Monotype *INTENESE DRUMMING* (BD Azu/Fairy, REVAMP) [QC:1/1] [GP:3/1]

Pengairxan

Shroottaur X Poxes OTP
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[SET]
Azumarill @ Sitrus Berry
Name: Belly Drum Sweeper (Fairy)
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Knock Off

[SET COMMENTS]
Azumarill stands as Fairy's premier sweeper thanks to Huge Power and Belly Drum, allowing it to easily clean defensive Poison and Steel teams when positioned well. Aqua Jet makes up for Azumarill's low Speed, enabling it to deal with threats such as Volcarona, Sneasler, and the Landorus formes. Play Rough complements Aqua Jet and breaks through sturdier targets that can survive Aqua Jet such as Pelipper and Hisuian Goodra. Alternatively, Liquidation can OHKO Galarian Weezing and Hippowdon, dealing with them before they can neutralize Azumarill with Will-O-Wisp and Whirlwind. Knock Off handles targets Azumarill cannot deal with using its STAB moves such as Toxapex and Water Absorb Clodsire.

Klefki provides near essential dual screens support, enabling Azumarill to safely use Belly Drum in front of threats such as Regieleki and Choice Band Scizor along with setting Spikes to wear down targets such as Okidogi, Archaludon, and Meowscarada. Klefki also provides a valuable Poison immunity that helps against Poison Jab Toxapex, and it can check Scizor thanks to Foul Play. Choice Specs Flutter Mane is an incredible wallbreaker capable of easily tearing through several physical walls like Skarmory, Archaludon, and Pecharunt, allowing Azumarill to easily clean up late-game. Iron Valiant appreciates Azumarill handling its checks such as Gholdengo and Galarian Slowking. In return, Iron Valiant can threaten checks to Azumarill such as Articuno and Kyurem with its powerful Close Combat. Hatterene provides entry hazard control thanks to Magic Bounce, preventing Azumarill from taking hazard damage. Assault Vest Primarina can use Flip Turn to safely bring in Azumarill. Calm Mind Primarina enjoys Azumarill removing special walls such as Hisuian Goodra and Blissey, and in return, it can deal with physical walls such as Galarian Weezing and Gyarados. Tinkaton can provide Stealth Rock support along with spreading paralysis with Thunder Wave, allowing Azumarill to outspeed foes like Archaludon and Sinistcha.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/kiwi.527157/
https://www.smogon.com/forums/members/murphy-lawden.594972/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
Sup fam

- Did you forget to finish the intro? looks like it so finish it lol allowing it to what at +6 (bye bye iron moth and friends)
- Remove Forretress for spikes target, add in archaludon and Meowscarada. Also talk about how klefki provides a poison immunity + utilizing foul play to stop setup attempts from SD Scizor.
- "such as Articuno and Kyurem with its powerful Close Combats." remove the s from combat
- "Hatterene provides hazard control thanks to magic bounce allowing preventing Azumarill from taking hazard damage upon entry."

"Assault Vest Primarina can use Flip Turn to safely bring in Azumarill while Calm Mind Primarina enjoys Azumarill removing special walls such as Hisuian Goodra and Blissey."

- Further talk about what CM primarina does for azu after those special walls are taken care of

will take a look after implements, ty
 
Sup fam

- Did you forget to finish the intro? looks like it so finish it lol allowing it to what at +6 (bye bye iron moth and friends)
- Remove Forretress for spikes target, add in archaludon and Meowscarada. Also talk about how klefki provides a poison immunity + utilizing foul play to stop setup attempts from SD Scizor.
- "such as Articuno and Kyurem with its powerful Close Combats." remove the s from combat
- "Hatterene provides hazard control thanks to magic bounce allowing preventing Azumarill from taking hazard damage upon entry."

"Assault Vest Primarina can use Flip Turn to safely bring in Azumarill while Calm Mind Primarina enjoys Azumarill removing special walls such as Hisuian Goodra and Blissey."

- Further talk about what CM primarina does for azu after those special walls are taken care of

will take a look after implements, ty
Done.
 
