitz, even a mediocre base Attack has the potential to deal a lot of damage. U-turn is here for keeping momentum obviously. I threw return into the last slot because I figured it was the only real option I had. It hits Rotom-W neutrally, and the Special Attack isn't high enough to really abuse Hidden Power Ground to surprise Heatrans. Roost and Will-o-Wisp aren't the greatest options for a CB mon, although I have considered Tailwind for the 4th slot for situations where I can just sac the pigeon and up the speed of my team, which is rather bulky and slow.
I run max speed for the ability to outrun anything below base 125, including Greninja. U-turn doesn't get priority like Gale Wings does, so the extra speed does actually come in handy, unlike most sets. The 4 EVs are placed into Defense for the +2 Extremespeeds. Download Genesect is also going to be nabbing Special Attack boosts anyways due to the 2 base point difference in the defensive stats.

Toad (Breloom) @ Life Orb
Trait: Technician
Jolly
252 Atk/4 Def/252 Spe
~Swords Dance
~Spore
~Mach Punch
~Bullet Seed
Breloom was thrown onto the team as a starting point to work off of. It beats down Water-types as well as Rock-types and Steel-types that resist Talonflame's Brave Bird and it's got a nice Priority move in Technician Mach Punch. Bullet Seed and Mach Punch are here for STAB, Swords Dance is here to boost attack in situations where my opponent might be forced to switch. Spore is used in the last slot despite both the nerfs to it. I just think 100% accurate Sleep is too good to pass up.
Unfortunately I don't get to use Low Sweep because trollfreak decided to up its base power by 5, putting it out of Technician's boost range, which is shame, because lowering the speed of switch-ins could be pretty useful on a bulky team like this. The EVs are boring, I'm not sure they need much explanation other than "hit as hard and fast as possible."

Voltergeist (Rotom-Wash) @ Leftovers
Trait: Levitate
Modest
232 HP/56 SpAtk/220 Spe
~Hydro Pump
~Volt Switch
~Will-o-Wisp
~Pain Split
Rotom completes the boring and standard Fire/Water/Grass core, but I don't mind how boring it is for how well it pairs with the team. Volt Switching out of Grass-types into Talonflame is great, and Rotom gives me a check to things like Azumarill, Togekiss, Heatran, and Swords Dance versions of Aegislash. Will-o-Wisp also got a great buff to 85 accuracy, so it's fun to abuse that a little bit. Pain Split is nice for recovery and Hydro Pump is just...standard. It gets STAB, it hits hard, and it has decent coverage with Volt Switch, just missing out on Dragons and Grass-types.
The moveset is just the standard one from Black/White regarding its EVs, Nature, and Moves. I'd love to switch them up for the new meta, but I haven't really found a need to yet. The rotoms I've been running into on Ladder have all been really bulky sets that take ~45% from Mega Gengar, while mine seems to consistently take 60+, so I'm not sure what set everybody normally uses but I'd much appreciate it if you could help me out with that.

Glamdring (Aegislash) @ Leftovers
Trait: Stance Change
Quiet
252 HP/4 Atk/252 SpAtk
~King's Shield
~Shadow Sneak
~Shadow Ball
~Sacred Sword
Aegislash gives me a good switch-in to a lot of things that the first 3 pokemon lack resistances to, but the most important ones are Psychic and Dragon. Aegislash gives me a pokemon that consistently switches into Mega Alakazam, the formerly OU Deoxys-N, the still OU Deoxys-S and D, and specially-based Dragon-types like Lati@s. It also checks a lot of physical attackers since it can revenge any Dragons locked into Outrage, and I can half physical pokemon's attack if I don't play too predictably with King's Shield.
I prefer this mixed version of Aegislash to the Swords Dance sets due to how predictable they can be. I'm also not a fan of any pokemon that sets up only to have its strongest attack be Iron Head. Shadow Ball instead gives me more versatility, and a way to keep things like Landorus-T and Gliscor off the field. It's also a stronger Ghost-STAB move than Shadow Sneak, which is great in a tier where Normal-types and Dark-types are barely present, both of which are hit by Sacred Sword.