QC 1/1
boomp-gif.607418
 
This is an AMGP. You will still need a GP check from an official GP team member, even if you implement this

Remove Add comment

[SET]
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Knock Off

[SET COMMENTS]
Azumarill stands as Fairy's premier sweeper thanks to Huge Power and Belly Drum allowing it to easily clean through defensive Poison and Steel teams when positioned well. Aqua Jet makes up for Azumarill's low speed, (AC) enabling it to deal with threats such as Volcarona, Sneasler, and the Landorus formes. Play Rough complements Aqua Jet, (AC) breaking through sturdier targets that can survive Azumarill's Aqua Jet such as Pelipper and Hisuian Goodra. Alternatively, (AC) Liquidation can OHKO Galarian Weezing and Hippowdon, (AC) dealing with them before they can neutralize Azumarill with Will-O-Wisp and Whirlwind, (AC) respectively. Finally, (AC) Knock Off handles targets that Azumarill cannot deal with by using its STABs STAB moves such as Toxapex and Water Absorb Clodsire.

Klefki provides near essential support for Azumarill with Light Screen and Reflect, (AC) enabling Azumarill to safely click use Azumarill is not clicking - the player is Belly Drum in front of threats such as Regieleki and Choice Band Scizor along with setting Spikes to wear down targets such as Okidogi, Archaludon, and Meowscarada. Klefki also provides a solid Poison immunity against Poison Jab Toxapex and can check Scizor thanks to Foul Play. Choice Specs Flutter Mane provides is an incredible breaker wallbreaker needs to be wallbreaker or stallbreaker. If you meant stallbreaker, edit it in as stallbreaker capable of easily tearing through several physical walls like Skarmory, Archaludon, and Pecharunt, (AC) allowing Azumarill to easily clean up late game late-game. Iron Valiant appreciates Azumarill handling its check checks such as Gholdengo and Galarian Slowking, (AC) and in return, (AC) Iron Valiant can threaten checks to Azumarill such as Articuno and Kyurem with its powerful Close Combat. Hatterene provides entry hazard control thanks to Magic Bounce preventing Azumarill from taking hazard damage upon entry. Assault Vest Primarina can use Flip Turn to safely bring in Azumarill, (AC) Are AV Primarina and CM Primarina different? If so, you need the comma while Calm Mind Primarina enjoys Azumarill removing special walls such as Hisuian Goodra and Blissey. (AP) and Broke this up for clarity In in return, (AC) with Calm Mind Primarina can remove physical walls such as Galarian Weezing and Gyarados. Tinkaton can provide Stealth Rock support for Azumarill along with spreading Thunder Wave, (AC) allowing for Azumarill to outspeed foes like Archaludon and Sinistcha.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
???
 
Last edited:
This is an AMGP. You will still need a GP check from an official GP team member, even if you implement this

Remove Add comment

[SET]
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Knock Off

[SET COMMENTS]
Azumarill stands as Fairy's premier sweeper thanks to Huge Power and Belly Drum allowing it to easily clean through defensive Poison and Steel teams when positioned well. Aqua Jet makes up for Azumarill's low speed, (AC) enabling it to deal with threats such as Volcarona, Sneasler, and the Landorus formes. Play Rough complements Aqua Jet, (AC) breaking through sturdier targets that can survive Azumarill's Aqua Jet such as Pelipper and Hisuian Goodra. Alternatively, (AC) Liquidation can OHKO Galarian Weezing and Hippowdon, (AC) dealing with them before they can neutralize Azumarill with Will-O-Wisp and Whirlwind respectively. Finally, (AC) Knock Off handles targets that Azumarill cannot deal with by using its STABs STAB moves such as Toxapex and Water Absorb Clodsire.