Knuckles (Excadrill) @Shuca Berry
Trait: Mold Breaker
Adamant
168 HP/124 Atk/140 Def/76 Spe
~Earthquake
~Iron Head
~Rapid Spin
~Stealth Rock
I'm just going to admit to being a n00b here and say I don't really know what the EV spread is. PDC gave me a team that used Chople Excadrill, so just c/p'd the EV spread, kind of just rolling with it. 76 Speed is apparently enough to get by the slower, bulkier versions of Rotom-W running around on ladder, and the HP and Defense was for surviving Mega Lucario Close Combat (with Chople, which is what the spread was originally for) so switching it up a bit would not be a bad idea at all. The rest was dumped into Attack.
I switched to Shuca Berry on this team to have an extra check to Ground-type attacks since the only one I really had was Rotom-W which loses to Mold Breaker. Stealth Rock and Rapid Spin are both used to support the team, SR for the extra damage and Rapid Spin to help Talonflame not get nuked as it switches in. Earthquake for STAB, I opted for Iron Head in the 2nd slot to hit Fairy-types, I prefer that instead of Rock Slide or whatever else this pokemon gets.

Don't Blink (Togekiss) @ Leftovers
Trait: Serene Grace
248 HP/28 SpAtk/232 Spe
~Air Slash
~Roost
~Nasty Plot
~Dazzling Gleam
Togekiss rounds the team out, giving me a switch-in to Grass, Ground, and Dragon. I took the EV Spread from the OP of the Togekiss thread in Uncharted Territory, and the moves as well. Air Slash and Dazzling Gleam are a decent STAB combination, and Nasty Plot allows them to do a decent amount of damage. Roost is the 4th slot for healing. Pretty standard.
I've toyed around with Heal Bell and Thunder Wave instead of Nasty Plot and/or Dazzling Gleam, but I haven't found them as effective. Heal Bell has been nice for Burns from Scald, but I think I prefer the extra power more. Thunder Wave is situationally nice as well, but it gives Rotom-W and other Electrics a free switch in since they can no longer be Paralyzed. Because Excadrill can be a tad problematic for the team, I've been thinking about either Flamethrower or Aura Sphere for the last slot, but I want some opinions before I switch out of Fairy STAB.
Threats, Possible Changes, and Closing Comments
Like I said in the intro, I know this isn't close to perfect. Rotom-W and Excadrill's EVs could use some help, since I wasn't really sure what to do with them. Mold Breaker Excadrill also poses a problem to this team since I don't really have anything that can consistently switch into it due to its combination of attacks. Assault Vest variants are especially a pain when they survive Rotom-W's Hydro Pump and promptly KO it. Thankfully, most I've seen are either Scarf or Shift Gear, which can be handled with proper prediction and play, but it can still be a pain due to its wide movepool. The only other real threat off the top of my head is Azumarill since again, nothing can really switch in consistently, but fortunately my team doesn't give it much of a chance to switch in.
Some things that stick out to me are Breloom and Togekiss. Breloom hasn't been quite as good in this metagame as I had originally anticipated. With priority gaining a lot of popularity as well as the popularity of Mega Gengar, Aegislash, and Dragons, it's been very difficult to not give my opponent free turns. Togekiss to a lesser extent sticks out because it posess the power to threaten anything without a turn of setup, and that turn is hard to get in since it normally just results in a Steel-type like Genesect or Scizor coming in to exploit its newly found Steel weakness. The rest of the team appears to be pulling their weight just fine, but I'm not opposed to switching anything out if it helps me win more, even the bird.
Thanks for reading, any and all help is greatly appreciated! Really hope you enjoyed the RMT! That being said, rate away!