Klefki provides near essential support for Azumarill with Light Screen and Reflect, (AC) enabling Azumarill to safely click use Azumarill is not clicking - the player is Belly Drum in front of threats such as Regieleki and Choice Band Scizor along with setting Spikes to wear down targets such as Okidogi, Archaludon, and Meowscarada. Klefki also provides a solid Poison immunity against Poison Jab Toxapex and can check Scizor thanks to Foul Play. Choice Specs Flutter Mane provides is an incredible breaker wallbreaker needs to be wallbreaker or stallbreaker. If you meant stallbreaker, edit it in as stallbreaker capable of easily tearing through several physical walls like Skarmory, Archaludon, and Pecharunt, (AC) allowing Azumarill to easily clean up late game late-game. Iron Valiant appreciates Azumarill handling its check checks such as Gholdengo and Galarian Slowking, (AC) and in return, (AC) Iron Valiant can threaten checks to Azumarill such as Articuno and Kyurem with its powerful Close Combat. Hatterene provides entry hazard control thanks to Magic Bounce preventing Azumarill from taking hazard damage upon entry. Assault Vest Primarina can use Flip Turn to safely bring in Azumarill, (AC) Are AV Primarina and CM Primarina different? If so, you need the comma while Calm Mind Primarina enjoys Azumarill removing special walls such as Hisuian Goodra and Blissey. (AP) and Broke this up for clarity In in return, (AC) with Calm Mind Primarina can remove physical walls such as Galarian Weezing and Gyarados. Tinkaton can provide Stealth Rock support for Azumarill along with spreading Thunder Wave, (AC) allowing for Azumarill to outspeed foes like Archaludon and Sinistcha.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
???
Implemented.
 
AMGP
add remove (comment)
[SET]
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Knock Off

[SET COMMENTS]
Azumarill stands as Fairy's premier sweeper thanks to Huge Power and Belly Drum, (AC) allowing it to easily clean through defensive Poison and Steel teams when positioned well. Aqua Jet makes up for Azumarill's low Speed, (AC) enabling it to deal with threats such as Volcarona, Sneasler, and the Landorus formes. Play Rough complements Aqua Jet breaking and breaks (repetition of same sentence structure) through sturdier targets that can survive Azumarill's Aqua Jet such as Pelipper and Hisuian Goodra. Alternatively, (AC) Liquidation can OHKO Galarian Weezing and Hippowdon, (AC) dealing with them before they can neutralize Azumarill with Will-O-Wisp and Whirlwind, (AC) respectively. Finally Knock Off handles targets Azumarill cannot deal with using its STABs STAB moves such as Toxapex and Water Absorb Clodsire.

Klefki provides near essential dual screens support for Azumarill with Light Screen and Reflect, (AC) enabling Azumarill to safely click use Belly Drum in front of threats such as Regieleki and Choice Band Scizor along with setting Spikes to wear down targets such as Okidogi, Archaludon, and Meowscarada. Klefki also provides a solid Poison immunity against Poison Jab Toxapex and can check Scizor thanks to Foul Play. Choice Specs Flutter Mane provides is an incredible breaker wallbreaker capable of easily tearing through several physical walls like Skarmory, Archaludon, and Pecharunt, (AC) allowing Azumarill to easily clean up late game late-game. Iron Valiant appreciates Azumarill handling its check checks such as Gholdengo and Galarian Slowking. (AP) and In return, (AC) Iron Valiant can threaten checks to Azumarill such as Articuno and Kyurem with its powerful Close Combat. (broke for clarity) Hatterene provides entry hazard control thanks to Magic Bounce, (AC) preventing Azumarill from taking hazard damage upon entry. Assault Vest Primarina can use Flip Turn to safely bring in Azumarill. (AP) while Calm Mind Primarina enjoys Azumarill removing special walls such as Hisuian Goodra and Blissey, (AC) and in return, (AC) with Calm Mind Primarina it can remove physical walls such as Galarian Weezing and Gyarados. Tinkaton can provide Stealth Rock support for Azumarill along with spreading paralysis with Thunder Wave, (AC) allowing for Azumarill to outspeed foes like Archaludon and Sinistcha.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
???
 
Last edited:
AMGP
add remove (comment)
[SET]
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Knock Off

[SET COMMENTS]
Azumarill stands as Fairy's premier sweeper thanks to Huge Power and Belly Drum, (AC) allowing it to easily clean through defensive Poison and Steel teams when positioned well. Aqua Jet makes up for Azumarill's low Speed, (AC) enabling it to deal with threats such as Volcarona, Sneasler, and the Landorus formes. Play Rough complements Aqua Jet breaking and breaks (repetition of same sentence structure) through sturdier targets that can survive Azumarill's Aqua Jet such as Pelipper and Hisuian Goodra. Alternatively, (AC) Liquidation can OHKO Galarian Weezing and Hippowdon, (AC) dealing with them before they can neutralize Azumarill with Will-O-Wisp and Whirlwind, (AC) respectively. Finally Knock Off handles targets Azumarill cannot deal with using its STABs STAB moves such as Toxapex and Water Absorb Clodsire.

Klefki provides near essential dual screens support for Azumarill with Light Screen and Reflect, (AC) enabling Azumarill it to safely click use Belly Drum in front of threats such as Regieleki and Choice Band Scizor along with setting Spikes to wear down targets such as Okidogi, Archaludon, and Meowscarada. Klefki also provides a solid Poison immunity against Poison Jab Toxapex and can check Scizor thanks to Foul Play. Choice Specs Flutter Mane provides is an incredible breaker wallbreaker capable of easily tearing through several physical walls like Skarmory, Archaludon, and Pecharunt, (AC) allowing Azumarill to easily clean up late game late-game. Iron Valiant appreciates Azumarill handling its check checks such as Gholdengo and Galarian Slowking. (AP) and In return, (AC) Iron Valiant can threaten checks to Azumarill such as Articuno and Kyurem with its powerful Close Combat. (broke for clarity) Hatterene provides entry hazard control thanks to Magic Bounce, (AC) preventing Azumarill from taking hazard damage upon entry. Assault Vest Primarina can use Flip Turn to safely bring in Azumarill. (AP) while Calm Mind Primarina enjoys Azumarill removing special walls such as Hisuian Goodra and Blissey, (AC) and in return, (AC) with Calm Mind Primarina it can remove physical walls such as Galarian Weezing and Gyarados. Tinkaton can provide Stealth Rock support for Azumarill along with spreading paralysis with Thunder Wave, (AC) allowing for Azumarill to outspeed foes like Archaludon and Sinistcha.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
???
Also implemented.
 
1/1 GP Team done, add all 3 credits
[SET]
Azumarill @ Sitrus Berry
Name: add a name, this line is missing
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough / Liquidation
- Knock Off

[SET COMMENTS]
Azumarill stands as Fairy's premier sweeper thanks to Huge Power and Belly Drum, allowing it to easily clean through defensive Poison and Steel teams when positioned well. Aqua Jet makes up for Azumarill's low Speed, enabling it to deal with threats such as Volcarona, Sneasler, and the Landorus formes. Play Rough complements Aqua Jet and breaks through sturdier targets that can survive Aqua Jet such as Pelipper and Hisuian Goodra. Alternatively, Liquidation can OHKO Galarian Weezing and Hippowdon, dealing with them before they can neutralize Azumarill with Will-O-Wisp and Whirlwind (RC) respectively. Knock Off handles targets Azumarill cannot deal with using its STAB moves such as Toxapex and Water Absorb Clodsire.

Klefki provides near essential dual screens support, enabling Azumarill to safely use Belly Drum in front of threats such as Regieleki and Choice Band Scizor along with setting Spikes to wear down targets such as Okidogi, Archaludon, and Meowscarada. Klefki also provides a solid ('solid' isn't really a clear description for an immunity, are you saying the immuntiy is useful / valuable?) Poison immunity that helps against (adding this bc poison immunity gives immunity to every poison move not just that one, so adding phrasing that makes it clearer as an example) Poison Jab Toxapex, (AC) and it can check Scizor thanks to Foul Play. Choice Specs Flutter Mane is an incredible wallbreaker capable of easily tearing through several physical walls like Skarmory, Archaludon, and Pecharunt, allowing Azumarill to easily clean up late-game. Iron Valiant appreciates Azumarill handling its checks such as Gholdengo and Galarian Slowking. In return, Iron Valiant can threaten checks to Azumarill such as Articuno and Kyurem with its powerful Close Combat. Hatterene provides entry hazard control thanks to Magic Bounce, preventing Azumarill from taking hazard damage upon entry. (repetitive, this also isn't super descprtive either; is keeping hp for belly drum use / sitrus activation not worth mentioning as a more specific reason? saing 'entry hazard removal means it doesn't takehazards' isn't too useful) Assault Vest Primarina can use Flip Turn to safely bring in Azumarill. Calm Mind Primarina enjoys Azumarill removing special walls such as Hisuian Goodra and Blissey, and in return, it can remove deal with (repetition) physical walls such as Galarian Weezing and Gyarados. Tinkaton can provide Stealth Rock support along with spreading paralysis with Thunder Wave, allowing Azumarill to outspeed foes like Archaludon and Sinistcha.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
???
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